Valve's VR headset is called the Vive
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AmpegV4




Posts: 6248

PostPosted: Sat, 2nd Jul 2016 07:54    Post subject:
Same silky smooth tracking here as well, at one point i left a laptop open with a glossy screen nearby, it did cause tracking to go heywire.
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red_avatar




Posts: 4567

PostPosted: Sat, 2nd Jul 2016 12:39    Post subject:
Sounds to me that having a room with some glossy surfaces may be part of it ?
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RevR




Posts: 11

PostPosted: Sun, 3rd Jul 2016 15:24    Post subject:
Have you tried a USB 3.0 PCI-Express Card? From reading reddit a lot of people have found using a dedicated USB card has solved all kinds of problems, including tracking and jitter problems. People have submitted support requests to Valve regarding these issues and Valve support themselves have recommended trying a dedicated USB card. There are certain brands that seem to have better success than others. Inateck ones especially seem to have the most success. It's worth a shot if you've tried everything else.
Also if you have any USB speed booster type software installed that was bundled with your motherboard, definitely uninstall that as I've seen lots of people saying it causes issues too.
You could also try swapping the lighthouses around. I don't know why this would help but people have said simply swapping them over has fixed jitter problems.
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greenblood




Posts: 198

PostPosted: Sun, 3rd Jul 2016 17:16    Post subject:
I haven't tried an USB PCI express card but my mainboard got some internal USB 2.0 ports which are driven directly by the intel chipset. Also I have an extra HDD with a fresh install of windows 7 which I tried. None of that made a difference.

Like Valve themselves said, the cause is internal vibrations in the base stations and I guess HTC isn't doing any quality control to ensure base station vibrations are within a certain tolerance.

Seems like it's just like buying a new monitor, some people get terrible backlight bleed and dead pixels while others get lucky with good displays.

I hate the hardware lottery.
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shole




Posts: 3363

PostPosted: Mon, 4th Jul 2016 01:31    Post subject:
just make sure the lighthouse is fixed solid
not on a wobbly tripod
not on a pile of books
properly screwed on

if you're testing the jitter on the floor and you have a floor that reflects IR light, set a newspaper under it to get a proper measurement
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Interinactive
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PostPosted: Mon, 4th Jul 2016 04:30    Post subject:
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AmpegV4




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PostPosted: Mon, 4th Jul 2016 09:26    Post subject:
I used tripods and they work great but in hindsite i think those poles you can extend into the floor and ceiling would be the ultimate setup. With tripods you have three potential problems:

1. Vibration problem, although i dont have that problem with my setup.
2. Rattling sound, there is a spring or something inside my extended tripod poles that rattles, its minor but annoying.
3. Lose of play area due to the tripod legs taking up space especially if you use a corner like i do.

Tripod advantage = seated or standing setup in seconds.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 4th Jul 2016 10:43    Post subject:
Sounds like faulty hardware to me... just do a return.

https://www.reddit.com/r/Vive/comments/4ek6lx/i_just_shipped_my_vive_back_to_htc_for_warranty/


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Yondaime
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PostPosted: Mon, 4th Jul 2016 16:36    Post subject:
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red_avatar




Posts: 4567

PostPosted: Tue, 5th Jul 2016 00:23    Post subject:
On a side-note: many reports and figures indicate that the Vive is outselling the Oculus Rift quite badly which surprises me. Steam detects headsets and according to Steam, the OR has like a third as many users as Vive has - at least, the gamers using Steam do. Very interesting since it means developers might abandon the OR more eagerly if they realize that the Vive has about 100.000 users so far.
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jackasshole




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PostPosted: Tue, 5th Jul 2016 03:38    Post subject:
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AmpegV4




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PostPosted: Tue, 5th Jul 2016 05:00    Post subject:
red_avatar wrote:
On a side-note: many reports and figures indicate that the Vive is outselling the Oculus Rift quite badly which surprises me. Steam detects headsets and according to Steam, the OR has like a third as many users as Vive has - at least, the gamers using Steam do. Very interesting since it means developers might abandon the OR more eagerly if they realize that the Vive has about 100.000 users so far.


Motion controls.
No back peddling lying asshole helming the company + facebook involvement.

Not suprised Scratch Head vr with no motion controls mkes it pointless, just glorified 3d goggles.
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red_avatar




Posts: 4567

PostPosted: Tue, 5th Jul 2016 11:53    Post subject:
AmpegV4 wrote:
red_avatar wrote:
On a side-note: many reports and figures indicate that the Vive is outselling the Oculus Rift quite badly which surprises me. Steam detects headsets and according to Steam, the OR has like a third as many users as Vive has - at least, the gamers using Steam do. Very interesting since it means developers might abandon the OR more eagerly if they realize that the Vive has about 100.000 users so far.


