Oculus Rift
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no9999




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PostPosted: Thu, 31st Mar 2016 23:28    Post subject:
Kaltern wrote:
I would (if I could afford it) buy a Vive, mainly because it appears to be a more complete package, but also because they never lied or mislead anyone.

And as Sabin said quite rightly, Facebook bought Oculus to 'make the Rift cheaper for consumers'.

They are lying, greedy cunts of the highest order and I hope the rift fails hard.


Yeah im afraid they would force me to buy a game again even when ive already got it in my steam library.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 31st Mar 2016 23:31    Post subject:
Yes, an Oculus Rift** Ready* game

* only this version will work with the Oculus Rift. Must be purchased via Oculus Store.
** Rift will not function if Steam is detected.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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dodger2020




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PostPosted: Fri, 1st Apr 2016 00:10    Post subject:
DXWarlock wrote:
Kaltern wrote:
I would (if I could afford it) buy a Vive, mainly because it appears to be a more complete package, but also because they never lied or mislead anyone.

And as Sabin said quite rightly, Facebook bought Oculus to 'make the Rift cheaper for consumers'.

They are lying, greedy cunts of the highest order and I hope the rift fails hard.

I dont understand that logic, the Rift which is $600 is a bastard for the price and overpriced, but the Vive that is $300 more is ok and you would buy.

Lets say the 2 wall cameras, and controllers was worth $300. The goggles themselves would be $600...the same price, how is one overpriced because of greed, the other not when they are essentially the same hardware goggle wise other than a $10 camera slapped on the front of the vive?



The Rift is $599. The Vive is $799. How is that $300 more?
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DXWarlock
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PostPosted: Fri, 1st Apr 2016 00:12    Post subject:
Ok 200 and some change after tax. 2 bluetooth controls with IR leds and 2 wall cameras for $200 still sounds overly gracious for leeway.
Point still stands the same: One is more than the other, yet the cheaper one is the 'greedy' ones?


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Przepraszam
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PostPosted: Fri, 1st Apr 2016 00:16    Post subject:
DXWarlock wrote:
Ok 200 and some change after tax. 2 bluetooth controls with IR leds and 2 wall cameras for $200 still sounds overly gracious for leeway.
Point still stands the same: One is more than the other, yet the cheaper one is the 'greedy' ones?


Rift doesn't come with Touch controls....


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 1st Apr 2016 00:18    Post subject:
DXWarlock wrote:
Kaltern wrote:
I would (if I could afford it) buy a Vive, mainly because it appears to be a more complete package, but also because they never lied or mislead anyone.

I dont understand that logic, the Rift which is $600 is a bastard for the price and overpriced, but the Vive that is $300 more is ok and you would buy.


I assume English isn't your first language? Or it could just be blind ignorance to establish a pointless argument. I'll give you the benefit of the doubt and assume the latter.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Milgram
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PostPosted: Fri, 1st Apr 2016 00:20    Post subject:
Current state of gaming is meh (well AAA anyway), i hope VR injects some life into the industry. Pretty much only playing stuff mid 90's and early 2000.
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DXWarlock
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PostPosted: Fri, 1st Apr 2016 00:21    Post subject:
Przepraszam wrote:
DXWarlock wrote:
Ok 200 and some change after tax. 2 bluetooth controls with IR leds and 2 wall cameras for $200 still sounds overly gracious for leeway.
Point still stands the same: One is more than the other, yet the cheaper one is the 'greedy' ones?


Rift doesn't come with Touch controls....
I accounted for that, say the $200 difference is the bluetooth controllers with IR LED's in them and 2 cameras with IR film filters. I think that's more than fair. If you was to buy them seperate $200 sounds like a good price point. nearly a 1/3 of the price of the set itself.

So take that off, its $600 headset vs $600 headset both virtually the same tech wise. Yet a few people are all over the rift for being 'overly greedy" when they are pretty much priced the same.

I think its more a "Fuck lame ass facebook, but YAY for the valve/steam gods!" outlook than actual unbiased price comparison issues.

Kaltern wrote:

I assume English isn't your first language? Or it could just be blind ignorance to establish a pointless argument. I'll give you the benefit of the doubt and assume the latter.


I assume math isnt your strong point? $600 vs $600 and one is outrageously high, the other is reasonably priced enough to consider?

That's all I asked, how is one priced well enough to want, the other is "fuck them for price gouging!"


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.


