Diablo 3
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tet666




Posts: 5090

PostPosted: Sun, 3rd Jul 2016 13:03    Post subject:
I thought People where generally satisfied with the changes they made to the game with ROS ? (and yeah wasting over 1000 hours on a game you don't like sounds really nuts) i really hated vanilla a lot too mostly cause of all the RMAH shit, i like POE as well but for different reasons D3 is just casual fun for me while POE is more hardcore (but i haven't really touched it in ages), i have not played Grim Dawn a lot so i can't really comment on it.
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Przepraszam
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Posts: 14484
Location: Poland. New York.
PostPosted: Sun, 3rd Jul 2016 19:31    Post subject:
Not really. What they did is put couple coats of new paint on damaged wall and call it a day. You can't fix broken core game systems with few patches.

They need to build new wall entirely. Hopefully, they will go back to roots(d2) with Diablo 4.


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tet666




Posts: 5090

PostPosted: Sun, 3rd Jul 2016 20:48    Post subject:
Przepraszam wrote:
Not really. What they did is put couple coats of new paint on damaged wall and call it a day. You can't fix broken core game systems with few patches.

They need to build new wall entirely. Hopefully, they will go back to roots(d2) with Diablo 4.


Tbh i don't see Blizz ever going "back to the roots" that will just not happen so if you see their games as casual fun and seek the hardcore experience elsewhere (POE for ARPGs for example) you are probably better off.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Sun, 3rd Jul 2016 20:49    Post subject:
The thing is,the game is not only not more "broken" then most of other Action-RPG these days,Blizz did more then "few patches" trying to improve the game...(like changing from core the Loot system)

You can criticize me for defending blizz for this,but I am telling the truth,I am not saying the loot system is better now then games like Grim or Torchlight,but it's much better post RoS then it was before.... And it's stand with those games (and Patch of exile) as top Action RPG you can get... though the always on is still annoying.


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Sun, 3rd Jul 2016 20:53; edited 1 time in total
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Breezer_




Posts: 10794
Location: Finland
PostPosted: Sun, 3rd Jul 2016 20:52    Post subject:
I bet most haters havent even played D3 RoS with patches, its miles better than vanilla mess. So excited about this new Diablo project, cant wait to see more.
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Kanint




Posts: 2356

PostPosted: Sun, 3rd Jul 2016 21:42    Post subject:
When Diablo 3 first released, I actually got a refund. It was so damn far from a Diablo game, and the launch was plagued not only with server issues but people abusing the game to get loot (so why the fuck did we need to always be online?), I was disgusted and got a refund.

Later on, I tried RoS with a friend's account, who told me it was much better. And it genuinely was FAR better. I bought a bundle D3 + RoS (for about the same price of D3 at launch) and don't regret it.

It's not 100% the game it SHOULD have been, but they turned a shit game into something great. If they keep the same vision for the next game, and keep those lessons they learned, it should be good too. I wouldn't recommend that anyone preorder the Super-Ultra-Rare Collector's Edition (with extra skins in other Blizzard games) based on the Diablo name alone, but I would definitely keep track of the game.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 3rd Jul 2016 22:03    Post subject:
Breezer_ wrote:
I bet most haters havent even played D3 RoS with patches, its miles better than vanilla mess.
And i bet most people praising the game didnt even get to Torment X.
Few months ago when i last played it, all the end game Crusader builds where really dull and boring. Good thing they keep the patches rolling but this is taking way too long.


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Casus




Posts: 4429

PostPosted: Mon, 4th Jul 2016 09:51    Post subject:
Game has a great core - but I think the season design is terrible. Giving you the set pieces completely nullifies the loot hunt, especially since there's really no viable alternative to the 6-set bonus. That means the game stops being about experimentation and cool builds - and instead you're forced into following the set bonus and the rest is grinding for that final bit of optimisation. Doesn't really matter what set you pick - as they're all ridiculously overpowered.

It's stupid, really.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 4th Jul 2016 10:13    Post subject:
Casus wrote:
Game has a great core - but I think the season design is terrible. Giving you the set pieces completely nullifies the loot hunt, especially since there's really no viable alternative to the 6-set bonus. That means the game stops being about experimentation and cool builds - and instead you're forced into following the set bonus and the rest is grinding for that final bit of optimisation. Doesn't really matter what set you pick - as they're all ridiculously overpowered.