Motion controls.
No back peddling lying asshole helming the company + facebook involvement.

Not suprised Scratch Head vr with no motion controls mkes it pointless, just glorified 3d goggles.

Yeah the Facebook link + their shady practices really are killing their reputation. I mean, in the time it took them to develop the Oculus, Valve and HTC made a far more advanced version themselves. I ordered my Vive and received it within three days while some Oculus buyers STILL did not receive theirs yet after several months - even though retail received a bunch of them to demo on.
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AmpegV4




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PostPosted: Tue, 5th Jul 2016 12:16    Post subject:
I was later thinking how well Valve handles PR, they are not by any means a perfect company i.e they are there to make money after all. I just think the way Gabe handles PR personally at times, the fact they tried and even got rid of the paid mod's scheme (no normal company would do that regardless of backlash..). They heavily support open-source (even if it is so they can protect profits) by getting behind open solutions and pointing out how shitful proprietary is.

They are just so different in comparison to every other evil tech giant company, big business not having to lie through your teeth and fuck everyone all the time to stay ahead. Also keeping employee count at 200-300 or whatever it is.. also genius > every other greedy ass company would be shelling out equity, offshoring development so they can exploit people etc.

Edit: I've been really hoping Valve would just demolish Riftbook once Palmer and team they started BS us and the kickstarter backers..
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red_avatar




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PostPosted: Tue, 5th Jul 2016 12:35    Post subject:
AmpegV4 wrote:
I was later thinking how well Valve handles PR, they are not by any means a perfect company i.e they are there to make money after all. I just think the way Gabe handles PR personally at times, the fact they tried and even got rid of the paid mod's scheme (no normal company would do that regardless of backlash..). They heavily support open-source (even if it is so they can protect profits) by getting behind open solutions and pointing out how shitful proprietary is.

They are just so different in comparison to every other evil tech giant company, big business not having to lie through your teeth and fuck everyone all the time to stay ahead. Also keeping employee count at 200-300 or whatever it is.. also genius > every other greedy ass company would be shelling out equity, offshoring development so they can exploit people etc.

Edit: I've been really hoping Valve would just demolish Riftbook once Palmer and team they started BS us and the kickstarter backers..

Some 10 years ago I was massively against Steam because Valve did some really shady stuff back then but since then, they've become too big to afford such stuff so now they play nicer than ever. Steam also became a proper platform instead of the broken mess it was 10 years ago (heck, at one time, Steam wrecked the MBR of hard drives after an update - I had to fix 5 PCs of friends within the span of a week as a result).

I'm still a little iffy about Valve since I know they thrive on PR but Steam has come a long way and with the future definitely being digital, Steam at least is a stable choice. I still prefer GOG's way of doing things by a long shot but it's clear that most publishers won't play ball so what can you do?

But in the end, I'd pick Valve/Steam over Oculus and Facebook any day of the week. Valve at least makes an effort for good PR. Facebook couldn't give two shits.
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AmpegV4




Posts: 6248

PostPosted: Tue, 5th Jul 2016 12:46    Post subject:
I'd agree, the L4D sequel so far is the only failure from Valve for me. Also being a large company means nothing.. more so allows them to get away with more evil. Look at MS, EA, Apple any Telco in terms of how they treat their customers. In some sense I find those companies have greedily expanded to the point of having to deal in shady practices to continue operating, likewise in terms of game publishers will be surprised if we ever see an innovative release from EA, Acti or Ubi whereas Valve still have money and time to do so without impunity..
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DXWarlock
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PostPosted: Tue, 5th Jul 2016 22:09    Post subject:
red_avatar wrote:
On a side-note: many reports and figures indicate that the Vive is outselling the Oculus Rift quite badly which surprises me. Steam detects headsets and according to Steam, the OR has like a third as many users as Vive has - at least, the gamers using Steam do. Very interesting since it means developers might abandon the OR more eagerly if they realize that the Vive has about 100.000 users so far.

Decent video about "Is Oculus dead?"


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 6th Jul 2016 08:41    Post subject:
I fear VR is dead, not only Oculus.

