Fallout 4
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fearwhatnow




Posts: 3451

PostPosted: Sat, 21st May 2016 16:18    Post subject:
I decided to continue my playthrough despite my disappointment initially as I can't help but compare this one to NV. I also applied some mods to enhance the experience, I'm having fun but it seems to me that the VATS system have seen a major downgrade. I'm trying to play with a home rule to not use the FPS Call-of-fallout-duty mechanics as it makes the game too easy.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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tonizito
VIP Member



Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 21st May 2016 16:22    Post subject:
fearwhatnow wrote:
I decided to continue my playthrough despite my disappointment initially as I can't help but compare this one to NV. I also applied some mods to enhance the experience, I'm having fun but it seems to me that the VATS system have seen a major downgrade. I'm trying to play with a home rule to not use the FPS Call-of-fallout-duty mechanics as it makes the game too easy.
I found it the other way around, VATS had all the OP shit (more dedicated perks than normal combat, if I'm remember correctly, and then critical hits only work using VATS because fuck you that's why Sad).


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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krell1983




Posts: 551
Location: Poland
PostPosted: Sat, 21st May 2016 16:28    Post subject:
Play it finished it, in terms of story is better then Fallout 4 story but... it's not even close to New Vegas story. You have to do some moral choices and story is not retarded. Minecraft mini puzzle game is only challenging for mentally disabled or retard(IGN) Wink
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monty23




Posts: 68

PostPosted: Sat, 21st May 2016 18:53    Post subject:
I suppose it is all subjective. I have played it for five hours today and love it. Nice to see it making strides since the vanilla base game. Smile
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Sun, 22nd May 2016 21:18    Post subject:
After the update my quit game option is gone from the menu, has anyone had that problem?


A.F.A.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 22nd May 2016 21:22    Post subject:
Aww Yeah

Soon the game will be gone from Steam and will be exclusive to the Win10 store as a UWP. Which is part of the recent Bethesda/Microsoft deal.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 23rd May 2016 11:02    Post subject:



Me Gusta


And that huge robot at 2:06, i guess he is from one of the DLCs?
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Kanint




Posts: 2356

PostPosted: Mon, 23rd May 2016 11:06    Post subject:
Bob Barnsen wrote:

And that huge robot at 2:06, i guess he is from one of the DLCs?

I believe you see him if you side with the BoS. You've seen him in a previous Fallout game. Not a good one tho.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 23rd May 2016 11:22    Post subject:
Really??
So it's no DLC and i never heard of its existence before. Shocked


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Divvy




Posts: 1452

PostPosted: Mon, 23rd May 2016 11:48    Post subject:
Bob Barnsen wrote:
Really??
So it's no DLC and i never heard of its existence before. Shocked


Liberty Prime, dude. Haven't you played Fallout 3?
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DCB




Posts: 5410

PostPosted: Mon, 23rd May 2016 13:06    Post subject:
Fallout 3's narrative was so rich and gripping that he completely forgot about it.
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Mon, 23rd May 2016 13:10    Post subject:
DCB wrote:
Fallout 3's narrative was so rich and gripping that he completely forgot about it.


Daddy goes to the Oculus Vault to play with little girls, Vault Dweller fucks up the entire wasteland looking for him while the Brotherhood of Steal builds mecha robots and actually turn their entire ideology around (We help people and share technology.) while the Enclave is basically all holed up in a tiny bunker with a AI president whom they use as a radio. Razz

EDIT: Steel, not Steal.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 23rd May 2016 13:21    Post subject:
Shame about me, as i also can't remember him from FO3. Sad

Just watched a video about him. When i replay FO4, i will definately support The Brotherhood and this all-american robot. grinhurt


(21:12 where he breaks the neck of a Behemoth, damn)
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Mon, 23rd May 2016 14:03    Post subject:
To be honest, I had not known about it until I saw the bomb remote item (before finishing the game) and did research on it, they did very well at hiding it if you chose any other faction than the Brotherhood.
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DCB




Posts: 5410

PostPosted: Mon, 23rd May 2016 14:52    Post subject:
JBeckman wrote:
the Brotherhood of Steal builds mecha robots and actually turn their entire ideology around

Technically they were repairing it, not building it. It was a pre-war creation. Hence all the spouting off about Commies it does.
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Mon, 23rd May 2016 15:04    Post subject:
Ah right it was for Anchorage but wasn't ready in time, possibly for the invasion of mainland China too. (But why, reports are pretty clear the T-51b troops there cut straight through the enemy forces as-is until the nuclear fallout happened.)

