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Foobyte
Posts: 472
Location: Germany
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Foobyte
Posts: 472
Location: Germany
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Foobyte
Posts: 472
Location: Germany
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Posted: Thu, 16th Jun 2016 16:07 Post subject: |
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Foobyte
Posts: 472
Location: Germany
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Foobyte
Posts: 472
Location: Germany
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Posted: Thu, 16th Jun 2016 16:17 Post subject: |
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Foobyte
Posts: 472
Location: Germany
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Posted: Thu, 16th Jun 2016 16:40 Post subject: |
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Posted: Thu, 16th Jun 2016 17:25 Post subject: |
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Foobyte wrote: |
Thanks for the arg.
I have a 2GB 960. Just for kicks I set both options to nightmare. Still 20-30 frames, mostly 30 though.
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oh i get constant 60 in the same scene where i get the 17fps cap, all it takes is a restart. it's simply not practical playing like that. but it's definitely related to vram, as i have it in OSD, and its 3.5-3.6gb vs constant 4gb when texture pool is at nightmare.
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Posted: Thu, 16th Jun 2016 23:16 Post subject: |
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reached hell today and had an absolute blast. i have a ton of weapons by now, double jump, and the amount of enemies gets insane. this is what I was looking for. finally feels like an old school shooter.
and I still haven't done a single derpa kill. so much better than the slow first level.
and the double barreled shottie. feels good men. the game definitely falls into place with the double jump and the good level design with both horizontal and vertical options in every direction. switching between the double barrel, rpg, and the scoped smg, and it flows sweet. Gonna have to record a vid with shadowplay just so you guys who played the tepid demo see how hardcore and hectic it gets.
Also, hell seems to be the most demanding area. vram usage is now at 3.8gb, and I've actually now felt the gimped .5gb vram on the 970.
it's tough to spot, but i did notice a few dips to low 59 fps and adaptive vsync would briefly do it's thing. very good driver management of the slow ram, but it' doesn't escape the master race eye 
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Posted: Fri, 17th Jun 2016 07:47 Post subject: |
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Has anyone gotten the MKDEV crack to work? I get "DOOM has stopped working" when trying to load the .exe.
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Fri, 17th Jun 2016 08:36 Post subject: |
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brotherofmetal wrote: | Has anyone gotten the MKDEV crack to work? I get "DOOM has stopped working" when trying to load the .exe. |
Hm... it's partial crack for now not even in game working,it's still been worked on.. follow this topic
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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tonizito
VIP Member
Posts: 51395
Location: Portugal, the shithole of Europe.
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Posted: Sun, 19th Jun 2016 19:17 Post subject: |
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boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
VIP Member
Posts: 34970
Location: Sweden
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TiHKAL
Posts: 2350
Location: The Pub
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Posted: Sun, 19th Jun 2016 19:47 Post subject: |
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What did I just click on?!?! LOL
PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod

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Posted: Sun, 19th Jun 2016 22:45 Post subject: |
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tonizito
VIP Member
Posts: 51395
Location: Portugal, the shithole of Europe.
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Posted: Sun, 19th Jun 2016 22:54 Post subject: |
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boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Mon, 20th Jun 2016 00:25 Post subject: |
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And completed it. what a ride. nightmate difficulty, 0 glory kills
they did leave a bit too many BFG rounds late on for noobs to clutch on, but some areas were quite hectic. we are talking 10 minutes of constant, checkpoint free combat against varied mobs.
Overall, a fantastic game. Audio visual presentation was top notch. love this version of idtech. 0 texture stream pop in, great optimization, a ton of graphical options, great AA with almost 0 jaggies, fantastic color palette. Loved the soundtrack even though it's not a genre I listen to in my spare time. it really went hand in hand with the super shottie especially.
Enemy design was great. except for the weakest slow moving fodder which felt oddly mis designed (you literally have to be brain dead to ever get hit by them), all the other enemies managed to stay recognizable from doom 1/2 and yet also received gameplay related upgrades. The game combat was at its finest when the designers threw cleverly mixed mobs at you, that required constant adaptation in a split second.
Weapons as well, most were really well designed. the pistol, single barrel shottie and the plasma rifle though were a bit off though and rarely useful. super shotie, railgun and the RPG were definitely the most useful, follows by the machinegun and the BFG. too bad the chainsaw was completely derped into glory kill mode so I never used it.
Level design was great. a mix of open arenas for huge battles, as well as a lot of story driving locations that reminded me a lot of half-life 1. huge industrial complexes with a lot of platforming, hell often felt like xen as well, research facilities, labs, and gorgeous outside vistas. definitely a lot of memorable locations that were a joy to explore.
The length was just perfect, definitely not too short, and just when a hint of sameyness kicked in, the game wraps up.
There wasn't much to dislike apart from what I already mentioned. the start is a bit slow and doesn't do the game justice, the checkpoints were occasionally badly placed inducing first world tedium. no quicksaving is a travesty as well. mouse acceleration also pissed me off, but I got used to it since I didn't play anything else until I finished the game. I bet r6siege mouse look will now feel amazing
enemies going into "please glory kill me" mode as well as the glory kills themselves should be a toggle. I found them a trash addition, but luckily they don't hamper the game flow too much, nor are needed at all.
Compared to the recentish wolfenstein reboot that I found pretty mediocre, this was a very pleasant surprise.
more shooters like this are needed.
8.3/10 IGN
Oh, and I can't forget, thank you konkol84 for the account share. I'd not be able to play it if it wasn't for you
If I can ever help with anything, send a PM.
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Posted: Mon, 20th Jun 2016 00:29 Post subject: |
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Drowning_witch wrote: | mouse acceleration also pissed me off, but I got used to it since I didn't play anything else until I finished the game. |
too late but
C:\Users\USERNAME\Saved Games\id Software\DOOM\base
DOOMConfig.cfg
on the bottom: m_smooth "0"
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Posted: Mon, 20th Jun 2016 00:30 Post subject: |
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nah, that doesn't fix mouse accell, it did help a bit, but there's still variable mouse movement from hidden accelaration. it's very noticeable if you play with high sensitivity.
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Posted: Mon, 20th Jun 2016 00:49 Post subject: |
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yeah, I think it's not as bad on low sensitivity because you move the mouse a lot anyways.
for me it's just wrist flicking, so it's quite noticeable because I would often go past my target as even a tiny change in speed of the flick caused a different distance that the mouse would travel.
But I got used to it after a few hours, or at least accepted it I still occasionally missed point blank shotgun shots because of it. 
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JBeckman
VIP Member
Posts: 34970
Location: Sweden
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Posted: Mon, 20th Jun 2016 11:55 Post subject: |
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Drowning_witch wrote: | And completed it. what a ride. nightmate difficulty, 0 glory kills ..... |
Surely there were two or three "glory" kills for the bosses no?
(I haven't actually tried if they can be killed by other means, of course I haven't actually reached a real boss yet either as I took a break waiting for more patches and hopefully the Vulkan API before I complete these last three or so levels.)
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Posted: Mon, 20th Jun 2016 13:05 Post subject: |
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yeah, i wasn't counting those as they are mandatory 3 glory kills it is then. well, technically 5 due to one boss being three actually.
they cannot be killed by any other means, trust me I tried and pulled my hair on the first boss not realizing it. 
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