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Posted: Mon, 18th Jan 2016 15:49 Post subject: |
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Never tried any of these, but damn... is the pixel grid really as noticeable as the image suggests? Looks like my old CRT TV from the 80s that we had when I was a kid... will the commercial version have better definition than the DK2? Or is that it?
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Posted: Mon, 18th Jan 2016 15:51 Post subject: |
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It would be so cool to have this at release. But i will now wait for 1-2 years too. Maybe then the prices are more human and we will see, how successful VR really became.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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vurt
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Posted: Mon, 18th Jan 2016 15:57 Post subject: |
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The_Leaf wrote: | Never tried any of these, but damn... is the pixel grid really as noticeable as the image suggests? Looks like my old CRT TV from the 80s that we had when I was a kid... will the commercial version have better definition than the DK2? Or is that it? |
It's better, people say its not noticeable on the CV1. It has new screens built specifically for it, the old screens were manufactured for some mobile phone i believe, they used the same.
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Kaltern
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Posted: Mon, 18th Jan 2016 16:02 Post subject: |
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For all the negativity surrounding the CV1 launch, poor display is not going to be an issue - it would be suicide to release something that was not a clear improvement over the DK2 at that price. Of course, noone has apparently used one yet, which is... disconcerting.
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Posted: Mon, 18th Jan 2016 16:07 Post subject: |
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vurt
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Posted: Mon, 18th Jan 2016 16:21 Post subject: |
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not sure what you mean with "noone has used one", there has been plenty of demos and previews of CV1..
http://uploadvr.com/hands-on-with-the-oculus-rift-cv1/
" and there was absolutely no screen door that I could see. I really tried to focus on individual pixels and found it to be quite difficult."
it doesnt say its the same as dk2, and its not.
Last edited by vurt on Mon, 18th Jan 2016 16:29; edited 2 times in total
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Posted: Mon, 18th Jan 2016 16:25 Post subject: |
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vurt wrote: | not sure what you mean with "noone has used one", there has been plenty of demos and previews of CV1..
http://uploadvr.com/hands-on-with-the-oculus-rift-cv1/
" and there was absolutely no screen door that I could see. I really tried to focus on individual pixels and found it to be quite difficult." |
It was definitely there for me and other people too see the preview above.
Maybe his eyesight wasn't that great dunno.
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vurt
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Posted: Mon, 18th Jan 2016 16:27 Post subject: |
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not sure what DK2 has to do with CV1.. its not the same screen so your screen doesnt say anything about CV1.
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Kaltern
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Posted: Mon, 18th Jan 2016 16:37 Post subject: |
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Sorry, but that link 'http://uploadvr.com/hands-on-with-the-oculus-rift-cv1/' has no screenshots to compare with, so it was a pointless article. The previous one 'http://attackofthefanboy.com/e3/e3-2015-the-oculus-rift-cv-is-amazing-but-the-resolution-could-be-a-problem-hands-on-preview/' again has no useful screenshots. In fact I cannot find a single verified screenshot of the inside of the OC, which makes me curious if there is an embargo of some kind.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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vurt
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Posted: Mon, 18th Jan 2016 16:48 Post subject: |
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never said it had screenshots though, i quoted the person who tested it. you claim noone has tested it, which isnt true.
i dont think there's an embargo, its just rather difficult to photograph the inside of the headset and get a good image. it took quite a while for useful images of the screen door effect to come out for DK2, and there was no embargo.
its also not out yet, maybe when demoed people prefer to play and test it than to photograph the inside of it.
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Posted: Mon, 18th Jan 2016 17:21 Post subject: |
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Kaltern wrote: | Sorry, but that link 'http://uploadvr.com/hands-on-with-the-oculus-rift-cv1/' has no screenshots to compare with, so it was a pointless article. The previous one 'http://attackofthefanboy.com/e3/e3-2015-the-oculus-rift-cv-is-amazing-but-the-resolution-could-be-a-problem-hands-on-preview/' again has no useful screenshots. In fact I cannot find a single verified screenshot of the inside of the OC, which makes me curious if there is an embargo of some kind. |
Yep it's really hard making screens which show how you would actually perceive it,
the image above pretty much shows how it looked to me on the DK2, the preview i posted seems to agree that not much has changed since then unfortunately not that many previews with the consumer version exist some say it still has problems some say all is peachy like the other one posted above dunno what to believe tbh.
