Cities: Skylines
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freiwald




Posts: 6968

PostPosted: Thu, 14th Apr 2016 17:23    Post subject:
Bob Barnsen wrote:
Nice water animations though.

i don't think so. at first i thought oh this looks pretty nice, might buy. but then the ugly water came and i instantly thought. nope no buy. Embarassed
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 14th Apr 2016 18:25    Post subject:
You don't buy something because of some irrelevant animation? Laughing


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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Thu, 14th Apr 2016 18:54    Post subject:
Also, I think it is still the best poo tsunami I have ever seen in a game so far.


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Overlord123




Posts: 2335

PostPosted: Fri, 15th Apr 2016 18:33    Post subject:
Silent_Lurker wrote:
Also, I think it is still the best poo tsunami I have ever seen in a game so far.

How many have you seen?
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Fri, 15th Apr 2016 19:53    Post subject:
Errr.

One ...

This one to be honest Very Happy


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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Fri, 15th Apr 2016 20:27    Post subject:
Silent_Lurker wrote:
Errr.

One ...

This one to be honest Very Happy

I dunno Poo Tsunami Simulator has some rather impressive ones.
Not really impressed by Poo Tsunami Simulator 2 though, they tried to make too much of an RPG out of it and add story and depth.


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konkol84




Posts: 3674
Location: Po(o)land
PostPosted: Fri, 15th Apr 2016 20:41    Post subject:
It's spelled KONAMI

Edit: lol y u remove Poonami post? Y U No????


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escalibur




Posts: 12147

PostPosted: Wed, 8th Jun 2016 17:00    Post subject:
Quote:
This week has been intense! We have been working on a smaller patch to celebrate the start of the 2016 UEFA European Championship and tomorrow there will be a free football (the REAL kind) related mini DLC available for free!

Alongside the mini DLC there will be a small patch to fix a few issues and adding the pre-order content for everyone to enjoy. Most interesting adjustments in the patch are the solar power plants producing now 70% of the daytime output and After Dark's Tourism specialization attracting more tourists. The full patch notes are listed below.

The team at Colossal will continue to work hard on bringing new content and improvements to Cities: Skylines in the future and I hope you enjoy this little update in the meanwhile!

Cheers,
Mariina

1.5.0-f4

Free Football DLC, available to download on Steam Thursday the 9th of June

Football Stadium
Football match mechanics
Possibility to customize football team colour
New policies
New Chirps
New Chirper hat

Patch for all the players, available after devs get to the office on Thursday (UTC+2/EET)

Pre-order content added to the base game!
Email subscription included on the Paradox account creation page
Fixed: 'Unsubscribe All' and 'Add style' are inconsistent with rest of the buttons in Content Manager under Style and Steam Workshop tabs
Fixed: Incorrect lighting on H2 3x2 Office13 building during day
Fixed: {0} symbol appear next to the price while buying new tile in DE
Fixed: Solar Plant producing lower amount of energy during night (Solar power plant now produces 70% of the daytime output during the night)
Fixed: Parks & Recreation policy mentioned the Decoration budget (now Decoration is removed)
Fixed: Map Editor: Saving a new map (in the map editor) and then loading it result in broken map
Fixed: Expansion 1: Design: Tourism Specialization does not attract more tourists
Fixed: Expansion 1: Bikers stands backwards when waiting at a red light
Fixed: LOC: GER: The "Young Adults" text in a district's Info Panel is cut off
Fixed: Text: Names exceeding 14 characters are cut-off
Fixed: Text: UI: The text fields of citizens or vehicles info panels can overlap when using long custom names
Fixed: UI: The number of unread chirps overlaps city notifications, causing it to flicker as well
Fixed: Text: UI: Several characters are cut off when displayed in the City Name text field, of the New Game panel
Fixed: Bus doors are on the wrong side when using left hand traffic
Fixed: Snowplow blade face the wrong way when using left hand traffic
Fixed: Landscaping: Tooltip for "Parks and Recreation" policy in milestone menu mentions "Decoration"
Fixed: LOC: RU: The text box for "Cost: {0} / cell" ("Стоимость: {0} / клетка") is overlapping in Hydro Power Plant info


https://forum.paradoxplaza.com/forum/index.php?threads%2Fco-word-of-the-week-12-23-2016-patch-notes-1-5-0.943861%2F


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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Wed, 8th Jun 2016 19:46    Post subject:
Ehh, cool I guess. Any word on a next bigger DLC?


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dannofdawn




Posts: 2227

PostPosted: Wed, 8th Jun 2016 20:50    Post subject:
What would the next big DLC be about anyway? Personally I want to see more specific zones. With the way buildings level up in this game, everything just eventually hit max level. There's no feeling of difference in different part of town. I want to see specific zones that categorize different levels of prosperity. Like high-end tourism zones, high-end leisure, low-end leisure, low-density office zone, high tech industry, etc.

