After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.
- Build your settlement on the newly discovered continent of Northgard
- Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
- Manage your resources carefully and survive harsh winters and vicious foes
- Expand and discover new territory with unique strategic opportunities
- Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
- Play against your friends or against an AI with different difficulty levels and personalities
Last edited by Bob Barnsen on Wed, 21st Dec 2016 10:43; edited 2 times in total
Looks like Valhalla Hills but more polished and strategy. However, early access = no buy. Most of them take year(s) for a proper release.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Very nice game. Well polished and runs well for early access. The only bug I found was when playing in full screen, it often switches to the desktop for some reason. Gotta retry.
As for the game, it is good. The content is limited but so far it is very well done. I'd like to see more units. Both offence and defence. Currently, only warrior units which is sad.
A lot of fun to play. Can't wait for full release.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Shiro Games Roadmap - What's coming next? 20 NOVEMBER - LORD_BRIOCHE
Hey guys!
We're so glad to see that you adopted the Clan of the Boar!
We know you cannot wait for new stuff coming to Northgard
As the official release approaches, it seemed important to give you an overview of what's coming in the game for the last phase of Early Access!
Until multiplayer patch
We've identified a few problems and bugs with the current version of the game, and we're working on solving these
Multiplayer Patch - December
This update will introduce something that many of you asked: Dedicated servers.
Those servers will hopefully grant you more stable and less laggy games, solving the issues of hosts disconnecting!
We'll add many more things to make the experience more fun and intuitive:
- The possibility to choose a different difficulty for Northgard (as the environment) and for each AI individually
- The possibility to kick someone from the lobby (he won't be able to join again)
- The players leaving a game will be replaced by an AI
- The AI will have a more human behavior
In this patch we plan to entirely revisit the Trade Victory, more information about it will soon come.
We'll also add some other smaller things that were missing in the game.
First Campaign update - January 2018
We'll unveal the first 4 chapters of the campaign in the beginning of 2018.
This campaign will tell a story about a young Viking Warchief and his quest for colonizing Northgard!
The player will meet each clan one after the other, interact with them (not all of them have good intentions )
Some changes to the UI and Key Binding will also be implemented at this time.
The end of Early Access Period
We intend to fully release Northgard in Februray-March 2018 (this is an objective, not a certainty ^^).
The period of time between the January update and the official release will be dedicated on solving every little problem that we identify!
Northgard after its official release
The official launch of the game will not mean the end of new features addition, and we're looking into adding new clans, gameplay mechanics, etc...
As the end of 2017 is upon us, we wanted to share with you a few thoughts.
What a year! At the beginning of 2017, Northgard was about to start its 6-months Early Access period. At the time, the game was supposed to be a fun, solo strategy game with 4 clans and ShiroGames was only a team of 9. It soon became clear that the game would be much more than that. To match the new ambitions of our little Vikings, the Early Access period has been doubled, and the team grew.
Today, after 10 months and almost 500k unit sold, Northgard has 6 clans, a Multiplayer mode with dedicated server coming in January and a lot of new tiles, units and buildings. The 15 person team now gets ready for the official launch of its baby. In January, we’ll launch the dedicated servers, and we’ll open access to the test version of the campaign! We cannot wait to have your feedback on these, as we worked hard to make them as enjoyable as possible!
One thing we know for sure, is how much we owe you, our beloved community. You helped Northgard become what it is now in countless different ways and we cannot thank you enough for your support and your feedback.
We’re so proud of the way the game has evolved, with its own personality, and you’ve been a key part of this!
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Nah, game is pretty... unfinished. Dialouges suck (as in: they are so forced / incorrect grammatically that sometimes it hinders comprehension), it's hard to get a proper overview of your peons / army, and the battle mechanic (among other game mechanics) is almost like a placeholder only.
Quite a disappointment, I was expecting something much better.
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