Sword Coast Legends (DnD rpg)
Page 5 of 5 Goto page Previous  1, 2, 3, 4, 5
Reg67




Posts: 5432

PostPosted: Fri, 23rd Oct 2015 22:09    Post subject:
Getting isdone.dll error, tried the fixes suggested, re-downloaded the game, no joy. First time I have seen this error with a Codex release.
Back to top
HubU
VIP Member



Posts: 11352

PostPosted: Fri, 23rd Oct 2015 22:17    Post subject:
Some dude says:
WINDOWS 8 OR 8.1 Users
go to setup properties and then compatibility mode
choose run this program in compatibility mode for windows 7 Smile

Some other says:

Download isdone.dll online or here , Copy to C:\Windows\system32 [or syswow64]. Disable antivirus the reinstall the game.
DLL:
http://www.dll-files.com/dllindex/dll-files.shtml?isdone

Hope this helps Smile


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Back to top
Reg67




Posts: 5432

PostPosted: Fri, 23rd Oct 2015 22:18    Post subject:
Yeah tried all that mate, thanks anyway
Back to top
lolozaur




Posts: 26310

PostPosted: Fri, 23rd Oct 2015 23:06    Post subject:
better get some other release like Sword.Coast.Legends.Public.Beta.Update.51642-FTS for example which is the last release before the main game release, and then get the updates from csrin since codex is unlikey they will release updates
Back to top
riptide77




Posts: 2114

PostPosted: Fri, 23rd Oct 2015 23:08    Post subject:
lolozaur wrote:
better get some other release like Sword.Coast.Legends.Public.Beta.Update.51642-FTS for example which is the last release before the main game release, and then get the updates from csrin since codex is unlikey they will release updates



Sword Coast Legends Update 1-CODEX


-=the wandering pillow stuffer=-
Back to top
Reg67




Posts: 5432

PostPosted: Sat, 24th Oct 2015 07:04    Post subject:
Downloaded it for a third time and it's fine now, and yes, you are right it's terrible Sad
Back to top
xyzg




Posts: 1835

PostPosted: Sat, 24th Oct 2015 23:53    Post subject:
I agree... it feels really dated and the dialogue text, convo's everything is just run of the mill crap that npc's sprout out in thousands of similar rpg storylines. You just don't even bother reading or listening to any of that rubbish.. Just nothing grabs your interest from the off, and the.. meh.. yes it's terrible lets just leave it at that.

edit: just watching a vid of this, it seems coop multi-player is the way to play this though. At least it looks more fun then soloing the campaign.
Back to top
scaramonga




Posts: 9800

PostPosted: Sun, 25th Oct 2015 02:01    Post subject:


Now were talkin Smile
Back to top
JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 30th Oct 2015 21:50    Post subject:
http://steamcommunity.com/games/325600/announcements/detail/48771702978730958

Quote:

This is Dan Tudge, Director for Sword Coast Legends, President at n-Space, and stalwart party member, here with our first post-launch State of the Game.

Sword Coast Legends launched last week on PC, Mac, and Linux. We've worked closely with Wizards of the Coast to bring this Dungeons & Dragons experience to you. The D&D team has been involved the whole way, and we know they share our excitement about the many adventures that will be had as a result of Sword Coast Legends. Together, we set out to deliver a compelling, fresh RPG with an epic storyline, co-op gameplay, and even some extra twists on dungeon crawls with a real-time DM mode. The end result is something we're extremely proud of -- something we all believe fits nicely into the diverse catalog of D&D titles spread across different genres, be they MMO, action RPG, conventional CRPG, or even arcade hack 'n' slash.

However, early user impressions for Sword Coast Legends have been polarizing. While many players love it, it is clear that for many, Sword Coast Legends did not meet their expectations. For those who have expressed disappointment in the game, I have just one thing to say: "We hear you." We are a very small, independent development team, and we would not have made it this far without you. We thank you for your continued support. In D&D, the party is everything, and you are the best party to have, by far.

As much and as long as we've labored to launch SCL, this is really just step one, a foundation for an even greater experience we have always intended to improve and expand. Our goal has always been to put Sword Coast Legends into the hands of would-be adventurers and to work with them to improve that experience. We have an aggressive list of content and updates planned for the near-term... one that will be delivered to you at no additional charge, starting TODAY!


Halloween Update: "The Pumpkin Patch": October 30th


New "Liars' Night" themed area and placeables in the spirit of Halloween
Cemetery DM location with over 35 new placeable objects and new player gear
Screen nudge with mouse (toggled option)
Players will now be able to move the camera by nudging the edges of the screen. The WASD keys and the middle mouse button will still work the way
they currently do.
Auto-heal at Adventurer's Camp
When entering the adventurer's camp, the party will heal any damage previously taken.
DM collect quests will display "x of x found" on the HUD
Hotkey added to re-center camera on player
Doubled the max length for DM quest conversation text
Added the option to lock your cursor to the window
Bug fixes


Community Pack 1: Week of November 9th

Companion-Specific Skill Trees Unlocked for Players
Existing unique companion skill trees will become available to players
Nature Set
New outdoor area cleared and ready for customization with over 150 new placeable nature objects for DMs.
Ability Respec
Characters wishing to forget their prior training will be able to do so. All character points will be refunded, allowing players to change builds or
reselect their characters' abilities.
Player Stash
Players will be able to store additional items within their own personal stash.
Skill Rolls
Players will be able to use ability rolls that take their character's bonuses into account. For instance, characters will be able to specifically make a
"Strength" roll and have their Strength modifier automatically added to the roll.
Increased Number of Available Monster Abilities
Custom creatures will have additional monster abilities available to them.
Bug fixes and additional community feedback items as time allows


Community Pack 2: Week of November 30th

Address concerns with ninja looting in multi-player games
New Playable Sub-race: Drow Elves (including access to Darkness and Faerie Fire abilities)
DM-placeable visual effects (fire, smoke, etc.)
Revisions and improvements to the rules for death, party wipe, and stabilize, including new options for players that want more challenge
Village area and village-related placeable objects for DMs to use in their modules
Ability to give ambient text to NPCs on select
Ability for DMs to change the randomized interiors of every tile
Lock/unlock locations on all quest states (give/update/complete)
Bug fixes and additional community feedback items as time allows


Community Pack 3: December

Official introduction of mod support, including
Tile based level editor
Branching dialog editor
Adjustable game systems, ex: round timer, loot tables, etc.
Community facing development of these features to begin immediately
Option to disable monster level scaling in DM campaigns
Bug fixes and additional community feedback items as time allows


Rage of Demons: Coming Soon

Return to the Underdark in this all-new adventure taking place as part of D&D's "Rage of Demons" storyline, featuring the legendary outcast drow Drizzt Do'Urden and some of the deadliest enemies ever to terrify Faerûn.

New Rage of Demons tile sets and placeable objects
New playable race: Tieflings
New creatures available for DMs
New Playable class based on community input
Allow player-created characters as companions in story mode
Enable players to control their characters' movement with the WASD keys
Bug fixes and additional community feedback items as time allows

We intend to continue this effort into the new year, but not just with content and free DLC. We have been collecting your feedback and incorporating it with our own plans. The resulting changes and additions will be published [HERE]later this week and we welcome all feedback on this living document.

I would like to extend my sincerest thanks (and the endless gratitude of our entire development team) to everyone from our community and Design Council for their amazing support ever since Sword Coast Legends was first announced. With over 82 years of total playtime logged from previous Head Start access weekends and last week's launch, Sword Coast Legends players have adventured extensively. That's a lot of dungeons explored, content created, bosses downed, loot gained, and campaigns run. In this sense, Sword Coast Legends is a game that belongs to its players as much as its developers. We'd love to hear your thoughts so we can work together to make Sword Coast Legends even better. Share your feedback on the forums and drop us a review if you've been playing. We are hard at work on developing new content, addressing bugs, improving the overall experience, and providing players with more robust Dungeon Master tools.

This is truly just the beginning. We hear your concerns, wishes, and desires loud and clear, and we are already working on them and hope you stay with us to continue the adventure.

Sincerely,

Dan Tudge
Director, Sword Coast Legends
President, n-Space

Back to top
lolozaur




Posts: 26310

PostPosted: Tue, 15th Dec 2015 15:33    Post subject:
https://swordcoast.com/content/sword-coast-legends-steam%E2%84%A2-free-weekend

free from thursday for a few days, guess ill try to finish the campaign Laughing
Back to top
JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 15th Dec 2015 16:54    Post subject:
The game gets updated every couple of days so it might have changed a bit by now, haven't been keeping up with the patch notes so I have no idea what's been done to the game since the last update I posted here.

EDIT: These appear to be the two biggest changes to the game, community content update #1 and #2

https://swordcoast.com/content/patch-notes-community-pack-one
https://swordcoast.com/content/patch-notes-community-pack-two
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 15th Dec 2015 17:00    Post subject:
and both got released by Codex


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
eyehategod




Posts: 131
Location: Italy
PostPosted: Wed, 23rd Dec 2015 22:08    Post subject:
Has anyone tried this after the two community packs? I am thinking of buying it but I have mostly read negative feedback regarding the game.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 27th Mar 2016 14:59    Post subject:
Seems like some kind of big Rage of Demons DLC is in Closed beta at this point
Quote:
Return to the Underdark in this all-new adventure taking place as part of D&D's "Rage of Demons" storyline, featuring the legendary outcast drow Drizzt Do'Urden and some of the deadliest enemies ever to terrify Faerûn.
•New Rage of Demons tile sets and placeable objects
•New playable race: Tieflings
•New creatures available for DMs
•New Playable class based on community input (Warlock)
•Allow player-created characters as companions in story mode
•Enable players to control their characters' movement with the WASD keys
•Bug fixes and additional community feedback items as time allows

and 3rd Community Pack is on hold .... might be interesting to see how the game ends up being after the DLC release


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
lolozaur




Posts: 26310

PostPosted: Thu, 31st Mar 2016 01:41    Post subject:
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 31st Mar 2016 07:36    Post subject:
oh so cp3 + dlc is dead :-/


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 09:20    Post subject:
Writing was on the wall even before release.
Back to top
JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Wed, 18th May 2016 17:52    Post subject:
A 4 GB update was just released for, something, from what I've checked there's no patch notes yet but they have upgraded the engine from Unity 5.1.4 to 5.3.4 which should be the newest version released.
(Might help with performance or other game-engine issues.)
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 18th May 2016 18:11    Post subject:
also apparently RAge of Demons dlc is not dead
Quote:
Rage of Demons is now scheduled to release before SCL on consoles, and will be coming within the next few weeks. I'll try to continue the updates on here as we get closer!

https://forums.swordcoast.com/index.php?/topic/10626-rage-of-demons-on-track-for-release/


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th May 2016 20:42    Post subject:
prudislav wrote:
also apparently RAge of Demons dlc is not dead
Quote:
Rage of Demons is now scheduled to release before SCL on consoles, and will be coming within the next few weeks. I'll try to continue the updates on here as we get closer!

https://forums.swordcoast.com/index.php?/topic/10626-rage-of-demons-on-track-for-release/


Updated today Smile

http://steamcommunity.com/app/325600/discussions/0/357286663672561098/
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 18th May 2016 23:16    Post subject:
Sword.Coast.Legends.Rage.of.Demons-CODEX
7135 MB
Quote:
This Release contains all previously released Community Packs
and Updates aswell as the Rage of Demons DLC.


------

BTW did anyone play the game recently or knows how it nowadays is?
Back then it had a shitty story and rather bland and boring gameplay.
Back to top
Casus




Posts: 4429

PostPosted: Thu, 19th May 2016 09:04    Post subject:
I'm pretty sure nothing much has changed. I found it pretty bad overall, but I'm still considering a cooperative playthrough one of these days.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 19th May 2016 22:58    Post subject:
Quote:
Hotfix May 19Th
19 May - [NS]COMMUNITY
We have a few fixes coming your way today:

Fixed journal showing in English for non-English languages for base SCL content (RoD strings will still appear in English)
Added XP rewards to RoD quests (oops!)
Fixed an issue that could cause characters to float above the ground when moving up/down ramps


We're also working on audio fixes and version mismatching for Linux players. I'll post the details on those fixes when we're ready to deploy them.

Thanks!

Back to top
lolozaur




Posts: 26310

PostPosted: Fri, 1st Jul 2016 21:32    Post subject:
Tried this for a few hours, gotta be the worst crpg ive played in the last years; so simplistic and derpish (no tactics, no autoattack, no info on mobs, missing a ton of mechanics you would expect from a rpg), terrible loadings and 35 clicks to fucking start the game
Back to top
lolozaur




Posts: 26310

PostPosted: Mon, 11th Dec 2017 22:29    Post subject:
Gather your party for epic adventures before Sword Coast Legends disappears forever at the end of December, 2017!

Purchase Sword Coast Legends now at 67% off and receive the Rage of Demons DLC for free. Our publishing contracting is ending, but although Sword Coast Legends will no longer be available to purchase after December, its multiplayer servers will remain live indefinitely.
Back to top
Reg67




Posts: 5432

PostPosted: Tue, 12th Dec 2017 06:25    Post subject:
Less than a fiver on Steam, maybe worth it now?
Back to top
JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 12th Dec 2017 09:07    Post subject:
I do remember it being fairly buggy though, not too sure how well implemented the D&D mechanics are either but it can't be worse than some of the other attempts.
(Like that UE3 hack&slash one Daggerdale. Very Happy )
Back to top
Immunity




Posts: 5624

PostPosted: Tue, 12th Dec 2017 09:36    Post subject:
Is a third party account required to play the SP portion? Can't imagine that'd end well when this finally goes tits up.

If it isn't, it may well be worth the $5.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 12th Dec 2017 17:05    Post subject:
Reg67 wrote:
Less than a fiver on Steam, maybe worth it now?

Even if they improved the game since release: It's still a POS and not worth any cent.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Page 5 of 5 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group