Transportation-wise, monorails should be next right? Some kind of public transportation above ground level, elevators for pedestrian to get up and down without the need of big ramps.

Underground commercial zones maybe?
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hehehemann




Posts: 320

PostPosted: Thu, 9th Jun 2016 00:25    Post subject:
They need to include mixed zoning, shops on the ground level with residential above.

My fav mod for this game is Rush Hour, Im now adding rush hour events to all my downloaded unique building assets. Its just good seeing things happening in the city. Best moment so far was 1000 people turning up at the stadium for a mini footy event. It became chaos for traffic but even that helped me plan the roads and parking better for the next event.
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.Bole




Posts: 225

PostPosted: Thu, 9th Jun 2016 10:36    Post subject:
Does anyone have creamapi unlocker,needed for some dlcs
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Thu, 18th Aug 2016 13:48    Post subject:




Quote:
Cities: Skylines Third Expansion will be a Catastrophe!
Prepare for Natural Disasters as a New Expansion Impacts Cities: Skylines

Paradox Interactive, a publisher suffering from asteroid rage, today announced “Natural Disasters,” an expansion for Cities: Skylines. Natural Disasters will add a series of city-destroying emergencies to Cities: Skylines, which can occur unexpectedly during the game – or be manually triggered by mayors seeking a challenge or some sort of gruesome, vindictive pleasure. Buildings and infrastructure will be destroyed, fire can spread across locations, and countless lives may be lost unless players implement the right emergency plans and responses and keep an ear on the new radio alert system.

Natural Disasters will be available for Cities: Skylines players on Windows, Mac, and Linux PCs this winter.


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garus
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Posts: 34200

PostPosted: Thu, 18th Aug 2016 13:49    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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difm




Posts: 6618

PostPosted: Thu, 18th Aug 2016 14:00    Post subject:
Haha, nice Very Happy
I even like the feel of the teaser Razz


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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Thu, 18th Aug 2016 16:13    Post subject:
Hopefully this won't be $20 ....


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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 18th Aug 2016 16:40    Post subject:
Nice... and utterly pointless
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 18th Aug 2016 18:43    Post subject:
Wow.
TBH i expected this to be already part of the base game since release.


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prudislav
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Posts: 29148
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PostPosted: Mon, 29th Aug 2016 12:30    Post subject:
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FadeToBlack




Posts: 1010
Location: Turdistan
PostPosted: Mon, 29th Aug 2016 12:42    Post subject:
aaaaaaaaaaaaaaaaaaand of course they haven't fixed the traffic problem in the game... Haven't they?
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EternalBlueScreen




Posts: 4314

PostPosted: Mon, 29th Aug 2016 12:51    Post subject:
ZOMBIES!? or just snow and rain?
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Tue, 18th Oct 2016 15:48    Post subject:
http://store.steampowered.com/app/536610/


Rolling Eyes

And it sure will have 100% positive Steam feedback.


I can just imagine the hate, if EA did this with Simcity back then...


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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 18th Oct 2016 15:49    Post subject:
Seems like a nice idea for content though


kogel mogel
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Tue, 18th Oct 2016 18:07    Post subject:
That is 6 fucking Euros for 4 damn stadium.
I am sure the split is 5% for devs, 30% Valve and 65% to team rights mothafucka already rich owners.

Also they put "... like never before!" in the description Mad


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dannofdawn




Posts: 2227

PostPosted: Tue, 18th Oct 2016 19:56    Post subject:
Fucking stupid DLC. If you support any one of those teams, why the fuck would you want to use the other teams' stadiums? So you're paying all that money for ONE stadium not actually 4. If you don't support any of them, you already have a free stadium with the same match day mechanics.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 18th Oct 2016 19:58    Post subject:
dannofdawn wrote:
If you don't support any of them, you already have a free stadium with the same match day mechanics.

oh i did not know that Laughing

So it's just cosmetic?
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dannofdawn




Posts: 2227

PostPosted: Tue, 18th Oct 2016 21:16    Post subject:
Nui wrote:
dannofdawn wrote:
If you don't support any of them, you already have a free stadium with the same match day mechanics.

oh i did not know that Laughing

So it's just cosmetic?


Yes they gave it out for free to celebrate EURO. You can see it in the DLC page.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 21st Oct 2016 20:03    Post subject:


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prudislav
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PostPosted: Tue, 22nd Nov 2016 18:43    Post subject:
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prudislav
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PostPosted: Mon, 28th Nov 2016 15:45    Post subject:
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