Valve's VR headset is called the Vive
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AmpegV4




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PostPosted: Mon, 27th Jun 2016 14:43    Post subject:
Just thought i'd mention The Gallery: Call of Starseed Ep1, One of the better demo's I've tried, bare in mind the cost and it took me 85mins to complete.

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DXWarlock
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PostPosted: Mon, 27th Jun 2016 20:07    Post subject:
red_avatar wrote:
Well, I just filled out my tax form and did a simulation and it turns out I'm getting a little money back while I was expected to having to pay €1000 or so. Basically, I got €1000 to spare and since Occulus won't stop OR games from working with Vive anymore, I'd definitely go Vive.

BUT.

Before I do: anyone who has a Vive who can tell me the following:

- are you happy with your Vive? Did you feel you pay the right amount for it?
- how are the non-game apps? Stuff like watching 3D movies and so on I mean - is there a decent library?


Im really happy with it. The right price for it? I suppose. I mean videocards are 300+ for entry level 'gaming' cards. up to 600-700 for the good ones. So I cannot say it was overpriced so much for the purpose of it. But more just its a big chunk of change to spend. But again like a video card, its more the decision to drop that much at once for it.

For non game apps I cannot comment. I dont do theater mode, or movies or such on it. I got mine purely for the gaming aspect. On that note, you have to remember its still a newly birthed field for gaming. So the selection is slim, and a LOT of the stuff on it is quick, thrown together fancy 'tech demo' type games vs real 'meat and potato' AAA titles. There is quite a few gems in there, but you have to dig thru the pile of dirt 'games' to find them.
I'd say its equal to going out and buying a new console on 1st release day. Sure you got the new hardware, and its blows the old one away. But other than the 4 'good' games that launched along with it. Your stuck with crap made as a cash grab mostly on the online store until more content is made.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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l0newolf




Posts: 373

PostPosted: Mon, 27th Jun 2016 21:45    Post subject:
Aye, it's great if you can afford to throw the money at it, but if you're scratching by, i would wait.
The hardware requirement to fully enjoy every title (especially for trying out gtavive, elite dangerous, project cars etc, basicly every non-native vr title) is pretty steep.
I tried to enjoy it for watching movies but it's just not my thing, i think i'm not the only one that can say you focus too much on the downsides of the HMD (SDE, resolution, etc) with a still desktop/movie than you do with games when you're constantly looking at different areas.

It's early VR tech, it's definately usable but it's still got ways to go to fully replace monitors in that sense, the resolution just isn't there yet.
All that said & done it's fun stuff though, i don't think mine will replace regular games at any point, but it's great to have the option to 'try something different' when i feel like it.
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KillerCrocker




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PostPosted: Mon, 27th Jun 2016 22:05    Post subject:
I am so glad I owned both dk1 and dk2... so now I totally understand what it is and don't want to throw money at this thing Laughing


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Stormwolf




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PostPosted: Mon, 27th Jun 2016 22:13    Post subject:
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jackasshole




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PostPosted: Tue, 28th Jun 2016 04:27    Post subject:
http://forums.eagle.ru/showthread.php?p=2823056

Supersampling is here.

Default value is apparently 1.4x

Have mine at 2.5

Could be placebo, but looks great!!!!
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AmpegV4




Posts: 6248

PostPosted: Tue, 28th Jun 2016 04:57    Post subject:
I'll second the feeling of cant go back to 2d gaming, this platform is king of adventure / puzzle games games right now. Shooters ate amazing but the movement isnt there yet, in the demos ive tried anyway. When your being shot at: try drop empty mag, teleport move, reload clip, cock gun aim and fire while being shot at.. Its Laughing

Gunnasium mode in hotdogs, horseshoes and handgrenades I can play over and over.. I hope they add more levels its so awesome.
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Interinactive
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PostPosted: Tue, 28th Jun 2016 04:58    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:10; edited 1 time in total
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jackasshole




Posts: 1433

PostPosted: Tue, 28th Jun 2016 05:27    Post subject:
http://store.steampowered.com/app/465780/

SABIN, your demo arrived


Edit, and apparently people are messing with loading nes/snes/mame roms now.
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Rage




Posts: 2757

PostPosted: Tue, 28th Jun 2016 09:56    Post subject:
jackasshole wrote:
http://forums.eagle.ru/showthread.php?p=2823056

Supersampling is here.

Default value is apparently 1.4x

Have mine at 2.5

Could be placebo, but looks great!!!!


What is this supposed to do? Games look the same with it on, rofl.


Clown Fiesta
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 28th Jun 2016 10:58    Post subject:
jackasshole wrote:
http://forums.eagle.ru/showthread.php?p=2823056

Supersampling is here.