It's stupid, really.


Well, up to some point there are these days some builds which don't rely on the 6-set bonuses.

The set rings which increase your damage by 800% for each ancient non set item.
This allows kind of funny builds.

But I'm not sure how viable these builds are, and they're definitely much more difficult to get get ready than the runofthemill 6s build(s).

But sure, overall there aren't that many options at the highest possible levels. (not that it's different from poe Razz )
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Casus




Posts: 4429

PostPosted: Mon, 4th Jul 2016 10:20    Post subject:
mtj wrote:
Casus wrote:
Game has a great core - but I think the season design is terrible. Giving you the set pieces completely nullifies the loot hunt, especially since there's really no viable alternative to the 6-set bonus. That means the game stops being about experimentation and cool builds - and instead you're forced into following the set bonus and the rest is grinding for that final bit of optimisation. Doesn't really matter what set you pick - as they're all ridiculously overpowered.

It's stupid, really.


Well, up to some point there are these days some builds which don't rely on the 6-set bonuses.

The set rings which increase your damage by 800% for each ancient non set item.
This allows kind of funny builds.

But I'm not sure how viable these builds are, and they're definitely much more difficult to get get ready than the runofthemill 6s build(s).

But sure, overall there aren't that many options at the highest possible levels. (not that it's different from poe Razz )


It's a cute idea - but by far not enough.

I think they made a mistake when making the set bonuses so ridiculously powerful. Typical Blizzard and going overboard with no challenge or mystery.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Mon, 4th Jul 2016 19:48    Post subject:
Its not really the bonuses themselfs that bothers me, its the builds and the play style they force on you by using them. If you're gonna force a couple of builds on me, at least make them interesting.


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bani789




Posts: 1436

PostPosted: Mon, 4th Jul 2016 23:53    Post subject:
Vikerness wrote:
Its not really the bonuses themselfs that bothers me, its the builds and the play style they force on you by using them. If you're gonna force a couple of builds on me, at least make them interesting.


I've been disappointed with the Crusader for the last like...4 patches.

Akkhan requires way too much CDR stacking and the set is too weak - otherwise it would enable lots of options.

Roland is terrible. The Hammerdin set is meh to play. Invoker set is too single-target focused to be fun.

LoN Bombard is effective but really annoying to play. As if I wanna run around gathering mobs in order to cast shit every 16 seconds to make it line up with the CoE physical cycle.

I ended up switching to DH, hoping that one day they fix up Crusaders. Doesn't look like the changes coming in 2.4.2 will do anything though.
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Tue, 5th Jul 2016 08:48    Post subject:
Wizard, DH and Barbarian is where the fun is at for me. Never got into the Witch Doctor, feels just too passive somehow. I really wanted to like the Crusader, but as you said, it all feels kind of meh. And the Monk I like too, but never really got into it.

Played a Barbarian last season, and charging into stuff like a badass battering ram and making everything in your path explode is pure fun. Then one-hit boulder-tossing Rift Guardians... man what a great playstyle. Had a Demon Hunter the season before, and the multishot build where you just gently spray the screen with your multishot and everything melts away is also just...

Next season I'll be a wizard again. Either firebirds or Tal Rashas, the way those meteors just explode everything is just lovely.
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lolozaur




Posts: 26310

PostPosted: Fri, 15th Jul 2016 10:49    Post subject:
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 15th Jul 2016 13:26    Post subject:
lolozaur wrote:
http://www.pcinvasion.com/diablo-3-players-chase-items-never-existed


Geez is that the quality of journalistic writing on that site? Sounds like it was written by a collage student trying to sound 'cool'....


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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 22nd Jul 2016 09:01    Post subject:
http://us.battle.net/forums/en/bnet/topic/20742986321?page=1

Been wondering for a while what that Battle.net helper process(es) were after a update some months back to the Battle.net client software.