Last edited by DXWarlock on Fri, 1st Apr 2016 00:23; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Fri, 1st Apr 2016 00:23    Post subject:
DXWarlock wrote:
Ok 200 and some change after tax. 2 bluetooth controls with IR leds and 2 wall cameras for $200 still sounds overly gracious for leeway.
Point still stands the same: One is more than the other, yet the cheaper one is the 'greedy' ones?


They're not cameras, the controllers don't have IR LEDs, and they're not Bluetooth controllers. Maybe you have the Vive confused with how things are done on the Rift (except for BT because neither uses it for control. The vive uses it for smartphone integration though)? Or, more importantly, how they might do things with the Rift if their touch controls ever come out as the last rumor I saw said *maybe* September-November time frame...

The reason one is more than the other is one has more hardware with it, more features, and more capability. When/if the Rift touch controllers and associated hardware come out, I'd bet the overall package will add up to more than a Vive.
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DXWarlock
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PostPosted: Fri, 1st Apr 2016 00:28    Post subject:
dodger2020 wrote:
They're not cameras, the controllers don't have IR LEDs, and they're not Bluetooth controllers. Maybe you have the Vive confused with how things are done on the Rift? Or, more importantly, how they might do things with the Rift if their touch controls ever come out as the last rumor I saw said *maybe* September-November time frame...

Maybe I could be. It's the price not the way it does it that I was pointing out
Space fairies that look out a peephole on a mystery box nailed to your wall, and controllers powered by unicron wishes, doesn't matter. $200 for the both of them is still fair price for them. If you had to buy them seperate anything over $200 people would complain, so we will go with $200 for it.


That leaves a $600 headset vs a $600 headset. Yet some people see one as 'ok' the other as 'greedy bastards'.

Confused


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Fri, 1st Apr 2016 00:30    Post subject:
DXWarlock wrote:
dodger2020 wrote:
They're not cameras, the controllers don't have IR LEDs, and they're not Bluetooth controllers. Maybe you have the Vive confused with how things are done on the Rift? Or, more importantly, how they might do things with the Rift if their touch controls ever come out as the last rumor I saw said *maybe* September-November time frame...

Maybe I could be. It's the price not the way it does it that I was pointing out
Space fairies that look out a peephole on a mystery box nailed to your wall, and controllers powered by unicron wishes, doesn't matter. $200 for the both of them is still fair price for them. If you had to buy them seperate anything over $200 people would complain, so we will go with $200 for it.


That leaves a $600 headset vs a $600 headset. Yet some people see one as 'ok' the other as 'greedy bastards'.

Confused



Well like i said im afraid that eventually i would have to buy games again Sad
Thats my only issue when i compare them both, they both cost the same so i dont give a ****


Last edited by no9999 on Fri, 1st Apr 2016 00:35; edited 1 time in total
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DXWarlock
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PostPosted: Fri, 1st Apr 2016 00:33    Post subject:
no9999 wrote:

Well like i said im afraid that eventually would have to buy the game again Sad

Im pretty sure you wont, Project Cars is rift enabled and programmed for, and its a steam game.
Id wager if that was the case, they wouldn't have put the time into making it Rift if they knew 75%+ of people that have it have a steam version.

Hl2 had/will continue to have rift support. NO WAY valve will resell it on another platform. And valve already said that they will support both Vive and Rift games on steam. So it has to be, why would they support games that wouldn't ever be on there?

I cant see any VR company going "Oh you own this game? buy it again for us", they would know that will kill them quick as an option knowing no one in thier right mind would.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Fri, 1st Apr 2016 00:36    Post subject:
DXWarlock wrote:
no9999 wrote:

Well like i said im afraid that eventually would have to buy the game again Sad

Im pretty sure you wont, Project Cars is rift enabled and programmed for, and its a steam game.
Id wager if that was the case, they wouldn't have put the time into making it Rift if they knew 75%+ of people that have it have a steam version.

Hl2 had/will continue to have rift support. NO WAY valve will resell it on another platform. And valve already said that they will support both Vive and Rift games on steam. So it has to be, why would they support games that wouldn't ever be on there?


