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Posted: Fri, 12th Feb 2016 09:05 Post subject: |
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Yeah the 2D map is just an overview of the world.
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prudislav
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Posted: Mon, 29th Feb 2016 14:15 Post subject: |
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Posted: Mon, 29th Feb 2016 14:59 Post subject: |
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Looks boring.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Nodrim
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Posted: Mon, 29th Feb 2016 15:03 Post subject: |
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It's a smart move from the devs to get Joey Berry to work on these videos.
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Posted: Mon, 29th Feb 2016 15:54 Post subject: |
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Hmm, somehow I expected them to make it feel more like Warhammer rather than just a Total War reskin.
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dethy
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Posted: Mon, 29th Feb 2016 20:14 Post subject: |
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As usual, the battles are too fast and end way too soon.
Frant wrote: | Shitass games are ruining piracy. |
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Posted: Mon, 29th Feb 2016 21:08 Post subject: |
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lol , that ai , just suiciding its cav for no fucking reason, this game is soo fucking dull, like beating a baby at chess .... fuck of ca just go make babyfood
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Posted: Tue, 1st Mar 2016 02:20 Post subject: |
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The Total War series is dying, that's something I'm convinced of watching that "2016" version of the same shit. CA won't ever improve. They did a massive poodo creating their new engine.
They're going to make 3 of these Warhammer games. Think about that. Three.
They're sold as stand-alone games that can be merged into the same game in order to unlock the entire map. Think about that.
If the first game sucks daddybags they're still gonna make 2 more with different races.
Its too bad, because when we played the first Total War games I bet we were all wondering how they'd evolve if released in 2016. Now we know, and it ain't pretty. It is all uninspired, lacking heart. The menus look tedious and the art of the UI looks like an indie game. CA has become a parody of itself.
You're absolutely right that the gameplay looks boring. I used to like zooming in to watch units fight in Shogun 2 because it was "choreographed", here units don't really react that much; CA blames the different sized units; big monsters versus humans were too hard to sync up visually. Loser mentality spotted.
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Posted: Tue, 1st Mar 2016 02:34 Post subject: |
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the engine was horseshit for empire, and its still horseshit 7 years later, ai got even dumber then before ... and yep they gonna milk it well into 2018 still ... warhammer fans keep ur monies for a company that actually cares about ur franchise, CA will milk u dry
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Posted: Tue, 1st Mar 2016 02:59 Post subject: |
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True... CA has stayed afloat because of fans desperately hoping for a good game in this vein of games; CA is striking out it looks like. Churning out pure crap that takes multiple years to fix, denying mod support, too.
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dethy
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Posted: Tue, 1st Mar 2016 04:33 Post subject: |
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Wonder how much input SEGA has on CA's creative vision? It seems ever since SEGA bought them out, it all went to shit.
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Posted: Tue, 1st Mar 2016 09:54 Post subject: |
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So many people already decided they hate the game... wow. Me, I'll just pirate this like all other CA games and play it myself before judging.
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Posted: Tue, 1st Mar 2016 10:46 Post subject: |
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Prandur yours is the wiser approach, but the early signs (speaking as someone who invested tons of hours into previous Total Wars games bar Rome 2) aren't looking great. The released footage and demos aren't impressive by any means nor is graphics and the UI, and the restrictive gameplay with regards to which races aren't able to take over other races' settlements is a bad, lazy design choice that goes against Warhammer lore. Vampires for example can't occupy dwarven mountain cities; as far as I know the only option is to raid them or destroy them. Warhammer lore has vampires taking over and living in a dwarven mountain city, so you can understand why this is annoying.
Anyway, as a fan of what these games try to be and hope to be, but never seem to become; I hope they're able to make a fun game this time around. Did not like the gameplay that goes against lore. Its an easy escape for CA.
Naturally as time goes by and gaming evolves, we want -more- options in our games, not less.
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Posted: Tue, 1st Mar 2016 11:10 Post subject: |
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I think I'll stick with Geheimnisnacht (CK2 mod).
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prudislav
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Posted: Thu, 3rd Mar 2016 21:19 Post subject: |
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Posted: Thu, 3rd Mar 2016 21:39 Post subject: |
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I hate, hate, hate it when games get too tie down by the setting, especially in strategy games such as Hearts of Iron or Total War games. Imagine if in HoI Japan has to join the Axis, or USA has to go to war or in TW:R Rome has to collapse. That really defeats the point of this genre of games.
Stop putting stupid limitations in your games CA.
I could appreciate that this isn't a TW reskin, that they try to add some unique mechanics that fits the WH setting, but again this just limits the kind of fantasy a player can have when you don't let them create their own leaders, and have linear quest lines revolving these pre-made characters.
I hope I'm wrong and that the game will have a lot more freedom, I really do.
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LeoNatan
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Posted: Thu, 3rd Mar 2016 21:52 Post subject: |
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dannofdawn wrote: | I hate, hate, hate it when games get too tie down by the setting, especially in strategy games such as Hearts of Iron or Total War games. Imagine if in HoI Japan has to join the Axis, or USA has to go to war or in TW:R Rome has to collapse. That really defeats the point of this genre of games.
Stop putting stupid limitations in your games CA.
I could appreciate that this isn't a TW reskin, that they try to add some unique mechanics that fits the WH setting, but again this just limits the kind of fantasy a player can have when you don't let them create their own leaders, and have linear quest lines revolving these pre-made characters.
I hope I'm wrong and that the game will have a lot more freedom, I really do. |
Huh? People playing historical or fantasy games usually want to be true to the setting. TW games have never restricted turn of events, so indeed Rome can fall in TW.
