Oculus Rift
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DXWarlock
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PostPosted: Wed, 25th May 2016 17:23    Post subject:
shole wrote:

vive setup is more indepth because it's more capable
but you can just slap a single lighthouse on a shelf and be done with it for rift equivalent use
second lighthouse is optional for seated use
rigging them both further out is only needed for roomscale

OH yea, I agree.
Was just giving a comparison for people that have neither and the hassle of setting each up to 'full experience' for both.
The rift was 3 cords to the PC (1 hdmi and 2 usb).
The vive needs 3 power outlets spread around the room, putting up sensors in some way (screwed to wall, up on tables, whatever). and then hook the vive brick to the PC and then the headset to the brick.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sat, 28th May 2016 10:37    Post subject:
Ok folks, just so you know :

I succeeded running the Rift on my Laptop, an Asus ROG 751JT
(i7 4720HQ / 16 GB / nVidia GTX 970M)

But in order for it to work correctly, i had to :

- use the minidisplay port (thunderbolt) via miniDP > Hdmi4K adapter
(builtin HDMI port didn't work : black screen on the rift)
- use only right side USB 3.0 ports
(left side USB ports didn't provide enough power)

I have been able to run some demos, OceanRift, Subanautica flawlessly Smile
I don't hold my breath for pCARS or DCS though Very Happy

But nice they don't block "under powered" hardware, you just have a message saying your rig may suck for VR that's all.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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asbogdan




Posts: 174

PostPosted: Sat, 28th May 2016 11:15    Post subject:
Hello guys. I am interested in buying one of the two vr systems. My main interest is not what little titles there on the market for dedicated vr but older games like the witcher 3.
I have read that for the rift you can emulate compatibility with some drivers but haven't found nothing for the rift.
Any insight would be highly apreciated.
Thank you.


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Ankh




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PostPosted: Sat, 28th May 2016 12:32    Post subject:
asbogdan wrote:
Hello guys. I am interested in buying one of the two vr systems. My main interest is not what little titles there on the market for dedicated vr but older games like the witcher 3.
I have read that for the rift you can emulate compatibility with some drivers but haven't found nothing for the rift.
Any insight would be highly apreciated.
Thank you.


Imo its not worth it emulating old games for VR. The ones that actually ARE worth it are the ones who are made for VR or has added VR by the developers of the game.

Ive tried 10+ different games with emulated VR and sure it looks nice, but you quickly realize that they are only fun to look at for 5-6 minutes and nothing else.
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DXWarlock
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PostPosted: Sat, 28th May 2016 22:25    Post subject:
Ankh wrote:

Imo its not worth it emulating old games for VR. The ones that actually ARE worth it are the ones who are made for VR or has added VR by the developers of the game.

Ive tried 10+ different games with emulated VR and sure it looks nice, but you quickly realize that they are only fun to look at for 5-6 minutes and nothing else.

I agree, same here.
Using vorpx and such some games are cool to look at, like GTAV is fun to stand in and look around, but unplayable (as are most games).

---The controls translate dont well to VR at all, some games mouse movement is controlled by the headset which sounds nice, until you try to drive and looking turns you, or trying to shoot people and your head controls the cross hairs.
---Or the other way around, headset is locked to whatever view mouse does, which is disorientating to look up and down and around without your head moving.
If your prone to ANY sort of motion sickness it will cause it. I seem to be really resistant to it, no VR games ever caused it for me, but this way of looking around does cause me to get that light headed dizzy feeling. It literally feels like when you spin around a few times and suddenly stop, that feeling.