Though technically the BOS did end up rebuilding it as after a certain ballistic missile satellite cannon went off the only thing remaining was it's badly damaged head. Razz
(Whom the player somehow "helped" repairing by delivering endless pre-war cameras to the tech-priests, err sorry, scribes.)
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Tue, 24th May 2016 17:25    Post subject:
Started a Survival Mode character now, with all the crap in Sanctuary I already made a tower, water supply and a basic farm which only needs someone to tend to it. Been reading about a playthrough where someone didn't leave Sanctuary once, I think I'll try this for a bit and see how it goes, smashing insects has worked well so far.

Better Endings Mod (not sure how good it is):
http://www.nexusmods.com/fallout4/mods/14064/?
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Kanint




Posts: 2356

PostPosted: Sun, 29th May 2016 12:18    Post subject:
The Resurrection mod, which adds a 'forest' look to the world, was updated/is updating to the 1.3 version.

Edit: It looks like the author removed references to the Lite version of the mod (meant to come with 1.3). Disregard that now.
Edit2: but the author just added an optional texture for grass, for performance
Something else to take into account: the mod will also have other presets:
- Dead (currently in version 0.1, a world that looks more in ruins)
- Winter
- Desert

Also, someone shared screenshots from a modded Fallout 4, which I personally thought looked real damn good:
http://i.imgur.com/10KBb1J.jpg
http://i.imgur.com/Jc9aJGx.jpg
http://i.imgur.com/Wzu6hFX.jpg
http://i.imgur.com/JcCJFrw.jpg
http://i.imgur.com/MJM3QWS.jpg

Can you imagine building a settlement at the Red Rocket Truck Station, with all of that grass clipping through the ground? SO GOOD.

But for people curious, here were the mods involved:
- Resurrection http://www.nexusmods.com/fallout4/mods/11121/?
- Grasslands http://www.nexusmods.com/fallout4/mods/11267/?
- Photorealistic Commonwealth http://www.nexusmods.com/fallout4/mods/6796/?

This is the performance claimed by the user:
"GTX 980 Ti | i7 6700K @4.2ghz | 16GB DDR4 - 50-75fps (2560x1440, Ultra Settings)"


Last edited by Kanint on Sun, 29th May 2016 14:02; edited 3 times in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 29th May 2016 12:47    Post subject:
@Kanint
Were those screenshots done with the same mods and settings?

Because for example this here looks like some over-saturated crap, with some added vaseline and massive chromatic abberation:


Yet this here looks very nice:
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Sun, 29th May 2016 12:51    Post subject:
Pretty sure that's the same, PRC or PhotoRealisticCommonWealth makes use of a combination of ReShade, ENB and modding the games lighting and weather conditions so due to game engine limits and limits with ENB and ReShade different weather and lighting conditions can make the visuals between say clear and cloudy very different.
(PRC on it's own is pretty washed out and the game engine isn't exactly all that hot with PBR materials either so quality is a bit all over or how to say.)

ENB is working on improving that and adding support for more time of day and weather parameters though so if Boris continues developing for Fallout 4 it'll improve over time. Smile
(ReShade though as a "generic" post-process injector will always have that limitation, which is probably one reason why many screenshots from say Skyrim or whatever are done by tweaking the presets on the fly for that particular shot.)


Last edited by JBeckman on Sun, 29th May 2016 12:55; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 29th May 2016 12:53    Post subject:
@JBeckman
Ah yes, i remember it being problematic in Skyrim for example too. Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Sun, 29th May 2016 12:57    Post subject:
Yeah there were a lot of ENB presets for Skyrim early on that attempted similar photo-realism but it has the same limitation and tend to make brighter daytime lighting and weathers look washed out plus the simpler lighting and materials meant ENB had to "fake" some of the added effects or Boris implemented his own shaders such as for example the replacement sub-surface scattering effect on skin or re-enabling the parallax shader.
(He's pretty damn talented for getting around game engine limitations, as long as he remains motivated on continuing working on a particular game which can vary though as seen with Skyrim he eventually added effects like high quality ambient occlusion, soft shadowing, cloud and sky shadows and general lighting tweaks and much more.)

EDIT: I guess it also helped that Fallout 4 is almost the Skyrim engine but with a few additions and improvements, also really helped with modding since tools and such adapted quickly to those changes.
(Though in turn it has similar engine drawbacks such as heavily relying on the CPU and the updated PBR materials are a bit half-ass with Bethesda using their own "simplified" implementation of it which can vary a lot in quality.)