Around only 80000 Vive units sold and way less Oculus says it all. Sad
Thanks for selling your shit at 700-1000€ and then wondering why people don't fucking buy them. Neutral

If Sony keep their VR set @400€ like they said, VR may succeed on PS4, but I can't see VR survive on PC (not even mentioning XBone) on the long run.
Sony could be the winner here (again).

I totally agree with the video, the Rift is an awesome piece of hardware, they just failed hard with their Facebook/Microsoft "alliance".
If Facebook bring a lot of money, where are my Touch controllers ?
Oh wait MS had tons of Xbone controllers to sell first, right ?

I let several people try my Rift at work, 70% of them told me they wan't one and asked me the price.
100% answers were "What !? 700€ !!! No way thanks !"

Rift at 350-400€ would have sold like cupcakes for sure. So would have Vive @450-500.

In the meantime I am enjoying my VR headset on my simulation games but I don't expect a bright future for VR on PC.


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AmpegV4




Posts: 6248

PostPosted: Wed, 6th Jul 2016 09:42    Post subject:
I disagree, the people interested right now are dev's and enthusiests only. The technology is no where near derp proof and there are very little great titles to play. Although everyone ive demo'd with vive including baby boomers, total non gamers or techies walks away mind blown with VR.

So far my fave game s H3VR, adventure/puzzlers with roomscale are also unbelievably good (althought its like 2 games right now). I dont necesarily think gaming is best usecase for VR either, i find myself on tiltbrush or watching those transport/wevr demo's more interesting than games right now.

Every horror, walking or puzzle game on steam right now without VR is a total waste and unplayable now ive played one in VR. Outlast, soma, alien isolation not available in Vive is criminal.
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red_avatar




Posts: 4567

PostPosted: Wed, 6th Jul 2016 10:09    Post subject:
Silent_Lurker wrote:
I fear VR is dead, not only Oculus.

Around only 80000 Vive units sold and way less Oculus says it all. Sad
Thanks for selling your shit at 700-1000€ and then wondering why people don't fucking buy them. Neutral

If Sony keep their VR set @400€ like they said, VR may succeed on PS4, but I can't see VR survive on PC (not even mentioning XBone) on the long run.
Sony could be the winner here (again).

I totally agree with the video, the Rift is an awesome piece of hardware, they just failed hard with their Facebook/Microsoft "alliance".
If Facebook bring a lot of money, where are my Touch controllers ?
Oh wait MS had tons of Xbone controllers to sell first, right ?

I let several people try my Rift at work, 70% of them told me they wan't one and asked me the price.
100% answers were "What !? 700€ !!! No way thanks !"

Rift at 350-400€ would have sold like cupcakes for sure. So would have Vive @450-500.

In the meantime I am enjoying my VR headset on my simulation games but I don't expect a bright future for VR on PC.


My Vive is getting a lot more positive responses. When I say it cost me €900 they don't go "WOW THAT'S EXPENSIVE" but actually go like "well it might be something to save up for" which surprised me. It seems it really wows people.

But the Rift? Yeah, it sucks. A lot of money for little potential.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 6th Jul 2016 10:32    Post subject:
It's too much money.

They're both selling their systems at a premium price, in order to try and be the Apple of the VR world - overpriced, overdesigned and overmarketed. Look at the actual components of each system, and look at the design of each - especially the Rift.

There is simply no need to make something as expensive as they are. Look at the PSVR or the Hacker. No built in headphones. No 'fancy' laser tracking stations. jut a headset, screens and positional tracking. Then look at the prices.

It's clear to me that both HTC and OR wanted to be known s the 'premium' product when it comes to VR. But that only works when such technology already exists. The iPhone - hell even the iPod would never have worked as a concept had both technologies not already existed. The Mac only became 'stylish' when PC's were more commonplace.

I absolutely hope the future of VR lies with OpenVR and headsets that use that tech, rather than the closed door systems we have right now. Even Sony have stated that the PSVR will probably be PC compatible, which suggests to me it also use OpenVR (I'm happy to be corrected here btw).

I feel sorry for those who stumped up the vast amounts of cash to buy a Vive, or a Rift. I just hope they're both still relevant in the next year or so (for the people who bought them) - I hope OR tanks to oblivion, and HTC do the right thing and either reduce the price, or, release a cheaper version - like iPhone C models if you will.

In any event VR won't die - not now, it's becoming a big player. IT's just up to developers to embrace the OpenVR standard and tell OR to get to fuck.


