XCOM 2
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 5th Feb 2016 13:51    Post subject:
MannyK wrote:
It doesn't make sense.

Since xcom 1 the game has been like this. This shit time based missions doesn't allow you to create a decent tactical advantage. We are already having to fight agains 10 aliens (some that can reanimate corpses) and we still have to rush?

fuck


I think it is because most missions in XCOM2 is based on guerilla warfare. That means striking quickly and disappearing again to fight elsewhere. So I guess missions have to be done fast or else more aliens will show up and make the mission impossible. the timer makes sense in that context.
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Fri, 5th Feb 2016 13:54    Post subject:
MannyK wrote:
It doesn't make sense.

Since xcom 1 the game has been like this. This shit time based missions doesn't allow you to create a decent tactical advantage. We are already having to fight agains 10 aliens (some that can reanimate corpses) and we still have to rush?

fuck


Totally agree here.

Rushing is good for some Call of Duty game style, but not games where you need to think a little.
Hopefully we will be able to tweak/mod this, otherwise yeah, fuck it. Mad


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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 5th Feb 2016 14:01    Post subject:
It is a turn-based game, you can take your time and think. It is more difficult than having no time pressure.

Now you have to think with limited amount of turns.
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dannofdawn




Posts: 2227

PostPosted: Fri, 5th Feb 2016 14:11    Post subject:
I like how people think having unlimited turn is somehow more tactical. It is with limitations that brings out the creativity of the player. No missions would give you an entire day to finish it, time is always of the essence in real live, not just Call of Duty (which ironically has no timers). Just that a game has to use clear timers so players will always know how much time they have.

If you have to move 3 tiles and overwatch every turn, you're doing it wrong, try something else.

Use grenades and blow their cover for fast, easy kills.

Ranger + Aid Protocol is a great combo for your scout.
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Kyorisu




Posts: 671

PostPosted: Fri, 5th Feb 2016 14:24    Post subject:
There are two mortal sins game designers should avoid at all costs.
1. Escort missions.
2. Timers.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 5th Feb 2016 14:27    Post subject:
That 8 turn mission (Jagged chicken) went great after 2 tries. Very Happy Just had to hack twice to get conceal for full squad and around turn 5 managed to hack from distance to finish it. Very Happy


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 5th Feb 2016 14:31    Post subject:
@dannofdawn
Quote:
If you have to move 3 tiles and overwatch every turn, you're doing it wrong


Some like playing it slow, turtling up..some like rushing into a battle blowing stuff etc..why devs thought it was a good idea to shove a particular play style down our throats?

Quote:
in real live


and what's with this comparison to real life? I mean... seriously? I don't play games to see how it happens in real life.


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2) SFFPC (streaming via Moonlight+ Sunshine)
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 5th Feb 2016 14:38    Post subject:
Meh, I hate timed shit.
Keep that garbage out of my X-com

How many of those missions are in it?


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 5th Feb 2016 14:40    Post subject:
Kyorisu wrote:
There are two mortal sins game designers should avoid at all costs.
1. Escort missions.
2. Timers.


Well, at least in xcom, the escort missions are not idiotic Razz

You get to control the escort by yourself.

but yea... timers make the missions a bit annoying Razz I usually dislike rushing through the missions.
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Fri, 5th Feb 2016 14:48    Post subject:
Also in real life if you move on without someone overwatching : you are doing it wrong indeed.

I assure you.


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Fri, 5th Feb 2016 14:53    Post subject:

Laughing


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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 5th Feb 2016 14:58    Post subject:
No genitals. Sad ... he has a kickass bracer though.
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r3dshift




Posts: 2813

PostPosted: Fri, 5th Feb 2016 15:04    Post subject:
It's a Pip-Boy, not a bracer...


Anyhow, is there a way to prevent the game form automatically setting everything to maximum detail on first launch? I'm thinking .ini tweaks or something. I've heard that max. settings turn even the main menu into a tormenting slideshow on old-ass 'puters such as mine.


Frant wrote:
Shitass games are ruining piracy.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 5th Feb 2016 15:23    Post subject:
The crowd control by the enemy, even that early in the game, is pretty sick man.

Mind control, panick, stun and incapticate. Not sure if the latter works as intended though: My soldier was incapticated and just lying around till the mission ended, so i had to fought with only 3 boys, wtf?
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Fri, 5th Feb 2016 15:49    Post subject:
Fuck, this had to rlz on the carnaval week Focused


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 5th Feb 2016 16:00    Post subject:
Bob Barnsen wrote:
The crowd control by the enemy, even that early in the game, is pretty sick man.

Mind control, panick, stun and incapticate. Not sure if the latter works as intended though: My soldier was incapticated and just lying around till the mission ended, so i had to fought with only 3 boys, wtf?


