Stellaris (Grand Strategy, Paradox)
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Keit




Posts: 1134
Location: Sweden
PostPosted: Tue, 10th May 2016 21:02    Post subject:
It makes sense that a more casual game sells better than their predecessors. After all Call of Duty sells better than Arma. ;)

Jokes aside, Stellaris is way more accessible than their earlier games and it was marketed quite well. It also has a fresh space theme for being a Paradox game. Paradox has started to get a lot more well known since CK2 became pretty popular in let's play circles and twitch streams. Cities Skylines which they published was also very well received.

PC gaming is growing as a whole, so this coupled with what I mentioned above doesn't make these sales records that surprising to me.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 10th May 2016 21:02    Post subject:
I was having fun. Until a bunch of flying crystals decimated my military fleet and attacked my home system.

Rage quit after an hour grinhurt


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 10th May 2016 22:56    Post subject:
@Kaltern Oh ... you attacked first ? Didn't you ?


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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 10th May 2016 23:18    Post subject:
how do you terraform?
I built a terraforming station, but it requires stuff


Lutzifer wrote:
and yes, mine is only average
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 10th May 2016 23:20    Post subject:
Silent_Lurker wrote:
@Kaltern Oh ... you attacked first ? Didn't you ?


No! I was playing a pacifist empire... they obviously just didn't like me Surprised


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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farne




Posts: 3732

PostPosted: Wed, 11th May 2016 01:15    Post subject:
I hope they use some of that revenue they made for the game to make the AI less shitty,.
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dannofdawn




Posts: 2227

PostPosted: Wed, 11th May 2016 01:36    Post subject:
Ok, anyone know how to setup the AI to automate some aspects of my empire? I'm like 300 years in and the micromanagement is getting out of hand.

I've setup sectors with military focus, they're suppose to auto build defense stations, doesn't seem to work for me however. They aren't building their own constructors, I can't assign ships to sectors. I can't let the AI handle the garrisons of both defending fleets and armies, they don't auto produce, etc.

When I get into a war, enemies could just jump into my empire at multiple fronts and the amount of micro needed to fight a smart war is insane. Since there are no actual fronts like other grand strategies, it is really difficult to hold while conducting offensive operations. Plus it doesn't help that the game is real time and there are no smart auto pause when some of my ships complete their orders.
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Reg67




Posts: 5432

PostPosted: Wed, 11th May 2016 11:33    Post subject:
Stellaris.Update.v1.0.1.Hotfix-CODEX


Fixed CTD when showing tooltip for an ambient object that gets destroyed
Fixed CTD when an ambient object gets destroyed while selected
Fixed fleets getting stuck trying to use wormhole stations belonging to other empires
Improved performance issues and fixed issues with stuttering in early game
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mvp




Posts: 553

PostPosted: Wed, 11th May 2016 12:48    Post subject:
Uhm, does anyone know how I can tell what kind of FTL the other races are using?
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Wed, 11th May 2016 13:06    Post subject:
mvp wrote:
Uhm, does anyone know how I can tell what kind of FTL the other races are using?


Click on an enemy fleet, then on the detail button on one of the ship in the fleet. You'll see it's current equipped parts. The FTL drive should be there.

There may be an easier way but I havent found it yet
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 11th May 2016 14:04    Post subject:
Silent_Lurker wrote:

djaoni wrote:
...
I hope this is really moddable. Can already tell it'd be amazing for some Star Trek/sci-fi in general mods.


Tss gimme a Kerbals conquest mod
Very Happy


Someone did it : http://steamcommunity.com/sharedfiles/filedetails/?id=681993365

Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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dethy




Posts: 3079
Location: Conclave of Shadows
PostPosted: Wed, 11th May 2016 15:11    Post subject:
Anyone try Kerbal mod yet? Very Happy


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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mvp




Posts: 553

PostPosted: Wed, 11th May 2016 15:21    Post subject:
deadpoetic wrote:
mvp wrote:
Uhm, does anyone know how I can tell what kind of FTL the other races are using?


Click on an enemy fleet, then on the detail button on one of the ship in the fleet. You'll see it's current equipped parts. The FTL drive should be there.

