[OTHER] Final Fantasy XV
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Thu, 31st Mar 2016 16:31    Post subject:
BLaM! wrote:
finished it, potential in this game is insane...hopefully it delivers. Gfx are nice, texture quality varies from place to place, its a bit blury and needs more AA, weather effects are awesome and it runs stable although I noticed some small fps drops in some areas.. Having in mind how big this game is going to be, it looks and works great. I love how characters have weight to it while moving, dodging etc. AI difficulty is a bit all over the place..maybe its on easy by default, dunno. Overall I liked it and I can't wait to get my hands on it.

...and music in this one..damn.. So Much Win


Isn't ai difficulty being all over the place a jrpg staple? Can't count how many times i've been grinding in an area in some jrpg, everything going smoothly, and then this one pack of shit mobs appear and wipe me out in no time.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Thu, 31st Mar 2016 17:08    Post subject:
sabin1981 wrote:
Free for everyone Smile

Awesome, thanks, downloading now Very Happy Will give it a shot on my lunch break. Very Happy


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headshot
VIP Member



Posts: 35965
Location: UK
PostPosted: Thu, 31st Mar 2016 20:31    Post subject:
Seems they've gone FFXI crazy!

http://www.kotaku.co.uk/2016/03/31/square-enix-has-spent-all-the-money-in-the-world-on-final-fantasy-15

http://www.kotaku.co.uk/2016/03/31/final-fantasy-15-needs-to-sell-10-million-copies-to-succeed

Quote:
As has been abundantly evident from the last 24 hours' worth of Final Fantasy 15 activity, during which Square-Enix unveiled not only new details on the game but a custom-made Audi, an extremely expensive-looking feature film, an anime series and more, a lot of money has been spent on the latest entry in this long-running series. It begs the question: just how much does FFXV need to sell to recoup that evidently enormous investment?

At a press conference this morning, director Hajime Tabata answered that question: it needs to sell 10 million copies, worldwide, over entire the life-span of the game. For context, that's more than any Final Fantasy game has ever sold except Final Fantasy VII, almost twice as much as The Witcher 3 has sold so far, and twice as much as Metal Gear Solid V has sold to date.


And this?! WTF? So Much Win

http://www.kotaku.co.uk/2016/03/31/final-fantasy-movie-coming-this-year-with-game-of-thrones-breaking-bad-actors

Quote:
One spin-off attached to Final Fantasy XV isn’t enough. Aside from the anime prequel that’s coming out before the release of Square Enix’s long awaited game, the publisher showed off a trailer for a full-length CGI feature film.

Kingsglaive Final Fantasy will tell the story of Noctis’ dad King Regis and the political intrigues that lead to the war that envelops the kingdom of Lucis.

Square Enix is pulling all-star actors who know their way around high-fantasy concepts, too. Lena Headey and Sean Bean—Cersei and Ned Stark from Game of Thrones—will be lending their talents to King Regis and Luna. Aaron Paul of Breaking Bad fame will be playing a character called Nyx.




Quote:
The magical kingdom of Lucis is home to the world’s last remaining Crystal, and the menacing empire of Niflheim is determined to steal it. King Regis of Lucis commands an elite force of soldiers called the Kingsglaive. Wielding their king’s magic, they fight to protect Lucis. As the overwhelming military might of the empire bears down, King Regis is faced with an impossible ultimatum – to marry his son, Prince Noctis to Princess Lunafreya of Tenebrae, captive of Niflheim, and surrender his lands to Niflheim rule. Although the king concedes, it becomes clear that the empire will stop at nothing to achieve their devious goals, with only the Kingsglaive standing between them and world domination.


Also downloading the demo Very Happy


May the NFOrce be with you always.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Thu, 31st Mar 2016 21:50    Post subject:
Fuck yah I'll watch that movie. Very Happy


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headshot
VIP Member



Posts: 35965
Location: UK
PostPosted: Sat, 2nd Apr 2016 04:15    Post subject:
Nice demo! A bit shorter than I would like but it gives a nice taste Smile

Also ...

http://www.kotaku.co.uk/2016/04/01/how-to-find-the-powerful-secret-weapon-in-the-new-final-fantasy-xv-platinum-demo


May the NFOrce be with you always.
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Aquma




Posts: 2805

PostPosted: Sat, 2nd Apr 2016 11:37    Post subject:
I liked the demo. I wish I could play a different part of the game, but I kinda understand why they've chosen this one. I'm also sorta happy a sequence like that is in the game... it all felt very... Final Fantasy Very Happy

Graphically it's pretty impressive, although thanks to the bad view distance and not-so-smooth framerates you can feel PS4 hardware isn't happy it has to work that hard Wink Fingers crossed for them getting it to work just a little bit better in the full version.

