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Posted: Sun, 3rd Jul 2016 13:03 Post subject: |
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I thought People where generally satisfied with the changes they made to the game with ROS ? (and yeah wasting over 1000 hours on a game you don't like sounds really nuts) i really hated vanilla a lot too mostly cause of all the RMAH shit, i like POE as well but for different reasons D3 is just casual fun for me while POE is more hardcore (but i haven't really touched it in ages), i have not played Grim Dawn a lot so i can't really comment on it.
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Przepraszam
VIP Member
Posts: 14484
Location: Poland. New York.
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Posted: Sun, 3rd Jul 2016 19:31 Post subject: |
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Not really. What they did is put couple coats of new paint on damaged wall and call it a day. You can't fix broken core game systems with few patches.
They need to build new wall entirely. Hopefully, they will go back to roots(d2) with Diablo 4.
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Posted: Sun, 3rd Jul 2016 20:48 Post subject: |
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Przepraszam wrote: | Not really. What they did is put couple coats of new paint on damaged wall and call it a day. You can't fix broken core game systems with few patches.
They need to build new wall entirely. Hopefully, they will go back to roots(d2) with Diablo 4. |
Tbh i don't see Blizz ever going "back to the roots" that will just not happen so if you see their games as casual fun and seek the hardcore experience elsewhere (POE for ARPGs for example) you are probably better off.
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Sun, 3rd Jul 2016 20:49 Post subject: |
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The thing is,the game is not only not more "broken" then most of other Action-RPG these days,Blizz did more then "few patches" trying to improve the game...(like changing from core the Loot system)
You can criticize me for defending blizz for this,but I am telling the truth,I am not saying the loot system is better now then games like Grim or Torchlight,but it's much better post RoS then it was before.... And it's stand with those games (and Patch of exile) as top Action RPG you can get... though the always on is still annoying.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
Last edited by JackQ on Sun, 3rd Jul 2016 20:53; edited 1 time in total
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Posted: Sun, 3rd Jul 2016 20:52 Post subject: |
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I bet most haters havent even played D3 RoS with patches, its miles better than vanilla mess. So excited about this new Diablo project, cant wait to see more.
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Posted: Sun, 3rd Jul 2016 21:42 Post subject: |
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When Diablo 3 first released, I actually got a refund. It was so damn far from a Diablo game, and the launch was plagued not only with server issues but people abusing the game to get loot (so why the fuck did we need to always be online?), I was disgusted and got a refund.
Later on, I tried RoS with a friend's account, who told me it was much better. And it genuinely was FAR better. I bought a bundle D3 + RoS (for about the same price of D3 at launch) and don't regret it.
It's not 100% the game it SHOULD have been, but they turned a shit game into something great. If they keep the same vision for the next game, and keep those lessons they learned, it should be good too. I wouldn't recommend that anyone preorder the Super-Ultra-Rare Collector's Edition (with extra skins in other Blizzard games) based on the Diablo name alone, but I would definitely keep track of the game.
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Posted: Sun, 3rd Jul 2016 22:03 Post subject: |
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Breezer_ wrote: | I bet most haters havent even played D3 RoS with patches, its miles better than vanilla mess. | And i bet most people praising the game didnt even get to Torment X.
Few months ago when i last played it, all the end game Crusader builds where really dull and boring. Good thing they keep the patches rolling but this is taking way too long.
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Mon, 4th Jul 2016 09:51 Post subject: |
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Game has a great core - but I think the season design is terrible. Giving you the set pieces completely nullifies the loot hunt, especially since there's really no viable alternative to the 6-set bonus. That means the game stops being about experimentation and cool builds - and instead you're forced into following the set bonus and the rest is grinding for that final bit of optimisation. Doesn't really matter what set you pick - as they're all ridiculously overpowered.
It's stupid, really.
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Mon, 4th Jul 2016 19:48 Post subject: |
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Its not really the bonuses themselfs that bothers me, its the builds and the play style they force on you by using them. If you're gonna force a couple of builds on me, at least make them interesting.
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Mon, 4th Jul 2016 23:53 Post subject: |
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Vikerness wrote: | Its not really the bonuses themselfs that bothers me, its the builds and the play style they force on you by using them. If you're gonna force a couple of builds on me, at least make them interesting. |
I've been disappointed with the Crusader for the last like...4 patches.