Add onto that some games the 3d 'works' but its strange feeling. Without experiencing it, its '3dish' only way I can put it. It both does and doesn't have a feeling of depth. Sort of like the zoom (or lack of it) isnt quite right for the sensation of being there. Its not the FOV issue, changing it just fish eyes it. Its sort of akin to wearing 1.3x magnifying glasses and trying to move around the world. It feels 'off' from what you expect it to look.
A good analogy is think of when you look down the iron sights in a shooter game, how everything doesn't move 'quite' right if it was the default 2 eye view angle? now make that 3d and in front of you all the time.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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asbogdan




Posts: 174

PostPosted: Sun, 29th May 2016 02:21    Post subject:
A friend told me that steam is supposed to integrate support for vr for all games in the library.
Is this true ( and I don't mean playing them on a big 30 monitor in vr ) ?


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Ankh




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PostPosted: Sun, 29th May 2016 04:58    Post subject:
asbogdan wrote:
A friend told me that steam is supposed to integrate support for vr for all games in the library.
Is this true ( and I don't mean playing them on a big 30 monitor in vr ) ?


No, its not.
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Royalgamer06
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PostPosted: Wed, 1st Jun 2016 20:50    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:40; edited 1 time in total
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 1st Jun 2016 20:56    Post subject:
August ! Really Shocked

Good luck with the wait Neutral


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Morphineus
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PostPosted: Wed, 1st Jun 2016 21:55    Post subject:
See it as a positive: Now you can do some summer work and upgrade that PC decently for when it arrives (plus the prices on GPU's will be better!). Razz


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Lopin18




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PostPosted: Thu, 2nd Jun 2016 02:46    Post subject:
Mine is arriving at my sister's on monday, then 1 week to arrive to me Very Happy OMGOMGOMGOMGOMGOMGOMGOMGOGMOGMOMG
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Casus




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PostPosted: Thu, 2nd Jun 2016 08:23    Post subject:
I'm thinking of getting one...

To those of you who've tried it, can you honestly say it's:

1. A gimmick
2. Kinda fun
3. Selectively great
4. Essential

?
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Yondaime
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PostPosted: Thu, 2nd Jun 2016 11:02    Post subject:
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Casus




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PostPosted: Thu, 2nd Jun 2016 11:05    Post subject:
Yondaime wrote:
Casus wrote:
I'm thinking of getting one...

To those of you who've tried it, can you honestly say it's:

1. A gimmick
2. Kinda fun
3. Selectively great
4. Essential

?


3. Selectively great

It's 100% not a gimmick. This is not Wii shit, I hate Wii controllers, I hate the Kinect but this is absolutely not that crap. This stuff changes everything, it sounds exaggerated but it does.

That said... Do I recommend buying the Vive (the Oculus is honestly not even worth mentioning at this moment)? Hard to say... It costs quite a lot and while there're are many demos, there aren't any real full length AAA games yet. The display while good enough for playing hours on end with, is still not there just yet. It needs even higher resolution.

What I would say is that if you're not an enthusiast (like myself) then you should really try it first somewhere (unless you're rich and can throw around cash), I've read on reddit of people trying it in various stores in the US, perhaps there're store demos where you live too?


Cool, thanks for the info.

I'm definitely not rich Smile

I don't know much about the finer details of Vive/Rift - but is Vive really that superior?

In that case, I'll have to wait a while before I can afford it.

But it sounds like the technology isn't quite where it needs to be, which is kinda what I felt would be the case.
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Yondaime
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PostPosted: Thu, 2nd Jun 2016 11:36    Post subject:
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Casus




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PostPosted: Thu, 2nd Jun 2016 12:08    Post subject:
Yondaime wrote:
Right now the Vive blows the Rift out of the water. The reason is simple, the Oculus Rift has no motion controllers and that's half the VR experience. It only has a shitty Xbox One controller. Oculus will release the Oculus Touch later this year and then it might all change but then you also have to take into consideration that Oculus as a company can't be trusted. They're anti-consumer, they're worthless at fulfilling their promises and STILL to this day have not fulfilled their pre-order deliveries. There are still people who pre-ordered on day 1 who has not gotten their Rift. xD

Bare bones comparison of Rift vs Vive:
Rift can do seated and standing experiences with very limited room scale (subpar tracking due to only one camera though, might change later on with the controllers coming out).
Vive can do seated, standing and room scale all very well.