Default value is apparently 1.4x

Have mine at 2.5

Could be placebo, but looks great!!!!


I can confirm this, this is the same than playing with SDK on the rift.
It just made my DCS VR experience from OKish to holly shit !

2.5 though ! What's your PC specs ? Can't pass 2.0 without bringing my rig on its kness.

@Rage You are doing something wrong.


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red_avatar




Posts: 4567

PostPosted: Tue, 28th Jun 2016 13:25    Post subject:
Woo I bought the Vive at the right moment it seems - that's what I was waiting for, really. It should allow for easier-to-read text and so on at the very least.

EDIT: I ordered it on Saturday and it will already get delivered tomorrow!
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red_avatar




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PostPosted: Wed, 29th Jun 2016 12:33    Post subject:
Vive just arrived - MASSIVE box - going to be fun to unpack when I get home.
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DXWarlock
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PostPosted: Wed, 29th Jun 2016 18:26    Post subject:
red_avatar wrote:
Vive just arrived - MASSIVE box - going to be fun to unpack when I get home.


yea the box is HUGE!
make sure you got power plugs for it in the right places. Easy base needs one, and the headset breakaway box needs one for itself too.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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red_avatar




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PostPosted: Wed, 29th Jun 2016 20:27    Post subject:
DXWarlock wrote:
red_avatar wrote:
Vive just arrived - MASSIVE box - going to be fun to unpack when I get home.


yea the box is HUGE!
make sure you got power plugs for it in the right places. Easy base needs one, and the headset breakaway box needs one for itself too.

Took me two hours of screwing around to get everything detected in Windows. Turns out the Link Box won't get detected properly unless the headset is attached for some reason.
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red_avatar




Posts: 4567

PostPosted: Thu, 30th Jun 2016 11:51    Post subject:
Okay, I've tested half a dozen programs so far and I've gotten a good idea of how it all works now.

My impressions so far are as follows:

- the resolution is nearly identical to what I had with my Note 4 so whoever said I was wrong to compare it to my Note 4 is an idiot Twisted Evil The image is just as fuzzy too. The biggest difference is that the field of view is higher.

- if I had gotten an Occulus, I would have been disappointed - all the sitting-down games and apps are rather ... tame ... compared to the feeling of being inside a world and moving around.

- the controls are incredibly intuitive and responsive.
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Yondaime
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PostPosted: Thu, 30th Jun 2016 13:35    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:34; edited 1 time in total
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red_avatar




Posts: 4567

PostPosted: Thu, 30th Jun 2016 15:21    Post subject:
Yondaime wrote:
Yeah I agree with you on the Oculus games, I've tried some of them and man are they boring in comparison to the Vive stuff. I mean, don't get me wrong... They're alright in their own respect but they're not VR to me, they're just console games with a different perspective.

Yeah it's basically only a small step up from 3D glasses - moving your head around is nice and all but if you're in a fixed spot, it's still rather limiting.

However, having full tactile input in games where your hands move directly the way you want them to, is what makes it such a big difference. How many times in games do you curse because your character died because it didn't do what you intended? In games such as Audio Shield, you're not struggling with controls but purely on the game. Audio Surf often had me cursing if my mouse jerked or my vehicle moved faster than I anticipated.
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red_avatar




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PostPosted: Fri, 1st Jul 2016 12:28    Post subject:
Okay, after my second night of trying the Vive, here's my slightly more in-depth view:

POSITIVE:

- the tracking is virtually perfect making it so you truly feel part of the world.

- I like the UI - it's not perfect but being able to switch games in-side the VR world and even keeping track of people talking to you is great. What we need now, is a floating keyboard to type with.

- there's more software out than I expected and while there are few "true" big games out yet, the "wow" factor is still there.

- the remotes respond great and the vibrate function really works very well in creating an illusion of physical objects and resistance

- the build quality is top notch across the board

- the sitting-down experience works very well, too. I don't have to do anything extra to make it work.

- the actual "virtual room" works really well, too.

- the displays are nice & bright - it's very deceptive to feel like you're in a brightly lid area when your actual room is all dark.

- all games so far are incredibly smooth and nearly bug free.

NEGATIVE:

- the cables do get in your way - people say you get used to them but I already almost tripped when stepping back because they tend to curl up when you move closer to the link box (maybe the curling will go away after a while)

- the earphones that come with the Vive have cables that are too short - they barely reach your ears - when turning my head, they often pop out of my ears. The quality of the sound is pretty good though.

- if anything breaks, the prices for a replacement are astronomical - €150 for a single controller, €200 for a base station, etc. with €70 shipping on top of that!!!

- the software may be confusing to some - HTC and Steam work in tandem but the way they overlap is not always clear. The HTC software doesn't always show the installed Steam games for example.