Was also wondering why they had completely random CPU usage spikes (0.5 - 1% every few seconds, thankfully that's very low.) and why RAM usage had heavily increased.
(It's a little bit weird when on a 16 GB system total RAM usage goes from 20% to 30% for a single software after all especially when it's just idle and doing nothing. Razz )
(It's cached because it's available but still, that's a bit much for a simple launcher software, even Steam ain't that bad and it has way more features and stuff running.)

(As for why 20% instead of 10% or some such, well that's Firefox and that's unsolvable when you use tabs and have various extensions. Razz )

So I looked it up and it turns out some people have it even worse with the RAM usage and CPU spikes, Blizzard was alerted to this some months back and initially replied two or so times but have since been entirely silent although after several other complaints and threads you can turn off hardware acceleration which drops usage somewhat but it doesn't resolve the issue entirely. (Some people have CPU usage spiking to above 30% frequently and yeah that's unacceptable when the program is just idle.)

As for the "Helper" that's a Chromium web browser for the in-client news stuff and chat, you can rename the actual exe and kill CPU usage and RAM bloating entirely but it will disable the news functionality and chat (Minor loss in my opinion.) though if you don't have the client set to auto login you also lose the login functionality by renaming the exe.

Still no actual fix from Blizzard on this though or even a response after those initial two ones. Razz
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Fri, 5th Aug 2016 08:18    Post subject:
Season 7 starts this evening boys!

Here is my hot changes list of nice new major patch features:

- none, it's basically Season 6 all over again

Real 2.4.2 patch notes:
 Spoiler:
 


I'll play as a Witch Doctor since I never really played one before, and you get the Helltooth Set this season, together with a mega-buffed ring this patch (something like 50%dmg -> 300%dmg to some skills) this is endgame gear. And I might aswell get all his achievos and set dungeon this season while it's so easy.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 5th Aug 2016 08:33    Post subject:
Will probably go through the 'chapters' again to get the achis, but otherwise... not much more Razz

I wonder if they'll actually bring something new anymore.


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tohnolo




Posts: 76

PostPosted: Fri, 5th Aug 2016 10:31    Post subject:
Xenthalon wrote:
Season 7 starts this evening boys!

Here is my hot changes list of nice new major patch features:

- none, it's basically Season 6 all over again

Real 2.4.2 patch notes:
 Spoiler:
 


I'll play as a Witch Doctor since I never really played one before, and you get the Helltooth Set this season, together with a mega-buffed ring this patch (something like 50%dmg -> 300%dmg to some skills) this is endgame gear. And I might aswell get all his achievos and set dungeon this season while it's so easy.
They nerfed the ring down just now. Sad
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PickupArtist




Posts: 9899

PostPosted: Fri, 5th Aug 2016 12:44    Post subject:
so stupid they make the extra stash tab so much work ... i had a gr60 monk and played like 20 hours or so but no stastab, not gonna bother this season either
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Fri, 5th Aug 2016 13:26    Post subject:
tohnolo wrote:
They nerfed the ring down just now. Sad

Damnyoublizzard Crying or Very sad

Still, I guess I'll play a WD now. Will be boring as fuck, never liked his indirect playstyle... but on the other hand, Wizards I already had plenty in endgame. So many hardcore lives lost Crying or Very sad
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 5th Aug 2016 14:44    Post subject:
I've played DH every season as the 1st character Razz

It's insanely fast to get to t6+ grind. (and I then boost all classes for all of my friends to max level Razz )

Though, I also loved monk last season. Before I've always found monk... horrible Razz

Anyway, probably same this season.


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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Sat, 6th Aug 2016 03:08    Post subject:
Alright, have my 6p set, time for bed.
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JBeckman
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Posts: 34968
Location: Sweden
PostPosted: Sat, 6th Aug 2016 08:18    Post subject:
It's that quick now to assemble the higher level sets? I guess the Torment difficulties contribute a bit to it with the higher drop rates and XP gain (Balanced against massively increased hit points and damage dealt from mobs.) but that still seems very quick to me.
(Then again back when I played the game more seriously you had to beat the lower difficulty levels to unlock the harder ones and there were quite a difference between them whereas now it's not too hard to start on one of the higher non-torment difficulties and keep going, meaning that a lot has changed. Very Happy )

