No Men's Sky
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 13th Aug 2016 23:04    Post subject:
Divvy wrote:
Wish it was geared more towards survival in harsh conditions. Right now there's just no challenge whatsoever.


I think it was going to be. I think the game is literally, in every possible respect, unfinished.

This should have been released as an Early Access game, but because Sony got their oar in, they just wanted something out ASAP. Console players will probably find more depth in this, but PC players, who were under the impression the game was going to be so much more, are sorely disappointed with what is, in essence, a tech demo of a gaming framework.

If this game had a proper ecosystem for creatures, better physics, proper story, and interaction with other players - let alone some sort of base building for both land AND space (player could easily come across a derelict carrier or something), that would already make it a little better.

It needs direction. But, because sandbox games don't tend to NEED effort to populate, that's what we don't have.


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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sat, 13th Aug 2016 23:05    Post subject:
moosenoodles wrote:
PumpAction wrote:
"great" performance. Trump really fucked your understanding of the word "great"


why is that? u dont think 80-150fps is good performance? I think it is you that needs to evaluate pumpy Laughing If you ask nicely maybe trump will fuck you also. Wink
I guess my Xeon + 970 is just not enough to render this game at 1080p with medium graphics (that look like low graphics on a 10 year old game) with 60fps consistently without lagging like a bitch.

Whoa Just checked out the graphics on the very first Mass Effect. That fucking destroys anything displayed in No Man's Sky Laughing


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djaoni




Posts: 8061

PostPosted: Sat, 13th Aug 2016 23:13    Post subject:
TB was running it at 60-80 FPS when it wasn't stuttering. Guess he needs to upgrade his 1080 to get better performance.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 13th Aug 2016 23:15    Post subject:
After spending three hours on crafting Warp Cells in order to visit different systems, only to get welcomed by the same exact tasks to repeat ad infinitum in the most unrewarding way, I think that my journey has cometh to its end.

In this house of cards, the crafting is always spoon-fed, the environments fundamentally identical if we exclude the aesthetics, you must surprise the player in some way or the interest vanishes. It's as if the game was permanently stuck on the 'first level', in terms of complexity and dynamics, it never really opens up gameplay-wise.
The "survival" elements don't really play any role either since it's practically impossible to die, no matter the radiation storms or whatnot, not to mention the various angry Wheatons and awkward beasts, resources are so plentiful that you can heal yourself every 10 meters. Mind Is Full Of Fuck
All that's left is the learning of words through the same dialogues, encounters, monoliths, in order to try to decypher...the story...or well, the ramblings of some curious interstellar Yodas Laughing

Kaltern wrote:
Divvy wrote:
Wish it was geared more towards survival in harsh conditions. Right now there's just no challenge whatsoever.


I think it was going to be. I think the game is literally, in every possible respect, unfinished.

This should have been released as an Early Access game, but because Sony got their oar in, they just wanted something out ASAP. Console players will probably find more depth in this, but PC players, who were under the impression the game was going to be so much more, are sorely disappointed with what is, in essence, a tech demo of a gaming framework.

If this game had a proper ecosystem for creatures, better physics, proper story, and interaction with other players - let alone some sort of base building for both land AND space (player could easily come across a derelict carrier or something), that would already make it a little better.

It needs direction. But, because sandbox games don't tend to NEED effort to populate, that's what we don't have.

Exactly! The game doesn't have any direction whatsoever, and if you really want to pursue the full-sandbox-y way, you must provide the player with depth and rewarding sense of progression, otherwise it all inevitably crumbles. Razz



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sun, 14th Aug 2016 00:07; edited 1 time in total
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tonizito
VIP Member



Posts: 51401
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 13th Aug 2016 23:24    Post subject:
Ishkur123 wrote:
http://www.ign.com/articles/2016/08/13/no-mans-sky-review


dafuq?
Not final? Like that hilarious simcity polygay review a few years back that had like three different scores? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sat, 13th Aug 2016 23:39    Post subject:
Found another path, through some guys who were willing to help me out with their Atlas like-place, now after upgrading my ship to some kind of X-Wing mashup and 5 inventory upgrades, I left the toxic planet (which had no life, making it even easier to collect stuff) to finally arrive at the Black Hole galaxy. Found a dinosaur planet too, they literally looked like triceratops and all.

Finally managed to not get fucked up by some enemy ships for once, the laser is op, but very satisfying.

djaoni wrote:
TB was running it at 60-80 FPS when it wasn't stuttering. Guess he needs to upgrade his 1080 to get better performance.


