With this video feature, we wanted to give the developers behind the sequel the chance to explain in their own words how things are changing this time around. While visiting Arkane Studios' office in Lyon, we spoke with creative director Harvey Smith and lead designer Dinga Bakaba about what differences players will experience when picking up the controller this time around. They cover a lot of ground, from emphasizing player customization with modifiers to a bold approach for the sequel's level design. The video also debuts several pieces of music from Dishonored 2's soundtrack.
Watch the video below to learn more about Emily's abilities, improving stealth options, and much more.
The new features sound reassuringly good on paper, as long as the core gameplay will be kept intact and enhanced in a more-of-the-same-deluxe way, we can be serene men.
The only giant question mark regards that enigmatic scary idtech5-based Void Engine which has the potential to spoil the party
Breaking Down The New And Enhanced Powers Of Dishonored 2
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Corvo:
Spoiler:
BLINK
Corvo’s teleportation power is back, but with a few new applications to make it more dynamic.
Those who played the Knife of Dunwall remember that Daud had a modified version of Blink that allowed him to freeze time as long as he wasn’t moving. This is one of the upgrade paths players can take with Corvo’s powers.
Arkane also added some combat upgrades for Blink. One permutation allows you to use your momentum from a teleportation to attack an enemy by violently kicking him forward. You can also assassinate enemies through windows or over ledges using the power.
DARK VISION
Dark Vision returns as a power for both Corvo and Emily, but it looks different this time around. Arkane’s art team worked to find colors that made gameplay elements pop while avoiding invasive elements that make it feel less like you’re a Navy SEAL using night vision.
Arkane also changed how the power works. Now when you activate Dark Vision it sends out three pulses eight seconds apart. When you move the next pulse happens from your new location, so the spheres can overlap. This gives you a larger snapshot of what is going on around you.
DEVOURING SWARM
Karnaca isn’t suffering from a plague like Dunwall was in Dishonored, but Corvo preserves his ability to sic packs of rats onto enemies. The swarm consumes bodies completely, leaving no messy cleanup after a kill. This is important if you want to keep bloodfly populations low in Karnaca, as they lay eggs in corpses. Because bloodflies treat corpses as hosts, they are openly hostile to rats and will attack them on sight.
In Dishonored 2, you can upgrade the power to have a larger swarm or even wield two devastating swarms at once.
POSSESSION
This supernatural ability allows Corvo to possess animals and eventually humans in Dishonored. Clever players eventually learned the power could be used unconventionally as an escape tactic, jumping off a building and quickly possessing a pedestrian walking on the street to break the fall. Dishonored 2 introduces some new variations to give the power more applications.
Skill-tree options include again upgrading Possession to take over humans or increasing the duration of the possession. The most notable enhancement is the ability to chain possessions together, allowing Corvo to jump from one host to another in quick succession. Another upgrade allows Crovo to possess a dead body, which could be a great way to lose a tail or gain a new perspective on a room.
BEND TIME
One of the most powerful abilities in Dishonored allowed Corvo to temporarily slow or halt time. Players could use this to set up attacks, disappear from view of enemies after spotted, and slip past dangerous checkpoints undetected. With Dishonored 2, the team wants to give players more flexibility in how it operates.
“We found before that if you had Bend Time level one it just slowed things down, which was this cool kind of ballet of motion,” Smith says. “Bend Time II was much more useful, as it stopped time altogether. But sometimes you wish that you could still advance it a little.”
One of the upgrades in Dishonored 2 allows you to advance time a little bit as you go. We saw this ability combined with Devouring Swarm to make an enemy disappear in record time.
Emily Kaldwin:
Spoiler:
FAR REACH
When Arkane started Dishonored 2, it didn’t begin with the idea of making a unique navigational alternative to Corvo’s Blink skill. But as it tinkered with Far Reach, it realized the supernatural grappling hook bestowed to Emily could double as a creative movement mechanic.
This ability is a bit more versatile, but not as instantly powerful as Blink. The skill is not a teleportation power; you must physically grab something to pull Emily toward it. Emily zips across the screen quickly when moving, but enemies can still spot her during transit so you need to time your movements carefully. “For people who played the first Dishonored, there is an adaptation time,” Bakaba says. Smart players will survey their surroundings to find exit strategies should their cover get blown; since you can’t Blink out of sight, you may have to use Far Reach three or four times to lose your pursuers.
Far Reach isn’t just a movement mechanic. Players can upgrade the power to grab items and pull them to Emily, making scouring a room for items a much faster experience. Emily can also turn this power on its head and move out of the way when the grabbed item is hurling toward her to target an enemy instead. We saw this move during the demo when Emily flung an explosive canister of whale oil at a guard. Upgrade the power enough, and you can eventually pull enemies toward you to either use as a human shield or for a quick assassination.
MESMERIZE
Crowd control is a lifesaver when moving through an environment packed with guards. Emily’s Mesmerize skill essentially puts enemies in a distracted dream state. Though unaffected characters can’t see it, the world tears open in front of the target to reveal a vision so powerful it stops them in their tracks and garners their complete attention. “It’s like an unspeakable horror is happening to them, but they kind of like it,” Smith says. As they stare into the void, the characters will make strange remarks.
Stealth-oriented players can use Mesmerize to move through busy rooms undetected, or those with bloodlust can take advantage of the distraction to quickly assassinate the enemies. Upgrades allow the power to affect up to four targets at once.