Then again with the right gear (And possibly class too.) even Torment X and as of a recent update higher still is probably doable as long as you have the right equipment. Smile
(Rifts and other higher-tier challenges might be a bit tougher than the normal game though, adventure mode might have some extra champions and such too come to think of it.)
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Mon, 8th Aug 2016 08:50    Post subject:
Each new Season there are sets of goals to complete again, they slightly differ each season. And for some of these sets you get "Hedrigs Gift", which is 2 set items for your class set. It's a different set per class per season, but when you have your 3 gifts you basically get one complete set, which kick-starts you into end-game territory way quicker.

It's only for your first character though, which is why most players just power-level one character per season and then switch back to non-season. Here is me after playing ~20hours, currently wrecking Torment X, capable of doing GRs 55 easily.

It's become a really fun game, you should give it a go again.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 8th Aug 2016 09:02    Post subject:
Quite disappointed in DH's 'free' set.

I can do T6 easily, but Marauder's Set is so much better Razz (Only got the free set so far, haven't played after I got it)


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Janz




Posts: 13999

PostPosted: Mon, 8th Aug 2016 13:20    Post subject:
the "problem" is they made it too easy. havent played as much as xenthalon but tx isnt a problem at all, now again its only grinding for slightly better upgrades or new drops of your items with better rolls or reroll some completely which requires farming etc....

though ofc its fun, played saturday night ~6 hours to reach 70 and dunno paragorn 50 and had not problem with t vii, made a few rifts, got the items i needed -> tx not a problem, havent tried higher. yesterday about an hour and a half to boost 3 friends to 70 so we could start rifting together. still thats the most fun, but its toooooo easy
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 8th Aug 2016 13:27    Post subject:
Janz wrote:
the "problem" is they made it too easy. havent played as much as xenthalon but tx isnt a problem at all, now again its only grinding for slightly better upgrades or new drops of your items with better rolls or reroll some completely which requires farming etc....

though ofc its fun, played saturday night ~6 hours to reach 70 and dunno paragorn 50 and had not problem with t vii, made a few rifts, got the items i needed -> tx not a problem, havent tried higher. yesterday about an hour and a half to boost 3 friends to 70 so we could start rifting together. still thats the most fun, but its toooooo easy


once you can do T6 efficiently (ie. oneshotting everything) you can boost people to 70 in ~15-20 minutes depending on mob density Razz

Too bad you cannot 'boost' yourself Razz I have lazy friends who all want boost to 70 with all classes but who are not willing to gear their characters enough to be able to boost me Razz So I usually end up creating some generic lvl 70 err..... special legendary (total brain fart... the better kind of legendary) and soloing to max in ~1-2h. (can faceroll to around to 50-60 before even puttin on anything else but the weapon Razz )
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 10th Aug 2016 08:39    Post subject:
The 'free' DH set seems to start shining once you get some mandatory pieces for it Razz

once I got my multishot quiver + multishot bow -> I do T10 (level 45 Grifts) in ~3 minutes.

Higher than that, my toughness is too low, as if I happen to get a mortar monsters, I simply die with a single hit. At T10 I only die if I fall asleep Razz

Also the 'best' dh seems to be using this set.

I'm only missing Focus+Restraint and Hellfire Amu anymore. (crafted ~10 hellfire amus, but wrong passives always)


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Janz




Posts: 13999

PostPosted: Wed, 10th Aug 2016 13:04    Post subject:
lvl 63 rifts here with a friend, ~6-7 minutes. i play witchdoctor (never played the class in the last 4 years so it was about time), he crusader. with the other 2 people we usually play we have another witchdoctor and wizard. problem on that higher rifts is the missing of a monk to pull huge amounts of mobs togehter

though solo lvl 55-60 rifts arent a prob either. the game got to easy and is atm too focused on the set items. i just hope they bring out another expansion soon to add content and rework the system again -> dont enforce set items, you are forced to use it cause of the 2000% dmg bonusses on them etc. might need more grinding but with more content it wouldnt be a problem. now after ~24hrs playing the witchdoctor i almost lost all motivation cause there are only 3 things left which could improve the char
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