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JBeckman
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Posted: Tue, 19th Jan 2016 22:42 Post subject: |
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Dragons Dogma
Spoiler: | |
We begin in the mansio...err catacombs where Capcom appears to have a bit of a Resident Evil cameo, then after taking some generic screenshots of the countryside of poor visual quality (Also called "Gran generic" or some such name, eh it could be worse I guess.) it's time to meet the duke (Who is absolutely not Lord British despite looking almost identical to him.) and the royal jester (Whom likewise is not Chuckles from Ultima.) finally we do the ancient tradition of "Netorare" with the duke's woman (We steal her away that is.) though a certain other lady (age 14) already has a high affection for the "Arisen" it seems. (Though I just used her to get that gold idol, there's no real way to get rid of her afterwards though so things might be a bit weird later on in the game.)
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konkol84
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JBeckman
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Posted: Wed, 20th Jan 2016 16:30 Post subject: |
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Heh yeah it's going to enhance the game even further once Boris sorts out the current issues with it, I test it now and then but these were done with GeDoSaTo.
(And the game decided to be a bit of a ass and had the weather condition set to overcast and windy so it looks even bleaker than it normally does. )
Also speaking of ENB for DD:DA 0.297 is out ( http://enbdev.com/index_en.html / http://enbdev.com/download_mod_dragonsdogma.htm ) and allows for higher-res shadows on characters though it seems it will randomly display a bit broken in the current version from the screens I've seen of it so far ( http://www.nexusmods.com/dragonsdogma/mods/35/? ), also improves high-precision rendering and allows for dithering to reduce and almost eliminate the banding issues the game has, especially during night time.
Has some other features for day/night and sky conditions too for modders to really customize their presets (Well those presets and files that aren't ripped from Skyrim ENB's at least. ) but I'm guessing it will take a while until we see the community taking full advantage of what the current ENB version offers plus new features are in development too, for as long as Boris remains interested in the game at least.
Personally though until it's a bit more refined (Less broken AO implementation for example.) I'm currently using GeDoSaTo for downsampling and running the game borderless, it's not perfect either (Has some display glitches, particularly for non-16:9 resolutions.) but it beats AMD VSR easily when it comes to custom resolutions and downsampling.
(Also allows for SMAA although it should be pretty trivial for a experienced ENB user to adapt SMAA's shader files to the ENB shader format too, same with FXAA for those who prefer that method of post-process AA instead.)
EDIT: Fancier shaders won't really help the low-poly environment and downright horrible texture quality unfortunately, texture quality is actually higher in the PC version but still very blurry on creatures and NPC's.
(Bokeh DOF ala Dark Souls 2 to hide the blocky distant shit might help though. )
EDIT: Can't go overboard with textures either though as this is a older MT Framework engine far as I can tell and it's limited to D3D9 and 32-bit so constrained to the limitations of DirectX 9 and x86 (Well 64-bit wouldn't make a huge difference on it's own I suppose, RAM primarily.)
EDIT: Looking forward to Dark Souls 3's release too, although visually it's not that big of a upgrade from Dark Souls 2 : Scholar of the First Sin from the media I've seen so far.
http://www.ag.ru/games/dark-souls-3/screenshots/541259
(But eh it's just visuals, I'm sure people would complain about them but Demons Souls would probably still be popular if it was ported over to PC now although I suspect Bloodborne is what people want these days.)
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JBeckman
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Morphineus
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Posted: Wed, 20th Jan 2016 22:05 Post subject: |
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JBeckman
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Location: Sweden
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Posted: Thu, 21st Jan 2016 15:39 Post subject: |
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Dragons Dogma
Meanwhile in the royal bedchamber...
Spoiler: | |
(Also features a old fart and the one ring, which appears too large to fit on a finger so fuck knows where he kept it. )
EDIT: Dragons Dogma - Bitterblack Isle
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EDIT:
Dragons Dogma - "Bitterblack Isle" (Mostly post-Daimon)
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That's just about it for this game, all geared up now from clearing this dungeon a few times so now it's just the ending sequence and the game is over, was fun though I preferred the Bitterblack content over the main game.
(Although post-certain event in the main game is pretty fun too.)
EDIT: And the game is now well and truly complete, tried the Ur-dragon too but I got my ass handed to me, seems he's even harder if you play online too although the rewards are pretty good from what I've read about it.
(Bitterblack equipment seems to be better stats wise though.)
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JBeckman
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Posted: Sat, 23rd Jan 2016 23:03 Post subject: |
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Batman Arkham Knight
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Crashes every now and then so I'm taking it slow, might be one of those games that don't get along well with AMD's "Crimson" driver and some of the more aggressive under-the-hood changes but eh that's just a guess.
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JBeckman
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Location: Sweden
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Posted: Wed, 27th Jan 2016 13:24 Post subject: |
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The Witness
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Posted: Wed, 27th Jan 2016 20:12 Post subject: |
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Murdered: Soul Suspect 4x DSR
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JBeckman
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JBeckman
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Location: Sweden
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JBeckman
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Location: Sweden
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JBeckman
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Location: Sweden
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Posted: Sat, 30th Jan 2016 15:37 Post subject: |
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Tomb Raider 2015 - Rise of the Tomb Raider
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EDIT: As with Bombshell above there's a pretty big gap between cutscene visuals and gameplay visuals, some Cheat-Engine scripts are available (or are they?) for modifying FOV and camera control during regular gameplay but these screenshots here above are nearly entirely from cutscenes.