Rift has a shitty hardware-DRMed store front that has little interactivity with half-functional features (I hear the friends list is pointless for one).
Vive has Steam, which I think speaks for itself (though there are Oculus Rift titles on it as well).

Rift has a shitty Xbox One gamepad (with a motion controller to come later this year (or next year depending on whether they can do their jobs this time or not)).
Vive has motion controllers that work extremely well, I feel no delay or problems with them.

Rift arguably has better comfort with regards to the headstrap and form, which I can see being true.
The Vive while functional has (for me) some issues with the cables and how the headstrap works. I think it could use some design improvements there.

The Rift comes with a built in audio solution that apparently is actually pretty good.
The Vive comes with a cable you can insert whatever headset you want into, it's good but the cables kinda get stuck behind your head all the time.

--

But for me none of these things made me choose the Vive over the Rift. What made me choose it was that I don't trust Oculus to deliver anything except lies and further PR shit. But Vive has Valve and Steam behind it, that's real power and they've shown that they actually can deliver their product to customers, something that Oculus has still not done to many people. Oculus also seems very keen to turn their platform into some kind of console experience on the PC, which goes against everything I want, so that's another nail in the coffin for me.

And yeah, the technology isn't quite there. It's there in the sense that it's all playable now (whereas with Oculus Rift DK2 (the last developer kit) it really wasn't playable for long periods of time) but it can use a higher resolution on the panel and some other general improvements. It very much feels like a first gen consumer product... Showing all the potential and being fun and great but clearly needing more time (like any first gen consumer product).


That was very useful to me, thank you again Smile

Based on your information - and what I'm hearing around the web, I think I'll wait until the next generation of VR hardware comes out in a few years (I guess).

By then, I expect more games have adopted the technology to a much larger degree, and I'll hopefully be able to get cheaper versions!
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DXWarlock
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PostPosted: Thu, 2nd Jun 2016 12:15    Post subject:
The only thing I can give the Rift over the vive is the lenses are a bit better for anything outside directly ahead of you, and the headphones are really nice feature, its literally 5 seconds to get it on your head and ready.

Thats the only reason I use the rift over the vive for project cars. Its simple to pop on your head like a ballcap and your all set to go. The Vive takes more work to get on and 'play ready'.
Casus wrote:
I'm thinking of getting one...

To those of you who've tried it, can you honestly say it's:

1. A gimmick
2. Kinda fun
3. Selectively great
4. Essential

?


3 for me also
its not essential just as a 4k monitor or dual cards isn't 'essential'. I cant ever see it being essential in the near future. (one day but not soon at all).
Think of it like a cellphone in the late 90's. It was awesome, and it was great. But primitive by the standards people 'wanted' and was surely at some point in the future an 'essential' thing to have.

Right now unless you have the money to blow, and want to experience the basic concept of what VR can really be in the future. I'd hold off.
its like nothing you ever experienced before. But thats the appeal, and drawback of it.
You have nothing to compare it to, so it has that draw..but with nothing to compare it to, its in the early stages of growth and ANYTHING as far as games is 'new and exciting to try' even if its just demos and crappy games mostly.
Its exciting because its a whole new experience, but also just leaves you wanting 100's of AAA games to play on it.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Yondaime
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PostPosted: Thu, 2nd Jun 2016 12:23    Post subject:
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DXWarlock
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PostPosted: Thu, 2nd Jun 2016 12:27    Post subject:
Your also forgetting price and audience.
It wont be essential until the point where everyone can afford it, and everyone can afford a machine to run it well over a wide range of games.

Until that time no 'mainstream' big games will sink money into VR only games knowing that doing so cuts out 75% of customers and game sales (even that is a GENEROUS estimation that 25% will be have it in a year or two)


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Casus




Posts: 4429

PostPosted: Thu, 2nd Jun 2016 12:28    Post subject:
Yeah, I'm afraid it will take longer than some might expect. I just can't see the average consumer going with Vive - or even Rift.

