No Men's Sky
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Janz




Posts: 13999

PostPosted: Fri, 12th Aug 2016 10:09    Post subject:
just read about the ending of the game, hilarious bad. would buy for 20 bucks, but 60 is a bad joke. so isodemo it is and cause it seems to be utterly dull and stupid not even buying it on sale
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 12th Aug 2016 10:28    Post subject:
Bob Barnsen wrote:

Anyone else not excited?



Yes.

I'm excited to see,smell and taste them fans bitter tears after they've realized the game is a boring crap Troll Face


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 12th Aug 2016 10:29    Post subject:
Makes me wonder who got the idea to price indie game made by 10 people to 60 bucks :-/

so far 71% on opencritic ... pretty much what I expected , but the internet insanity surrounding the game is hilarious


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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Fri, 12th Aug 2016 10:31    Post subject:
Who else thinks Sony paid the devs to sign some form of NDA about the game? I mean technically you aren't lying when you 'forget' to tell certain things.


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 12th Aug 2016 10:41    Post subject:
@Shinin:
is there any summary of these certain things they lied/frogot to telll?
because from what i saw on the internet its like

Murray: "Check out my game!"
Fans: "You can do anything!"
Murray: "Wow!"
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Fri, 12th Aug 2016 10:45    Post subject:
Don't have a summary but it's pretty strange their twitter has been awfully quiet since release compared to a few days before, except for a few 'vague' answers.


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Prandur




Posts: 2685

PostPosted: Fri, 12th Aug 2016 10:49    Post subject:
This is brilliant tbh. Compare their sales and the amount of media coverage to the sales and coverage for other projects of a similar size. Whoever did the PR for this game deserves a king's share of the profits. I mean, sure the game is what you would expect from a team of this size, it's not terrible but you simply can't compare it to an AAA title (with that price tag), the magic is that they managed to convince so many people to buy this game and managed to attract so much media attention.
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tolanri




Posts: 3589

PostPosted: Fri, 12th Aug 2016 10:51    Post subject:
Prandur wrote:
This is brilliant tbh. Compare their sales and the amount of media coverage to the sales and coverage for other projects of a similar size. Whoever did the PR for this game deserves a king's share of the profits. I mean, sure the game is what you would expect from a team of this size, it's not terrible but you simply can't compare it to an AAA title (with that price tag), the magic is that they managed to convince so many people to buy this game and managed to attract so much media attention.


Indeed....I still am baffled how they managed to do that. I suspect lots of journos dicks were sucked in the process of getting much press coverage.
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Fri, 12th Aug 2016 10:56    Post subject:
Prandur wrote:
This is brilliant tbh. Compare their sales and the amount of media coverage to the sales and coverage for other projects of a similar size. Whoever did the PR for this game deserves a king's share of the profits. I mean, sure the game is what you would expect from a team of this size, it's not terrible but you simply can't compare it to an AAA title (with that price tag), the magic is that they managed to convince so many people to buy this game and managed to attract so much media attention.

Trust me, Sony gets her king's share Very Happy
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OrignalSpaceJockey




Posts: 2383
Location: Sweden
PostPosted: Fri, 12th Aug 2016 11:02    Post subject:
Why does this cost 59.99 EUR and Deus Ex: Mankind Divided 49.99 EUR (steam) ? Mind Is Full Of Fuck
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Interinactive
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Posts: 29444

PostPosted: Fri, 12th Aug 2016 11:03    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:03; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Fri, 12th Aug 2016 11:05    Post subject:
You can't destroy profit that's been made.

This is a win for the team in question regardless.

Unless, of course, they care about their future reputation. I hope they don't - as it would have been a massive mistake to corrupt yourself in public if that's the case.
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Fri, 12th Aug 2016 11:21    Post subject:
This game is a hit and run Very Happy


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Casus




Posts: 4429

PostPosted: Fri, 12th Aug 2016 11:23    Post subject:
Exactamundo
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tolanri




Posts: 3589

PostPosted: Fri, 12th Aug 2016 11:33    Post subject:
Casus wrote:
You can't destroy profit that's been made.

This is a win for the team in question regardless.

Unless, of course, they care about their future reputation. I hope they don't - as it would have been a massive mistake to corrupt yourself in public if that's the case.


Well you can request refund on steam so people actually can destroy some of the profit they made.
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Interinactive
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Posts: 29444

PostPosted: Fri, 12th Aug 2016 11:38    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:03; edited 1 time in total
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JHawkins




Posts: 984

PostPosted: Fri, 12th Aug 2016 11:41    Post subject:
most likely a repost but still valid:

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konkol84




Posts: 3674
Location: Po(o)land
PostPosted: Fri, 12th Aug 2016 11:42    Post subject:
out of the 18 446 744 073 709 551 616 planets I'm wondering if I'll visit 10 Philosopheraptor


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Casus




Posts: 4429

PostPosted: Fri, 12th Aug 2016 11:49    Post subject:
tolanri wrote:
Casus wrote:
You can't destroy profit that's been made.

This is a win for the team in question regardless.

Unless, of course, they care about their future reputation. I hope they don't - as it would have been a massive mistake to corrupt yourself in public if that's the case.