Akkhan requires way too much CDR stacking and the set is too weak - otherwise it would enable lots of options.
Roland is terrible. The Hammerdin set is meh to play. Invoker set is too single-target focused to be fun.
LoN Bombard is effective but really annoying to play. As if I wanna run around gathering mobs in order to cast shit every 16 seconds to make it line up with the CoE physical cycle.
I ended up switching to DH, hoping that one day they fix up Crusaders. Doesn't look like the changes coming in 2.4.2 will do anything though.
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Posted: Fri, 15th Jul 2016 10:49 Post subject: |
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Fri, 15th Jul 2016 13:26 Post subject: |
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lolozaur wrote: | http://www.pcinvasion.com/diablo-3-players-chase-items-never-existed  |
Geez is that the quality of journalistic writing on that site? Sounds like it was written by a collage student trying to sound 'cool'....
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Fri, 22nd Jul 2016 09:01 Post subject: |
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Posted: Fri, 5th Aug 2016 08:18 Post subject: |
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Season 7 starts this evening boys!
Here is my hot changes list of nice new major patch features:
- none, it's basically Season 6 all over again
Real 2.4.2 patch notes:
Spoiler: | Diablo 3 PATCH 2.4.2 – v2.4.2.38682
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
GENERAL
Developer Comments
Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
New difficulty levels, Torment XI-XIII have been added to the game
Gold rewards have been adjusted:
Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
Torment VII-XIII has been changed to match Greater Rift reward scaling
The cost to empower a Greater Rift has been reduced to match the new gold reward rate
The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
Knockbacks now apply a flat 40% increase to crowd control resistances
Monsters cannot be knocked back if they are over 65% crowd control resistant
Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
The following changes have been applied to the Season 7 Journey
Slayer
The Greater Rift requirement has been reduced from 35 to 30
Champion
The Greater Rift requirement has been reduced from 50 to 40
The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
Destroyer
The Greater Rift requirement has been reduced from 60 to 50
Conqueror
The Greater Rift requirement has been reduced from 70 to 60
Guardian
The Greater Rift requirement has been reduced from 80 to 70
The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds
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CLASSES
Developer Comments
With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap. The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please seethis forum thread.
Barbarian
Active Skills
Threatening Shout
Skill Rune – Falter
Can no longer stack with casts from other sources
Crusader
Active Skills
Consecration
The healing provided from multiple active Consecrations will no longer stack
Judgment
Skill Rune – Resolved
The increased Critical Hit Chance has been reduced from 20% to 8%
Laws of Valor
Skill Rune – Critical
The Critical Hit Damage bonus has been reduced from 100% to 50%
Demon Hunter
Active Skills
Companion
Skill Rune – Wolf Companion
The Active Skill damage bonus has been reduced from 30% to 15%
Marked for Death
The damage bonus has been reduced from 20% to 15%
Skill Rune – Grim Reaper
The damage bonus has been reduced from 20% to 15%
Multishot
Skill Rune – Wind Chill
The increased Critical Hit Chance against the target has been reduced from 15% to 8%
Spike Trap
Has been redesigned
Traps no longer have an arming time
Traps now only detonate once
Now has 2 charges each with a 10 second recharge time
All active traps are now detonated by the next Hatred spender you cast
Damage increased from 340% to 1160% weapon damage
Hatred cost reduced from 30 to 15
Skill Rune – Echoing Blast
Damage increased from 575% to 2020% weapon damage
Has been redesigned
Enemies are now slowed by 70% when the trap is detonated
Skill Rune – Lightning Rod
Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