DOMINO
Another skill with crowd control applications, Domino is the most impressive new power we saw during the Dishonored 2 demo. This skill allows you to link the fates of multiple characters together, and whatever you do to one character then affects the others in the same way. The more upgraded the power, the more targets you can link together.
During our demo, Bakaba linked four guards together, set an arc mine, and then drew one guard over to its vicinity. When the mine exploded, all four enemies hit the ground instantly.
“I think Domino is one of the most open-ended powers,” Bakaba says. “It's also a QA nightmare, as you can imagine.”
SHADOW WALK
Another versatile power with lots of applications, Shadow Walk allows Emily to transform into a much smaller, shadow-like entity that is much harder for enemies to spot in the world. While using the power, Emily moves much closer to the ground, and can whisk through small openings similar to when Corvo possesses a rat.
Making a lethal strike cancels Shadow Walk, but using it strategically to eliminate a particularly threatening target can greatly aid your cause. As you upgrade the power, you can gain the ability to make more than one lethal strike before the power cancels out.
DOPPELGANGER
We didn’t see this Emily power in action during the demo, but Bakaba alluded to it when referencing the combinatorial possibilities the new powers afford.
Doppelganger creates a clone of Emily she can use for misdirection. But its most interesting application we know about is using this power in tandem with Domino. If you tie several enemies together and link them to your doppelganger, you could kill or incapacitate your clone to remove the threats. This even works against elite guards.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
3rd looks just fine, in my opinion. The 4th one clearly has some "[blah-blah] vision" enabled, so I wouldn't make much of it.
Overall it looks fine gamma and color-wise on my screen. It just looks like proper daylight lighting for once, instead of perpetual night or bleak overcasts
I'm pleased to see that the peculiar/unique Dishonostyle is still there, models and architecture have all been smoothly preserved despite the change of engine. Good^^
@Horny: The mighty SweetFX/Reshade truly can do miracles, the first Dishonored for instance is one of the games that benefits the most from some artificial "retouching" in my opinion
clicky, clicky, clicky
Just took these since I started another playthrough just a few days ago to see if I could emulate them smooth ninja moves seen in the epic video, but so far I've been a massive flop :'(
The first game was great but there were a few things I would like to be changed. Firstly, the morality system annoyed me, which could be summed up as "doing cool stuff gives you the bad ending". So either eliminat this system or make non lethal gameplay significantly better. Secondly, I didn't like the fact that if you were not set on exploring as much as possible you could easily just blink yourself through the game. Missing things was not a problem either since most of the upgrades didn't really help with stealthy non lethal gameplay anyway. So, basically make your superpower less super powered.
Just some criticism, really looking forward to this.
I am very hyped for this, but I still want to remind you folks that the lady behind the story in this is Cara Ellison, aka the lady who wrote this about Hotline Miami 2:
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Finishing up the tutorial, I'm certain that I'm playing more of the game I like – no – love. I've wiped the place of guys, watched them crawl around hopelessly in their own guts. I get to the final room. There's a girl that it seems germane to hit like the other dudes. 'FINISH HER', the game says: I feel conflicted, but it'll be over soon. I stroll up to finish the job. Instead, the control is taken from me by the game, and my character, the Pig Butcher, pins her down and drops his trousers.
I'm on the show floor at Rezzed 2013. It's a place where I feel welcome, a quiet place where my friends and colleagues chat smiling in low voices, but now a sense of alienation is creeping over me.
I feel resentment. This is what those hordes of gamers who constantly hound the academic Anita Sarkeesian, creator of Tropes vs Women in Video Games barrage her mailbox with. Whelps of wretched stomach lining. This is how they feel when someone points out that games are sexist. 'This is it,' I think. 'I am feeling betrayal. I feel betrayed by something I love. I feel betrayed.'
Not surprising at all, her hypocrisy is mindblowing. Another article she wrote:
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RPS, I have been having a good time. An extremely good time. I mean a good time in every way: A new gay dating sim has snuck into existence, it is called Coming Out On Top, and it is funny, sexy, nervewracking, tense, charming… and it has fully naked, good-looking dudes in it. Who kiss each other! And do other hot 18+ things.
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Lamentably, there aren’t many good dicks in games. You don’t even get to see a brutally hot guy like Geralt’s dick. You don’t get to see Sam Fisher’s dick.
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The last time I saw a decent dick in a game I think it was that Skyrim dick mod I wrote about, and those were just dicks for show. No one could touch those dicks. They were just museum dicks.
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One of the characters got drunk and tried to make out with me in my room, the options appear: Do you take advantage of him when he can’t consent? Do you let him sleep it off in your bed beside you? Do you try to send him away, risking breaking his heart – or worse, that he won’t remember it happened? You sit there, paralysed by how much you want these two hotties to do the bad thing with each other, but trying to surmise the absolute hottest way it could happen.
This is the ultimate thing:
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In Coming Out On Top: bam. A hot guy touching another hot guy’s dick. And they look like they’re having a good time. In fact there are five different dicks you can choose from
"Five different dicks you can choose from". What are men? Just penises. Dicks to choose from.
Just imagine what kind of clusterfuck media blowout would happen if the genders were reversed in this sentence.
Let's see how id Tech performs in this after Doom.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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