All in all, I've gotta say I haven't been this interested in and this happy for a new FF game since... I don't really remember, might be since FFVIII Very Happy It really feels like the series is finally getting back into good shape.
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BLaM!
VIP Member



Posts: 13818
Location: Germany
PostPosted: Sun, 3rd Apr 2016 13:39    Post subject:


holy shit ! dem resolutions.. Laughing
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The_Zeel




Posts: 14922

PostPosted: Sun, 3rd Apr 2016 14:19    Post subject:
so the xboner version can actually run at 720p 15 fps at times.
#nextgen #cinematic xD
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BLaM!
VIP Member



Posts: 13818
Location: Germany
PostPosted: Sun, 3rd Apr 2016 14:49    Post subject:
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Aquma




Posts: 2805

PostPosted: Sun, 3rd Apr 2016 18:42    Post subject:
So... the highest res xbox one can get to is the lowest PS4 ever drops to? Oh boy, this one's gonna be a real battlefield for fanboy wars Laughing

Still, both are pretty miserable, to be honest. I could care less about the adaptive resolution, if it actually made the game run smoothly, but it seems that's not on the table eiteher. At least it looks pretty good Razz
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headshot
VIP Member



Posts: 35965
Location: UK
PostPosted: Wed, 15th Jun 2016 21:42    Post subject:
I was expecting more FFVII remake but instead we got this. Im not sure about this game as virtual reality ...



Also ...

http://www.kotaku.co.uk/2016/06/14/final-fantasy-xv-will-have-a-pause-mode

Quote:
FFXV will offer an option called Wait Mode, letting you freeze time and pick attacks at your own leisure.


May the NFOrce be with you always.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 15th Jun 2016 21:56    Post subject:
Go on a waifu drive with Cid? Haha!

~edit~



So Much Win

~edit~

Full E3 conference. Skip the first 27m since it's dead air.

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headshot
VIP Member



Posts: 35965
Location: UK
PostPosted: Tue, 21st Jun 2016 02:52    Post subject:
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tet666




Posts: 5090

PostPosted: Wed, 22nd Jun 2016 17:26    Post subject:
headshot wrote:
http://www.kotaku.co.uk/2016/06/20/an-in-depth-qa-with-the-director-of-final-fantasy-xv


Ah well at least there is still FF7R i sure hope this guy get's demoted to cleaning duty after FFXV bombs.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 22nd Jun 2016 17:34    Post subject:
Am i the only one who thought the combat looks incredibly (to put it as delicately as i can) shitty?
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tet666




Posts: 5090

PostPosted: Wed, 22nd Jun 2016 17:37    Post subject:
Stormwolf wrote:
Am i the only one who thought the combat looks incredibly (to put it as delicately as i can) shitty?


lol no i played the demos and it not only looks shitty it's incredible boring to play and controls like total ass.
The problem is it fails both at a action rpg combat system and as a tactical combat system they tried to please both sides and ended up with this shit no one really likes.


Last edited by tet666 on Wed, 22nd Jun 2016 17:40; edited 1 time in total
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 22nd Jun 2016 17:38    Post subject:
It looked really messy on e3 when he was fighting that giant.
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tet666




Posts: 5090

PostPosted: Wed, 22nd Jun 2016 17:44    Post subject:
Stormwolf wrote:
It looked really messy on e3 when he was fighting that giant.


Yeah but that was QTE galore anyway some guy wrote this on the gamefaqs board recently and i fully agree with him:

Quote:
The way this game is going, Tabata can throw in all sorts of uniquely sounding, "cool" combat mechanics like all the warp attacks, magic fusion, the summons spectacular showing, flashy parry attacks, weapon abilities, directional attacking and such, they're not going to change how fundamentally broken FFXV's gameplay is.

All of these features don't matter much at the end of day if the game controls like crap and basic attacking/defending are utterly unsatisfying to perform. What I meant is that controlling Noctis feels like controlling a tank. Every time you move him, it feels like Noctis needs to reposition himself and then slowly move according to your input. Every action in battle, especially those involving dodging are all so poorly coded to react to player's command. Not to mention dodging itself had no i-frames, which goes against the unspoken rules of designing dodge in action games.