There may be an easier way but I havent found it yet

Great, thanks!
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Wed, 11th May 2016 17:59    Post subject:
got any luck on modding with the yarr version?

edit: i'm a retard... the folder was "Mod" and not "Mods" grinhurt


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Keit




Posts: 1134
Location: Sweden
PostPosted: Wed, 11th May 2016 18:39    Post subject:
the soundtrack is so fucking good
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pillermann




Posts: 2577

PostPosted: Wed, 11th May 2016 18:50    Post subject:
Any font mod out yet? Way too small for my eyes.
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fawe4




Posts: 1775

PostPosted: Thu, 12th May 2016 03:40    Post subject:
There's still a really annoying bug in 1.01 where you get 10% energy penalty for capping over the planet limit even when at 5/5 planets. It can be fixed by reloading old save, but keeps popping up often when you build colony ship at 5/5.

Besides that, I've actually experience very few bugs. Quests would often spawn some steps into AI territory. Had to declare war to get to one of them. And once my science ship went MIA and could not be moved, so I had to disband it. Few bugs with diplomacy messages, and nothing else.

Game pulls like crazy. Even more so than anything else from Paradox. Real shame that AI is so braindead. AIs simply don't know how to expand through colonization, and colonization is vital for everything, from tech to production and energy, so player can quickly catchup even those couple empires that start with large advantage.
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dethy




Posts: 3079
Location: Conclave of Shadows
PostPosted: Thu, 12th May 2016 05:16    Post subject:
fawe4 wrote:
There's still a really annoying bug in 1.01 where you get 10% energy penalty for capping over the planet limit even when at 5/5 planets. It can be fixed by reloading old save, but keeps popping up often when you build colony ship at 5/5.

Besides that, I've actually experience very few bugs. Quests would often spawn some steps into AI territory. Had to declare war to get to one of them. And once my science ship went MIA and could not be moved, so I had to disband it. Few bugs with diplomacy messages, and nothing else.

Game pulls like crazy. Even more so than anything else from Paradox. Real shame that AI is so braindead. AIs simply don't know how to expand through colonization, and colonization is vital for everything, from tech to production and energy, so player can quickly catchup even those couple empires that start with large advantage.



Unless that empire with large advantage starts 3 star jumps away from you, which just happened and kicked my ass ....


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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webtax




Posts: 463

PostPosted: Thu, 12th May 2016 08:40    Post subject:
gonna probably Isodemo this one, may buy afterwards if i like,
this days have so little spare time left for gaming, so even tough i have CKII never installed it. The space setting it's more interesting to me so that's a plus
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Thu, 12th May 2016 09:31    Post subject:
The ISOdemo CTD after loading to 15%. Anyone else has the same problem?


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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pillermann




Posts: 2577

PostPosted: Thu, 12th May 2016 10:05    Post subject:
VonMisk wrote:
The ISOdemo CTD after loading to 15%. Anyone else has the same problem?

Nope. Did you apply the Codex hotfix?
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 12th May 2016 10:08    Post subject:
fawe4 wrote:
There's still a really annoying bug in 1.01 where you get 10% energy penalty for capping over the planet limit even when at 5/5 planets. It can be fixed by reloading old save, but keeps popping up often when you build colony ship at 5/5.

Besides that, I've actually experience very few bugs. Quests would often spawn some steps into AI territory. Had to declare war to get to one of them. And once my science ship went MIA and could not be moved, so I had to disband it. Few bugs with diplomacy messages, and nothing else.

Game pulls like crazy. Even more so than anything else from Paradox. Real shame that AI is so braindead. AIs simply don't know how to expand through colonization, and colonization is vital for everything, from tech to production and energy, so player can quickly catchup even those couple empires that start with large advantage.


I just trade the right to pass civilian ships through their territory for a couple hundred minerals for 10y.. Laughing


Lutzifer wrote:
and yes, mine is only average
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fawe4




Posts: 1775

PostPosted: Thu, 12th May 2016 10:41    Post subject:
StrEagle wrote:
fawe4 wrote:
There's still a really annoying bug in 1.01 where you get 10% energy penalty for capping over the planet limit even when at 5/5 planets. It can be fixed by reloading old save, but keeps popping up often when you build colony ship at 5/5.

Besides that, I've actually experience very few bugs. Quests would often spawn some steps into AI territory. Had to declare war to get to one of them. And once my science ship went MIA and could not be moved, so I had to disband it. Few bugs with diplomacy messages, and nothing else.

Game pulls like crazy. Even more so than anything else from Paradox. Real shame that AI is so braindead. AIs simply don't know how to expand through colonization, and colonization is vital for everything, from tech to production and energy, so player can quickly catchup even those couple empires that start with large advantage.


I just trade the right to pass civilian ships through their territory for a couple hundred minerals for 10y.. Laughing


Yeah, I could do that with one empire, the other was my rival and at -190, so war had to be started. Very Happy Who knows maybe that was even intended.

dannofdawn wrote:
Ok, anyone know how to setup the AI to automate some aspects of my empire? I'm like 300 years in and the micromanagement is getting out of hand.

