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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Thu, 14th Jan 2016 16:14 Post subject: Star Wars Battlefront II driving me insane. |
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Can one of you just please end my insanity here and try this game out in LAN mode with one machine acting as a dedicated server?
I just need to know I'm not alone here, because no one on the entire internet appears to ever be talking about this, and I'm about to commence to snappin'.
Just.. you know.. acquire the nice GOG release and install on one machine. Then run the dedicated server application on another machine, LAN them up with physical cables if you can, fire up Hoth and leave the AI count at default.
I have the most ideal situation possible to run this game with dedicated server and a single client machine and it will NOT run nicely.
And by not run nicely, I mean the bots skip and slide all over the place, no matter what settings I pick, no matter what I do, they just skip and slide around and flip out.
And I don't even really care about fixing it anymore, I just want to know I'm not crazy, because not a single goddamn mention of this is online on the entire goddamn internet ANYWHERE, and I can't take it anymore.
So, please, someone set up a simple LAN with the GOG release + dedicated server on another machine.
Just please, for the love of god, tell me that your bots skip and slide all over the place. I NEED THIS PEACE OF MIND.

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Posted: Thu, 14th Jan 2016 16:42 Post subject: |
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I had the same problem,game was a mess when i tried to show it to my GF (the whole Battelfront 3 debacle started this). I`ve read somewhere that this is because bots do not work on every map or something so you have to exclude some of them but i didn`t dig any further,sad to see it degraded to a singleplayer game
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Thu, 14th Jan 2016 17:01 Post subject: |
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It's almost like it's packet loss or something though, which doesn't make any sense.
If I run the game locally on the same machine, then everything plays fine. The bots don't skip around or do any choppy/sliding or running in place for a second then flying around.
Another thing that just has nothing to do with the bots, even if I turn ALL the bots off, I can tell it's still fucked up, you can see the rotating Rebel/Empire icons at the control points, they do not spin smoothly, they are choppy and skip around.
So I don't even think it's really a bot issue, but some sort of networking issue, it just seems impossible in a LAN setting that it would be so effed up.
I even tried hosting from multiple OS and had the same exact problem no matter what.
I just want to know that someone else is having this when trying to run the game, my sanity can't take it anymore.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Mon, 18th Jan 2016 22:49 Post subject: |
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Man, the plot THICKENS.
Decided to give another go, because this is just madness. So I started poking around some more, trying to broaden my search terms.
Saw some people talk about multicore systems, and trying to set the affinity in the processes to try and make the .exe use just a single core.
Gave that a shot on both server and client machines, made absolutely no difference.
THEN, I went back and decided to investigate why the bad connection info icon kept flashing, something I was ignoring earlier... So I decided to run an ongoing ping from client to server before, during, and after game connection.
Check this shit out. What the hell.
You can tell when I disconnected the game, lol. What the F-.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Mon, 18th Jan 2016 23:35 Post subject: |
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Other facts of life (to add to the mystery):
* All firewalls are disabled. Client, Server, even Router.
* Messed with all host settings for SWBFII. Host rate, bandwidth limits, messed with it all, no changes whatevsoever.
* Other LAN games like Battlefield 3 and CoD4: MW work perfectly over the same exact network, across the same exact 2 machines.
* Tried Windows XP as host OS, tried Windows 8.1 as host OS. Same exact behavior.
* Both of these OS were attempted on 2 separate/different machines, one weaker and older than the other. Same exact behavior.
* In-game ping still says super low (50-60, etc), while the screenshot above obviously said different.
* As indicated earlier, the bots make absolutely no difference whatsoever, it just helps demonstrate the issue. Adding or removing bots made no difference.
* As indicated earlier, the resources on the server barely go up. Processors and memory barely in use with server running and when I connect.
* High ping during connection went both ways. The server pinging my client had a similar extremely high time.
* As far as I can tell, I'm using the absolute latest official game files that were released, 1.1 for both client and server.
* Tried traffic over two different routers. One is an ASUS RT-AC66U, and the other is a Linksys WRT54G. Both had same exact behavior.
* Over the two routers, tried both physical wired connections, and wireless connections. Made absolutely no difference.
* Tried to run the game/server in various compatibility modes, no difference in behavior.
* On the client machine, if I run the game as a server and connect all on the same machine, everything runs lovely, so I know the stupid game at least works somehow. But if I connect from another machine (a 2nd client, not the server), the same issues persist.

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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Tue, 19th Jan 2016 00:37 Post subject: |
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Alright, currently in progress:
* Install original RELOADED release. See if it operates the same.
WE'RE GONNA' FIX THIS. EVEN IF I'M TALKING TO MYSELF. 
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Tue, 19th Jan 2016 01:42 Post subject: |
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Alright, when running one client as host + game, and then connecting to that with client 2, it seemed to operate much better.
But when I ran and connected to dedicated server app again, it was still a shit mess like before.
So basically I don't believe anything changed. Going to have to test more client to client in RELOADED release and then client to client in GOG release. Maybe I got weird lucky with that one that one game, and maybe I need to test more client to client in GOG.
But still, the ideal situation, with a client to the dedicated server did not work at all under RELOADED release, same as GOG.
Goddamnit.
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Tue, 19th Jan 2016 13:48 Post subject: |
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Hah, yah, I saw that post too. Sounded familiar, but at the same time, not. He claims his brother can connect perfectly, where as in my home network here I have 5 different computers and there is absolutely no configuration I can achieve where it runs nicely. I've swapped as many settings and physical setups as I can and it's always the same.. It must be some wayward bug or setting, if I can only find it...
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Posted: Tue, 19th Jan 2016 18:11 Post subject: |
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Set up a virtual LAN with Tunngle.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Tue, 19th Jan 2016 18:43 Post subject: |
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VGAdeadcafe wrote: | Set up a virtual LAN with Tunngle. |
What do you propose that might achieve?
Willing to try, just curious. Figured if I can't even make a simple, real LAN work, no bother trying that out!
Like, am I just crazy or unlucky? Any chance one of you can try it out and see if it's really fucked up?
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Tue, 19th Jan 2016 21:52 Post subject: |
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VGAdeadcafe wrote: | I am just posting so you look like less of a lunatic.
But it might work fine through Tunngle with not much lag, since the clients will be in the same area, so ... Because the problem may be in your router configuration. |
Thanks for making sure I'm not talking to myself too much.
Yah I thought that too, but they are pretty basic routers and I tried 2 separate routers.. maybe I will just try an old school 10/100 switch next.
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