XCOM 2
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scaramonga




Posts: 9800

PostPosted: Thu, 10th Mar 2016 18:08    Post subject:
The first major patch for XCOM 2 is live!

This patch will automatically install when starting the Steam client. If it doesn’t install automatically, restart Steam.

This patch introduces new fixes, balance tweaks, and several performance optimizations in the game that should improve framerates and in-game delays overall. Players can also opt into the new “Zip Mode” option by pausing the game at any time and activating it under gameplay options. Zip Mode will create a faster paced experience that speeds up animations and some delays in gameplay.

After installing the patch, we recommend all players to go into the graphics tab under options and select “Auto Detect Graphic Settings.” Installing the patch will not rewrite your graphic settings. Players must do this manually.

The XCOM team has been working hard to improve performance, balance, and stability issues reported by our fans. A big thank you to anyone who took the time to provide feedback and submit reports. We will continue to improve the XCOM 2 experience with additional updates and patches over the coming months.

*Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Players will only have to do this once. After the restart, the game will have initialized the patch to work with mods. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.

Code:
Performance

Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased.
Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
Support for nVidia SLI and AMD Crossfire
Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
Reworked Light Clipping Manager
Particle Vertex Buffer Reallocation
Optimization to shadows in the Avenger
Enable triple buffering to fix VSync performance
Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
Disabled shadow casting from character lights w/in Avenger
Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
Reduces the impact count of the Avatar Rifle
Removed a hitch that occurs when the camera enables/disables building visualizer
Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
After changing graphics settings, based on the selected preset, extra crew will be capped
Character head mesh optimized

Gameplay

Added a new recommended Steam Controller configuration with support for additional actions
Fixed an issue where VIP units would take damage when their origin location was damaged
Mimic beacon rebalance: Price increased to 75 (100 on legend, 3 corpses on legend). Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots.
Fixed an issue where Promotion Earned text appeared before action is seen on screen
Fixed an issue that was preventing civilians from pathing to ladder tiles.
Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
Fixed an issue where weapons did not keep names and customizations upon tier bump
Fixed an issue causing some scan timers to go into negative time
Engineering items that are full squad upgrades are now designated in the UI
Wet Work is no longer retroactive
Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
Minimized action camera obstructions
Minimized camera look-at hopping during AI abilities
Fixed an issue where Psi abilities did not trigger death cams
Kill Zone now respects concealment status
Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
Buildings don't cut down when tabbing through units
Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
Fixed an issue where shot GHUD wings would close following a number of actions
Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge.
Optimized Return Fire hits causing long delays
Optimized AI reveals causing long hangs
Optimized Wait actions causing long timeouts
Optimized falling unit visualization to timeout faster
Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
Destroyed cover does not take reduce % to-hit on enemies

Systems

Players will now be able to press “Load Anyways” when loading a save when the mods used are not present
New option to only use Character Pool creations until the pool is exhausted
Bulletproofing bad saves from causing main menu crashes
Fixed an issue causing hitches in strategy
CookerSync and FxdBuildTool changes to get CrashDumpPerssion tool to distribute – opt to send in crash dumps to Firaxis.
Destroy soldier pawns created during after action walkup sequence
Fix for out of bounds world data access in destructibleActor
Fixed an issue where players gets stuck in an infinite turn loop
Fixed an issue where armor customizations did not save

Graphics

Unit Highlighting Flash when targeting units

Writing

Removed “Stasis Lance” from subtitles

Multiplayer

MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
Added camera rotation to MP


https://xcom.com/news/en-xcom-2-patch-now-live
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Thu, 10th Mar 2016 18:26    Post subject:
finally! Mr. Green


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scaramonga




Posts: 9800

PostPosted: Thu, 10th Mar 2016 20:21    Post subject:
Frame rate still tanks if one sets any kind of MSAA.
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difm




Posts: 6618

PostPosted: Thu, 10th Mar 2016 20:28    Post subject:
I literally JUST finished the game and now they release the patch for slowpokes Very Happy
Guess I'll just have to play again Razz


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 11th Mar 2016 01:04    Post subject:
I see tons of reports that the patch did nothing. Gonna try it out myself tomorrow.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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difm




Posts: 6618

PostPosted: Fri, 11th Mar 2016 09:12    Post subject:
It downloaded twice for me. Maybe a glitch.
First time was just when I had quit the game and checked the news.
Few hours later I started Steam again and then it downloaded the update again. Another patch news article was put up on Steam by that time.


