Recorded the character creation sequence. I'm positively surprised by the amount of text and at the same time worried about technical issues, slowdowns etc.
Yeah the amount of choices during the character creation process is very impressive and yep the framerate issues are certainly a problem though I hope it will be better optimized at launch.
Some screens, I think something bugged for me in that last area so I took a break there.
Can't wait to get home and try this out, looks great from the screens.
Performance is a minor letdown,but it was the same thing with Satellite reign too so I expected it...
Well it is Unity 5 with I think it's the PBR shaders and not the legacy ones (Haven't checked if it's using DX11 though and it's 32-bit so maybe not.), might be a isometric perspective but visually it's definitively the nicest looking Unity engine game I have played so far.
(With the Unity 5 upgrade of Dreamfall Chapters coming at second place.)
(Well Dreamfall isn't far behind, plus being in a closer to the ground perspective at third-person view with the ability to freely move the camera around it would likely be preferred by many over this since it has a more static camera.)
EDIT: This for example is rendered in full 3D http://postimg.org/image/botcc923j/full which is why you get these annoying specular aliasing reflections since Unity isn't all too friendly to downsampling due to the way they render in a semi-borderless mode so you'd have to downsample your desktop for it to work in-game and that tends to look horrible plus it re-arranges open folders and whatnot too so I wouldn't recommend it.
(Game supports MSAA but there's a steep performance hit in modern games.)
EDIT: And of course it looks better in motion when you can see all the little animations and other details in real-time instead of a static single frame screenshot.
(In comparison I believe Pillars of Eternity from Obsidian uses a similar technique although with pre-rendered background elements, Wasteland 2 uses full 3D too although even with the Unity 5 upgrade the assets are of a pretty mixed quality.)
(But is full 3D scenes worth the performance hit? Probably not if it's going to be this bad in the full game...)
Last edited by JBeckman on Fri, 22nd Jan 2016 10:53; edited 8 times in total
Still, can't maintain stable performance with "those" graphics? Shitty Unity has to die once and for all.
I've said it before and I'll say it again, performance wise, Unity is a really horrible engine. The engine just seems to have massive overheads everywhere.
Unity 5 was supposed to fix a lot of problems, but Wasteland 2 DC had more engine issues if anything.
I have only played a small part of Ori (Up until you get the view of the big tree.) then they announced a updated version so I'm waiting on that to be released before continuing though yeah the animations were indeed awesome.
Haven't played Satellite Reign at all though I backed the Early-Access period on Steam but never got around to trying the game itself, don't think there's anything coming out for it in terms of extra content anytime soon so it might be a good time to get started with it. (Doesn't look bad from what I saw in screenshots besides the very bright bloom lighting although it's a 80's neon dystopian setting so it fits.)
Only a rather small group of VERY dedicated fans has the game right now and they're unlikely to leak it. Wait until the 26th when it comes to Steam EA and thus a larger public.
Ya it blows that the other 125 usd tier didn't have beta access, the physical copy edition...makes no real sense.
I pledged 80 usd just to try the beta and I gotta say I like it a lot so far, makes me want to play the original Torment again.
Now the real challenge for me will be to defeat the temptation of trying out the beta in the next weeks..[willpower intensifies] curiosity vs rationality is going to be an epic clash
DCB wrote:
JBeckman wrote:
That's...probably a first, I've ended the game before I truly began it.
Lol, choice and consequence. I like it.
Indeed haha, it's not something that you see often nowadays
I also wonder how the new generations will react when they'll see those huge, neverending wall of texts. Pretty sure the Steam forums will implode on themselves, asking for more action and a Planescape: tl;dr version.
I reckon we'll see both troll and serious reviews on how the game has too much talking once it's released, probably will be complaints on how not all of it is voiced either so the player actually has to read said text themselves and pay attention to little details regarding quests and the like.
Looking forward to it though but I grew up with the late 80's to mid 90's dungeon romp games and onward to modern RPG's though I missed the early 80's ones where you kinda needed to draw your own map and other document details and a single mistake early on could have grave consequences many, many hours later.
(The early copy-protection attempts as well with codes or spell explanations only found in the manual to the game, not too often these days you find a 100+ pages long manual such as in Troika's Arcanum to use a somewhat more recent game with all sorts of little touches instead of just keyboard / gamepad key settings and a warning about flashing light sensitivity.)
(I don't expect this game to be that unforgiving of course but it definitively draws from earlier role-playing adventures though no doubt there will be several modern features as well such as a actually useful journal and conversation history logs, decent automaps and the like.)
EDIT: Essentially it'll be good with a more deep RPG with actual choice & consequence unlike say Bethesda's games where you are kinda set on a pre-determined path and can only influence it slightly if at all or Bioware where they try to cater to as wide a audience as possible and the game instead suffers from it.
(Those can of course be fun to play though but it's not quite the same or how to say.)
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
I pledged $25 back then.. Will I get early access for free or something?
No, the cheapest tier for beta was $75. But they might do the same thing they did with Wasteland 2 - give all backers access at some point in the future.
Can you buy it as a non backer too?
20$ sounds great.
And will you get a Steam code?
No $20 is just the add-on price for Kickstarter backers who didn't pledge high enough. And I assume it's a Steam code, since the WL2 beta was Steam only.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum