Creative Assembly / AMD seems to have banked a lot on async compute which Nvidia isn't too hot with supporting on their current GPU models so going by the forum discussions Nvidia users are seeing very minor to non-existent gains under D3D12 or even a performance decrease.
DX12 gives me around 5 more FPS during battles (I tested it in the VC introductory battle, the benchmark actually shows worse performance in DX12 for some reason), which is okay I guess since it wasn't supposed to work at all on an R9 280X. Newer architectures will probably see bigger gains.
It also solves one big problem I used to have: on DX11 AF would tank performance on the campaign map so I was forced to use Trilinear which looked ugly as fuck during battles. In DX12 this doesn't happen anymore, which I'm pretty happy about.
The 200 series is supported (In general for D3D12 and AMD I am pretty sure anything GCN is supported meaning the 7000 series up to the 480 though the newer GCN revision models might have some advantages or additional feature support.) though lower-end R7 models have some slight visual glitch with the current D3D12 version of the game.
(For Nvidia Maxwell and Pascal architecture has DX12 support, Fermi was planned to receive a driver update as well but it seems to be dormant and Nvidia saying something on how the Fermi users made up some 10% of the install base so it's dormant for now.)
Anyone found a solution to the flickering? Other than to disable vsync, as that doesn't seem like much of a solution as it leads to other issues...
Have you tried to disable MSAA? Quoting the known issues for this patch: "Nvidia GTX 900 series GPUs may experience occasional shadow flickering with Multi-Sample Aliasing enabled".
Hmm going by that list it seems they recommend GCN 1.1 and above only, skipping GCN 1.0 but it should still work with the game although I do not know the reason behind why they've excluded the GCN 1.0 GPU models.
Propably more because unlike with previous titles, they actually had to put some work into this one. All new models and animations.. unlike the previous copy&paste faction DLCs for the predecessors.
Originally posted by Serbian91: Is this a joke? Almost 18 euroes for one race?
Because it include mini campaign pack
The amount of art time spent on making the various skeletons are so much more intricate than previous packs for historical DLC due to the nature of the beastmen and the different types of Gors. Have a look at the screen shots on Steam to see what we mean and not forgetting the "Eye for an Eye" mini campaign.
It was obvious the price will be higher. Besides, if you factor in the mini campaign, it's just in line with stuff like "Age of Charlemagne" and "The Last Roman" in terms of pricing.
Also, it's less copy&paste, like I mentioned already. So the price is fine in my book.
This time, I don't feel dirty for buying it contrary to all the other ones in the past.
Gamesplanet have it for 15% off. £11.89 / €14.86 - approx. US$15.74 (via UK site). They also have the base game for 18% off, which seems to be one of the few discounts around.
That price is still nonsense IMO, as is with most DLC ever released. They can't expect me to believe that, on this, they spent a quarter of the effort they spent on the whole rest of the game.
Not buying it until it's like <10€. They can keep their blood pack too.
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