Decreased the radius that lightning can arc to other traps from 75 to 25 yards
Skill Rune – Long Fuse
Has been removed
Replaced with
Impaling Spines
While the trap is active, enemies within range are instantly immobilized for 3 seconds
Increases damage to 1930% weapon damage
Skill Rune – Scatter
Now places 2 traps side by side and consumes 1 charge of Spike Trap
Skill Rune – Sticky Trap
Has been removed
Replaced with
Custom Trigger
Your Hatred generators now detonate Spike Traps
Increases damage to 1900% weapon damage
Monk
Active Skills
Blinding Flash
Skill Rune – Crippling Light
The damage reduction applied to blinded enemies has been reduced from 40% to 25%
Epiphany
Skill Rune – Soothing Mist
Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
Exploding Palm
Skill Rune – Flesh is Weak
The damage bonus has been reduced from 20% to 15%
Inner Sanctuary
Skill Rune – Forbidden Palace
No longer increased the damage taken by enemies inside Inner Sanctuary
Mantra of Conviction
The damage of the passive component of the skill has been reduced from 10% to 8%
The damage of the active component of the skill has been reduced from 20% to 16%
Skill Rune – Overawe
The damage bonus has been reduced from 16% to 12%
Mantra of Conviction
Skill Rune – Fists of Fury
The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
Way of the Hundred Fists
Skill Rune – Fists of Fury
The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
Passive Skills
Mythic Rhythm
The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
Witch Doctor
Active Skills
Big Bad Voodoo
The attack speed bonus has been reduced from 20% to 15%
Skill Rune – Slam Dance
The damage bonus provided to allies has been decreased from 30% to 15%
Haunt
Skill Rune – Poisoned Spirit
The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets’ damage
Hex
No longer increases the damage taken by the target
Skill Rune – Jinx
The damage bonus to the target has been reduced from 30% to 15%
Skill Rune – Toad of Hugeness
The damage bonus to the target has been reduced from 25% to 15%
Mass Confusion
Skill Rune – Paranoia
Can no longer stack with casts from other sources
Piranhas
Can no longer stack with casts from other sources
Spirit Barrage
Skill Rune – Phantasm
Damage increased from 675% over 5 seconds to 750% over 5 seconds
Summon Zombie Dogs
Skill Rune – Chilled to the Bone
No longer increases damage done to targets by 15%
Wizard
Active Skills
Arcane Orb
Skill Rune – Spark
The damage increase of your next Lightning spell now has a maximum of 30%
Energy Twister
Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
This applies only to the PC/Mac version
Passive Skills
Elemental Exposure
The damage bonus no longer applies to your allies
Power Hungry
Has been redesigned
Deal 30% additional damage to enemies more than 30 yards away
Bug Fixes
Fixed an issue that prevented Ray of Frost – Black Ice from creating an ice patch when the player didn’t land the killing blow
Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
Return to Top
ITEMS
Developer Comments
With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.
Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
Bottomless Potion of Chaos
New Legendary Potion
Teleport to another location when used below 40% health
Graphical and sound effects have been added to the teleport
Added a camera smoothing effect to the teleport
Invigorating Gemstone
Has been redesigned
Each hit done increases healing received by 1% for 5 seconds
Stacks up to 10 times
You are now immune to Crowd Control effects at Rank 25
Class-Specific Items
Crusader
Armor of Akkhan
(6) Set Bonus
Damage bonus increased from 450% to 600%
Now also reduces damage taken by 15% while Akarat’s Champion is active
Khassett’s Cord of Righteousness
New Legendary Belt
Fist of the Heavens costs 40% less Wrath and deals 150% more damage
Darklight
Has been redesigned
Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
Thorns of the Invoker
(6) Set Bonus
The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
Demon Hunter
Calamity
Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
Note: This change is retroactive to existing items
The Demon’s Demise
Has been redesigned
The blast from Spike Trap will damage all enemies again after 1 second.
