That is a really interesting list, it is good to see something well written and researched for a change. I hope every employee of Hello Games has it printed out and posted next to their monitors. People have taken notice.
I must admit the one disappointing thing for me so far is how simplistic trading is. I thought maybe that part of the game was out in space.. I am 18 hours in and still enjoying it well enough. I am surprised just how far one can advance on a single planet.
I have:
* Added 7 extra slots to my suits inventory
* Learned 180+ Alien words
* Upgraded Multi-Tool 3 times
* Upgraded to a 19 slot ship then found a derelict 20 slot ship.
* Had enough money for everything (except a 23 slot ship a trader was selling) without once mining for money.
It's funny how all that sounds appealing on paper but but there's no actual hook. Why do you explore? Why do you upgrade stuff? Why do you learn new languages? It sounds like a "collect 'm up" and I never understood the appeal of that. It's like how some games let you collect 100 of items this or that to entice people to replay and it always makes me think "why bother? Where is the appeal?".
Now, in a GOOD game, all of this would be tied to your power and abilities - every effort should be awarded in some way to help you reach your goal. And the problem with No Man's Sky is ....... there IS no goal. There IS no end in sight. They even admitted as such. The centre of the galaxy? Pfff, don't make me laugh - that was a joke.
They could have made this game so much better by adding an over-arching story. Think Star Trek Voyager: stranded on a planet due to a wormhole and having to find your way home, explore planets for clues to help you orient yourself, learn languages, make alliances with aliens, all to gather technology that lets you get back to your home planet. Doesn't that sound great? A goal AND a reason to do all the things you mention.
Instead we get the "center of galaxy" which turns out to be the worst possible thing they could have thought of: restarting the game.
That is a really interesting list, it is good to see something well written and researched for a change. I hope every employee of Hello Games has it printed out and posted next to their monitors. People have taken notice.
I must admit the one disappointing thing for me so far is how simplistic trading is. I thought maybe that part of the game was out in space.. I am 18 hours in and still enjoying it well enough. I am surprised just how far one can advance on a single planet.
I have:
* Added 7 extra slots to my suits inventory
* Learned 180+ Alien words
* Upgraded Multi-Tool 3 times
* Upgraded to a 19 slot ship then found a derelict 20 slot ship.
* Had enough money for everything (except a 23 slot ship a trader was selling) without once mining for money.
It's funny how all that sounds appealing on paper but but there's no actual hook. Why do you explore? Why do you upgrade stuff? Why do you learn new languages? It sounds like a "collect 'm up" and I never understood the appeal of that. It's like how some games let you collect 100 of items this or that to entice people to replay and it always makes me think "why bother? Where is the appeal?".
Now, in a GOOD game, all of this would be tied to your power and abilities - every effort should be awarded in some way to help you reach your goal. And the problem with No Man's Sky is ....... there IS no goal. There IS no end in sight. They even admitted as such. The centre of the galaxy? Pfff, don't make me laugh - that was a joke.
They could have made this game so much better by adding an over-arching story. Think Star Trek Voyager: stranded on a planet due to a wormhole and having to find your way home, explore planets for clues to help you orient yourself, learn languages, make alliances with aliens, all to gather technology that lets you get back to your home planet. Doesn't that sound great? A goal AND a reason to do all the things you mention.
Instead we get the "center of galaxy" which turns out to be the worst possible thing they could have thought of: restarting the game.
I dont wanna argue with you, cause as every game even this one is not superb and yes there is a lot content missing that was promised etc, but... even if you think that nms is shit, garbage and ppl who plays it are morons, idiots etc, next time please use spoiler tags. thanks.
"What a lovely night. It makes me want to have a bite to drink."
I hate spoilers, but i'm not sure this spoiler needs to be hidden. Perhaps it should actually be broadcasted instead. Think of all the poor souls that actually venture to the center, because they naturally expect something.
I hate spoilers, but i'm not sure this spoiler needs to be hidden. Perhaps it should actually be broadcasted instead. Think of all the poor souls that actually venture to the center, because they naturally expect something.
well I know its hard to believe, but I have like 13 hours ingame atm, cause I dont have much time... and I kinda enjoy it... yes its not best game ever made, but it reminds me of game Out There (mobile then pc game). so despite that end will be kinda dull its still something that will surprise me "somehow"... not now ofc..
"What a lovely night. It makes me want to have a bite to drink."
I hate spoilers, but i'm not sure this spoiler needs to be hidden. Perhaps it should actually be broadcasted instead. Think of all the poor souls that actually venture to the center, because they naturally expect something.
well I know its hard to believe, but I have like 13 hours ingame atm, cause I dont have much time... and I kinda enjoy it... yes its not best game ever made, but it reminds me of game Out There (mobile then pc game). so despite that end will be kinda dull its still something that will surprise me "somehow"... not now ofc..
