Running this on my laptop (i7 4710HQ, 970M) and I am quite happy with the frame rate (it doesn't really get lower than 50-60 most of the times) at 1080 with mixed high/ultra settings (no MSAA).
It is my first TW game after Rome 1 (it's been a while) and I am very satisfied with the gameplay so far!
What I find confusing and somewhat sad is that when a game gets difficult to pirate, people simply buy it - no matter the state of the game. For years, the most advocate piracy supports have always said that piracy does not influence game sales, as many said that they would "not have purchased the game anyway" or simply used the pirated game as a demo. Good games would get bought, mediocre games would not. None would buy a game without a proper demo or knowing what to expect.
This is perhaps strange, but I never pirated myself. I've always purchased my games, yet I really liked the idea. I dislike DRM enforcement because I dislike that I am not trusted as a gamer, so I've always seen pirates as staunch supporters for my anti-DRM ideals.
Now though, when it becomes a little hard to pirate games due to Denuvo, rather than punishing developers for using such rigorous methods we buy into the hype on day one. Even with CA's spotty track record as of late (coming from a major total war fan since Shogun). Meanwhile, I actually see people stating they like GOG versions because they're DRM free and can thus be pirated, while GOG are the only developers/publishers who actually trust gamers as a group.
I'm sorry, but you were a fool to believe such nonsensical statements such as "Piracy does not influence game sales" It was always obvious that it did. Statements such as that comes from self serving ignorance.
On another note. I'm pretty worried about the future of games. What do you think game publishers will do once they know people buy their shit anyway, and people can't pirate it? They'll stop giving a fuck, that's what. If you think dlc's and half arsed releases are bad now?! wait a couple of years and see then. I predict a disaster situation in that time.
Finished my first campaign in under 10 hours ( WTF ) and here is what I think about this title so far:
- Overpriced
- Map is way too small
- Geoscape is simplistic as fuck (simpler than ever in TW history)
- Looks nice
- Tiny amount of content (which makes the Chaos DLC even more outrageous)
- Decently polished this time around
Stormwolf wrote:
On another note. I'm pretty worried about the future of games. What do you think game publishers will do once they know people buy their shit anyway
Since when were you living below Mount-Ignorance? That's already past... didn't even need Denuvo for that. Just marketing
Since when did you get crawl into mount stupid? It's on very a different level now. That's my point. No one is pirating anymore, and a greater amount of sales take place to show for it. This will of course have it's repercussions in game prices as well.
Since when did you get crawl into mount stupid? It's on very a different level now. That's my point. No one is pirating anymore, and a greater amount of sales take place to show for it. This will of course have it's repercussions in game prices as well.
Well, I just think we are already at the lowest point in that regard. You must have enjoyed alot more of titles in the recent years than I did.
I'm sorry, but you were a fool to believe such nonsensical statements such as "Piracy does not influence game sales" It was always obvious that it did.
I did not believe it to be true for the general populace, but statements like that were always made in most threads discussing piracy here on nforce. I believed that the average nforce (or nfohump, whatever) user at least stood by the ideals behind piracy.
Edit: On a funny note, I just checked and saw my first post ever here was made in 2004 in the Rome: Total War thread where I was so excited for the game that I stated that I'd buy the game anyway, even if I were to download it. This was before Steam and back when games would sometimes be pirated before they'd appear in the shops. I do believe I ended up downloading it and then buying it the monday after. It's funny how things changed in 12 years.
Last edited by Praetori on Wed, 25th May 2016 16:53; edited 1 time in total
Since when did you get crawl into mount stupid? It's on very a different level now. That's my point. No one is pirating anymore, and a greater amount of sales take place to show for it. This will of course have it's repercussions in game prices as well.
Bullshit there is no data that proves Denuvo games are selling better then unprotected games did before.
