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Posted: Wed, 10th Feb 2016 21:15 Post subject: |
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Nui wrote: | Mchart wrote: | Haven't played this yet, but if you enjoy this you might enjoy the long dark. Art styles seem very similar, but the long dark is more about survival and they plan on adding a story mode at some point. |
But then this and the long dark have almost nothing in common... |
When they add in the story mode it will be fairly similar, if not better, as you'll have the story you are progressing through but you'll have far more gameplay elements which is the survival aspect.
For $20 long dark is more game IMO.
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Posted: Wed, 10th Feb 2016 22:36 Post subject: |
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I'm on the beginning of Day 2, great experience so far!!
Can't believe the protagonist isn't voiced by Greg Grunberg, he sounds so much like him!!
Well, a sketch and a cartoonish picture aside it's not like I can see the face of my character and since he did seem a little chubby I'm just going to continue picture him in my mind as Grunberg. It fits so well!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Thu, 11th Feb 2016 05:00 Post subject: |
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And finished. It was great up to the reveal. Then it just boringly wrapped up.
Spoiler: | The story with the wife went nowhere. The relationship with the boss went nowhere. |
It could have been a 9/10. Alas, 7/10 it is.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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DimasL
Posts: 1766
Location: Spain
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Posted: Thu, 11th Feb 2016 11:52 Post subject: |
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Finished yesterday in one go, around 4.5h/5h. Honestly I expected a bit more from the history but enjoyed the game, voice acting is very good. Performance was perfect all maxed out and no massive drops or something that could notice (didn't monitor the fps). Its not a 20$ game, would have paid 10$ or so, but not 20$.
MSI MEG X570 UNIFY / A.D2 (AGESA 1.2.0.7) / AMD Ryzen 9 3950X @ 4.70 GHz / Noctua NH-D15 / EVGA GeForce RTX 3080 FTW3 ULTRA / 32GB Corsair Vengeance RGB Pro 3200Mhz CL16 / Corsair AX750w / SilverStone Fortress FT02B-W (Black)
Samsung 970 EVO Plus 1TB SSD NVMe M.2 / Samsung 850 Evo 500gb / Samsung F3 1TB 7200.11rpm / Samsung F4 2TB 5400rpm / Seagate 3TB 7200.14rpm / Seagate 8 TB Expansion Edición Especial USB 3.0
Logitech G502 Lightspeed / Logitech G640 / Logitech G915 Lightspeed / DROP Sennheiser + EPOS PC38X / Xbox360 Pad / Logitech G27 / Logitech X56 HOTAS / Logitech StreamCam
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Internet Connection: 1Gb/1Gb Fiber
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Nodrim
Posts: 9578
Location: Romania
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Posted: Thu, 11th Feb 2016 17:34 Post subject: |
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chiv
Posts: 27530
Location: Behind You...
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Posted: Thu, 11th Feb 2016 18:12 Post subject: |
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so i just finished it... im not sure how i feel about it...
on the one hand it was basically Spoiler: | a big fake-out... theres no great conspiracy, theres no behavioral experiment, theres no mental issues going on... |
but on the other, Spoiler: | doesnt that put us in the headspace of the characters? isn't that the whole point? our minds run wild with conspiracy and uncertainty, due to our isolation from ANY other form of stumulation than our walkie-talkie and the actions of others we meet? A story about the happenings of an area, rather than some utterly impossible scenario, where the little bits and pieces of information we get, arent clues to a big puzzle... they're just white noise like you would find in any world scenario, but they helped our minds try to puzzle out things that just werent there... |
ugh... I know id have LIKED more... but what i cant decide on is if i NEEDED more. It gave me intrigue, it toyed with me, it messed with my brain, but ultimately delivered a twisty story that still felt real...
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jippyuk
Posts: 1507
Location: Malta
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Posted: Thu, 11th Feb 2016 19:10 Post subject: |
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I finished it as well too and agree with your spoiler comments.