Monk
Gyana Na Kashu
The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
Raiment of a Thousand Storms
(6) Set Bonus
The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
Witch Doctor
Helltooth Harness
(2) Set Bonus
The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets’ damage
Homunculus
Sacrifice damage bonus increased from 25-30% to 50-60%
Ring of Emptiness
Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
Wizard
Firebird’s Finery
(4) Set Bonus
Has been redesigned
Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
(6) Set Bonus
Has been redesigned
Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
The Twisted Sword
Can now only benefit from a maximum of 5 Energy Twisters
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
Girdle of Giants
Legendary power added
Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
Demon Hunter
Trag’Oul Coils
Legendary power added
Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
Monk
Scarbringer
Legendary power added
Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
Witch Doctor
Gazing Demise
Legendary power added
Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
Wizard
Starfire
Legendary power added
Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
Bug Fixes
Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
Fixed an issue that caused the Firebird’s Finery (2) Set Bonus to proc early if there was another damage shield on the player
Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
Fixed an issue that caused Lashing Tail Kick – Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami
Return to Top
CAMPAIGN MODE
The Skeleton King will now drop Leoric’s Crown beginning at Level 5
Return to Top
ADVENTURE MODE
Developer Comments
The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
Infernal Machine drop rates have been adjusted:
Torment levels V-XIII have an increasing chance for a second machine to drop
There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
Nephalem Rifts
Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
Greater Rifts
Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
Return to Top
USER INTERFACE
Pylons in Nephalem Rifts now have unique minimap icons
A hotkey has been added to the game to hide the UI
When the Blacksmith is trained to maximum level his recipe list will now start collapsed
The Menagerist Goblin now has a unique minimap icon |
I'll play as a Witch Doctor since I never really played one before, and you get the Helltooth Set this season, together with a mega-buffed ring this patch (something like 50%dmg -> 300%dmg to some skills) this is endgame gear. And I might aswell get all his achievos and set dungeon this season while it's so easy.
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Fri, 5th Aug 2016 10:31 Post subject: |
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Xenthalon wrote: | Season 7 starts this evening boys!
Here is my hot changes list of nice new major patch features:
- none, it's basically Season 6 all over again
Real 2.4.2 patch notes:
Spoiler: | Diablo 3 PATCH 2.4.2 – v2.4.2.38682
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
GENERAL
Developer Comments
Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
New difficulty levels, Torment XI-XIII have been added to the game
Gold rewards have been adjusted:
Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
Torment VII-XIII has been changed to match Greater Rift reward scaling
The cost to empower a Greater Rift has been reduced to match the new gold reward rate
The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
Knockbacks now apply a flat 40% increase to crowd control resistances
Monsters cannot be knocked back if they are over 65% crowd control resistant
Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
The following changes have been applied to the Season 7 Journey
Slayer
The Greater Rift requirement has been reduced from 35 to 30
Champion
The Greater Rift requirement has been reduced from 50 to 40
The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
Destroyer
The Greater Rift requirement has been reduced from 60 to 50
Conqueror
The Greater Rift requirement has been reduced from 70 to 60
Guardian
The Greater Rift requirement has been reduced from 80 to 70
The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds
Return to Top
CLASSES
Developer Comments
With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap. The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please seethis forum thread.
Barbarian
Active Skills
Threatening Shout
Skill Rune – Falter
Can no longer stack with casts from other sources
Crusader
Active Skills
Consecration
The healing provided from multiple active Consecrations will no longer stack
Judgment
Skill Rune – Resolved
The increased Critical Hit Chance has been reduced from 20% to 8%
Laws of Valor
Skill Rune – Critical
The Critical Hit Damage bonus has been reduced from 100% to 50%
Demon Hunter
Active Skills
Companion
Skill Rune – Wolf Companion
The Active Skill damage bonus has been reduced from 30% to 15%
Marked for Death