You never knew there could be a lower low, until you hit it -Stormwolf
Well, about the future, it's obviously all guesses, but i'm predicting pure shit from it. Looking forward to the time when a story focused game will be a rarity
Praetori wrote:
Stormwolf wrote:
I'm sorry, but you were a fool to believe such nonsensical statements such as "Piracy does not influence game sales" It was always obvious that it did.
I did not believe it to be true for the general populace, but statements like that were always made in most threads discussing piracy here on nforce. I believed that the average nforce (or nfohump, whatever) user at least stood by the ideals behind piracy.
Edit: On a funny note, I just checked and saw my first post ever here was made in 2004 in the Rome: Total War thread where I was so excited for the game that I stated that I'd buy the game anyway, even if I were to download it. This was before Steam and back when games would sometimes be pirated before they'd appear in the shops. I do believe I ended up downloading it and then buying it the monday after. It's funny how things changed in 12 years.
I might be a cynical guy, but i just don't believe i peoples ideals and such (obviously not everything) They change in the blink of an eye when it's convenient, so it's best to just nod let them be, and not be too surprised when they did the exact opposite of what they said they'll do
tet666 wrote:
Stormwolf wrote:
Since when did you get crawl into mount stupid? It's on very a different level now. That's my point. No one is pirating anymore, and a greater amount of sales take place to show for it. This will of course have it's repercussions in game prices as well.
Bullshit there is no data that proves Denuvo games are selling better then unprotected games did before.
I'll just let you be.
Last edited by Stormwolf on Wed, 25th May 2016 16:56; edited 1 time in total
There are only a handful of titles that I buy on launch and pay full price. TW, Paradox games, and Civ series. Everything else I generally wait for it to go on sale @ around 50% off mark.
EA's Origin is different in a way since we can usually get around 50% off using Mexican store
It's just me or Attila looks better? I'm pretty sure the world map looks better than it does in TWW, but I looked over my screenshots and some videos and I think the same goes for the battles.
Ha! Discovered a feature that many critics missed. You can pay a small fee and teleport your army temporarily to the quest missions, after which, you teleport back to original location. No more spending 30+ turns getting to a location. You access this on the quest panel of the quest battle.
This feature should of been well documented somehow lol.
Yeah one of the guys on Youtube showed off that during the Vampire Counts campaign, seeing as Mannfred von Carstein has a couple of story quests way down in the Badlands at the bottom of the map, which would be a huge pain in the ass to manually travel to.
What I find confusing and somewhat sad is that when a game gets difficult to pirate, people simply buy it - no matter the state of the game. For years, the most advocate piracy supports have always said that piracy does not influence game sales, as many said that they would "not have purchased the game anyway" or simply used the pirated game as a demo. Good games would get bought, mediocre games would not. None would buy a game without a proper demo or knowing what to expect.
This is perhaps strange, but I never pirated myself. I've always purchased my games, yet I really liked the idea. I dislike DRM enforcement because I dislike that I am not trusted as a gamer, so I've always seen pirates as staunch supporters for my anti-DRM ideals.
Now though, when it becomes a little hard to pirate games due to Denuvo, rather than punishing developers for using such rigorous methods we buy into the hype on day one. Even with CA's spotty track record as of late (coming from a major total war fan since Shogun). Meanwhile, I actually see people stating they like GOG versions because they're DRM free and can thus be pirated, while GOG are the only developers/publishers who actually trust gamers as a group.
I don't know. It makes me sad.
There are plenty of games coming out with Denuvo that nobody is buying (eg Far Cry Primal, Need for speed etc)
This game was always going to sell well. It has the total war base and now it has the mainstream warhammer theme.
Rome 2 sold more than 2 million and that had shit all DRM.
Game has one major bug, spells do not scale with unit size.
So spells are more devastating to small/normal unit size than for large/huge unit sizes.