I enjoyed it overall, bit too short imho but it was very well put together overall. worth the play through.
i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
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Posted: Fri, 12th Feb 2016 00:21 Post subject: |
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Fri, 12th Feb 2016 00:58 Post subject: |
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Wait for a discount I'd say. 20'ish euro is too much for this.
And hey... if you are that impatient: just yarr it. 
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Posted: Fri, 12th Feb 2016 01:44 Post subject: |
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Just finished it too, the experience in itself was great. Pretty to look at and nice atmosphere.
Spoiler: | problem is that they built up that nice conspiracy/experiment story just to fall flat when you find out whats going on. I really wanted to know whats going on... the builtup was just too good for that quick and dirty wrapup. It seems that they planned more, a deeper story, but had to wrap it up.
Alot of stuff that happened in the game just wasnt resolved. And the choices i made seem pointless.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Fri, 12th Feb 2016 04:07 Post subject: |
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Posted: Fri, 12th Feb 2016 15:36 Post subject: |
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This totally missed me. Boredom fest. Walking around, listening to annoying crap from walkie talkie and build up for nothing. I'd call this a hipster game - ugly and boring, pretending art.
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Posted: Fri, 12th Feb 2016 16:32 Post subject: |
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Finished it, it was a pretty good game, a little disappointed with the ending. Got a little bored running around in circles but the dialog and the conversations were really good.
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Posted: Fri, 12th Feb 2016 20:24 Post subject: |
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What happens when
Spoiler: | you tell Delilah to wait for you?
i just told her to go so she left, could i have met her? or i this one of those illusion of choice things? |
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Posted: Fri, 12th Feb 2016 20:29 Post subject: |
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fable2 wrote: | What happens when
Spoiler: | you tell Delilah to wait for you?
i just told her to go so she left, could i have met her? or i this one of those illusion of choice things? |
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Spoiler: |
Nothing happens. She still flies away without You and sends another chopper for YOu saying that she was sorry and couldnt handle the smoke. Real shame they didn't meet
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3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Nui
VIP Member
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Location: in a place with fluffy towels
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Posted: Fri, 12th Feb 2016 20:29 Post subject: |
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In my case
Spoiler: | she left anyway, leaving me and my character disappointed |
kogel mogel
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Posted: Fri, 12th Feb 2016 20:32 Post subject: |
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fable2 wrote: | What happens when
Spoiler: | you tell Delilah to wait for you?
i just told her to go so she left, could i have met her? or i this one of those illusion of choice things? |
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Nothing. There're just 2 ends in the game and you choose one of them in the end, that's all.
Game is fun as hell but the end is really disappointing imo. They can call it experimental and shit all they want but i don't buy it.
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JBeckman
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Location: Sweden
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Posted: Fri, 12th Feb 2016 20:58 Post subject: |
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chiv
Posts: 27530
Location: Behind You...
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Posted: Fri, 12th Feb 2016 23:39 Post subject: |
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was anyone else disappointed with the books in this game?
at first I thought there might be an achievement for getting them all to your bookshelf, but i ran out of room on my bookshelf... couldnt even get all the crime books together in a single row... not even entirely sure why a series of books even exists in the game? anyone found a practical metaphor within the summaries of the books or anything to give some importance to them beyond just world flavour content?
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Posted: Fri, 12th Feb 2016 23:52 Post subject: |
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Wait how did you take the books with you?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Fri, 12th Feb 2016 23:57 Post subject: |
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consolitis wrote: | Wait how did you take the books with you? |
With a lot of effort. Tossing them around to climb down and such xD
I didn't do it for cheevo since I was playing the yarr version, but yeah I was disappointed that it had nothing going for it.
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Posted: Sat, 13th Feb 2016 00:07 Post subject: |
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Ok, if you have to do it manually, cool.
Because if there was a button for it, that's definitely something I didn't notice!!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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ixigia
[Moderator] Consigliere
Posts: 65075
Location: Italy
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chiv
Posts: 27530
Location: Behind You...
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 13th Feb 2016 01:47 Post subject: |
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consolitis wrote: | Ok, if you have to do it manually, cool.