I fear it's going to remain a luxury item, and that the current craze will be all but dead in a couple of years.

However, we might get lucky - and some dream game will come out to change mainstream minds.
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DXWarlock
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PostPosted: Thu, 2nd Jun 2016 12:35    Post subject:
I dont see it that way.
Maybe because Ive been around computers since the late 80s.

All these was luxury at one point:

256+ color monitors.
Soundcard.
Internet that wasnt dial up.
Any input device other than a keyboard and mouse.
CD Burners
DVD burners
LCD monitors
(The one most parallel to this) 3d dedicated video cards.

They all at some point was "Man I wish I could have one of those, but they are expensive as hell, and niche on what supports them".


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Casus




Posts: 4429

PostPosted: Thu, 2nd Jun 2016 12:39    Post subject:
DXWarlock wrote:
I dont see it that way.
Maybe because Ive been around computers since the late 80s.

All these was luxury at one point:

256+ color monitors.
Soundcard.
Internet that wasnt dial up.
Any input device other than a keyboard and mouse.
CD Burners
DVD burners
LCD monitors
(The one most parallel to this) 3d dedicated video cards.

They all at some point was "Man I wish I could have one of those, but they are expensive as hell, and niche on what supports them".


Sure, but the market is very different now. Gaming used to be about a relatively small audience - with people who were willing to spend a lot of money on that hobby.

Much like those who're willing to invest in Rift/Vive now.

Also, the barrier of entry (price) is higher than most pieces of peripheral hardware when they were adopted by the mainstream.

Publishers are looking at the bigger picture - and the mainstream/casual market is MUCH more appealing to them.

That doesn't mean it won't or can't happen - I simply doubt this is the time for it. Also, I think there's a real chance VR is going away again (mostly) within a few years.

But we'll see.


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DXWarlock
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PostPosted: Thu, 2nd Jun 2016 12:45    Post subject:
The driving of gaming progress still is about a relatively small audience - with people who are willing to spend a lot of money on that hobby.
They dont make $800 videocards for the mainstream, or 4k monitors, etc.
But the people that spend the money on those, drive the tech that makes it affordable to the rest of the people a year or 2 later.
And the reason there is still $800 video cards every year, is because those niche of people will pay it. While the last years is now $300.

How is a $800 vive that most people cant afford, any different than a $800 videocard most people cant afford.
Both are high end, enthusiast items that when bought pays for and encourages manufacturers to make better version of them, with the last gen tech being cheaper for everyone else.

Like the Voodoo series of cards is the best example. What made it mainstream to have a 3d accelerator card in your machine was the people dropping $500 for one, to drive the tech farther and cheaper.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Casus




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PostPosted: Thu, 2nd Jun 2016 12:49    Post subject:
DXWarlock wrote:
The driving of gaming progress still is about a relatively small audience - with people who are willing to spend a lot of money on that hobby.
They dont make $800 videocards for the mainstream, or 4k monitors, etc.
But the people that spend the money on those, drive the tech that makes it affordable to the rest of the people a year or 2 later.

How is a $800 vive that most people cant afford, any different than a $800 videocard most people cant afford.
Both are high end, enthusiast items that when bought pays for and encourages manufacturers to make better version of them, with the last gen tech being cheaper for everyone else.

Like the Voodoo series of cards is the best example. What made it mainstream to have a 3d accelerator card in your machine was the people dropping $500 for one, to drive the tech farther and cheaper.


I'm afraid I can't agree about the driving progress.

The past 10 years or so, the main force behind almost all non-indie game development has been the mainstream market.

That's why we have consoles holding PC games back - and that's why everything that's targeted at high-end hardware is completely optional, and the vast majority of AAA games can run decently on middle-level hardware.

That said, PC ports are still an afterthought in most cases - again, because the most attractive market is on consoles - and that's the targeted hardware.

