Creators of Deadlight and the recently resurrected RiME have announced the quite interesting adventure-puzzle game The Sexy Brutale
Welcome to “The Sexy Brutale“, a never-ending masked ball puzzle-and-adventure game for PC, PlayStation 4 and Xbox One featuring intrigue, murder and the
quite-possibly occult.
Set during a single, endlessly-looping day within “The Sexy Brutale” – a stately English mansion converted into a bizarre casino and named by the enigmatic Marquis – players take on the role of elderly priest Lafcadio Boone. To progress, Boone must hide, watch and learn the colourful stories of the other guests at the ball in order to save them from grisly deaths at the hands of the mansion’s staff.
Features:
Unique “Groundhog Day” puzzle concept – hours of gameplay exploring a single day from different perspectives and locations.
Watch, listen and learn until you are ready to act to save each guest from murder.
Multiple distinct areas of the mansion to explore, each with its own scenario, characters and puzzles.
Darkly-humorous murder-mystery story spanning the entire mansion.
Exotic cast of characters, including 9 guests.
Acquire special powers by saving victims to progress deeper into the mansion and uncover the secret at the heart of The Sexy Brutale.
Scheduled for a Q1 2017 release on PC, PlayStation 4 and Xbox One, the single-player, narrative-driven puzzle adventure is the debut of new UK developer Cavalier Game Studios who joined forces with Tequila Works in the Spanish studio's first ever co-production project.
Last edited by prudislav on Tue, 11th Apr 2017 18:05; edited 2 times in total
The trailer was too vague to really get a sense of anything, but I liked the style and music!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
It's basically Groundhog's Day. You watch the murder take place (so you know who did it / how the other person is killed), then you rewind time and try to prevent it from happening via trial and error.
Every guest you save rewards you with a "special power" that helps you progress further into the mansion.
What's funny is, even after you save them, they'll die over and over again on the following days as you're busy saving different "guests". So, you'll always hear a gunshot ring out at X o'clock, every day.
The visuals are very Tim Burton'esque.
The music, meanwhile, is an exquisite mixture of everything from a kind of newage swing (in the trailer), to heavy handed piano, etc. It really spans a wide gamut. It also changes based on the room you're in and the time of day. It's probably the game's strongest asset.
A very unique, albeit short, game. Worth a try just to experience it imo, even if the repetitive and simple gameplay don't really hold you for too long.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum