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Posted: Thu, 18th Feb 2016 12:23 Post subject: |
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In case anyone else is thinking of doing the above....don't. I just tried and now I can't cancel the pre-order.
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shimec
Posts: 1214
Location: Serbia
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Posted: Thu, 18th Feb 2016 12:28 Post subject: |
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Strange. I canceled it without problems.
EDIT: If they did not take any funds out of your card, you can always delete it as payment option.
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Posted: Thu, 18th Feb 2016 12:32 Post subject: |
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I got it cancelled after talking to someone on their live chat
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Posted: Thu, 18th Feb 2016 12:49 Post subject: |
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You can cancel digital pre-orders by going to -
Your Account > Digital Content > Your Games and Software Library > Cancel Item
Worked for me.
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Thu, 18th Feb 2016 14:09 Post subject: |
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Thu, 18th Feb 2016 20:59 Post subject: |
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Quote: | Q: What exactly is the "live component"?
A: It covers many things. Get ready for a long read.
Elusive Targets
The Contracts that are available for a limited-time are what we call Elusive Targets. An Elusive Target is the closest thing to the Hitman fantasy that we've ever created. These targets will be custom-created characters that are added to existing locations and are only there for a limited time in real-time. You'll only have one chance to take them down. If they escape, they are gone for good. If you kill them, that's the way that you killed them. There are no do-overs and no second chances. When an Elusive Target leaves the game world (one way or another) they never return.
Each Elusive Target will have a custom briefing video, a backstory and a unique reason for being in that location. When you're actually playing in the location, the Elusive Target will not appear on the map and will not appear in Instinct. In order to find them, you'll need to use clues from the briefing video and a photograph that you will be able to review. You'll need to explore, find your target, learn their patterns and come up with a plan to eliminate them - all whilst playing. The pressure will be on when you've got the target in your sights. If you miss the shot and chaos breaks loose, you will need to have a plan B, because the save-game is disabled during an Elusive Target. If you kill the wrong person or die when trying to exfiltrate, that's it. Game over, the target escapes.
As the season unfolds, you’ll earn in-game rewards for completing multiple Elusive Target contracts. The rewards are signature suits from previous Hitman games and versions of those suits with gloves. There’s also a version of the signature suit from the new HITMAN with gloves.
We know that Elusive Targets are not going to be easy, they were designed that way.
Escalation Mode
Escalation Mode is something else completely new for HITMAN and was created as a way to regularly provide a fresh challenge to players. You'll need to master the location as well as the gameplay mechanics to complete a hit that will escalate in difficulty by adding new elements. As an example, the first stage could be to eliminate your target with a sabre. Then, the second stage could be to eliminate your target with a sabre whilst dressed as a waiter and removing any security camera recordings within two minutes. We are able to change where the security cameras are and also add additional ‘security’ measures to the locations, such as laser trip-wire explosives that you’ll need to avoid.
Escalation Mode has a strong focus on having fun with the game mechanics and mixing them up – pretty much anything goes in this mode. It’s more about being playful than realistic. For each Escalation Contract, there are five stages and you're free to replay them as you wish to climb the leaderboards. As with Elusive Targets, the save-game functions are disabled.
All Escalation contracts and Elusive Targets are created by IOI and will be released between the location releases as part of the live content.
Contracts Mode
On top of those new features, we also have Contracts Mode. You'll know this from Absolution. Play-to-create, mark your own targets, choose how to kill them and compete against your friends. IOI will also pick the best of the bunch and put them in the Featured Contracts list so you've got something fresh to play whenever you load up the game.
Live Challenges
Additionally, we have the ambition of adding community-inspired challenges into the game. As you'll have seen from the recent Beta period, the game is full of challenges you can complete to prove your mastery of a location. We are looking into creating new challenges that we can periodically add to the game. These challenges will be an homage to some of the more elaborate, amusing, difficult or creative feats that we see our players complete. As an example, one of the first ‘live challenges’ we are looking at creating is called “Hammer Time” and was inspired by a ‘2AngryGamers’ livestream[www.twitch.tv] of our PS4 Beta, where they used only a hammer to knock out almost every guard in the ‘Final Test’.
At this stage, Community-inspired challenges (or whatever we actually decide to name them) are just one of the ideas we are working on to keep the game fresh and live as we go through the season. These are not a guaranteed feature but something we’re testing and trying out.
