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zmed
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Posted: Fri, 8th Apr 2016 03:29 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 11th Apr 2016 18:15 Post subject: |
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https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-29-pop-factions-elections.919918/
Quote: | Greetings fellow Spacers!
Today’s dev diary is about Pop Factions and Elections, which might sound like two wildly different topics, but they actually have some common ground. Let’s start with the Pop Factions. Now, as you know, each individual unit of population (a.k.a. “Pop”), has its own race, ethos and possibly even genetic differences compared to its species of origin. People who live far from the capital world of an empire - especially those who live in Administrative Sectors - tend to diverge in their Ethics over time. When you combine this with alien immigration and the conquest of alien worlds, you will soon have to deal with a potentially explosive mix of cultural diversity. As your empire grows, it will get harder and harder to keep everyone happy and your core group of loyalists might eventually find itself a minority. Discontent can manifest in two ways; the happiness of an individual Pop, and the growth of “Factions”, a type of political movement.
Unhappy Pops will tend to join or start the most appropriate Faction, depending on the reasons for their discontent. The most basic (and probably most dangerous) type of Faction is the Separatists, who desire independence. There are actually three Separatist variations; some want freedom for a single planet, some want their Sector to secede, and some are integrated aliens who seek the restoration of their lost empire. Another important Faction is the Democracy Faction, whose member Pops might prefer a change of Government Form, or just the right to vote (for example in the case of alien Pops who are denied the vote through a Policy.) There are other Factions as well, but one thing they all have in common is that you can actually deal with them before things get violent. This is an important use for Influence (and sometimes Energy Credits.) For example, you could bribe the Faction leader to prevent a revolt for a time, or you could grant a Separatist Faction limited independence as a vassal state. There are different potential actions depending on which type of Faction it is.
This brings us to Elections and how they tie into the overall scheme. All of the Democratic Government Forms in the game have Elections, though the terms might vary. One difference between the various forms of democracy is which leader characters are the most valid and supported candidates for the chief executive office. In a Military Republic, for example, your Admirals and Generals tend to win the elections. However, all of the Faction leaders are also valid candidates; even the ones who seek independence for their species. If a Faction leader wins an election, that does not mean that their demands are immediately met, however. Instead, what happens is that the Faction becomes passive and will not revolt, which is great for you. Unfortunately, it also increases the attraction of the Faction, which means that it is likely to get far more member Pops…
Does the player have any direct control over Election outcomes? Yes, you can spend Influence in order to campaign for the candidate of your choice, but it’s not a sure thing, and the cost can be prohibitive if the candidate enjoys little popular support.
The main point of the Faction system is that big empires should become unstable and challenging to keep together. You should see a lot of dynamism in the galaxy, with many big empires descending into civil wars and breaking up. Of course, a lot of this depends on your choice of Ethics and general play style (using slavery and purges, etc), which trades internal stability for increased external pressure…
That’s all for now folks! Stay tuned for next week... |
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zmed
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Location: Orbanistan
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Posted: Thu, 14th Apr 2016 19:37 Post subject: |
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Latest Twitch stream (cut into two parts).
https://www.twitch.tv/paradoxinteractive/v/60525051
https://www.twitch.tv/paradoxinteractive/v/60538040
Also, the game is up for pre-order on steam.
I think I might do it after my next paycheck lands. They already showed enough off to make me pretty confident in this title. BTW, I cannot remember the price of EU4 or CK2 before launch, but this £35 looks like the highest they ever ventured.
Last edited by zmed on Thu, 14th Apr 2016 21:05; edited 1 time in total
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Posted: Thu, 14th Apr 2016 19:53 Post subject: |
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zmed
Posts: 9234
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dethy
Posts: 3118
Location: Conclave of Shadows
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Posted: Fri, 15th Apr 2016 15:33 Post subject: |
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pre-hurdurred !
Bring it on!
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Sun, 17th Apr 2016 02:59 Post subject: |
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Posted: Sun, 17th Apr 2016 07:25 Post subject: |
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Tempting. But still, paradox dlc is so overpriced that I always end up playing a pirated version. Probably will not buy.
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Posted: Sun, 17th Apr 2016 12:07 Post subject: |
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friketje wrote: |
Tempting. But still, paradox dlc is so overpriced that I always end up playing a pirated version. Probably will not buy. |
You can easily crack Paradox DLC's in every single game they've churned out and it'll run fine on your legal copy, even in multiplayer.
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Posted: Sun, 17th Apr 2016 17:45 Post subject: |
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farne wrote: | friketje wrote: |
Tempting. But still, paradox dlc is so overpriced that I always end up playing a pirated version. Probably will not buy. |
You can easily crack Paradox DLC's in every single game they've churned out and it'll run fine on your legal copy, even in multiplayer. |
Cracking a legit game is like fucking for virginity. Better pirate the game from the start.