Because if there was a button for it, that's definitely something I didn't notice!! |
i didn't see anything to 'take' the books, i just picked them up and huffed em back to the lookout one by one .. cant BELIEVE there was no payoff. I mean an achievement woulda been nice, but even if there'd been some kind of COMMENT about the books? or some metaphorical payoff?
BUT i think i missed at least one, because in the patch notes said there was a book 10 that sometimes fell out of the world, and i only found up to 9? so maybe there is something if you find them all... no idea. and again, im also annoyed at the lack of space on the bookshelf which is a pity.. clearly finding and bringing all the books isn't what was intended in the game, and i kinda find that sad.. id have LOVED IT if there was a 'place' for every object in the game... that would have been so cool. i brought the deer horn ( ) and the velociraptor claw back to my hut, and could only throw em on the table...
even forrest had a space... best room mate ever... whenever I put him, always a smile

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Posted: Sat, 13th Feb 2016 02:03 Post subject: |
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chiv wrote: | anyone found a practical metaphor within the summaries of the books or anything to give some importance to them beyond just world flavour content? |
Ten of them number from one to ten (One Chance to Die, Death Strikes at Two, etc.) and there's another book (The Accidental Savior) that refers to Gone Home. Others are meant to touch on events or themes in the story (Jane Eyre can match up with one choice you made before the game, for example) or other games (Terminal 7, The Patriots) or Easter Eggs (Six Feet Down Under). The names of the authors line up with these, too. No real importance to the game I think.
As far as the game goes: Spoiler: |
I kind of approach it more like a work of art that acts as an existential experience. The protagonist never interacts with anyone directly (girls and Ned, although spotted, are obscured and at a distance; Juliet's face is covered in the photograph; you never see Delilah; you only see yourself) and everything around you is a metaphor for life and death (youth in girls - plus they drink which points back to your history, death in Brian being the children never borne and regret, the forest burnings - controlled versus not referring to choices you made, the community of trees showing importance of family, etc.). The animal life is reflective of meaning (never see the bear other than marks - fear of the unknown, raccoon shows up multiple times in odd places - surprise such as the mugging, elk is dead - death again yet tracked just like you, turtle is a companion - friendship in nature, pointing back to the dog).
Things not found in nature are all either broken down or abandoned: the skis and snowmobiles, the scout camp, the old ranger cabin, Ned and Brian's ropes, Brian's gear and articles, the monitoring equipment; later, Ned's equipment, and there's even a joke that the emergency trolley might not work, broken window, cut communications line, you breaking the alarm, tossing the old radio, the broken/stolen signs incl. one you knock over, etc. Yes, you're out in nature, but it's reinforcing your sense of isolation and your feelings of abandonment of your wife. Here you are trying to escape something and yet everything is a reminder that you rely on yourself for empowerment. The only man-made things that really work are the cache boxes but they all have oddities and, more importantly, are behind locks, which is also strongly symbolic.
I didn't read about the game beforehand so I can see some people might have different expectations. I didn't see it so much as making choices that would have an impact rather than as an existential journey - that is to say, from an existentialist standpoint, the game should be disorienting and in the end seem meaningless, as that is a tenet of that philosophical school. The game fits it pretty perfectly. I realize that might be a "cop out" or excuse for them making a shorter game without much true consequence (I do think it's overpriced) but when viewed from that school of thought it makes more sense. If you explore a lot and gather a lot, and especially look for details like the notes you hang up and analyze in the tower, you'll see a man who is trying to make sense out of something that really has no depth to it; absurdism by its very definition. |
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 13th Feb 2016 02:21 Post subject: |
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yeah i know about the 10 books and their numbered order, was just hoping there was some metaphor to the game, characters, story progression whatever in the book plot summaries... thanks for the note on the other books referencing themes though.
now this next bit i think might get a little ranty and crazy, and i apologise.. just hope it makes sense...