Laughing
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speedgear




Posts: 2697
Location: portugal
PostPosted: Sat, 13th Aug 2016 23:39    Post subject:
this game sucks


Sin317 wrote:
while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again.


zmed wrote:
Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts.
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tolanri




Posts: 3589

PostPosted: Sun, 14th Aug 2016 00:06    Post subject:
tonizito wrote:
Ishkur123 wrote:
http://www.ign.com/articles/2016/08/13/no-mans-sky-review


dafuq?
Not final? Like that hilarious simcity polygay review a few years back that had like three different scores? Laughing


Means "you can still send us some cash if you want higher score" Laughing


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scaramonga




Posts: 9800

PostPosted: Sun, 14th Aug 2016 00:09    Post subject:
And here was me thinking nothing would ever beat SimShitty, but this does indeed take the crown, and 'lies' were involved in both cases, funnily enough Smile

Sad sad state of affairs the game industry has become now, and this surely must wake up those who rely on 'hype' to feed their addiction, rather than 'reality'.

Glad I take the stance of, never trust anyone, or anything, period! Sad, but it is what it is, and it's cost me nowt by doing so, monetary, nor disappointment Wink
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Sun, 14th Aug 2016 02:06    Post subject:
Installed
Started on some puke planet, that consisted of purple, yellow and green colors.
The graphics looks like shit and there's the stuttering. Fiddle with graphics options. Nope still looks crap but the stuttering become less visible more... subtle.
Played for an hour, my eyes hurt like on fire, got to another puke planet.
Fuck it I can't bear another aweful colors, texture poping, the fucking helmet "effect" and boring gameplay.
Uninstall. Had to go to bed because I was going blind.

Thanks Sean Razz
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NaViTo




Posts: 311

PostPosted: Sun, 14th Aug 2016 02:21    Post subject:


Laughing


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Oddmaker
Moderator



Posts: 2589

PostPosted: Sun, 14th Aug 2016 02:21    Post subject:
I agree after 5 hours playing my eyes hurt Sad


dust.
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Lopin18




Posts: 3366
Location: US
PostPosted: Sun, 14th Aug 2016 02:27    Post subject:
Thinking about WHAT would be interesting in procedurally generated enviroments, i think it would have to have the ability to be so random in all aspects (gravity, fluids, life, matter) that we should have worlds like those in interstellar (the movie, stuff like that fucking planet that was all water with giant fucking waves) stuff like that, broken, it doesnt even matter, just a really fucking randomness generator.

But all planets with similar terrains, similar water bodies, similar aspects, just altered colors/flora/fauna wont work....

Ahhh, ill still finish this game, i have nothing else hooking me right now.
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 14th Aug 2016 02:31    Post subject:
@NaViTo WAB? lol wut Vomit

And I agree Lopin, thought about Interstellar and it's possibilities today too.
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The_Zeel




Posts: 14922

PostPosted: Sun, 14th Aug 2016 03:32    Post subject:
Yea in here all planets have same gravity and zero physics, there is also a similiarity in species, they all look equally Molyneux-esque.
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Sun, 14th Aug 2016 08:03    Post subject:
http://steamcommunity.com/app/275850/discussions/7/360672304897578119/

Beta ("experimental") Steam branch with several further fixes.

Quote:


Improved AMD Phenom Support
Thousands of lines of assembly have been rewritten overnight to support AMD CPUs. Unfortunately whilst the game code no longer relies on anything above SSE 2, Havok Physics still requires “Supplemental SSE 3”, which was not supported until “Bobcat” and above. We’re discussing with Havok.

Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards

Mouse Jitter
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.

Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.

Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.

Intel GPUs
The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync
Gsync has been disabled by default, which was causing an issue for some users

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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Sun, 14th Aug 2016 08:17    Post subject:
Divvy wrote:
Wish it was geared more towards survival in harsh conditions. Right now there's just no challenge whatsoever.


Glad it's not. Tried solus project and i can't play it for shit Laughing
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krackhead




Posts: 318

PostPosted: Sun, 14th Aug 2016 08:55    Post subject:
If only they added missions, it would have helped instead of wander helplessly over planets our through space. The only thing they added is making money.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 14th Aug 2016 09:22    Post subject:
The_Zeel wrote:
Yea in here all planets have same gravity and zero physics, ...

fom what i understood this is explained by the suid normalizing that Wink But yeah little moe variabily would be cool ... but on other hand heavy gravity lpanet would be boring as F especially comapred to low gravity one

krackhead wrote:
If only they added missions, it would have helped instead of wander helplessly over planets our through space. The only thing they added is making money.

yeah its way too sandboxy at this point ... minimally it needs at least some random events
harry_theone wrote:
@NaViTo WAB? lol wut Vomit.

Stormwolf wrote:
Can't stand listening to that turd.. And someone take that fucking bell from him..