The damage bonus has been reduced from 20% to 15%
Skill Rune – Grim Reaper
The damage bonus has been reduced from 20% to 15%
Multishot
Skill Rune – Wind Chill
The increased Critical Hit Chance against the target has been reduced from 15% to 8%
Spike Trap
Has been redesigned
Traps no longer have an arming time
Traps now only detonate once
Now has 2 charges each with a 10 second recharge time
All active traps are now detonated by the next Hatred spender you cast
Damage increased from 340% to 1160% weapon damage
Hatred cost reduced from 30 to 15
Skill Rune – Echoing Blast
Damage increased from 575% to 2020% weapon damage
Has been redesigned
Enemies are now slowed by 70% when the trap is detonated
Skill Rune – Lightning Rod
Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
Decreased the radius that lightning can arc to other traps from 75 to 25 yards
Skill Rune – Long Fuse
Has been removed
Replaced with
Impaling Spines
While the trap is active, enemies within range are instantly immobilized for 3 seconds
Increases damage to 1930% weapon damage
Skill Rune – Scatter
Now places 2 traps side by side and consumes 1 charge of Spike Trap
Skill Rune – Sticky Trap
Has been removed
Replaced with
Custom Trigger
Your Hatred generators now detonate Spike Traps
Increases damage to 1900% weapon damage
Monk
Active Skills
Blinding Flash
Skill Rune – Crippling Light
The damage reduction applied to blinded enemies has been reduced from 40% to 25%
Epiphany
Skill Rune – Soothing Mist
Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
Exploding Palm
Skill Rune – Flesh is Weak
The damage bonus has been reduced from 20% to 15%
Inner Sanctuary
Skill Rune – Forbidden Palace
No longer increased the damage taken by enemies inside Inner Sanctuary
Mantra of Conviction
The damage of the passive component of the skill has been reduced from 10% to 8%
The damage of the active component of the skill has been reduced from 20% to 16%
Skill Rune – Overawe
The damage bonus has been reduced from 16% to 12%
Mantra of Conviction
Skill Rune – Fists of Fury
The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
Way of the Hundred Fists
Skill Rune – Fists of Fury
The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
Passive Skills
Mythic Rhythm
The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
Witch Doctor
Active Skills
Big Bad Voodoo
The attack speed bonus has been reduced from 20% to 15%
Skill Rune – Slam Dance
The damage bonus provided to allies has been decreased from 30% to 15%
Haunt
Skill Rune – Poisoned Spirit
The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets’ damage
Hex
No longer increases the damage taken by the target
Skill Rune – Jinx
The damage bonus to the target has been reduced from 30% to 15%
Skill Rune – Toad of Hugeness
The damage bonus to the target has been reduced from 25% to 15%
Mass Confusion
Skill Rune – Paranoia
Can no longer stack with casts from other sources
Piranhas
Can no longer stack with casts from other sources
Spirit Barrage
Skill Rune – Phantasm
Damage increased from 675% over 5 seconds to 750% over 5 seconds
Summon Zombie Dogs
Skill Rune – Chilled to the Bone
No longer increases damage done to targets by 15%
Wizard
Active Skills
Arcane Orb
Skill Rune – Spark
The damage increase of your next Lightning spell now has a maximum of 30%
Energy Twister
Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
This applies only to the PC/Mac version
Passive Skills
Elemental Exposure
The damage bonus no longer applies to your allies
Power Hungry
Has been redesigned
Deal 30% additional damage to enemies more than 30 yards away
Bug Fixes
Fixed an issue that prevented Ray of Frost – Black Ice from creating an ice patch when the player didn’t land the killing blow
Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
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ITEMS
Developer Comments
With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.
Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
Bottomless Potion of Chaos
New Legendary Potion
Teleport to another location when used below 40% health
Graphical and sound effects have been added to the teleport
Added a camera smoothing effect to the teleport
Invigorating Gemstone
Has been redesigned
Each hit done increases healing received by 1% for 5 seconds
Stacks up to 10 times
You are now immune to Crowd Control effects at Rank 25
Class-Specific Items
Crusader
Armor of Akkhan
(6) Set Bonus
Damage bonus increased from 450% to 600%
Now also reduces damage taken by 15% while Akarat’s Champion is active
Khassett’s Cord of Righteousness
New Legendary Belt
Fist of the Heavens costs 40% less Wrath and deals 150% more damage
Darklight
Has been redesigned
Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
Thorns of the Invoker
(6) Set Bonus
The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
Demon Hunter
Calamity
Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
Note: This change is retroactive to existing items
The Demon’s Demise
Has been redesigned
The blast from Spike Trap will damage all enemies again after 1 second.