You're right, an 800$ video card isn't that different from the Vive - which is why 99% of AAA games don't need an 800$ video card, and the vast majority of them don't make proper use of it, either.

Also, don't forget, it's not necessarily a big deal to create optional high-res textures or the obligatory fancy GameWorks effects for a game - but it's a HUGE deal to create a proper VR "optional mode" for a non-VR game, because everything from the interface to the presentation has to fit that hardware.
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DXWarlock
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PostPosted: Thu, 2nd Jun 2016 13:01    Post subject:
True, but the vast majority of hardcore gamers dont play casual games.
Its never been about 'we are aiming for the top %10 of gamers with god like rigs' as the target audience for majority mainstream games. 10 years ago or not. The total of titles coming out in any year vs the ones aimed at them has always been WAY skewed.
Think of quake, it came out what, 20 years ago? and barely anyone could run it. It was the single title of that year just for the people with $1000 rigs..the rest was 'casual average PC' spec games that used doom/duke nukem type engines.

There is room for both. You can have Amra3 and CoD as both a viable market.
There is NFS racing arcade style, and ProjectCars/Rfactor/$500+ racing wheel racing games.
There is crysis/tomb raider/just cause for those that want to push tri SLI to its max, and LoL and such for those with potatoes for computers to play.

And also your comparing software to hardware. Not the same basket of apples. Hardware advancement and future has never been to push the technological edge of mainstream users. its always been to push what the enthusiast are willing to pay for, to get more power than you could do last year.

VR will be no different I think, when 4k VR comes out 1080p VR will be the 'cheap mainstream last gen model' and so on.
The equal of 4k VR is the nvidia 1080 of VR, the current one will be the nvidia 960 of it, that everyone can afford that works 'good enough' until both are replaced again.
Just saying in my opinion VR's success or failure will be on if they botch launching it, not on if people want it. Everyone wants it, so the demand is there, its the deployment of it that is what might kill it.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Casus




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PostPosted: Thu, 2nd Jun 2016 13:07    Post subject:
DXWarlock wrote:
True, but the vast majority of hardcore gamers dont play casual games.
Its never been about 'we are aiming for the top %10 of gamers with god like rigs' as the target audience for majority mainstream games. 10 years ago or not. The total of titles coming out in any year vs the ones aimed at them has always been WAY skewed.
Think of quake, it came out what, 20 years ago? and barely anyone could run it. It was the single title of that year just for the people with $1000 rigs..the rest was 'casual average PC' spec games that used doom/duke nukem type engines.

There is room for both. You can have Amra3 and CoD as both a viable market.
There is NFS racing arcade style, and ProjectCars/Rfactor/$500+ racing wheel racing games.
There is crysis/tomb raider/just cause for those that want to push tri SLI to its max, and LoL and such for those with potatoes for computers to play.

And also your comparing software to hardware. Not the same basket of apples. Hardware advancement and future has never been to push the technological edge of mainstream users. its always been to push what the enthusiast are willing to pay for, to get more power than you could do last year.

Just saying in my opinion VR's success or failure will be on if they botch launching it, not on if people want it. Everyone wants it, so the demand is there, its the deployment of it that is what might kill it.


Unfortunately, what really drives hardware success is the software available. It was always like that, which is why Betamax failed Smile

Arma 3 can be profitable, sure - but I think we both know where the publishers will invest if the choice is between Arma 4 and CoD 21245 Smile

The point is that suits want money - and until return of investment is satisfactory - they're not going to bother funding VR games, except as an optional money-milking feature.

Anyway, I hope I'm wrong.

I'd absolutely love if top game developers started implementing VR properly in their games - instead of some tacked-on money-grabbing scheme.

Doesn't mean VR technology won't advance - or that it won't get cheaper. My fear is that it will happen much slower than people think, simply because of the slow adaption rate.

Right now, there's an explosion - because of all the hype and marketing. We've seen that kind of thing before, though.