In a fantasy setting such as these, where the world is so well defined, I don't understand the criticism.
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dethy
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Posted: Thu, 3rd Mar 2016 23:19 Post subject: |
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Game is definitely going to be an ISODEMO for me. Might get it on sale.
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Posted: Fri, 4th Mar 2016 02:27 Post subject: |
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LeoNatan wrote: | People playing historical or fantasy games usually want to be true to the setting. |
Indeed. My problem with what I have seen is not that they have imposed limits, it's that the limits are seemingly arbitrary and don't make any sense within the context of the world/lore. That rant video from a few pages back covers the gist of it.
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Posted: Fri, 4th Mar 2016 09:59 Post subject: |
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I think that in the end these limits will have little impact on whether the game is enjoyable or not. At least for me, it's really going to be mostly about the "feel" of the controls, responsiveness, whether there are interesting mechanics (incl. upgrades/RPG elements), whether the game is challenging enough etc.
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Posted: Fri, 4th Mar 2016 11:15 Post subject: |
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LeoNatan wrote: | dannofdawn wrote: | I hate, hate, hate it when games get too tie down by the setting, especially in strategy games such as Hearts of Iron or Total War games. Imagine if in HoI Japan has to join the Axis, or USA has to go to war or in TW:R Rome has to collapse. That really defeats the point of this genre of games.
Stop putting stupid limitations in your games CA.
I could appreciate that this isn't a TW reskin, that they try to add some unique mechanics that fits the WH setting, but again this just limits the kind of fantasy a player can have when you don't let them create their own leaders, and have linear quest lines revolving these pre-made characters.
I hope I'm wrong and that the game will have a lot more freedom, I really do. |
Huh? People playing historical or fantasy games usually want to be true to the setting. TW games have never restricted turn of events, so indeed Rome can fall in TW.
In a fantasy setting such as these, where the world is so well defined, I don't understand the criticism. |
It's a game, I prefer it to be more "interactive". Historically / lore accurate is fine, I don't have problems with that, but don't limit the possibilities of player's decisions. Make it optional. It's only fun so many times that you follow the same linear path written by others. Making your own "What if" is the one thing games can offer better than other medium.
I guess to make it simple. I prefer these kind of games to let the player be the leader, not just playing as a pre-made character that has fully defined personalities, philosophies, etc.
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prudislav
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Posted: Tue, 8th Mar 2016 17:14 Post subject: |
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Quote: | Total War: Warhammer has been delayed from April 28 to May 24. Creative director Mike Simpson issued as statement as to the reason behind the delay, and frustrating though it is, I can't think up a better one.
"This could be the best Total War game we’ve ever made. We don’t want to rush it."
Meanwhile, the system requirements have been nailed down, giving you an extra month if you need to plug your computer full of new bits. Pleasingly, Creative Assembly has continued the trend among PC developers of offering extra sets of detailed specs so you can check whether your rig is able to go above and beyond. Note that this is the first Total War game to require a 64 bit OS.
PC Minimum Specifications:
[ Expected around 15-25 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Low”]
Operating System: Windows 7 64Bit
Processor: Intel® Core™ 2 Duo 3.0Ghz
RAM: 3GB*
Hard Drive: 35 GB
Video Card: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P
*PC integrated graphics chipsets require 4GB ram, e.g. Intel HD series
PC Recommended Specifications:
[Expected around 45-55 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “High”]
Operating System: Windows 7/8.1/10 64Bit
Processor: Intel® Core™ i5-4570 3.20GHz
RAM: 8 GB
Hard Drive: 35 GB
Video Card: (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P
PC 60fps+ Specifications:
[Expected 60 FPS+ on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Ultra”]
Operating System: Windows 7/8.1/10 64Bit
Processor: Intel® Core™ i7-4790K 4.0 GHz
RAM: 8 GB
Hard Drive: 35 GB
Video Card: (DirectX 11) AMD Fury X or Nvidia GTX 980 @1080P |
http://www.pcgamer.com/total-war-warhammer-delayed-into-may-system-requirements-released/
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Posted: Tue, 8th Mar 2016 17:28 Post subject: |
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Quote: | Note that this is the first Total War game to require a 64 bit OS |
Inclusion of Denuvo confirmed in 3, 2, 1.....
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prudislav
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Posted: Tue, 8th Mar 2016 17:35 Post subject: |
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nah i bet its gonna be just the x64 CEG with crazy triggers and online-only encyclopedia they were using in Attila
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dethy
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Posted: Tue, 8th Mar 2016 23:52 Post subject: |
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Great, about time to get rid of 32bit shit
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Posted: Wed, 9th Mar 2016 15:31 Post subject: |
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It's just a step towards more cost effective development. They have done absolutely nothing that should warrant 64 bit transition. From the battle vids it's apparent that the engine is still the one used in Empire, which itself was only a step over the one in Rome. We shouldn't expect anything but poor MP performance, exploits and plenty of balance problems on top of it all.
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dethy
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Posted: Wed, 9th Mar 2016 15:51 Post subject: |
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Overlord123 wrote: | dethy wrote: | Great, about time to get rid of 32bit shit |
Indeed, so that every game can be Denuvo protected.  |
I have no issue with that since I'm getting games on sale nowadays. Every now and then I do a day 1 purchase, but not this title.
Denuvo requires 64bit?
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Posted: Wed, 9th Mar 2016 15:59 Post subject: |
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Yes, Denuvo is 64bit only.
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