Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and assemble a huge group of angry people, to fight armies, mythological creatures and even gods!
Each stage will have its unique challenges based around the god they worshipped there. You will have a lot of fighting in Sparta, a lot of thinking to do in Athens and a lot of partying when facing Dionysius. You get the idea. Also, each unit will have its unique set of skills, making the mob unique each time you play.
There will be heroes, warriors, philosophers, slaves, and much more!
Okhlos does not have a release date yet, but we are aiming to releasing in 2016 for PC, Mac and Linux.
Getting the right heroes in your mob can make difference between drinking spiced wine over the ruins of mount Olympus and getting squashed like an insect under Zeus’ flip flops. Not only that, heroes will make each mob different, will make you play in a different way, will let you build up different strategies. Heroes are everything.
There are several ways to get heroes. As it had been said, some heroes may be found while exploring the levels and other through the hero market. Yet other heroes you will only find after defeating certain enemies: for example, you may be able to free a hero from the clutches of an evil monster and then add them to your mob.
Another things that makes heroes different from the rest of units is that heroes do not die. They can be knocked out, yes, even the mighty Heracles can be sent out of combat by direct blow from Ares, but unlike regular people Heracles will rejoin the mob when you start the next level or when certain other conditions are met. So heroes are somewhat immortal but can still be temporarily disabled and leave the poor helpless leader alone at the mercy of an enraged cyclops.
There will be lots of heroes, so we divided them into five categories:
1) Super Units. These heroes are an enhanced version of the regular unit types. Hero warriors will be much stronger and hit harder than regular warriors, hero defenders will be much tougher, and hero slaves will be much more … err … enslaveable? Well no, hero slaves will also be much better as units than their regular counterparts. Heracles or Spartacus would be a perfect examples of this.
2) Kings. Rulers increase your mob limit. At game start, your mob can’t have more than 50 members, without counting animals and heroes. But the kings increase that number. Take Lycaon for instance who ncreases your mob capacity by 25, which is a 50% increase from your starting value,but when he enters the mob, he will immediately kill 25% of your people.
3) Healers. Do you remember Asclepius from last week? Well, he was a healer. He is THE healer, actually. The demi-god of healing and medicine. Nobody does it better. But there were many others that were also versed in the ancient mysteries of medicine, and this category is where they belong. Like Hippocrates or Asclepius
4) Unit Enhancers. These heroes just make other units, usually of a certain kind, be better at their stuff. So, like a super unit that makes other units neat units. For example Leonidas who he increases the damage output of all the warriors in the mob like, a lot, but at the same time he reduces their defense.
5) Special Abilities. These heroes are the cream of the crop. The best of the best. The awesomest of the awesome. The … ok, you get the idea. These heroes each have a unique ability that is what separates them from the rest of the crowd. Not a even a programmer that has learned to code using Pascal can fit them into any category other than this generic random mix of a category that is Special Abilities. One example of a hero that has a unique special ability was Oedipus, who doubles the number of people that are added to the mob. Another one is Perseus.
Made standalone, included Olympus Edition content and fully updated!
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More customization
- Changes in the units markets and some new cool heroes to have custom mobs
More enemies
- New enemies, new mechanics, introducing Champions
More than 30 new heroes
- Each new hero has unique abilities
Shorter worlds
- We changed from 5 to 3 levels long until you reach the worlds' god.
Balance, difficulty tweaks, bug fixing
- Because we are not perfect, and sometimes we screw things up. But at least we try to fix them! What are YOU doing?
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