It is the highlighting though. You can see it at the very beginning of the video too, the box, the entrance etc. All of them have a mesh and also have the white highlight. The more you approach the target, the less visible the mesh gets.
By the way any info on malik? i had an emotional bond with that gurl It would be a shame if the developers accepted it as canon that she is totally dead...
edit: it seems there are quite a lot of new previews based on some new demo journo's played. Graphics seem to be a mix of awesome and good enough. Some journo's even say the Dubai level seems to be made by a different studio (meaning it looks like shit compared to Prague). Why only mention graphics? Because they all seem to agree it's a bigger and sexier Human Revolution
Geared towards the most hardcore of hardcore, I Never Asked for This pumps up the difficulty the absolute hardest and nullifies reloads on death. That means you can save, load up your file later, and so on. But if you die your entire save file is flushed and you’ll be forced to start again. One life, one run. That’s all you get.
As for the AI discussion, they'll probably simply CHEATY as fuck, that's how most games to it these days, in order to make it a "challenge". Realism in most games wouldn't even be remotely challenging.
@Interinactive That would very well be so. However I think MGSV didn't do it completely realistic, as someone seeing you from 30 ft away doesn't wait for 10 seconds until he goes "OH FUCK INTRUDER". It's way too forgiving, even though I enjoyed the lack of frustration moments (as if there haven't been at least a handful).
Bosses in Deus Ex would need to die if shot in the head unless they had a huge ballistic mask on, even then armour piercing rounds or high calibre ammo should deal with that. That would defeat the purpose of the fight most of the times though.
@Interinactive That would very well be so. However I think MGSV didn't do it completely realistic, as someone seeing you from 30 ft away doesn't wait for 10 seconds until he goes "OH FUCK INTRUDER". It's way too forgiving, even though I enjoyed the lack of frustration moments (as if there haven't been at least a handful).
Bosses in Deus Ex would need to die if shot in the head unless they had a huge ballistic mask on, even then armour piercing rounds or high calibre ammo should deal with that. That would defeat the purpose of the fight most of the times though.
THat's the backside of having games relatively realistic i guess. Impossible to have fun boss fights, but boring when there are none at all.
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