Im not afraid Valve is going to charge extra, im afraid i would have to pay again because they would force me to use that Oculus store. (when buying a oculus rift)


Last edited by no9999 on Fri, 1st Apr 2016 00:37; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Fri, 1st Apr 2016 00:37    Post subject:
DXWarlock wrote:
dodger2020 wrote:
They're not cameras, the controllers don't have IR LEDs, and they're not Bluetooth controllers. Maybe you have the Vive confused with how things are done on the Rift? Or, more importantly, how they might do things with the Rift if their touch controls ever come out as the last rumor I saw said *maybe* September-November time frame...

Maybe I could be. It's the price not the way it does it that I was pointing out
Space fairies that look out a peephole on a mystery box nailed to your wall, and controllers powered by unicron wishes, doesn't matter. $200 for the both of them is still fair price for them. If you had to buy them seperate anything over $200 people would complain, so we will go with $200 for it.


That leaves a $600 headset vs a $600 headset. Yet some people see one as 'ok' the other as 'greedy bastards'.

Confused



Wait, I thought you valued the extra stuff at $300. So wouldn't that make the Rift $599 and the Vive $499 + $300 of extra stuff? Or are you now adjusting values to fit your argument?

Yeah, we'll come back to this once (if) the touch controls come out for the Rift. And it still won't compare because you simply can't do what the Vive does using the single camera system of the rift. So either they will have to include a new system of tracking or it will be a hugely inferior system.

I think the Vive is a much better value. Yeah, it costs more. But it does a lot more. To have the rift match the capabilities of the Vive it's going to cost more than the $200 difference they have now.

And the reason they see the "other" as greedy bastards is their shady business practices and outright lies to their customers.
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DXWarlock
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PostPosted: Fri, 1st Apr 2016 00:47    Post subject:
dodger2020 wrote:

And the reason they see the "other" as greedy bastards is their shady business practices and outright lies to their customers.

I adjusted it to $200 was thinking rift was $500. So that was my mistake.

Still think $200 is more than fair to assume for 2 controllers and 2 motion boxes.

And that would just make them liars, not greedy as in the end they have around the same price as vive if it was just a headset.
So either they are just wrong about the price it would be, and not greedy.
OR
liars, and greedy as well as valve. since they are equally priced without the extras.
(pick one or the other).

I'm not arguing the points of what has what, I'm arguing the biased viewpoint of "$600 for rift, that's greedy as fuck! but $800 for vive? that sound fair and reasonable". When the only real difference is 2 controllers and 1 more motion sensor with a longer wire so you can hang them on the wall to account for the $200 difference (functionality wise).

No saying you yourself, but some of them vibes of a "Valve, I like valve so they seem like they really need to charge that much, but facebook I dislike facebook so it MUST be a greed issue" to me.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Przepraszam
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PostPosted: Fri, 1st Apr 2016 01:05    Post subject:
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Przepraszam
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Posts: 14501
Location: Poland. New York.
PostPosted: Fri, 1st Apr 2016 01:22    Post subject:
Update from the man himself.

Quote:
Not really. Don't shunt blame to other people, this is my call. I am not going to wax poetic about this, since I have done so in the past, but bottom-line: I won't give in-depth updates on any situation without knowing it is solid, true, and finalized. Until I can do so, the best I can do is remind people that I will get them information as quickly as I can.
On the rare occasions when things still change, even when they change for reasons out of my control, I get crucified anyway. Sometimes that means updates have to wait until things get locked down, and sometimes that means waiting a little longer to give everyone good info.


https://www.reddit.com/r/oculus/comments/4crwxt/mr_palmer_i_know_youre_reading_these_threads_come/d1l2dm3?context=10000

Looks like they indeed fucked up something major. Laughing Laughing Laughing


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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Fri, 1st Apr 2016 01:42    Post subject:
Przepraszam wrote:
Update from the man himself.

Quote:
Not really. Don't shunt blame to other people, this is my call. I am not going to wax poetic about this, since I have done so in the past, but bottom-line: I won't give in-depth updates on any situation without knowing it is solid, true, and finalized. Until I can do so, the best I can do is remind people that I will get them information as quickly as I can.
On the rare occasions when things still change, even when they change for reasons out of my control, I get crucified anyway. Sometimes that means updates have to wait until things get locked down, and sometimes that means waiting a little longer to give everyone good info.


https://www.reddit.com/r/oculus/comments/4crwxt/mr_palmer_i_know_youre_reading_these_threads_come/d1l2dm3?context=10000