We then get into another problem of the gameplay that is an over-emphasis on character animation priority. FFXV focuses heavily on making elaborated, detailed animation. While this sounds nice on paper, it served as a double-edged sword that makes battles unnecessarily slower-paced and annoying to go through. For example, Noctis likes to attack and then do a little animation where he withdraws its weapon by swinging his arm back. Now this may sound like only a small issue but he literally does that every damn single swing of his weapon. It's annoying and does nothing other than disrupting the flow of the combo. Not to mention because Noctis had long, drawn out animations with little ways to cancel them, monsters on the other hand barely telegraph their attacks, which means they can sneak up attacks to you because you're bloody stuck to character animations. Tabata from Gameinformer interview admitted that he prefers realism, so enemies react immediately rather than properly telegraph their attacks to allow players to react accordingly. It's ridiculous.

Which gets me to my main dissatisfaction of the game's combat, holding button to attack or defend. This seems to be some new thing that Tabata really liked as he introduced it in Type-0 and now carried over to XV. I utterly hate this design. It's not fun to hold the button and watch Noctis cycles through a series of attacks. I know we can technically still tap the button, but if you observe closely, it's NOT a 1:1 correspondence between player's input and Noctis's action. You can't time your basic attacks at irregular time interval and expect Noctis to attack at the same irregular pattern. It's designed so that you either holding down the button to start the attacking sequence, or mindlessly mash the button so fast that it resembles holding. Defending also constitute of holding, which takes up MP and not capable to defending every kinds of attack. There is manual dodging, but as I previously mentioned, it's unreliable and wonky. Thankfully there is another type of weapon called shield, which does a pretty decent job in guarding attack since shield are more quickly reacting to input, but it also takes up one weapon slot, which is already competing with weapons and magic.

Other miscellaneous issues are traditional magic being relegated as consumable. Not a fan of this as well, along with some of the encounters being Musou like, i.e. comes in swarm. Then there's the Titan boss fights which are made up of series of QTE and scripted setpieces. Ugh.
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headshot
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PostPosted: Fri, 22nd Jul 2016 02:58    Post subject:
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BLaM!
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Location: Germany
PostPosted: Sat, 13th Aug 2016 19:23    Post subject:
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tet666




Posts: 5090

PostPosted: Mon, 15th Aug 2016 09:15    Post subject:
Delayed again:


Let's face it this just means the rumors of it still being an unfinished mess so close to release where true, the excuses he makes here are basically bullshit i really don't believe the reason to delay is for evading a common pratice accepted by everyone and everywhere like the day-one patches. They must have had other problems and they're hiding it.
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tet666




Posts: 5090

PostPosted: Tue, 16th Aug 2016 17:26    Post subject:
New Gameplay trailer of Fujoshi Fantasy XV which btw confirms that the 4chan leaks from June where absolutely right:

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The_Zeel




Posts: 14922

PostPosted: Tue, 16th Aug 2016 20:45    Post subject:
It looks fucking horrible, they removed plenty shadows and many lighting effects, hell the episode duscae demo looked alot better, and yet it still runs like shit.
BTW don't tell me the zoomed out map at around 6:44 is the full world map, dear god...
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tet666




Posts: 5090

PostPosted: Tue, 16th Aug 2016 21:06    Post subject:
The_Zeel wrote:
It looks fucking horrible, they removed plenty shadows and many lighting effects, hell the episode duscae demo looked alot better, and yet it still runs like shit.
BTW don't tell me the zoomed out map at around 6:44 is the full world map, dear god...


Well according to the leak (which is considered legit at this point ) you slog around in boonies for around 90% of the game Laughing
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The_Zeel




Posts: 14922

PostPosted: Tue, 16th Aug 2016 21:49    Post subject:
Well I dont't have any expectations left anymore, ah well atleast we still have Persona 5, which I am sure will be great.
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The_Zeel




Posts: 14922

PostPosted: Sun, 21st Aug 2016 15:23    Post subject:
Even though there is an obvious graphical downgrade visible in the video (although to be fair, the worst performing/looking parts of it are all from the significantly inferior Xboner version), there were overall mostly positive impressions after 3-4 hours of gameplay

VG247
Quote:
FF15 builds the type of fantastical world that I definitely want to explore and features a cast of characters who seem to share a close and believable relationship. The world is gorgeous, the story intriguing, the localization surprisingly restrained and best of all the combat immediately fun. I’m super eager to play more.
I came out of my hands-on more excited about Final Fantasy 15 than I’ve ever been. I also came out of it more curious. This is a strange and bold game with brilliant ideas in places and big ambitions. Whatever you make of its protracted development it’s plain Square Enix has thrown all they have at this.


