Fallout 4
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 11th Jul 2016 17:20    Post subject:
harry_theone wrote:
ELFX Preview, lighting overhaul? Yes please.

http://www.nexusmods.com/fallout4/images/40562/?go=force_view

Breaking away from most of the shit interior lighting to proper scenery. Even if it's limited to indoors, that would spruce up the places crazy, and the fps hit could be minimal.

Wow:


So Much Win Frap Frap Guy So Much Win
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tonizito
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Posts: 51415
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 11th Jul 2016 17:25    Post subject:
harry_theone wrote:
@blackdochia Don't get up your hopes so fast for the unofficial patch...

https://www.reddit.com/r/FalloutMods/comments/4s1pfr/fo4_psa_unofficial_fallout_4_patch_may_be/
Neutral


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 11th Jul 2016 19:17    Post subject:
harry_theone wrote:
@blackdochia Don't get up your hopes so fast for the unofficial patch...

https://www.reddit.com/r/FalloutMods/comments/4s1pfr/fo4_psa_unofficial_fallout_4_patch_may_be/


Sad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 11th Jul 2016 19:19    Post subject:
First look at Fallout 4 Vault-Tec DLC coming tomorrow
Quote:
Fallout 4‘s next add-on, Vault-Tec Workshop, is due for release later this month. Though we still don’t have a solid release date, Bethesda will be hosting a livestream tomorrow to tell us more about the DLC.

The show will be available at Bethesda’s Twitch channel. Expect an overview of the DLC, and our first look what it brings to the main game.

http://www.vg247.com/2016/07/11/first-look-at-fallout-4-vault-tec-dlc-coming-tomorrow/

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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Mon, 11th Jul 2016 19:36    Post subject:
Hm, no (CODEX) release for the 1.6 update?


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 11th Jul 2016 19:51    Post subject:
blackeyedboy wrote:
Hm, no (CODEX) release for the 1.6 update?

No. But on RIN you can find user uploads like "Fallout 4 Cumulative Update v1.6.3".
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Mon, 11th Jul 2016 21:59    Post subject:
Yep, found it, thanks.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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Posts: 29457

PostPosted: Tue, 12th Jul 2016 00:21    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:08; edited 1 time in total
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Neon
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Posts: 18935
Location: Poland
PostPosted: Tue, 12th Jul 2016 06:18    Post subject:
Apparently the most recent patch introduced new names that Codsworth can use, including mine (Bart) Very Happy
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JBeckman
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Posts: 34987
Location: Sweden
PostPosted: Tue, 12th Jul 2016 07:34    Post subject:
Interinactive wrote:
Bob Barnsen wrote:


That's an interesting pic. I wonder how NPC AI will react once you've populated the place a bit, because currently when you hit a certain number of them in any settlement they tend to bug out, stand there and do nothing, or ignore assignments you give them.


Yeah that's a engine bug, as posted earlier the Unofficial Fallout 4 Patch team ran into a few more of those as of the 1.6 update which they had to "hotfix" by removing fixes from their mod since altering some of the script files (Even just recompiling them without altering anything.) almost instantly causes some of these engine bugs to manifest.

Bethesda has been made aware of many of these problems but I don't know if there's a planned patch for it, they did stealth fix some quirks in 1.6 already without mentioning it in the patch notes as well so even if it's not mentioned it's possible a future update might still have improved things.
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sunny4u




Posts: 850

PostPosted: Tue, 12th Jul 2016 21:05    Post subject:
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 12th Jul 2016 21:14    Post subject:
Live stream about this last DLC in about 45 mns

https://www.twitch.tv/bethesda

Wink

Edit : Live naow !


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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Tue, 12th Jul 2016 23:12    Post subject:
Apperantly you can build a Vault outside of 88, so it's not "the only place", that's great news. I like when they explain everything because not all stuff can be found out simply from the Beta

edit: But not underground, so it's "just" the possibility of using the workshop items outside of Vault 88...
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 13th Jul 2016 00:02    Post subject:
Meh.

Why Vault "88" though?
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inz




Posts: 11914

PostPosted: Wed, 13th Jul 2016 17:19    Post subject:
Neon wrote:
Apparently the most recent patch introduced new names that Codsworth can use, including mine (Bart) Very Happy


I bet he could say Bort right at original release.
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 13th Jul 2016 18:41    Post subject:
What's the point?
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Wed, 13th Jul 2016 19:34    Post subject:
Bob Barnsen wrote:
Meh.

Why Vault "88" though?


The symbolism behind 88 is 'double-infinite' ( ∞ x 2). Meaning that certain vault has infinite versions, each created by a different mind / player.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 13th Jul 2016 19:37    Post subject:
blackeyedboy wrote:
Bob Barnsen wrote:
Meh.

Why Vault "88" though?


The symbolism behind 88 is 'double-infinite' ( ∞ x 2). Meaning that certain vault has infinite versions, each created by a different mind / player.

Oh wow, that's a very interesting explanation. Thanks! Very Happy


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JBeckman
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PostPosted: Wed, 13th Jul 2016 20:32    Post subject:
http://falloutfanon.wikia.com/wiki/Vault_88

But I don't know how "canon" some of those vaults are, 69 and 96 in particular...
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 13th Jul 2016 22:18    Post subject:
Vault 69 was my favourite. Very Happy


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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Wed, 13th Jul 2016 22:38    Post subject:
Bob Barnsen wrote:
Vault 69 was my favourite. Very Happy


Was, Bob!? What happened?


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 13th Jul 2016 22:54    Post subject:
I came, then i left again. Confused


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ixigia
[Moderator] Consigliere



Posts: 65082
Location: Italy
PostPosted: Fri, 15th Jul 2016 04:32    Post subject:
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Interinactive
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Posts: 29457

PostPosted: Fri, 15th Jul 2016 04:42    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:08; edited 1 time in total
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 15th Jul 2016 09:53    Post subject:
They should have included a reference to Autumn Leaves, like a book title or something. As a little acknowledgement easter egg Very Happy
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Fri, 15th Jul 2016 10:22    Post subject:
Interinactive wrote:
After watching the video on that page then reading this:

https://twitter.com/DCDeacon/status/753683030682832897

LOL

I didn't like the quest, it was very basic as all you had to do was talk to robots and not much else. It wouldn't surprise me if they'd made it in a very short amount of time after having seen the mod. Otherwise, that's some coincidence Laughing


Not a rip off according to the mod dev :

https://m.reddit.com/r/Fallout/comments/4sutwm/apparently_bethesda_ripped_off_a_new_vegas_mod/d5cfe5y?utm_source=mweb_redirect&compact=true


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Interinactive
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Posts: 29457

PostPosted: Fri, 15th Jul 2016 10:29    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:08; edited 1 time in total
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 15th Jul 2016 13:58    Post subject:
It's not the first time, first big DLC for Oblivion was a stolen idea from a modder.
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capretto




Posts: 521
Location: Italy
PostPosted: Fri, 15th Jul 2016 15:36    Post subject:
ixigia wrote:
Bethesda's amazing work rate and innovative ideas strike again:

http://www.rpgcodex.net/forums/index.php?threads/fallout-4-far-harbor-dlc-contains-quest-stolen-from-codexer-developed-new-vegas-mod.109879/ Laughing


Well, fuck me, that's a new low, even for Bethesda.

Autumn Leaves is an amazing mod, by the way, and the writing is especially impressive. If anything, at least it'll get some more recognition.


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Interinactive
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Posts: 29457

PostPosted: Mon, 25th Jul 2016 22:08    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:07; edited 1 time in total
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