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LuckyStrike
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nLight
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JBeckman
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JBeckman
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Posted: Tue, 9th Feb 2016 08:52 Post subject: |
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Dishonored DLC's
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JBeckman
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Posted: Tue, 9th Feb 2016 12:10 Post subject: |
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Dying Light: The Following
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Chromatic aberration mod was updated and is used but this also kills the tonemapping in the game and possibly more, it's unfortunately impossible to just separate and remove the CA effect only.
Debug menu mod is also used for free camera movement, it might not be fully compatible with this new patch but so far it's working nicely.
EDIT: CA removal.
Data3.rar
http://www8.zippyshare.com/v/Fn1KgQsv/file.html
(In-game AA off and noise either on or off, you'll see the difference when it's working since the tonemap effect is also removed.)
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tonizito
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Posted: Tue, 9th Feb 2016 12:59 Post subject: |
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Fucking morons, just give us an option to disable that retarded shit already! 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
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Posted: Tue, 9th Feb 2016 13:16 Post subject: |
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Yeah other developers have added options when asked (Lords of the Fallen, Witcher 3 - had it since release. - Batman: Arkham Knight and other.) but here it's been pretty much silent from the developers when asked about it and none of the patches have done anything with it either though some of the effects use separate shader configurations or how to say which is why AA and film grain usually need to be disabled for the removal mod to work.
(It is possible to further modify the shader files and remove those parts too but then you lose even more post-processing effects and possibly other shaders too.)
This works pretty well though, although the tonemapping effect does add a lot to the games atmosphere so unfortunately it's one or the other, can't even adjust the strength of the effect as far as I'm aware.
EDIT: More screenshots from Dying Light: The Following
Spoiler: | |
(Sure is a lot of religious shrines and such to this "mother" character, wonder who it'll turn out to be.)
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JBeckman
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Posted: Wed, 10th Feb 2016 06:15 Post subject: |
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JBeckman
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Posted: Wed, 10th Feb 2016 09:45 Post subject: |
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Hah yeah it's like this - 2560x1440 is the new monitors native res, had a old Samsung SA850 (From 2011, which is funny because the models I found now all launched in 2012) and I was briefly considering the Eizo that thing. - http://www.tftcentral.co.uk/reviews/eizo_foris_fs2735.htm
But it's retailing for like 1000 USD which is about twice of what I wanted to spend since while I do buy a lot of games I've also spent a fair bit of money on my dog lately since he's almost ten years now and requires medicines which unfortunately aren't all that cheap but it allows him to continue leading a normal life so it's worth the costs involved.
(He is getting old though, but for now he's happy and content though he probably doesn't have too many years left now but that's how life is and I'll try to do what's best for him.)
Anyway back from the semi-hyper aggressive mini-collie (Shetland sheetdog) and to this.
Plan was to spend a bit on a slightly better monitor now and save up for a new GPU when those launch mid to late this year and then see if new monitor techniques like OLED and such have become available yet, failing that 144+ hz would be a good investment too.
(VA seems really nice but IPS has other advantages, unfortunately there's no clear "best" technique.)
Anyways going back to screen resolutions AMD has this weird restriction on VSR which allows 1920x1080 and 1920x1200 to go up to 2560x1440 / 2560x1600 and from there on 16:9 you can go to 3200x1800 and if you have a Fury or Nano or the weaker 285 you can go to 3840x2160 on 16:9 and 3840x2400 on 16:10
However if you have a 2560x1440 monitor you can only go to 3200x1800 with 3840x2160 becoming unavailable even with custom resolutions which is weird.
(On my previous monitor I used 2880x1800 and 3360x2100 as custom resolutions since full on 3840x2400 isn't very playable on single-GPU systems.)
So I'm mostly using 2560x1440 with ReShade SMAA and depending on the game 3200x1800 (Also with SMAA, downsampling alone usually can't get rid of all aliasing unless you go crazy with custom resolutions and have the mythical SLI rig of massive overcompensation. Well no having 3x 980Ti would be pretty cool I admit.)
MSAA and downsampling can also be used and then with SMAA / FXAA if so desired but for D3D10+ MSAA has a steep performance cost as seen in for example XCOM2 and for Tomb Raider 2013 and 2015 and Metro Last Light the developers opted for SSAA as it's about the same cost as MSAA 4x but more effective if I remember it right.
(Downsampling and SSAA is about on par in performance as well if you test against what SSAA would make your effective resolution and then downsample from that but downsampling in addition sharpens the image instead of softening it which I prefer although if you have the rig for it you can even combine downsampling and SSAA and possibly SMAA or FXAA too and kill aliasing dead but then the same likely goes for the framerate ha ha.)
Actually heard Macintosh (Well, Apple) made a native 2880x1800 monitor a while back, then again Eizo made a 1:1 1920x1920 one so anything's possible.
(As a bonus 2560x1440 is 16:9 so I don't have to worry about black bars while still having a slightly higher res both vert and hor from 1920x1200)
Last edited by JBeckman on Wed, 10th Feb 2016 09:55; edited 1 time in total
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JBeckman
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Posted: Wed, 10th Feb 2016 17:25 Post subject: |
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more unravel at glorious 3360x2100
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