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 11th Mar 2016 10:24    Post subject:
XCOM.2.Update.2-CODEX


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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gomez83




Posts: 211
Location: Brazil (But it's not my fault)
PostPosted: Sat, 12th Mar 2016 03:48    Post subject:
m3th0d2008 wrote:
I see tons of reports that the patch did nothing. Gonna try it out myself tomorrow.

For me the difference was huge. XCOM 2 perfomance sees to be really uneven. Best to test it on your system.


thenormal02 wrote:
what do you mean? the console version also works on pc ?
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sat, 12th Mar 2016 05:33    Post subject:
The patch made no difference for me when it comes to loading times, still takes ages. I had it first on my HDD and moved it to my SSD but that didn't help to speed up the loading times one bit. Sad

And there are still quite a bit of graphical glitches and stutters from time to time and I even got a CTD while just moving my squaddie. >.<
Ohh well, maybe there will be another patch to further address these issues. Laughing


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DCB




Posts: 5410

PostPosted: Sat, 12th Mar 2016 06:04    Post subject:
There said there was a patch coming with the DLC, maybe there is another one in addition to the one that just came out.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 12th Mar 2016 10:13    Post subject:
Just bought the game - looking forward to kick some alien arse. I hope its as good as the other xcom/ufo games ive played Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Rifleman




Posts: 1390

PostPosted: Sat, 12th Mar 2016 12:45    Post subject:
Of course patch = problems.
 Spoiler:
 

Any idea how to fix thing like this?


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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gemiko




Posts: 464
Location: Proland
PostPosted: Sat, 12th Mar 2016 12:51    Post subject:
Rifleman wrote:
Of course patch = problems.
 Spoiler:
 

Any idea how to fix thing like this?


Add this to shortcut ? -noRedScreens -review
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Rifleman




Posts: 1390

PostPosted: Sat, 12th Mar 2016 18:27    Post subject:
gemiko wrote:
Rifleman wrote:
Of course patch = problems.
 Spoiler:
 

Any idea how to fix thing like this?


Add this to shortcut ? -noRedScreens -review

Seems to be working. Thank you!


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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difm




Posts: 6618

PostPosted: Sat, 12th Mar 2016 21:31    Post subject:
Rifleman wrote:
Of course patch = problems.
 Spoiler:
 

Any idea how to fix thing like this?


I got that red screen with a vanilla game during first startup, so no, it's not about the patch Smile


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Rifleman




Posts: 1390

PostPosted: Sun, 13th Mar 2016 01:45    Post subject:
Strange. I didn't have a single error like this till patch. Patch applied and dang! red screen shown up in the menu.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sun, 13th Mar 2016 01:49    Post subject:
difm wrote:
Rifleman wrote:
Of course patch = problems.
 Spoiler:
 

Any idea how to fix thing like this?


I got that red screen with a vanilla game during first startup, so no, it's not about the patch Smile


That's an actual glitch/error? Confused
I thought he was joking...


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Rifleman




Posts: 1390

PostPosted: Sun, 13th Mar 2016 12:15    Post subject:
Hmm and now after patch (original game version, so it is not faulty crack) 2 missions in a row without enemy AI. Game restart of course helped, but still...