I don't understand. Does pressing the "New Game" button normally surprise you? Because that's the extent of the surprise you would've gotten. Or are you sad you won't get to experience the authentic feeling of crushing disappointment?
So far nothing of the sort has been discovered yet. But maybe one of the 18.534.123.600.403 planets has a procedurally generated karaoke machine in a cave?
well I saw several anime that was exactly tha same.. I mean they ended the way MC was thrown back to past and noone even him didnt know anything about it = wasted time... yeah I was pissed the same way.. yet the anime was fun so whats the problem with it? still better then taking drogs etc, or not? the same way is for me with this game..
"What a lovely night. It makes me want to have a bite to drink."
Anime endings... yeah...
But this sounds to me like the end didn't help there either. Can't you still have fun along the way? Or did you need this false promise to motivate you to play?
That is a really interesting list, it is good to see something well written and researched for a change. I hope every employee of Hello Games has it printed out and posted next to their monitors. People have taken notice.
I must admit the one disappointing thing for me so far is how simplistic trading is. I thought maybe that part of the game was out in space.. I am 18 hours in and still enjoying it well enough. I am surprised just how far one can advance on a single planet.
I have:
* Added 7 extra slots to my suits inventory
* Learned 180+ Alien words
* Upgraded Multi-Tool 3 times
* Upgraded to a 19 slot ship then found a derelict 20 slot ship.
* Had enough money for everything (except a 23 slot ship a trader was selling) without once mining for money.
All without leaving the first planet.
There are a couple other small things I don't like. Once a belligerent alien hit me for choosing the wrong answer. I immediately re-engaged him in conversation and he was friendly and even taught me a new word. With such continuity I almost thought I was in Sanctuary. Also, it doesn't make any sense that you can't pick up a resource that you dropped. I realize this is as much of an inventory management game as it is anything else, but that is a bit too unrealistic.
I'm quite sure you can "complete" the game without even going to space. Apart from reaching the center of the universe obviously.
Points of interest spawn when you use those signal transponders or whatever, and the ships you find or can buy level up according to the value of your current ship. Not every ship you find will be great of course (that's rando.. *ahem* procedural).
well I still can have fun ofc... just hate ppl who spoiling something to others, thats all thats what I wanted to point out
Good I understand your stance against spoilers. When I watch movies I want to know as little as possible. I sometimes try to make sure that I don't know at which episode I am when watching a series. But the ending of this game is actually different for me, because it is just a slap to the face. It's not even a non-good ending, it's basically a non-ending really.
I had mentioned in an earlier post that the game itself fails to push me forward. The center of the universe thing, even if people were saying it is amazing, seems meaningless in game. The drive for me comes from my curiosity. What happens when I max level language? Can I max out my suit with out going into space? Could I mine this planet for everything it is worth making everything afterwords seems trivial?
If I wasn't a curious person then this game would have little to offer me. Just as I am not a creative person and building games like Minecraft do nothing for me.
I think there could have been a great game here, but I think the devs failed to realize that the 'amazing' technical work that went in to creating this universe doesn't necessarily translate into a fulfilling experience for the end user.
That being said I have now played as long as I originally expected to and still have a bit more to check out, so I still don't regret paying $30 for it.
red_avatar wrote:
JxD wrote:
It's funny how all that sounds appealing on paper but but there's no actual hook. Why do you explore? Why do you upgrade stuff? Why do you learn new languages? It sounds like a "collect 'm up" and I never understood the appeal of that. It's like how some games let you collect 100 of items this or that to entice people to replay and it always makes me think "why bother? Where is the appeal?".
Now, in a GOOD game, all of this would be tied to your power and abilities - every effort should be awarded in some way to help you reach your goal. And the problem with No Man's Sky is ....... there IS no goal. There IS no end in sight. They even admitted as such. The centre of the galaxy? Pfff, don't make me laugh - that was a joke.
They could have made this game so much better by adding an over-arching story. Think Star Trek Voyager: stranded on a planet due to a wormhole and having to find your way home, explore planets for clues to help you orient yourself, learn languages, make alliances with aliens, all to gather technology that lets you get back to your home planet. Doesn't that sound great? A goal AND a reason to do all the things you mention.
Instead we get the "center of galaxy" which turns out to be the worst possible thing they could have thought of: restarting the game.
Beautiful, it's like watching two assholes beat each other up.
Where is my popcorn?
Ah, No Man/Womyn's Sky, the gift that keeps on giving.
This is definitely my meta GOTY.
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