WCCFTech
Quote:
Final Fantasy XV first few moments make a pretty clear statement, especially when compared to the first sequences of the previous single player entry of the series: no rails allowed. After getting the first quest from Cindy, players are free to roam the surrounding areas, which definitely feels great. This freedom of movement is also highlighted by the Warp mechanics, which we have seen already in the past. Additionally, the world felt somewhat alive, as I have met NPCs driving down the roads quite often. All this made my time with Final Fantasy XV feel so short, and yet so satisfying.
If the game feels so great to play already, why delay it? All those who have played the Gamescom 2016 demo will surely agree that Final Fantasy XV definitely needed additional development time. In its current state, Final Fantasy XV doesn’t really look good, with shadows appearing at the last possible moments, hair and textures being very low quality, some pretty evident pop-ups and more. Performance is also quite bad, with some noticeable slowdowns even during simple cutscenes.


Metro
Quote:
Wanting to make the most of our four hours we skipped most of the side quests and yet still we only barely made it to the first big city – a huge environment clearly inspired by Venice. Square Enix has obviously heard complaints about Final Fantasy XIII’s linearity and lack of towns and non-player character interaction, and those are certainly not issues here.
Instead the problem is whether Western audiences will accept the lead characters, the strange mix of real and fantasy world environments, and the almost entirely action-based combat. The graphics are also certain to become an issue, as viewed close up they do betray the game’s long development cycle.
But the breadth and scale of the game is enough to excuse some low res textures, and beyond any other concern what impressed us the most was the game’s obvious desire to please the player – by offering as much choice, variety, and customisation as possible. Tonally it’s all over the place, but then this is meant to be a fantasy game. And one thing you can say for certain is that there’s never been anything quite like Final Fantasy XV before.


Expertreviews
Quote:
I didn't want to put down the pad after four hours. Not only is this the most ambitious Final Fantasy game ever made, but it's also the most visually impressive, despite the shorter draw distance and lower resolution of the Xbox One version I played. The technical issues from previous demos have all been ironed out, and the tantalising hints of other realms beyond the borders of the desert only make me want to explore the game even more. It's a shame it's been delayed until 29 November, but from what I've seen so far, I'm sure it will be more than worth the wait.


Wired
Quote:
The chapter structure manages a tricky balance between moving the narrative forwards and allowing players the freedom to explore. Chapter one felt massive and with plenty of opportunity to go off-track. The second, which introduced the first dungeon, felt a more structured, guided experience which delivered some surprisingly dramatic character moments. Expect to see this expanded through the full game.


After rewatching the video I noticed that the combat has been improved alot, looking more responsive and less floaty than in previous demos.
Overall I am relieved and feel it has the potential to become a truly great game, but let's wait and see. Smile
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Sun, 21st Aug 2016 18:28    Post subject:
What is sure is that Square Enix knows they have a great gem inside their hands and that it's not polished enough yet.

If i'm not wrong, this is the first time that a AAA title releases 2 démos during its development time, recovering all the fan feedbacks in order to match as much as possible the expectations of the audience. They spent a lot of $$$ in it during the 10+ last years and don't want to fail !!! Very Happy
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tet666




Posts: 5090

PostPosted: Mon, 22nd Aug 2016 13:06    Post subject:
bill_the_one wrote:
What is sure is that Square Enix knows they have a great gem inside their hands and that it's not polished enough yet.

If i'm not wrong, this is the first time that a AAA title releases 2 démos during its development time, recovering all the fan feedbacks in order to match as much as possible the expectations of the audience. They spent a lot of $$$ in it during the 10+ last years and don't want to fail !!! Very Happy


Great game yeah no i don't think so... if anything this proves that the game is still a mess and absolutely needs this time to be in a at least presentable state they wouldn't have done this otherwise this delay will cost them a lot on top of the huge amount of money they allrdy poured in to the game and the other stuff, but who knows we'll see how it turns out i guess.
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The_Zeel




Posts: 14922

PostPosted: Mon, 22nd Aug 2016 14:11    Post subject:
The game itself is apparently fun and full of content, the technical side is a catastrophe though,
while the framerate has been improved atleast on the ps4, the graphics have been significantly downgraded and the IQ is all over the place.

As long as the gameplay is fleshed out properly and the framerate stable, I will be more than happy, but it is still very sad when you compare footage from 2 years ago with the current one.
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tet666




Posts: 5090

PostPosted: Mon, 22nd Aug 2016 14:37    Post subject:
The_Zeel wrote:
The game itself is apparently fun and full of content, the technical side is a catastrophe though,
while the framerate has been improved atleast on the ps4, the graphics have been significantly downgraded and the IQ is all over the place.

As long as the gameplay is fleshed out properly and the framerate stable, I will be more than happy, but it is still very sad when you compare footage from 2 years ago with the current one.


Well the engine they built for years is absolutely terrible (at least thats how it seems we'll see when the pc/neo version comes out i guess) and the consoles are not powerful enough, that's just how it is.
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