@Mr.Tinkles - No, i wasn't jokeing Smile
Info on screen was changeing but after this:
-noRedScreens -review
game works and it doesn't flash red every few seconds...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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PickupArtist




Posts: 9900

PostPosted: Sun, 13th Mar 2016 13:48    Post subject:
mz playing on commander mode and after a 2 days now, shit is so goddamn easy Sad the pack activation thing still annoying me and they keep running straight in my line of fire hehe, ai dumb as hell
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 13th Mar 2016 14:02    Post subject:
JBeckman wrote:
And DLC.
http://steamcommunity.com/games/268500/announcements/detail/843669090299138591

Quote:

"Anarchy’s Children features over 100 new exotic customization options for your soldiers, including new hair styles, face paints, armor, lower face props, decals, helmets, masks and more. Your soldiers will strike fear into ADVENT and its alien overlords with menacing tactical styles that run the gamut from post-apocalyptic to the downright deranged.


coming on March 17.

look nice i guess
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Spaceghost1




Posts: 494

PostPosted: Sun, 13th Mar 2016 14:12    Post subject:
Call me boring but I like my soldiers to look like soldiers and not circus freaks.

The patch improved performance for me, still not perfect but it made a difference (not to loading times though).
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Dyll




Posts: 36

PostPosted: Sun, 13th Mar 2016 14:35    Post subject:
I am playing without the patch and performane is awful.

Also, what is up with missing a lot of shots from like five feet?


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 13th Mar 2016 14:40    Post subject:
Spaceghost1 wrote:
Call me boring but I like my soldiers to look like soldiers and not circus freaks.

The patch improved performance for me, still not perfect but it made a difference (not to loading times though).


I'm pretty sure there are some "not so freaky" cosmetics in it too. If it's truly over a 100.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sun, 13th Mar 2016 21:07    Post subject:
prudislav wrote:
JBeckman wrote:
And DLC.
http://steamcommunity.com/games/268500/announcements/detail/843669090299138591

Quote:

"Anarchy’s Children features over 100 new exotic customization options for your soldiers, including new hair styles, face paints, armor, lower face props, decals, helmets, masks and more. Your soldiers will strike fear into ADVENT and its alien overlords with menacing tactical styles that run the gamut from post-apocalyptic to the downright deranged.


coming on March 17.

look nice i guess


Dafuq is this shit?!? Reaction

Guess I'm skipping that then.....


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JBeckman
VIP Member



Posts: 34970
Location: Sweden
PostPosted: Sun, 13th Mar 2016 21:13    Post subject:
http://www.nexusmods.com/xcom2/mods/116/?

Well someone already took the proper accessories and made it into a free mod so I guess Firaxis improvised and came up with this? Razz
(Above mod is one of the higher rated ones on the Workshop too, or well it was when I last checked.)
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Sun, 13th Mar 2016 23:56    Post subject:
JBeckman wrote:
http://www.nexusmods.com/xcom2/mods/116/?

Well someone already took the proper accessories and made it into a free mod so I guess Firaxis improvised and came up with this? Razz
(Above mod is one of the higher rated ones on the Workshop too, or well it was when I last checked.)

Haha yeah, I find paid DLCs that revolve around skins/accessories typically quite laughable (especially this one), thankfully though in this particular case with XCOM 2 like you said user-made contents and paid ones can...somewhat awkwardly coexist in a peaceful way. It's a curious scenario, but as long as everyone is happy I guess it could work well. Very Happy



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Mon, 14th Mar 2016 02:00; edited 1 time in total
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kumkss




Posts: 4834
Location: Chile
PostPosted: Mon, 14th Mar 2016 01:41    Post subject:
skipping that "dlc"...
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randir14




Posts: 4950

PostPosted: Mon, 14th Mar 2016 01:44    Post subject:
They look like Arkham characters.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 18th Mar 2016 02:20    Post subject:
XCOM.2.Anarchys.Children.DLC-CODEX
695 MB
http://store.steampowered.com/app/433080/




The costumes itself look pretty cool. But i also think they don't belong in a game like this.
They could have put some effort into this.
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Rifleman




Posts: 1390

PostPosted: Fri, 18th Mar 2016 09:21    Post subject:
Bob Barnsen wrote:
XCOM.2.Anarchys.Children.DLC-CODEX
695 MB
http://store.steampowered.com/app/433080/

The costumes itself look pretty cool. But i also think they don't belong in a game like this.
They could have put some effort into this.

Yeah, that's why this is so dissapointing for me. Game is quite polished in terms of design and something like this just don't belong... Sad


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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