Monk
Gyana Na Kashu
The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
Raiment of a Thousand Storms
(6) Set Bonus
The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
Witch Doctor
Helltooth Harness
(2) Set Bonus
The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets’ damage
Homunculus
Sacrifice damage bonus increased from 25-30% to 50-60%
Ring of Emptiness
Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
Wizard
Firebird’s Finery
(4) Set Bonus
Has been redesigned
Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
(6) Set Bonus
Has been redesigned
Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
The Twisted Sword
Can now only benefit from a maximum of 5 Energy Twisters
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
Girdle of Giants
Legendary power added
Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
Demon Hunter
Trag’Oul Coils
Legendary power added
Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
Monk
Scarbringer
Legendary power added
Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
Witch Doctor
Gazing Demise
Legendary power added
Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
Wizard
Starfire
Legendary power added
Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
Bug Fixes
Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
Fixed an issue that caused the Firebird’s Finery (2) Set Bonus to proc early if there was another damage shield on the player
Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
Fixed an issue that caused Lashing Tail Kick – Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami
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CAMPAIGN MODE
The Skeleton King will now drop Leoric’s Crown beginning at Level 5
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ADVENTURE MODE
Developer Comments
The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
Infernal Machine drop rates have been adjusted:
Torment levels V-XIII have an increasing chance for a second machine to drop
There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
Nephalem Rifts
Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
Greater Rifts
Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
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USER INTERFACE
Pylons in Nephalem Rifts now have unique minimap icons
A hotkey has been added to the game to hide the UI
When the Blacksmith is trained to maximum level his recipe list will now start collapsed
The Menagerist Goblin now has a unique minimap icon |
I'll play as a Witch Doctor since I never really played one before, and you get the Helltooth Set this season, together with a mega-buffed ring this patch (something like 50%dmg -> 300%dmg to some skills) this is endgame gear. And I might aswell get all his achievos and set dungeon this season while it's so easy. | They nerfed the ring down just now. 
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Posted: Fri, 5th Aug 2016 12:44 Post subject: |
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so stupid they make the extra stash tab so much work ... i had a gr60 monk and played like 20 hours or so but no stastab, not gonna bother this season either
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Posted: Fri, 5th Aug 2016 13:26 Post subject: |
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Fri, 5th Aug 2016 14:44 Post subject: |
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Posted: Sat, 6th Aug 2016 03:08 Post subject: |
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Alright, have my 6p set, time for bed.
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Mon, 8th Aug 2016 08:50 Post subject: |
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Each new Season there are sets of goals to complete again, they slightly differ each season. And for some of these sets you get "Hedrigs Gift", which is 2 set items for your class set. It's a different set per class per season, but when you have your 3 gifts you basically get one complete set, which kick-starts you into end-game territory way quicker.
It's only for your first character though, which is why most players just power-level one character per season and then switch back to non-season. Here is me after playing ~20hours, currently wrecking Torment X, capable of doing GRs 55 easily.
It's become a really fun game, you should give it a go again.
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Mon, 8th Aug 2016 13:20 Post subject: |
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the "problem" is they made it too easy. havent played as much as xenthalon but tx isnt a problem at all, now again its only grinding for slightly better upgrades or new drops of your items with better rolls or reroll some completely which requires farming etc....
though ofc its fun, played saturday night ~6 hours to reach 70 and dunno paragorn 50 and had not problem with t vii, made a few rifts, got the items i needed -> tx not a problem, havent tried higher. yesterday about an hour and a half to boost 3 friends to 70 so we could start rifting together. still thats the most fun, but its toooooo easy
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Mon, 8th Aug 2016 13:27 Post subject: |
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Wed, 10th Aug 2016 08:39 Post subject: |
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The 'free' DH set seems to start shining once you get some mandatory pieces for it
once I got my multishot quiver + multishot bow -> I do T10 (level 45 Grifts) in ~3 minutes.
Higher than that, my toughness is too low, as if I happen to get a mortar monsters, I simply die with a single hit. At T10 I only die if I fall asleep
Also the 'best' dh seems to be using this set.
I'm only missing Focus+Restraint and Hellfire Amu anymore. (crafted ~10 hellfire amus, but wrong passives always)
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Wed, 10th Aug 2016 13:04 Post subject: |
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lvl 63 rifts here with a friend, ~6-7 minutes. i play witchdoctor (never played the class in the last 4 years so it was about time), he crusader. with the other 2 people we usually play we have another witchdoctor and wizard. problem on that higher rifts is the missing of a monk to pull huge amounts of mobs togehter
though solo lvl 55-60 rifts arent a prob either. the game got to easy and is atm too focused on the set items. i just hope they bring out another expansion soon to add content and rework the system again -> dont enforce set items, you are forced to use it cause of the 2000% dmg bonusses on them etc. might need more grinding but with more content it wouldnt be a problem. now after ~24hrs playing the witchdoctor i almost lost all motivation cause there are only 3 things left which could improve the char
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