Well you can request refund on steam so people actually can destroy some of the profit they made.


I think we both know that won't really affect the overall outcome.

They've marketed this game with amazing success - and they'll end up with a ton of profit, regardless.
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tolanri




Posts: 3589

PostPosted: Fri, 12th Aug 2016 11:58    Post subject:
You are right that in reality majority of people don't know it's so easy to get refund on Steam, and portion of people that know rather complain rather than request a refund. Also it's very likely people will play it for 2 hours before getting bored, at which point they won't be able to request refund regardless. What a shame. I at least hope players will destroy that game in steam reviews to discourage potential buyers from buying it.


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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Fri, 12th Aug 2016 12:33    Post subject:
Can't wait to come back home and see more in this thread from No Man Lies!
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 12th Aug 2016 12:56    Post subject:
I think that's the real problem here. Game developers have literally no risk involved when writing a game. In this case, they obviously had the cash available to get in some power PR, and it worked.

The game could have just been based on a single planet, and it would still sell well. No refunds means pure profit. The dev team probably don't care that it will get trashed by players AFTER they bought it - they'll get their few million dollar payout, retire and fade into obscurity.

I get the distinct impression that Sean told his team 'This is what I want', they tried to deliver, but it just took too long. Couple of the dev's kids died through malnutrition, and they decided to release early to prevent further spousal abuse. Hence the stickers.

It's possible they have some of the multiplayer code working, but I reckon it had to be released before they could get it 100% functional. Sensible Sean would have announced this prior to launch, apologised, and promised a free update as soon as it was ready. Weasel Sean chose to cover the boxes with stickers.

This game deserves to tank hard purely down to Weasel Sean's attitude to well, everything.


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Hara




Posts: 60
Location: Sweden
PostPosted: Fri, 12th Aug 2016 13:06    Post subject:
I think this is a case where the hype fed the PR to get even crazier, gaining more hype, in a loop of hype.

Game looked like a chill game, Sean sounded a bit like Moleyneux, game still looks chill. Not sure why it's 60€ on Steam, GoG is cheaper. I might pick it up, will likely get me at least 15-20 hours of fun exploring, crafting and finding stuff. I can see worse games for that price.
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OrignalSpaceJockey




Posts: 2383
Location: Sweden
PostPosted: Fri, 12th Aug 2016 13:07    Post subject:
Kaltern wrote:
I think that's the real problem here. Game developers have literally no risk involved when writing a game. In this case, they obviously had the cash available to get in some power PR, and it worked.

The game could have just been based on a single planet, and it would still sell well. No refunds means pure profit. The dev team probably don't care that it will get trashed by players AFTER they bought it - they'll get their few million dollar payout, retire and fade into obscurity.

I get the distinct impression that Sean told his team 'This is what I want', they tried to deliver, but it just took too long. Couple of the dev's kids died through malnutrition, and they decided to release early to prevent further spousal abuse. Hence the stickers.

It's possible they have some of the multiplayer code working, but I reckon it had to be released before they could get it 100% functional. Sensible Sean would have announced this prior to launch, apologised, and promised a free update as soon as it was ready. Weasel Sean chose to cover the boxes with stickers.

This game deserves to tank hard purely down to Weasel Sean's attitude to well, everything.


Everytning is true except "Game developers have literally no risk involved when writing a game."
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garus
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Posts: 34200

PostPosted: Fri, 12th Aug 2016 13:29    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:36; edited 1 time in total
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djaoni




Posts: 8061

PostPosted: Fri, 12th Aug 2016 14:23    Post subject:
Nothing going on here



Prandur wrote:
This is brilliant tbh. Compare their sales and the amount of media coverage to the sales and coverage for other projects of a similar size. Whoever did the PR for this game deserves a king's share of the profits. I mean, sure the game is what you would expect from a team of this size, it's not terrible but you simply can't compare it to an AAA title (with that price tag), the magic is that they managed to convince so many people to buy this game and managed to attract so much media attention.


Just look at Giant Bomb.

Inside = 16 min Quick Look
No Man's Sky = 1 hour 50 min "Quick" Look and a 2 hour stream

Clearly just coincidence Laughing
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 12th Aug 2016 14:25    Post subject:
@garus

Not anymore. Now all you gotta do is ask gullible PC Master Race to kickstart your project and then ,when your game is mostly done, get in touch with some publishers and release it on consoles. Troll Face

@djaoni
Quote:
Inside = 16 min Quick Look


It's a rather short 2d adventure game. What's there to "quick look" at for more than 16 min? Laughing


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OrignalSpaceJockey




Posts: 2383
Location: Sweden
PostPosted: Fri, 12th Aug 2016 14:30    Post subject:
Lots of tin foil hats in this thread Laughing
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 12th Aug 2016 14:34    Post subject:
djaoni wrote:
Inside = 16 min Quick Look
Clearly just coincidence Laughing

well even 16 min minutes is a bit too much for 2h long game
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Interinactive
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Posts: 29444

PostPosted: Fri, 12th Aug 2016 14:36    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:03; edited 1 time in total
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