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vurt
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Posted: Mon, 18th Jan 2016 17:32 Post subject: |
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.."significantly diminished from past iterations." - from the preview you posted, so its not true its the same as before.
I had the DK2 and while the screendoor effect was noticeable i can't say i was too bothered with it unless i decided to look for it (as in not caring about the game and instead start looking at faults).
"significantly diminished" and "absolutely no screen door that I could see" sounds pretty good. Im mostly upset with the price and what it will mean in terms of support..
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Posted: Mon, 18th Jan 2016 17:39 Post subject: |
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While they only slightly improved the resolution from dk2 to cv1, the bigger improvement apparently is a higher pixel fill rate. Meaning less blank space between individual pixels, which makes it look less like a pattern.
I have mine pre-ordered for april and if I don't like it, I can probably sell it after a week or two without any loss as long as there still is a pre-order queue.
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Posted: Mon, 18th Jan 2016 17:51 Post subject: |
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For me, dk2 had worse screendoor than dk1 because od thouse diamond shaped pixels
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Kaltern
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Posted: Mon, 18th Jan 2016 18:50 Post subject: |
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vurt wrote: | never said it had screenshots though, i quoted the person who tested it. you claim noone has tested it, which isnt true.
i dont think there's an embargo, its just rather difficult to photograph the inside of the headset and get a good image. it took quite a while for useful images of the screen door effect to come out for DK2, and there was no embargo.
its also not out yet, maybe when demoed people prefer to play and test it than to photograph the inside of it. |
There are MANY pictures detailing the screendoor effect of the DK2, like the one posted by tet, so it's quite easy to do so for the CV1. It seems very much that OC are unwilling to do so, and are not allowing those who tested it to do so.
People who offer opinions on something usually do so with a certain amount of bias - those who want it to work will generally say it's fine, those who want to find fault will inevitably find some - even if they exist or not.
And when I say 'someone has used it' I mean outside of a heavily controlled environment, with who knows what disclaimers to sign.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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Nui
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Posted: Mon, 18th Jan 2016 19:18 Post subject: |
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Given the resolution and FOV of these things, we are either going to see pixels or the image is blurry. What alternative is there?
VR needs a much higher resolution than a 2D display covering a low FOV.
kogel mogel
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Posted: Mon, 18th Jan 2016 19:44 Post subject: |
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Now put Your nose up close to that image and imagine its disorted more on edges. Yep. Thats vr
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Mon, 18th Jan 2016 20:03 Post subject: |
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dk2 was stock mobile phone screen without any diffusers, low pixel fill area
cv1 has custom panels with high pixel fill
vive is somewhere between dk2 and oculus cv1, but certainly way beyond being an issue
dk1 and dk2 screendoor effect was a huge buzzkill for me and i don't even notice it in vive anymore
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Ankh
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Posted: Mon, 18th Jan 2016 20:09 Post subject: |
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shole wrote: | dk2 was stock mobile phone screen without any diffusers, low pixel fill area
cv1 has custom panels with high pixel fill
vive is somewhere between dk2 and oculus cv1, but certainly way beyond being an issue
dk1 and dk2 screendoor effect was a huge buzzkill for me and i don't even notice it in vive anymore |
You got vive??
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Nui
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Ankh
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Posted: Tue, 19th Jan 2016 09:12 Post subject: |
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Anyone know when the payment will be done?
shitloads of new stuff in my pc. Cant keep track of it all.
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garus
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Posted: Tue, 19th Jan 2016 10:35 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:37; edited 1 time in total
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Posted: Tue, 19th Jan 2016 10:49 Post subject: |
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Posted: Tue, 19th Jan 2016 22:01 Post subject: |
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Just got my alpha invite for eve valkerie, will let you know what it's like once I have given it a play (requires little over 9 gig hd space)
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