Looks like they indeed fucked up something major. Laughing Laughing Laughing


No it dose not, that is a very responsible way to handel this. Don't say anything until you are absolutely sure of it to be true. Everything they don't, all thees questions that gests asked on the forum, they don't know, that is why they don't given an answer to them.
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Milgram
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PostPosted: Fri, 1st Apr 2016 01:59    Post subject:
A nice addition from Larian:

https://m.youtube.com/watch?v=BpfLMGg06bE
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Przepraszam
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Posts: 14501
Location: Poland. New York.
PostPosted: Fri, 1st Apr 2016 02:02    Post subject:
https://www.reddit.com/r/oculus/comments/4crsmo/oculuss_services_are_always_on_and_you_should_be/

Quote:
>Information Automatically Collected About You When You Use Our Services. We also collect information automatically when you use our Services. Depending on how you access and use our Services, we may collect information such as:
>Information about your interactions with our Services, like information about the games, content, apps or other experiences you interact with, and information collected in or through cookies, local storage, pixels, and similar technologies (additional information about these technologies is available a


Laughing Laughing Laughing

Quote:
>How do we use information? >We use the information to do a number of things that help us provide our Services to you and our partners. Here are some examples: >To market to you. We use the information we collect to send you promotional messages and content and otherwise market to you on and off our Services. We also use this information to measure how users respond to our marketing efforts.


Laughing Laughing Laughing

I am soooo glad that I jumped that sinking ship before my order was shipped.


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Milgram
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PostPosted: Fri, 1st Apr 2016 02:19    Post subject:
No one cares though just look at win10 users.
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tonizito
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PostPosted: Fri, 1st Apr 2016 02:23    Post subject:


Oculus face or rift rash? grinhurt


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13843
Location: Sweden
PostPosted: Fri, 1st Apr 2016 02:40    Post subject:
VR-Face Smile

About data collection.. you can block OVRServer_x64.exe in your firewall.. got tons of shit blocked on my computer, hosts file is filled with IP's that are not allowed to connect, firewall blocks some other services too. It's crap you need to do that but its not something new that companies tries to collect stuff.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 1st Apr 2016 03:09    Post subject:
I'd be interested to know how much datamining HTC does compared to Fuck-you-consumerbook.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Sat, 2nd Apr 2016 09:06    Post subject:
Oculus may be changing shipping company. Orders no longer show shipping cost.
https://www.reddit.com/r/oculus/comments/4cz1xq/being_solved_full_speed_next_week/


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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Sat, 2nd Apr 2016 10:08    Post subject:
Small delay for early pre-orders

We know you're anxious to receive your Oculus Rift and apologize for not updating your order status sooner. We've been working through an unexpected component shortage, and unfortunately, that issue has impacted the original shipping estimates for some early customers.

We're working hard to get up-to-date ship windows, and you should expect to see your order status updated on oculus.com by Tuesday, April 12. Although many Rifts will be arriving on schedule and in line with original estimates, we'll be covering shipping and handling costs for all orders placed through today.

We're shipping rifts everyday. Don't hesitate to reach out to the Oculus support team if you have additional questions.


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OrignalSpaceJockey




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PostPosted: Sat, 2nd Apr 2016 11:34    Post subject:
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grimmmy




Posts: 1014
Location: London
PostPosted: Sat, 2nd Apr 2016 11:53    Post subject:
tonizito wrote:

Oculus face or rift rash? grinhurt


You only get that if you're wearing it "wrong". I've the DK2 and I used to get that a lot and realized it was because the straps were too tight and tbh, it wasn't comfortable.

In terms of buying games again, I've both Elite Dangerous and Dirt Rally; ones on steam the other has it's own launcher; neither have to be in your oculus library


Intel Core i7-4790K 4.00GHz - 32GB Kingston HyperX - Gigabyte Z97X-Gaming 7 - EVGA GTX 980 TI SC 6GB - Asus ROG Swift PG278Q
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sabathius___




Posts: 557

PostPosted: Sat, 2nd Apr 2016 12:24    Post subject:
OrignalSpaceJockey wrote:
https://www.youtube.com/watch?v=f2G7QDfe09Q


"praise Gaben"


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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Ankh




Posts: 23346
Location: Trelleborg
PostPosted: Sat, 2nd Apr 2016 12:29    Post subject:
Anyone noticed that they changed the price? It used to say (atleast for me) €749, but now it says
"This price does not include shipping.
Estimated Total: €699.00"

Edit: I hope we can logon to Rift Store once its shipped (can we do that already?) and pre-download stuff in time for the arrival.
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