- at times you can see the lens "rings" and there is some glare when the scene is bright but that doesn't bother me too much.

All in all, despite its high cost, I think it will be worth it in the end because there's nothing else that provides this experience. The free apps alone offer experiences that easily rival if not surpass the sort of stuff you can find in amusement parks.

The only "sad" thing, I feel, is the lack of multiplayer stuff. A second headset would cost a fortune yet that was the Wii's strong point and while the Vive has a lot of potential to offer similar (and even far more accurate) fun experiences, the cost is too high right now and even passing the headset over to a friend is not ideal because of the band tending to get sweaty.

I'd say that, if VR survives, there's great potential at the horizon for a more consumer friendly version that is cheaper, lighter and perhaps even wireless. Right now it's a great solo experience.
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DXWarlock
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PostPosted: Fri, 1st Jul 2016 18:01    Post subject:
red_avatar wrote:

- the software may be confusing to some - HTC and Steam work in tandem but the way they overlap is not always clear. The HTC software doesn't always show the installed Steam games for example.

Not to diminish your whole post to just this one, the rest I mostly agree with.

But this one! I didn't even know there WAS HTC software? What does it do?
I've just been using steam to launch VR, is there any point to me getting the HTC software?


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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red_avatar




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PostPosted: Fri, 1st Jul 2016 20:44    Post subject:
The manual directs you to the software. The software basically shows apps installed on Steam and supposedly other sources. Chosen the app starts it in Steam for example. It's confusing because the app feels largely useless yet contains settings I couldn't find in Steam.
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DXWarlock
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PostPosted: Fri, 1st Jul 2016 21:02    Post subject:
Pfft who reads manuals? Razz I hooked it up, steam found it and I was done.
What settings does it have? Might have been some I was looking for too.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Yondaime
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PostPosted: Fri, 1st Jul 2016 22:52    Post subject:
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:34; edited 1 time in total
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DXWarlock
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PostPosted: Fri, 1st Jul 2016 23:03    Post subject:
Ah screw that then I dont even like getting phone notifications, on my phone itself Razz


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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red_avatar




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PostPosted: Fri, 1st Jul 2016 23:13    Post subject:
DXWarlock wrote:
Pfft who reads manuals? Razz I hooked it up, steam found it and I was done.
What settings does it have? Might have been some I was looking for too.

Well nothing too crucial but stuff like warning you if you receive a phone call.

What's odd is that not all games are detected by the HTC software - and sometimes restarting will fix that. Seems like buggy software to me.
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greenblood




Posts: 198

PostPosted: Fri, 1st Jul 2016 23:59    Post subject:
Quote:

POSITIVE:

- the tracking is virtually perfect making it so you truly feel part of the world.


And this one is my biggest negative. I'm getting alot of tracking jitter to the point where it greatly affects my gaming experience. Kinda feels like I'm in the back of a truck that's driving down a slightly bumpy road. Tried everything from clearing the whole room and covering everything that could be reflective to putting the base stations in various different positions. Nothing has helped. Alot of other people apparently have tracking jitter too. Some people don't seem to notice it while other are very prone to it. Someone on reddit made a tool to test how much jitter you're getting. I'd be interested in what results people here are getting and if they find the jitter distracting or not.
The tool can be downloaded here:

www.reddit.com/r/Vive/comments/4f9h4i/very_very_rudimentary_program_for_testing_your/

edit: Here's a video (not mine) of what the jitter looks like. It's about as much as I'm getting and I find it really distracting in any game that isn't fast paced.
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red_avatar




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PostPosted: Sat, 2nd Jul 2016 00:56    Post subject:
Well since it uses infra-red, have you tried looking up to see what may cause interference with IR?
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greenblood




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PostPosted: Sat, 2nd Jul 2016 01:22    Post subject:
There isn't any IR interference . Like I said, I tried an empty room with just a PC and the Vive and also curtains at windows. My guess is that the internal vibrations of the base stations are causing the jitter and there's some deviation in the manufacturing process, causing some base stations to vibrate more than others.

Have you tried the JitterTester?

I'm usually getting something like this when putting the Vive in the middle between the two base stations:
Position max deviation: ~1.5
Position standard deviation: ~0.35
Rotation max deviation: ~0.25

My Jitter seems to be worse than most peoples.
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red_avatar




Posts: 4567

PostPosted: Sat, 2nd Jul 2016 01:32    Post subject:
I'll try it tomorrow but I noticed no such thing so far and my base stations are not even mounted - I put them on top of a DVD and a book shelf, on the edge so they're free standing. I ordered two camera stand clips thinking it would be needed but they work fine where they are now.
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Interinactive
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PostPosted: Sat, 2nd Jul 2016 02:02    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 23:09; edited 1 time in total
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