It seems like they may have nerfed spells again prior to release. I saw a video today where the guy mentioned it. In the pre-release version most spells already seemed fairly piss-weak, but Fate of Bjuna was ungodly powerful, wiping out entire units with a single cast. There was only one time I saw it fail to do so in a series of Vampire Counts videos, where it was used against something like Reiksguard knights or some similar top-tier unit (even then it still wiped out half of them). I gather CA wanted to make sure magic wasn't superior to artillery, so I'd be expecting further balance tweaks in future patches.
Perhaps mods can fix it, but in the meantime I'd probably focus on archers and artillery, if you have access to them.
Edit: Here's a video directly showing that it's a bug with unit scales:
Last edited by DCB on Fri, 27th May 2016 13:26; edited 1 time in total
The loot is okish, what bothers me is the lack of storytelling. They could have done so much better with ths campaigns, not even 10 quest battles per faction...
That's basically every TW game ever. At least with Warhammer you get way more unit variety amongst factions than you ever would with a historical TW.
It doesn't really help that all the others were like that.
I like the concept of the game, but I don't see a good reason they couldn't do these things properly.
Seems to me there's a ton of potential in improving the RPG aspects and the strategy layer.
I mean, I think the battles look really cool - and I enjoy the occasional fight - but it's simply too repetitive for me to focus on that aspect of the game.
As such, I would have loved a more interesting strategy layer - and I would especially love proper RPG elements, like interesting loot and skills.
I'm not saying I have a right to those things - just that the game would be much more interesting to me, if they were there.
Sure, that would be great. But it's a Total War game. Expecting RPG elements seems odd. CA was never likely to go that route.
I think you're confusing the concept of expectation with the concept of desire.
I had no expectations one way or the other. That said, I always wonder why people who bother to have RPG elements like skills and loot don't make them interesting.
Why have a bad version of something when you could easily have a good version, is my point.
That's basically every TW game ever. At least with Warhammer you get way more unit variety amongst factions than you ever would with a historical TW.
It doesn't really help that all the others were like that.
I like the concept of the game, but I don't see a good reason they couldn't do these things properly.
Seems to me there's a ton of potential in improving the RPG aspects and the strategy layer.
I mean, I think the battles look really cool - and I enjoy the occasional fight - but it's simply too repetitive for me to focus on that aspect of the game.
As such, I would have loved a more interesting strategy layer - and I would especially love proper RPG elements, like interesting loot and skills.
I'm not saying I have a right to those things - just that the game would be much more interesting to me, if they were there.
To each his own, though.
+1
More RPG aspects would make players more attached to their Lords and Heroes, and even other units as well.
More risk/reward, more story or gameplay context given to each battle would make each battle more intense because you had momentum built up and the battle was not just any battle but a climax of story or facing a 'rival' Lord. (thinking about the rival system of the recent LOTR game how they built up the enemy characters, so that when you finally faced them, you'd recognize them and place them; instead of them just being Random Chaos Lord #5 or whatever).
There's a ton more CA could do to make the world more immersive, the characters in the world come to live more, and allow tons more visual customization and overall depth to the experience.
Going from battle to battle expecting every battle to be as epic as the next is relying too heavily on a very skeleton thin combat system with minimal change from one fight to the next, especially if you're facing the same Race each fight, the units and abilities will mainly be the same and look the same as well.
There's a lot about Total War games that, compared to FM2016 (a football manager sim) feels and looks like a Copy & Paste job. It cheapens the experience of a new Total War game when the graphics, mechanics and features seem to have evolved very little from the previous Total War game. Ideally, players want to feel they're playing an improved Total War, with some cool new features and just have a feeling of the series moving in the right direction.
To me the best about Total War Warhammer is the Warhammer license, not so much the gameplay I've seen at all, really.
I fucking hate agents/heroes. Sure in this game we can fight with them which is nice I guess but my god is the whole fucking agent system so extremely tedious and boring, it's just like previous titles where you spend the majority of your turns doing dumb tasks with your heroes so that they can level up.
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