(Also has similar engine bugs when it comes to critical issues like save-game bloating, reliance on mod content being almost permanently added to a game with Bethesda being heavily against removing mods from a existing game and other stuff from almost back with Fallout 3 or even Oblivion.)
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 29th May 2016 13:09    Post subject:
Kanint wrote:

Can you imagine building a settlement at the Red Rocket Truck Station, with all of that grass clipping through the ground? SO GOOD.


That's why you build with foundations
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 30th May 2016 23:10    Post subject:


Lutzifer wrote:
and yes, mine is only average
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 30th May 2016 23:14    Post subject:
Really funny.
I could not stop laughing for several minutes.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Mon, 30th May 2016 23:22    Post subject:
Bob Barnsen wrote:
Really funny.
I could not stop laughing for several minutes.


Laughing Laughing
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 30th May 2016 23:25    Post subject:
I found it funny but didn't laugh because I am alone in front of my PC. I think this is called a lol?
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Kanint




Posts: 2356

PostPosted: Tue, 31st May 2016 03:38    Post subject:
Fallout 4 is far too easy to break. Previously, I used Load Accelerator, a d3d11.dll, which increases your FPS during loading screens (as the game loads much faster that way) and brings you back to 60fps during gameplay (to avoid the game glitching out).

I then tried 2 ENB with Load Accelerator as proxy, and that worked fine, but the ENBs were terrible. Not only the performance hit, but they made the sun of Far Harbor look like it was going supernova (even with their Far Harbor plugins). So I went back to my previous setup.

And now, the game limits itself to half of my refresh rate. I removed the ENBs, reinstalled Load accelerator and reshade. Then disabled those. But the game locks itself to half of my refresh rate and I don't know why.

At this point, I had to choose between running at 50fps with the game's vsync, or unlocking the framerate and limiting it to 60fps, but with a bunch of tearing. I went 60 for now but might go back to vsync if the tearing gets worse.

(50fps, because it's a 144hz monitor, but I'm using VSR to run Fallout 4 at 1440p since the FPS doesn't matter, this reduces the monitor to 100hz. At 60hz, the game limits itself to 30.)
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diaboliquin




Posts: 400
Location: Mexico
PostPosted: Tue, 31st May 2016 04:37    Post subject:
Kanint wrote:
Fallout 4 is far too easy to break. Previously, I used Load Accelerator, a d3d11.dll, which increases your FPS during loading screens (as the game loads much faster that way) and brings you back to 60fps during gameplay (to avoid the game glitching out).

I then tried 2 ENB with Load Accelerator as proxy, and that worked fine, but the ENBs were terrible. Not only the performance hit, but they made the sun of Far Harbor look like it was going supernova (even with their Far Harbor plugins). So I went back to my previous setup.

And now, the game limits itself to half of my refresh rate. I removed the ENBs, reinstalled Load accelerator and reshade. Then disabled those. But the game locks itself to half of my refresh rate and I don't know why.

At this point, I had to choose between running at 50fps with the game's vsync, or unlocking the framerate and limiting it to 60fps, but with a bunch of tearing. I went 60 for now but might go back to vsync if the tearing gets worse.

(50fps, because it's a 144hz monitor, but I'm using VSR to run Fallout 4 at 1440p since the FPS doesn't matter, this reduces the monitor to 100hz. At 60hz, the game limits itself to 30.)


If you have a Nvidia vidcard you could try Fast Sync. (368.22 GeForce drivers)


"The Fast option is currently only available under the Vertical Sync setting in the Nvidia Control Panel for GTX 1080 and 1070 GPUs, but can also be enabled for the GTX 600 series and above using Nvidia Inspector as covered here:

https://www.reddit.com/r/nvidia/comments/4l86nm/fast_sync_is_available_right_now/
"
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Kanint




Posts: 2356

PostPosted: Tue, 31st May 2016 04:58    Post subject:
I don't but I'm not sure this would fix my issue if I did.
If I sync the game to my 144hz monitor, the game will run too fast and glitch.
If I switch to 60 and sync the game for 60fps, I go back to having very long load times.

That's why I don't use normal v-sync on the game already, and instead focused on unlocking the game, but limiting it to 60 in-game and unlimited on loading screens (both done using Load Accelerator).

Otherwise, I'm guessing I can force v-sync through the AMD drivers.
Thanks for the recommendation tho!
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