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prudislav
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Posted: Thu, 10th Mar 2016 15:06 Post subject: |
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Seems like they push Online/Game as a service ... way too hard to my tastes :-/
aves are differentiated between online/offline , when internet falls downm game kicks you to menu and you need to load some old offline savbe, you cant see stats or play escalation or contracts( not even your own custommade)
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demde
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Posted: Thu, 10th Mar 2016 15:31 Post subject: |
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So fair reviews. Probably most of the reasons to lower scores are performance and episodic content.
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prudislav
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Posted: Thu, 10th Mar 2016 15:43 Post subject: |
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demde wrote: | So fair reviews. Probably most of the reasons to lower scores are performance and episodic content. |
have seen alsop some mentions of crappy AI and unstable connection to servers
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demde
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prudislav
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Posted: Thu, 10th Mar 2016 18:22 Post subject: |
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h0rnyfavn wrote: | http://www.pcgameshardware.de/Hitman-Spiel-6333/Specials/DirectX-12-Benchmark-Test-1188758/ |
Fuk None of those cards is able to process full 4k at 60 FPS.
GTX960 Barely able to process 30FPS :'(
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Neon
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Posted: Thu, 10th Mar 2016 18:23 Post subject: |
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Hitman creative director weighs risk, reward of going episodic
Some interesting tidbits:
Quote: | How did these changes affect the development process, especially for a team that’s not used to this approach?
First of all we had to restructure the game engine, from a static ‘ship it once’ engine to a tech foundation where we are able to alter content and change game rules with only minimal patches and small downloads. At the same time we needed to reorganize ourselves as a studio.
We now have a sizable live team, which is more akin to the structure of an MMO, than a classic game. (That’s not to say that the new Hitman game is an MMO.) |
Quote: | Why was it important to you to offer the option for players to buy the entire game at once, as well as just the individual episodes?
We know we're doing something new. There is a saying ‘everybody likes progress, no one likes change.’ We fully see that.
We believe that as the season goes on, and concludes, people will see the benefits of how we developed the game. But we also accept that people see this as a risk. It’s a risk that they might not be willing to take for $60.
So we created an entry point, the ‘Intro Pack’, where you only pay for one episode at a time, which seems fair. We don't want to force people to a commitment. The game will speak for itself and you can jump in at any point or wait for the season to conclude. |
http://www.gamasutra.com/view/news/267656/Hitman_creative_director_weighs_risk_reward_of_going_episodic.php
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Stige
Posts: 3544
Location: Finland
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Posted: Thu, 10th Mar 2016 18:29 Post subject: |
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kazuma_kiryu wrote: | h0rnyfavn wrote: | http://www.pcgameshardware.de/Hitman-Spiel-6333/Specials/DirectX-12-Benchmark-Test-1188758/ |
Fuk None of those cards is able to process full 4k at 60 FPS.
GTX960 Barely able to process 30FPS :'( |
Who in their right mind puts 4K and 960 in the same sentence?
Even 1440p is too much for that thing.
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Posted: Thu, 10th Mar 2016 18:34 Post subject: |
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Quote: | How did these changes affect the development process, especially for a team that’s not used to this approach?
First of all we had to restructure the game engine, from a static ‘ship it once’ engine to a tech foundation where we are able to alter content and change game rules with only minimal patches and small downloads. At the same time we needed to reorganize ourselves as a studio.
We now have a sizable live team, which is more akin to the structure of an MMO, than a classic game. (That’s not to say that the new Hitman game is an MMO.) |
He rephrased "Early access", they had just said it that way it's more logical than that episodic way of release.
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Posted: Thu, 10th Mar 2016 18:43 Post subject: |
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Personally I don't care how he justifies this episodic nonsense ...
By the time the last chapter or whatever it is called gets released I'll forget about the game it's story or whatever for sure...
But it makes sense.. I mean we all saw it coming, didn't we? First it was small additional content getting cut out and sold as DLCs, now they are selling incomplete games in parts.
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Last edited by h0rnyfavn on Thu, 10th Mar 2016 18:44; edited 1 time in total
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Neon
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demde
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Posted: Thu, 10th Mar 2016 18:50 Post subject: |
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Yea actually it really makes sense. Like real world hitman you complete one contract and after month or so they contact you with another task.
And i also kinda don't mind episodic stuff as i won't fall behind missions and take my time to finish all challenges and all on the current contract.
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Last edited by demde on Thu, 10th Mar 2016 18:52; edited 1 time in total
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Neon
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Posted: Thu, 10th Mar 2016 21:07 Post subject: |
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4. informal
of low intelligence; stupid.
"he's a bit thick"
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ixigia
[Moderator] Consigliere
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Posted: Fri, 11th Mar 2016 01:11 Post subject: |
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prudislav wrote: | demde wrote: | prudislav wrote: |
have seen alsop some mentions of crappy AI and unstable connection to servers |
Wait what servers? Don't tell me challenges on final product will again want online connection  |
not sure about final , but review build needs online for both stats and challenges ... even saves are marked as online/offline (when interned fails , you are kicked out to menu, and forced to load offline save ) |
I was just reading that too, from Hardcoregamer: "The forced online functionality had us kicked back to the main menu numerous times, something that shouldn’t occur in a single-player centric release such as this"
Now, I'm confident that this Hitman is finally good again gameplay-wise (the buggy alpha already was promising), but there are many aspects that I'm not exactly ok with, and this is one of them. I find it just downright silly and anti-customer, clearly done to avoid that hypothetical piracy ghost, while damaging the common folk who for one reason or another can't be part of the connected vision. But fear not, if you want to try the game now, they tell you "ok, no problems men, we have a demo...it's $15!" 
It's this new direction (generally speaking), which is leading to a point of no-return, with single player games turning into fragmented TV shows with seasons (...passes, obviously - was reading that they just hinted at a Season 2 for Hitman today), "supported" by the ill-fated necessity to keep everything online-focused. Teh power of the claud!
This, along with the huge success of titles like the Division, marks the beginning of a new erAAA in my opinion. Connectivity at all costs, being shoved down our throats, publishers going the long way to limit customers' freedom when it comes to modding or simply technical accessibility (see Micro & soft's fascist plans, or the unhealthy obsession that powerful companies have for the D. and so on), if we exclude small/medium projects, PC gaming nowadays is assuming the likeness of a scarily closed environment. I has teh sads
This isn't the pirate me speaking, it's just a personal rant from a potential customer who has a hard time digesting this sort of stuff.
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zibztrollingme
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Posted: Fri, 11th Mar 2016 02:37 Post subject: |
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It''s fine. My backlog is huge.
And then there's always Crusader Kings 2.
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Pey
Posts: 5597
Location: Argentina
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Posted: Fri, 11th Mar 2016 05:50 Post subject: |
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4k screens:
Spoiler: | |
Gallery and settings: http://www.pcmrace.com/2016/03/11/epic-shots-hitman/
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Posted: Fri, 11th Mar 2016 06:58 Post subject: |
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Same here but I wont activate it though. 
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Posted: Fri, 11th Mar 2016 11:15 Post subject: |
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Got my Amazon code too.
Will probably just check it out a bit and then uninstall it again and wait for all the episodes to get released.
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Neon
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Posted: Fri, 11th Mar 2016 16:43 Post subject: |
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Is the amazon code the entire season or just the first season?
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