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The Elusive Targets thing...sounds really fucking good. It's what I used to do in previous Hitman games "in my head". 
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Posted: Thu, 18th Feb 2016 21:43 Post subject: |
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Posted: Fri, 19th Feb 2016 01:09 Post subject: |
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Beta codes have been sent out
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dethy
Posts: 3078
Location: Conclave of Shadows
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Posted: Fri, 19th Feb 2016 05:03 Post subject: |
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Fuck it! pre-hurdurred it. Let the beta commence!
I work from home tomorrow, between this and the division, fuck all gonna get done
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Fri, 19th Feb 2016 12:19 Post subject: |
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Stige
Posts: 3544
Location: Finland
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Posted: Fri, 19th Feb 2016 12:30 Post subject: |
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Just put a US address, works fine. That is how I always bought games from Amazon, just a fake US address, after all, they are just key codes.
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Posted: Fri, 19th Feb 2016 12:31 Post subject: |
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Stige wrote: | Just put a US address, works fine. That is how I always bought games from Amazon, just a fake US address, after all, they are just key codes. |
Yep. It works like a charm
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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shimec
Posts: 1214
Location: Serbia
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Posted: Fri, 19th Feb 2016 14:59 Post subject: |
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They spammed my mail last night. I've got like 20 mails from them before they sent me Steam key.
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briangw
Posts: 1752
Location: Warren, MN
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Posted: Fri, 19th Feb 2016 15:58 Post subject: |
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shimec wrote: | They spammed my mail last night. I've got like 20 mails from them before they sent me Steam key. |
Same here. Was wondering if some intern screwed up the email lists. lol
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Posted: Fri, 19th Feb 2016 17:01 Post subject: |
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beta is live.
edit: Wow, first impression in terms of performance is great. So good to see running at 60 fps at max settings in this day and age. Running it on r9 390 1440p
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Fri, 19th Feb 2016 17:26 Post subject: |
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Thought this game was supposed to be DX12 ?
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Posted: Fri, 19th Feb 2016 17:29 Post subject: |
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Performance is shit, once I got to the yacht it kept dropping to the 40's even on the lowest settings.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 19th Feb 2016 17:52 Post subject: |
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Around 40 FPS here too but at 2560x1440 and everything maxed though supersampling was on 1.00 (normal, no supersampling.) since it's so demanding, ReShade SMAA was used instead with the in-game post-aa disabled as well.
EDIT: Oh and the launcher and the in-game settings doesn't seem to sync properly so you have to adjust the in-game ones too when first starting the game just in case it's reverted to the defaults.
EDIT: Didn't try but if it would have been the same at lower settings that would hint at a CPU limit, probably due to the ~100 or so NPC AI's on the scene.
(Also it seems this beta only has the tutorial segments of the game.)
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Posted: Fri, 19th Feb 2016 18:04 Post subject: |
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Posted: Fri, 19th Feb 2016 18:07 Post subject: |
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JBeckman wrote: |
EDIT: Didn't try but if it would have been the same at lower settings that would hint at a CPU limit, probably due to the ~100 or so NPC AI's on the scene.
(Also it seems this beta only has the tutorial segments of the game.) |
I think you're right, once I got to the Cuba mission the fps never dropped below 60 since there weren't any crowds. I have a 3570k @ 4.4 ghz and this is the first game I've seen it get bottlenecked.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 19th Feb 2016 18:13 Post subject: |
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Yeah it might be impressive to have huge AI crowds of independently controlled NPC but it does take a toll on the CPU, unsure how well threaded this game is but I guess benchmarks will be available within a short amount of time and show a clearer picture of this.
(I have a 3930K at 4.1 Ghz but I've hit CPU limits as well in various games.)
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Nodrim
Posts: 9586
Location: Romania
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Posted: Fri, 19th Feb 2016 19:10 Post subject: |
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I played a little and it looks good and runs smoothly, barely noticed any drops. The missions can't be facerolled (I tested it out to see how the AI behaves and it's competent and kills you fast enough). The markers and the vision through walls are just dumb and shouldn't be part of a Hitman game, but I believe (or hope) that they can be disabled, but I haven't checked out.
At first glance it looks promising, but then again I remember about the episodic stuff and my hope level drops considerably.
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