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Posted: Sun, 17th Apr 2016 18:53 Post subject: |
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friketje wrote: | farne wrote: | friketje wrote: |
Tempting. But still, paradox dlc is so overpriced that I always end up playing a pirated version. Probably will not buy. |
You can easily crack Paradox DLC's in every single game they've churned out and it'll run fine on your legal copy, even in multiplayer. |
Cracking a legit game is like fucking for virginity. Better pirate the game from the start. |
It isn't cracked though, it's just using a cracked steamapi.dll file to make the game think that the DLC files are legit. After that you just verify game cache and et viola. You will have all the DLC's activated until the next patch, without having to buy them. With a legit steamapi.dll file.
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dethy
Posts: 3118
Location: Conclave of Shadows
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Posted: Sun, 17th Apr 2016 21:28 Post subject: |
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Paradox is one company that makes DLC's right. You have the pricier expansions which usually some features get added in as patches without you actually buying it. And most other DLC's are cosmetics.
Not to mention 50-75% deals every now and then.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Sun, 17th Apr 2016 22:20 Post subject: |
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dethy wrote: | Paradox is one company that makes DLC's right. You have the pricier expansions which usually some features get added in as patches without you actually buying it. And most other DLC's are cosmetics.
Not to mention 50-75% deals every now and then. |
Pro's and cons of paradox dlc
+ long time game support and meaningfull impovement of gameplay
I'm currently playing ck2 a bit and in the past I wasn't realy impressed with the game when it released. Now it's perfect after ton's of dlc. The impact of a single dlc is meh though.
---- the price. 15 euro's for a dlc is ridiculous. The kind of features added per are marginal and are patched in for free in most other games.
I would be fine with some sort of season pass or membership for updates, but for 1/3 of the cost. 5 euro per dlc is fine.
Also, you should be able the get the whole game complete with dlc for a full game price after some time, ck2 complete is 144,95 euro's. That's absurd for a 3 year old game.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 21st Apr 2016 18:06 Post subject: |
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-=Cartoon=-
VIP Member
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Location: South Pacific Ocean
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Posted: Sun, 24th Apr 2016 01:40 Post subject: |
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zmed
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Posted: Mon, 25th Apr 2016 20:40 Post subject: |
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Much more hyped about HOI4 now. Last blorg episode showed substantial problems. Midgame micromanagement hell. He spent most of the stream just upgrading various planets and ships. Then there were performance problems, AI weaknesses all over the place, and heavy reliance on doomstacks in combat.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 25th Apr 2016 21:59 Post subject: |
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fawe4 wrote: | Much more hyped about HOI4 now. Last blorg episode showed substantial problems. Midgame micromanagement hell. He spent most of the stream just upgrading various planets and ships. Then there were performance problems, AI weaknesses all over the place, and heavy reliance on doomstacks in combat. |
I hate it when I try to defend an unreleased game, makes me feel like a fanboy.
Anyhow, they mentioned in the HoI stream that they use a kind of dev build that constantly dumps debug info, making the game a lot more sluggish than the release version will be. Maybe they do the same for Stellaris.
As for the doomstack, it's a Paradox grand strategy. It's almost a requirement for the genre. Anyhow, I'm sure the same way all the combat widths and shock values and leader bonuses in the historical games can decide a battle, I'm fairly certain that modules, class composition and good old fashioned admiral stats will also play a huge role in war-deciding doomstack-on-doomstack battles.
The rest of the concers are valid. This close to release the AI should be pretty solid by now. On the other hand, this was never really their strong suit, so personally I'm not surprised the AI is far from perfect.
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Posted: Mon, 25th Apr 2016 22:46 Post subject: |
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Yeah, I know most can still change. I'm just lowering my expectations a little, so I won't be too displeased with it when it comes. AI really isn't that big of a concern since it's obvious they helped it a lot with inclusion of permanent antiplayer alliances, fallen empires, and end game surprises. That way, even if it indeed plays poorly, player will still be facing a challenge in numbers thrown against him.
Doomstacks are a valid concern in my view though. They are useless in HOI, but in EU and CK games they are at least limited with attrition that prevents too large armies, and by the fact that you need to split them when capturing provinces. Here I see no penalties against them. They even have Ship and station abilities that prevent jumping away that are perfect for that playstile.
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Posted: Tue, 26th Apr 2016 16:32 Post subject: |
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Between this and HOI4 in June, my grand strategy itch will be scratched for a while to come. Me likey.
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zmed
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briangw
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Location: Warren, MN
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Posted: Fri, 29th Apr 2016 15:57 Post subject: |
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MightyMan wrote: | Between this and HOI4 in June, my grand strategy itch will be scratched for a while to come. Me likey. |
I agree with you. HoI4 might just be the first HoI game that I actually spend more time on because they mentioned it will be easier for newcomers to the genre compared to the older games. This one looks very approachable too.
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zmed
Posts: 9234
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Posted: Mon, 2nd May 2016 22:32 Post subject: |
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Well, just got back from that Quill gettogether, and there was little-to-no Stellaris talk, as it was still under embargo. But I bet it will go up in a few days anyways.
On a happier note, apart from Quill, there was also Martin from the stream present, as well as the Community Developer from Paradox. But apart from a couple selfies, there was nothing really much I could get out of them, that we didn't already know, since those are the things they can talk about. But I met these great guys, so it was a day well spent. 
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 3rd May 2016 09:07 Post subject: |
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