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AmpegV4




Posts: 6248

PostPosted: Wed, 6th Jul 2016 11:17    Post subject:
Kaltern wrote:

They're both selling their systems at a premium price, in order to try and be the Apple of the VR world - overpriced, overdesigned and overmarketed. Look at the actual components of each system, and look at the design of each - especially the Rift.


Yeah but i look at the device and think..
a. Totally unproven market, remember when 486 PC was $4K.
b. Screen is custom but say it was a Note4 screen though.. a Note4 is an $800 phone and ppl happily pay that price.
c. Software development, the distribution, packaging and all the people involved making that happen.
d. All the infrared stuff, light boxes, controllers, the lenses of the device and device materials, link box etc.

I'm worried console VR will be cheap and shit in comparison.. which will ultimately kill the market.
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Nui
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PostPosted: Wed, 6th Jul 2016 11:19    Post subject:
AmpegV4 wrote:
I'm worried console VR will be cheap and shit in comparison.. which will ultimately kill the market.

why? consoles have been cheap and shit in comparison for quite a while and console gamers don't care.
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red_avatar




Posts: 4567

PostPosted: Wed, 6th Jul 2016 12:41    Post subject:
AmpegV4 wrote:
Kaltern wrote:

They're both selling their systems at a premium price, in order to try and be the Apple of the VR world - overpriced, overdesigned and overmarketed. Look at the actual components of each system, and look at the design of each - especially the Rift.


Yeah but i look at the device and think..
a. Totally unproven market, remember when 486 PC was $4K.
b. Screen is custom but say it was a Note4 screen though.. a Note4 is an $800 phone and ppl happily pay that price.
c. Software development, the distribution, packaging and all the people involved making that happen.
d. All the infrared stuff, light boxes, controllers, the lenses of the device and device materials, link box etc.

I'm worried console VR will be cheap and shit in comparison.. which will ultimately kill the market.


I do worry that the consoles will, once again, piss in the pool and scare everyone away. You're right - console VR is bound to be a weak and limited thing which is bound to fail. I mean, having experienced the Vive and having found very few uses for a "sit down" experience which the PS VR and Oculus Rift seem to offer, I can't imagine most gamers being willing to pay $400 for a lame experience. Oh, and you do need to get a $400 console as well ....

But to come back to VR being so expensive: I think some of you are forgetting that R&D costs a ton of money as well. Usually, about 25% of the final cost is for covering R&D and with the Vive, I wouldn't be surprised if it was even more.

I think future iterations will be cheaper because the basics will already be developed and they just need to tweak and enhance from now on.
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Bob Barnsen




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Location: Germoney
PostPosted: Wed, 6th Jul 2016 13:03    Post subject:
Enough idiots pay 600-700€ for a new smartphone each year.
Most of them use it just for Facebook, surfing and chatting anyways.


While the price for current VR devices are rather high, they will go down in the next few years. At least for the mainstream devices.

One reason is that more competition starts to appear, like the Playstation VR device or the soon coming open-source device HMK2.


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DXWarlock
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PostPosted: Wed, 6th Jul 2016 13:09    Post subject:
Bob Barnsen wrote:
Enough idiots pay 600-700€ for a new smartphone each year.
Most of them use it just for Facebook, surfing and chatting anyways.

Thats what I've been telling people. A friend of mine asked me "How could you spend $800 on that?", when he had a new Samsung $600 phone he uses to whatsapp and text people on, and occasionally actually use as a phone.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Casus




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PostPosted: Wed, 6th Jul 2016 13:19    Post subject:
Phone is perceived as a necessity in modern society, though. VR is pure luxury in the eyes of the vast majority.

Also, a lot of people are paying much, much less for their phones - and they can do that because there are cheap alternatives. My iPhone 6 was paid for by my place of work.

No such luck with VR tech.
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freiwald




Posts: 6968

PostPosted: Wed, 6th Jul 2016 13:26    Post subject:
Bob Barnsen wrote:
Enough idiots pay 600-700€ for a new smartphone each year.
Most of them use it just for Facebook, surfing and chatting anyways.


please don't see it as an attack but don't you have a samsung note smartphone and are mostly at home? what do you use it for other then steam authenticator and some messaging?
did you buy it used?
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Bob Barnsen




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Location: Germoney
PostPosted: Wed, 6th Jul 2016 13:27    Post subject:
Of course i bought it used from Amazon Warehousedeals.


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freiwald




Posts: 6968

PostPosted: Wed, 6th Jul 2016 13:28    Post subject:
Bob Barnsen wrote:
Of course i bought it used from Amazon Warehousedeals.

well then its a total different thing. im sorry then
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