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Posted: Fri, 5th Aug 2016 11:35 Post subject: |
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Posted: Fri, 5th Aug 2016 16:06 Post subject: |
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And it's gonna be the best game ever 100/100 metacritic, worth insta buying (and not playing) every dlc
Proper review please this time and unbiased (aka if it sucks and is boring, please tell)
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sTo0z
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Posted: Fri, 5th Aug 2016 20:12 Post subject: |
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I wish dumbass digital retail would follow suit when the street dates are broken.. But they are so stubborn, they will never go early.
Waiting for the 9th for me. 
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harry_theone
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Posted: Fri, 5th Aug 2016 20:58 Post subject: |
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Ah those times where old gen would break street date and you looked for a release to pop up....
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Posted: Fri, 5th Aug 2016 23:58 Post subject: |
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People are actually BUYING this for PS4...wow. game will be shite, already pretty much guaranteed.
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harry_theone
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Posted: Sat, 6th Aug 2016 10:36 Post subject: |
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http://arstechnica.com/gaming/2016/08/no-mans-sky-street-date-broken-by-retailers-gameplay-streams-now-online/
Quote: | Sony has responded to today's influx of No Man's Sky gameplay videos by essentially describing the on-disc version of the game as unfinished. The company's statement confirms that "a significant pre-release patch" will go live on Monday, August 8, and it will represent "a culmination of the studio’s day-1 aspirations." |
I guess Im going to be playing an unfinished version of the game. I would like to know what the day one patch fixes though.
Quote: | "Sending out early copies of the game prior to the patch would not be a fair depiction of the game as it’s intended for consumers," the statement noted. Sony confirmed that any progress in the current version will be erased for players who patch the game—and that the review embargo will lift at midnight EDT of Tuesday morning. |
I guess Im also going to get my data erased when I patch it on Monday :/
May the NFOrce be with you always.
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Posted: Sat, 6th Aug 2016 19:08 Post subject: |
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Same I guess. Thanksfully isodemo won't use denuvo so I can ... Demo it 
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Posted: Sun, 7th Aug 2016 23:25 Post subject: |
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Well Ive played this game for a good 20 hours since I got it and I dont regret it at all.
Spoiler: | Ive just managed to travel through a black hole and warped almost 90,000 light years away from where I was! |
As much as I want to continue with my game Im going to stop as the day one patch is due very soon. And yes I know I will be starting over from the beginning but despite the repetition it will be different and I dont mind that.
Sean Murray updated the site with patch notes for 1.03
Quote: | For 99.9% of people, all you have to do is install the update before you begin to play.
If you had an early copy somehow, your save game will technically work post update, but you will miss out on new content and experiences if you don’t delete your save before updating (should be obvious why from notes below). We highly recommend deleting your save if you have played before updating your game (we won’t do this in future, but it’s a day zero update).
Servers will be wiped on Sunday and again Monday in the lead up to launch.
Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:
* The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
* The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
* Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
* Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
* Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
* Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
* Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
* Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
* Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
* Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
* Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
* Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
* Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
* Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
* Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
* Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
* Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
* Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
* Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
* Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
* Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
* Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
* Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.
Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.
This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be. |
Im looking forward to starting over and Im almost certain I will notice these differences and additions 
May the NFOrce be with you always.
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Posted: Mon, 8th Aug 2016 12:54 Post subject: |
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is there main quest in the game ? and is there an end to the game (storywise)
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tw1st
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BLaM!
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Posted: Tue, 9th Aug 2016 10:04 Post subject: |
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sTo0z
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Posted: Tue, 9th Aug 2016 15:21 Post subject: |
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WELL, I only played for an hour after it unlocked last night.. and sheesh...
Spawned and had no idea what to do, started to blast a few rocks apart, there's little tutorial messages in the corner but they're a fuckin' mess, was completely lost (I have literally not looked up, or watched any recent gameplay).
After walking around for a few minutes I was immediately attacked and killed by some flying robots. Yay.
Respawned and started to figure out what the game wanted me to do. Started to explore a bit and walk around, then the game decided to send me on a 15 (FIFTEEN) minute walk/run to go get a stupid ass resource I needed to fix my ship. And, yep, goddamn 15 minutes BACK to the ship.
I scanned and scanned for closer materials but the game refused to indicate any other than the ones far as fuck away. Whatever, it's an explore game, sure.
Finally got that crap together, explored a bit, gathered some stuff (and holy fuck is the inventory system AWFUL). Made it back to the ship, and took off. Wanted to fly around my planet a bit more but the stupid fucking tutorial blobs wouldn't calm their shit about me leaving the planet, and I couldn't figure out how to land anyways.
Got into space and didn't know what I was doing, but the game kept spamming me about boosting and warping and all this other bullshit. Told me to go find a hyperdrive or something, saw a space station, game kept spamming me about boosts and shit, so I aimed at the station and pushed the buttons.
Well, I guess it liked that, I flew at the station with some haste, pressed every button on my controller to stop warping but it didn't give a fuck, it just kept flying. Luckily it auto dropped me out of warp or whatever when I approached the station. Flew in, landed. Game wouldn't shut the fuck up about how I had unredeemed bonus materials so I finally did that, apparently it was a ship that replaced my ship.
After looking around an insanely empty landing area in the station, I called it a night.
Definitely going to reset my progress and try again, was just trying to mess around and like I said, only got an hour in, but it was pretty frustrating. Maybe if I take it slower I can understand it better.
EDIT:
Round 2: I must be doing something wrong. The inventory is SO AWFUL and SO LIMITED. You max out almost immediately within the first 10 minutes of the game and I can't figure out what to do about it. I guess I can trash items, but then what was the point of picking them up..
There's a stupid option to "Move and Stack", and I have several items that are the SAME FUCKING THING, but it doesn't let you stack them.

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