what i took away from the story was Spoiler: | the idea of the isolated characters, over months, coming to connect and form a bond, and then due to having NO real stimulation (especially on henry's side) other than voices from a walkie-talky, events that happen, no matter how simple and straight forwrard, take on more sinister tones... their imaginations run wild... and EVEN BETTER, was that because I took my time with it, I WAS IN A SIMILAR HEAD SPACE.. thats why i find the game so clever.. i come across missing person posters, and im thinking theres a killer in the woods... delilah even tells me 'stuff like that just happens here', but in my mind, im thinking 'no lady, theres a murderer out here!!
i see a missing person poster of a guy with a huge ass beard... and my mind is going.. oh god is this me? did i go nuts and im living in the bush? is delilah just a voice in my head as im talking to a pinecone?! oh god, am I THE MURDERER?! I come across the teens wrecked campsite.. did.. did I do this and forget because of the crazy narrative my mind is cooking up? oh god, was it that bear?.. no.. no theres a note here... perhaps there really IS a murderer!
then that whole bit with the research outpost thing.. that really cemented the conspiracy plot in my head, and im thinking oh god these bastards! im just part of an experiment! but what kind?! But the outposts existence in the woods, and how ned was using it, were fully explained and COMPLETELY rational... I mean shit, I even found a note saying the base was deserted and the researchers were away, but my mind just couldnt accept the facts i was seeing because of the conspiracy in my mind... when i think back on it, just how fucking cool is THAT?!
to me it was just awesome, i was totally in the same headspace as henry... and the fact it turned out to be a father who had a psychotic break with the death of his son, trying to hide the truth... it honestly didnt piss me off, because i thought back on it all, and i REALISED.. that it all fit.. and that all the things i was doing, experiencing, finding... even the conversational choices i was PICKING with delilah... it was all me having a NATURAL and imperfect interpretation of events beyond my knowing...
did i want more? i mean.. its hard to say no... but when it hit me just how engrossed i had gotten in the story, and how I, as much as the character, was incorrectly interpreting events and turning them into some grand crazy story, I realised what a truely unique and fascinating experience this was. |
and thats why im a bit sad when i see people blitzing through it in 3 hours, saying its shit and getting a refund... because i genuinely found something fascination and unique in this experience that i cant think of any game thats ever given me before... Spoiler: | games always deal in facts.. everything is as it apears, and the characters always understand situations perfectly the moment a piece of 'info' is given to them... this game completely subverts that. |
was it overpriced? maybe a bit, but id still recommend it to anyone who likes games that are more about characters and atmosphere and immersion, than some huge story or action...
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Posted: Sat, 13th Feb 2016 02:56 Post subject: |
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I've spent $18 on much worse so I can't complain about the price I guess. I just think the average person would be more in the $10-15 range. I'm hardly average.
I entirely agree that feeling what the character must be feeling is what kept me hooked to the game. There's a tangible experience in transversing an environment with a growing sense of uncertainty in the back of your mind, all the while having only a small tether to a sane world that nevertheless is what you're trying to escape ... you know, a bit like why we escape into games.
Spoiler: | I initially thought Delilah was in on it for several reasons: one, the call Henry overhears early on; two, she suggests tearing up the girls' tent, then it happens; and three, she suggests burning the research station and then it happens! The last one is critical because it can happen after you switch walkie-talkies. You can actually pick up the old walkie-talkie and it says "keep as evidence." You're led to believe she doesn't leave her tower but she does at least twice, once to deliver that walkie-talkie and again for the food delivery. Note in the latter case, the box is hardly conveniently located for the other lookouts and she'd know if you took them (her tower location is nearby). Also the Pork Pond sign in her tower, etc. She knew her way around and managed to avoid you for an entire summer.
In any case, isolation can definitely cause paranoia. Isolation and depression also tend to go hand-in-hand. It all makes perfect sense in the grand scheme of things which is kind of why the game probably disappoints a lot of people. People expect crazy things to happen in games and movies to the point where when something (mostly) rational and explicable occurs, we're actually thrown off. Yet a person isolated like Henry (and Delilah), especially one likely suffering from depression, is very likely to get paranoid and imagine crazy things. Man separated from technology quickly becomes a worshiper of the sun (or a giant fire) once more. I guess you could look to The Lord of the Flies for reference. |
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