Gets harder. Very Happy

Last mission: One started bleeding and was about to die. Had to evac him with other guy since he was lying down. Had to fight with 2 guys (where one got injured badly). Just got lucky with crit hits. Very Happy

Also, you can unlock extra squad slot to take with you during mission. Quite handy, that is if you have soldiers available.




Those shaken soldiers are terrible..get panic like crazy. Sad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 5th Feb 2016 16:10    Post subject:
grinhurt

Not had the time/ressources yet, to build that facility to increase squad size.
I actually like how you have to deal with all this pressure since the beginning. Just now this Avatar thing popped up for me too. And some "Dark Events" are about to happen. Shocked Very Happy


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nforules




Posts: 582

PostPosted: Fri, 5th Feb 2016 17:33    Post subject:
Okay... i have to ask is this looking normal to you guys?

I have textures set to maximum, AA is off, everything else is untouched.

1920x1080



The tree textures, oildrums looks like a ps2 game.....

PC: i5 3570k 4.5ghz 16gb ram, ssd, radeon 7950 OC
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pechad




Posts: 49

PostPosted: Fri, 5th Feb 2016 18:02    Post subject:
looks fine to me
graphics w****
srsly a tree texture is preventing you from enjoying the game?
i feel sorry for you
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 5th Feb 2016 18:11    Post subject:
Confused

You're all complaining that a game is too hard? What are you, console players?

Keep complaining, we'll get all timers removed, no enemy crowd control at all, and insta-kill if above 50% Laughing

Then we'll be complaining it's too easy.


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riptide77




Posts: 2114

PostPosted: Fri, 5th Feb 2016 18:20    Post subject:
631 mb patch just dropped. Haven't seen a changelog yet.

EDIT: Seems the soundtrack dropped but some of the game files have also been modified.


-=the wandering pillow stuffer=-


Last edited by riptide77 on Fri, 5th Feb 2016 18:31; edited 1 time in total
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denizzz




Posts: 138

PostPosted: Fri, 5th Feb 2016 18:23    Post subject:


That's all the deterrent i need. Way to fuck up Unreal Engine 3!

Did Warner Bros and Rocksteady help them optimize this?
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nforules




Posts: 582

PostPosted: Fri, 5th Feb 2016 18:25    Post subject:
pechad wrote:
looks fine to me
graphics w****
srsly a tree texture is preventing you from enjoying the game?
i feel sorry for you


No?

But it just looks completly out of place those textures. Performance however is far more crucial they prioritize first.

Thanks
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fadeout86




Posts: 70

PostPosted: Fri, 5th Feb 2016 18:54    Post subject:
You know shit's really wrong when PC-exclusive games start having serious performance problems Laughing
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 5th Feb 2016 18:59    Post subject:
@nforules
Your textures seem to be of a lower quality than in my game. Noticable at the tree log for example.
Though i currently have no comparison, as i'm in a city mission with shiny surfaces. Very Happy

------

Anyone got Reshade to work though? The game crashes at startup, if i try to use it. Sad
On the forums i found no thread for it, and on this site only one bad preset is there:
http://sfx.thelazy.net/games/game/1240/


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Fri, 5th Feb 2016 19:02    Post subject:
reshade works fine here, but i always use basic preset and enable smaa, lumasharpen and curves + vibrance nothing fancy.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Fri, 5th Feb 2016 19:02    Post subject:
One thing i'm liking is that the Sniper is more OP than on EU/EW.

My sniper has 8 missions, 19 kills Laughing

Even his magnum is op
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 5th Feb 2016 19:06    Post subject:
demde wrote:
reshade works fine here, but i always use basic preset and enable smaa, lumasharpen and curves + vibrance nothing fancy.

Can you please upload your preset?
Maybe some setting is fucked in my preset, that makes the game crash.


@MannyK
Yep, sniper is pretty badass now. Just awesome if he pulls out his magnum for a nice shot in the face. Very Happy
But most classes seem more useful now. Especially the Specialist. I think taking two of them with different skilltrees might be a good idea.

--------

Copied the game from HDD to SSD to improve loading times. Sadly that had no impact at all it seems. Embarassed
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Fri, 5th Feb 2016 19:24    Post subject:
Sure here is full thing
http://www4.zippyshare.com/v/6iCILoZK/file.html


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 5th Feb 2016 19:52    Post subject:
Kaltern wrote:
Confused

You're all complaining that a game is too hard? What are you, console players?

Keep complaining, we'll get all timers removed, no enemy crowd control at all, and insta-kill if above 50% Laughing

Then we'll be complaining it's too easy.

yep was pretty surprised about this ... didi everyone just turtle with overwatch for the whole missions in Xcom one or what?
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