Almost a 2 hour let's play. It looks good (beside what people are saying about the texture streaming issues) and the combat seems vastly improved compared to the original (which was a pile of shit and I don't even know why they bothered with it).
Will hopefully pirate this to test it out before buying though.
Like Quantum Break these looking stunning until you open them to their full size. People seem certain that the textures are compressed to keep the size of the beta small. I hope so.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Like Quantum Break these looking stunning until you open them to their full size. People seem certain that the textures are compressed to keep the size of the beta small. I hope so.
Well, if I was looking at them on a 24" 4K screen I imagine they would still look stunning even full-size.
In any case, as always with Frostbite, you can increase the level of detail with resolution scaling, but I worry that 4K with 200% scaling would make most peoples' PC explode...
The good:
- Music
- Movement still feels fluid and responsive.
- Still hate when a humper has better times than me(looking at you Sniffty >_>)
- No quicktimey combat from the first one
- No shooting shoehorned in (so far)
The bad (mostly beta related):
- Missing textures
- Stuff keeps popping in. Most noticeable when trying to plan a route and looking into the distance there's half the world missing
- Can't exit the game properly :/
- I do NOT like the skill progression, completely unnecessary, on the same retarded level as achievements, a way to give morons a sense of progress. Breaks the immersion. Either she's a runner, or she's not.
And what's the point of showing me Chiv is on the map if I can't drop kick him over the edge?
Nice. Seems the good outweight the bad clearly Technical issues can get sorted out quickly, but gameplay seems to be in check as expected. Now on to wait for that beta key if ever
combat seems vastly improved compared to the original
but still tedious and at least in beta there is way too many of forced combat
Well, I tried the combat in the original and it was just god-awful trying to fight and it just ended with me picking up their weapons and duke 'nuking everyone instead.
vaifan1986 wrote:
Movement still feels fluid and responsive.
I didn't think the movement felt fluid in the first one, it felt somewhat stale and slow. In this one it looks to be a bit faster and better.
In the original, just played it yesterday, I would get stuck on random things for no apparent reason and movement would almost grind to a halt.
Yeah, there are a couple of things that are missing that are in ME1. Like - you can't kick-open the door when sliding now, you used to be able to do that in ME1.
- I do NOT like the skill progression, completely unnecessary, on the same retarded level as achievements, a way to give morons a sense of progress. Breaks the immersion. Either she's a runner, or she's not.
How bad is it?
I mean, Dying Light had a bit of this (slide for example was locked at first I believe, think there were a couple of others) so is this even worse?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Yeah, I agree that skill progression doesn't feel right for this game. Also, this is not Dying Light, DL is a great game but shouldn't be compared with this. ME1 parkour was superior to the one in DL (and much more elaborated) but DL does not rely on it as much as ME does, it has countless other interesting elements.
- I do NOT like the skill progression, completely unnecessary, on the same retarded level as achievements, a way to give morons a sense of progress. Breaks the immersion. Either she's a runner, or she's not.
How bad is it?
I mean, Dying Light had a bit of this (slide for example was locked at first I believe, think there were a couple of others) so is this even worse?
Quite a lot of stock skills from ME1 are locked off and have to be "unlocked", such as 180 jumping off a wall. For the purposes of the demo there are a lot of skills pre-unlocked so you can imagine it's a lot worse when it appears :\
The things you have left to unlock, as far as traversal is concerned, mainly serve to shave off a few seconds off your times. You don't feel very limited with them unavailable.
What got me thinking was the stuff that is sort of pre-unlocked. Those are very basic moves you would need to even play this game and seem a bit silly as part of a progression system. Sort of like they are there just so that the tree looked larger and will be unlocked by default. Even though they make sense as skills, not having them would essentially take out the free-running aspect of the game.
Basically, for a lot of skills the progression system seems unnecessary. There are some that work fine as part of it, like the ones that open up certain paths, but there is not enough to build a decent tree, so we end up with this weird system.
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