Last edited by prudislav on Sun, 14th Aug 2016 09:30; edited 1 time in total
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Sun, 14th Aug 2016 09:24    Post subject:
NaViTo wrote:
https://www.youtube.com/watch?v=HefCxo9UVtA

Laughing


Can't stand listening to that turd.. And someone take that fucking bell from him..
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sun, 14th Aug 2016 09:52    Post subject:
JBeckman wrote:
...
Gsync
Gsync has been disabled by default, which was causing an issue for some users




I don't get this.
G-Sync has to be managed by nVidia driver which only allow it when both supported GC and monitor are detected.

Why in the fuck are they messing with this in game's settings ??? Scratch Head
(And now every Gsync users are fucked, sort off)


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djaoni




Posts: 8061

PostPosted: Sun, 14th Aug 2016 09:53    Post subject:
prudislav wrote:
The_Zeel wrote:
Yea in here all planets have same gravity and zero physics, ...

fom what i understood this is explained by the suid normalizing that Wink


The suit can change the gravity of entire planets? What an amazing creation!
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Divvy




Posts: 1452

PostPosted: Sun, 14th Aug 2016 10:38    Post subject:
Silent_Lurker wrote:
JBeckman wrote:
...
Gsync
Gsync has been disabled by default, which was causing an issue for some users




I don't get this.
G-Sync has to be managed by nVidia driver which only allow it when both supported GC and monitor are detected.

Why in the fuck are they messing with this in game's settings ??? Scratch Head
(And now every Gsync users are fucked, sort off)


It doesn't seem to actually do anything to G-Sync. It works fine with the option disabled.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 14th Aug 2016 10:47    Post subject:
I still think this has an audience though.
Installed it yesterday for the other half and she's still having a blast with it. She didn't follow the whole discussion around the game so was spared from all the hype and bullshit. Just saw me play and wanted to give it a go as well.

So maybe it's nice for people who aren't used of survivals or Early access games. Though the longer she plays the more I hear about things like:
Why didn't they add a map, Why can't I look down in my spaceship, renaming shit losing it's appeal after two hours...

Makes you wonder if Hello Games only worked with an echobox for playtesters.

Game ran worse on her system, which is funny since its a year old, compared to my 5/6 year old rig. But Gsync,Vsync and other changes alleviated the stutters and frame drops.

It will be interesting to see if they can add to the game before the more casual gamers lose their complete interest in the game. I doubt they can.


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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 14th Aug 2016 11:58    Post subject:
JBeckman wrote:
http://steamcommunity.com/app/275850/discussions/7/360672304897578119/

Beta ("experimental") Steam branch with several further fixes.



There's a 50/50 chance with the patch, for some people this has even made it worse than before Laughing
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sun, 14th Aug 2016 12:00    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:33; edited 1 time in total
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Sun, 14th Aug 2016 12:16    Post subject:
Yondaime wrote:
As long as the game has shit flying physics it'll stay boring, no amount of added content will change it. You can't land manually in stations (one of the most (well... pretty much the only) fun things in Elite Dangerous). Can't land manually on planets (unless I missed it somehow and no, pressing E to automatically land isn't the same Razz) which is ridiculous.

And I couldn't even go close to the ground, the ship would just take over, fucking annoying. And then there's also that the ship has no physics whatsoever.


Absolutely my feelings. I've managed to persist and leave the planet, visit another and trade in a couple of stations including finding a monolith.

I find it difficult to find a reason to load this crap back up. I'll delete and forget i think.
I am disappointing it is a failure, i love the space genre but this is an insult to the style.

Planet Nomads is another i am keeping my eye on, another sandbox survival crafting game!
Out in Alpha in 13days


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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 14th Aug 2016 12:19    Post subject:
Yes the ship physics need an overhaul and a toggle for "easy-fly-mode", I flew inside a rock the other day and got damage, WHY can't this be a thing to fly as low as you want, including HOVER?

Also, next lies coming up?
https://www.reddit.com/r/NoMansSkyTheGame/comments/4xkodb/no_mans_sky_to_get_free_updates_wont_have_paid_dlc/

Laughing
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Court_Jester




Posts: 17
Location: The internet
PostPosted: Sun, 14th Aug 2016 12:29    Post subject:
Had fun for a few hours, but after that it began to feel like work.
The shallowness is just too much.
It feel like being taken on a gastronomic world trip, but all you get to visit is McDonalds.
Every planet is the fucking same. You can find more variety in the landscapes of a small country than in the whole universe of NMS.
Also the NMS galaxy is more crowded than a shopping mall around christmas. But a city? No way. An alien here, one there, like they are all hermits with extreme social anxiety.
No content whatsoever
This should have been into made a screensaver, not a game.
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 14th Aug 2016 12:31    Post subject:
https://www.reddit.com/r/NoMansSkyMods/

There's some guys already working on early Modding. I doubt it's going to change ANYTHING but at least some effort is being put in place where it previously wasn't (by the Devs)
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