In 2-3 years - we'll know if it was a fad or not. Hopefully, this initial explosion will build enough momentum to sustain interest all the way until the next generation of better and cheaper hardware, with developers supporting it properly.

I'd say there's roughly a 30% chance of it happening.

Right out of my ass Wink
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DXWarlock
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PostPosted: Thu, 2nd Jun 2016 13:18    Post subject:
I dont think it will ever be mainstream, but then thats a fuzzy line of mainstream depending on your definition. Like true mainstream is mobile games, EVERYONE plays them. Moms, kids, old people etc.
But then if your talking PC mainstream, that still mostly facebookish games based on population as a whole.
I think people with decent rigs is rarer than people think. Since they mostly have circles of the same type of people. I mean of my sons 10 friends I can think of, 9 of them have machines that BARELY run GTA V on lowest settings.
OR just grab 20 random people in your life from work/school/family/etc and see what percentage 'plays games' of any type. and how many have PC's to run gtaV.

So with all that in mind, its not that PC gaming is a mainstream thing out of the majority. its just that its a loud, vocal, and loyal niche all on its own in a world of candy crush/farmville/ and console players that think CoD is a deep FPS strategy game.

So for VR I think its got enough desire by the public of those loud vocal packs, and tech to work in parallel(before last year or so it didn't) with, that it wont go fully the way of the dinosaur.
But it wont ever be mainstream in the context of mainstream above for a LOONG time. It will grow and slowly evolve into a comfy pocket between the high end PC enthusiast and average hardcore gamers.

Just my 2 cent and theorycrafting of it from my foggy crystal ball Razz


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Casus




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PostPosted: Thu, 2nd Jun 2016 13:25    Post subject:
DXWarlock wrote:
I dont think it will ever be mainstream, but then thats a fuzzy line of mainstream depending on your definition. Like true mainstream is mobile games, EVERYONE plays them. Moms, kids, old people etc.
But then if your talking PC mainstream, that still mostly facebookish games based on population as a whole.
I think people with decent rigs is rarer than people think. Since they mostly have circles of the same type of people. I mean of my sons 10 friends I can think of, 9 of them have machines that BARELY run GTA V on lowest settings.
OR just grab 20 random people in your life from work/school/family/etc and see what percentage 'plays games' of any type. and how many have PC's to run gtaV.

So with all that in mind, its not that PC gaming is a mainstream thing out of the majority. its just that its a loud, vocal, and loyal niche all on its own in a world of candy crush/farmville/ and console players that think CoD is a deep FPS strategy game.

So for VR I think its got enough desire by the public of those loud vocal packs, and tech to work in parallel(before last year or so it didn't) with, that it wont go fully the way of the dinosaur.
But it wont ever be mainstream in the context of mainstream above for a LOONG time. It will grow and slowly evolve into a comfy pocket between the high end PC enthusiast and average hardcore gamers.

Just my 2 cent and theorycrafting of it from my foggy crystal ball Razz


To me, there's a difference between mainstream and casual gaming. Facebook is casual, but Call of Duty is mainstream.

Pillars of Eternity or Stellaris is what I consider "core" gaming. As in gaming for the kind of people who used to make up most of the gaming audience.

In any case, I think there's a chance VR can be "mainstream" - and I think that's a requirement before we see proper VR modes in AAA games.

Naturally, there can be exceptions here and there.

But that's just my perception, nothing more Smile
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Grale
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PostPosted: Thu, 2nd Jun 2016 19:19    Post subject:
Oculus are a fucking joke with the shipping.

There has been no orders shipped this week so far for the EU. A while back the EU pulled 20 minutes ahead from the US, so they tweaked the distribution and diverted stock to the US and no shipments went out for 2 weeks in the EU.

Now the US are 5 fucking hours ahead of the EU 5:45 approx and the EU around 45 minutes into pre orders.

No word, no explanation, nothing from Oculus. Shit heads Sad


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Royalgamer06
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PostPosted: Thu, 2nd Jun 2016 21:40    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:40; edited 1 time in total
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