I've setup sectors with military focus, they're suppose to auto build defense stations, doesn't seem to work for me however. They aren't building their own constructors, I can't assign ships to sectors. I can't let the AI handle the garrisons of both defending fleets and armies, they don't auto produce, etc.

When I get into a war, enemies could just jump into my empire at multiple fronts and the amount of micro needed to fight a smart war is insane. Since there are no actual fronts like other grand strategies, it is really difficult to hold while conducting offensive operations. Plus it doesn't help that the game is real time and there are no smart auto pause when some of my ships complete their orders.


I think military focus tooltip is bit misleading. I don't think sectors can build military stations, because those require constructor ships, and sectors don't have them. You can build them yourself with your own constructors though. I think military focus is only about planetary antiinvasion buildings. Sectors also require a lot of minerals to develop properly, so you must feed them to them through f2 menu whenever possible.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Thu, 12th May 2016 10:47    Post subject:
pillermann wrote:
VonMisk wrote:
The ISOdemo CTD after loading to 15%. Anyone else has the same problem?

Nope. Did you apply the Codex hotfix?


It started once after initial install and later gets loading to 15% and CTD. This happens before and after hotfix.
Well tough luck.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 12th May 2016 11:18    Post subject:
I've decided I'm getting too old for games like this... I do know I have a slight drug problem*, and as a result, my brain is not entierly capable of complex comptation... but I find after I've explored 9 or 10 systems, my ability to keep track of everything goes out of the window, and I inevitably get hit by some dodgy space aliens.

I never had that much of a problem in Civ... :'(


* Dihydrocodeine and Gabapentin... quite good but also has the side effect of opening the door to the 8th dimension.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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farne




Posts: 3732

PostPosted: Thu, 12th May 2016 11:36    Post subject:
Kaltern wrote:
I've decided I'm getting too old for games like this... I do know I have a slight drug problem*, and as a result, my brain is not entierly capable of complex comptation... but I find after I've explored 9 or 10 systems, my ability to keep track of everything goes out of the window, and I inevitably get hit by some dodgy space aliens.

I never had that much of a problem in Civ... :'(


* Dihydrocodeine and Gabapentin... quite good but also has the side effect of opening the door to the 8th dimension.


Keep playing. The game gives you the option to decentralize and spawn sectors that manage themselves.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 12th May 2016 12:03    Post subject:
Hmm that I didn't know... thank you Very Happy


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 12th May 2016 12:17    Post subject:
Kaltern wrote:
Hmm that I didn't know... thank you Very Happy


Jup, I also just learnt it yesterday in MP game Razz

I was very conservative with my colonization because of the low initial core planet limit.

But damn the AI sucks in this Razz

I got roflstomped by the AI, I was just happily picking berries and researching peaceful techs when an evangelist aliens appeared and rivalled me -> and very soon after that declared war at me.

At the time I could push out 600 Power worth of Corvettes when I hit my fleet cap, and the AI would fly in with ower 50 corvettes -> ~2-3K power.

So it obviously obliterated my capital and my fleet in seconds and I was considering quitting... But I noticed it did not bring in transports yet, so I started building the defenders to the capital. I hit the cap fast, added attachments to all of them and hired a general, eventually the AI started sending in transport fleets of 2-4 troops :I Even with the bombardment I was very easily killing them all and I discovered a bug which allows you to hire more defenders to planets, exceeding the cap WHILE there is an ongoing battle Smile

So I dragged on the siege for... 5 years or something and started concentrating on war tech. Build starport in adjacent planet -> eventually built 6k power cruiser / Destroyer fleet and won the war + vassalized the AI Razz

Had they initially just brought in enough troops -> I would have lost capital and they would have gone to other planets (I DID lose it, but only a bit before I had my own fleet ready, I was running out of minerals due to building the cruisers So I could not abuse the build more defenders bug Smile -> and in the end they FINALLY landed with ~10 troops at least)
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Thu, 12th May 2016 13:00    Post subject:
Any tips on how to increase influence? I'm doing ok with most of the resources but unfortunately I cannot get my influence to increase.


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 12th May 2016 13:30    Post subject:
raven_g20 wrote:
Any tips on how to increase influence? I'm doing ok with most of the resources but unfortunately I cannot get my influence to increase.

Rival your neighbors, tech up society techs (there are several which give +1 influence), sector out obsolete outposts, and also some buildings give +1 influence (empire update for the main building for example (can build only one of these))
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