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Grale
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sat, 9th Jan 2016 23:14 Post subject: |
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May, that one was going to be my actual purchase.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sun, 10th Jan 2016 11:07 Post subject: |
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You put it for sale as usual, with the estimated date clearly stated. They bid/buy it, you keep the cash in paypal or whatever, buy it as normal, and send it on to the buyer. There is a lot of trust involved with such deals, but odly enough they're usually quite trustable; you would send a copy of the acknowledgement email, containing the sales ordr number as proof of preorder.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Sun, 10th Jan 2016 11:34 Post subject: |
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Believe early March, still a while away
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kalato
Posts: 1492
Location: Finland and UK
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Posted: Sun, 10th Jan 2016 12:30 Post subject: |
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They done that price because of the high demand they were going to get so pricing it at 600 would put people off at buying it so production won't be so high.
I like bum.
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Posted: Sun, 10th Jan 2016 17:23 Post subject: |
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The way I see this mess, Oculus made one single mistake: they were not upfront and honest. The 600 dollar / 800+ euros price is their choice. I have no problem with the pricing, especially if the product is that good (remains to be seen) - but then again early tech is always costly.
The problem was they fucked us over by communicating they aim for the 200-400 range.
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vurt
Posts: 13826
Location: Sweden
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Posted: Sun, 10th Jan 2016 17:43 Post subject: |
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Radicalus wrote: | The way I see this mess, Oculus made one single mistake: they were not upfront and honest. The 600 dollar / 800+ euros price is their choice. I have no problem with the pricing, especially if the product is that good (remains to be seen) - but then again early tech is always costly.
The problem was they fucked us over by communicating they aim for the 200-400 range. |
I have no problem with paying a high price for new tech either (i reconsidered and pre-ordered, yes im weak, especially for VR ). What makes me disappointed is that for a LOT of people this price is way over the top so VR at this price will have a much slower start than what was promised (with the lower pricetag).
I did buy one of the absolutely first 3D accellerator cards just as well, but it was not in this extreme price range, and sure, there werent too many games to play, but eventually it did take off and became mainstream, so here's to hoping. I was so impressed with the Rift DK2 that i dont think it will just "go away"..
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Grale
Banned
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Posted: Sun, 10th Jan 2016 18:02 Post subject: |
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There will be a lot of people unable or unwilling to pay the price of the Oculus. As you say Vurt, new tech is always way over priced.
I have no problem with the price, I am disappointed however that it isn't cheaper to enable many more people to purchase the rift. This would help in many ways if it was more accessible.
The thing is, if it was cheaper what are the chances that the buyers hardware was not up to the minimum requirements? and are those minimum requirements going to be enough? I have a 980Ti which was roughly the same price as the Oculus. So I am not surprised. I'm also concerned that my hardware won't be sufficient to run games with high enough fps for the Oculus.
MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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Posted: Sun, 10th Jan 2016 18:29 Post subject: |
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Grale wrote: | There will be a lot of people unable or unwilling to pay the price of the Oculus. As you say Vurt, new tech is always way over priced.
I have no problem with the price, I am disappointed however that it isn't cheaper to enable many more people to purchase the rift. This would help in many ways if it was more accessible.
The thing is, if it was cheaper what are the chances that the buyers hardware was not up to the minimum requirements? and are those minimum requirements going to be enough? I have a 980Ti which was roughly the same price as the Oculus. So I am not surprised. I'm also concerned that my hardware won't be sufficient to run games with high enough fps for the Oculus. |
You won't be able to run it sufficiently with this generation. Don't do the retarded thing and buy the first wave of VR products, wait, let it mature, get a GPU that can handle it and then go in for the full win.
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Posted: Sun, 10th Jan 2016 18:40 Post subject: |
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@Grale You will get the same performance hit as stereoscopic 3D. Just google to see how much of a hit that is. I think it about halves your framerate in most games tbh.
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Posted: Sun, 10th Jan 2016 19:34 Post subject: |
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Newty182 wrote: | @Grale You will get the same performance hit as stereoscopic 3D. Just google to see how much of a hit that is. I think it about halves your framerate in most games tbh. |
There is nothing particularly "special" with the performance impact. There are two screens with a 1080x1200 resolution, so total resolution is 2160x1200. This is roughly 1/3 of the way between 1080p and 1440p, so you could try and guesstimate the performance impact. There might be some other VR specific things that could add to it, but I think resolution will be the most of it.
On a 980 Ti, the required minimum of 75 FPS should be easily achievable and even 90 shouldn't be a problem on most titles. If we are talking about VR specific games, most of those so far seem to be relatively light in terms of visuals, so I think it will be even less of a problem.
EDIT: Looking at this:
https://www.oculus.com/en-us/blog/powering-the-rift/
Seems like their math has more to it than that...
Quote: | On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering. |
Still, they say you are going to have a "great experience" with 970/290, and 980 Ti pretty much doubles the performance over a 290, so I think there is some headroom there.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sun, 10th Jan 2016 20:13 Post subject: |
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Would a usb3.0 hub work if i connect it to an usb3.0 port or do you need 3xusb 3.0 ports on your motherboard?
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sun, 10th Jan 2016 20:17 Post subject: |
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I think a hub will wrk provided u have 1usb3 port to connect up to
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Posted: Sun, 10th Jan 2016 22:10 Post subject: |
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@MinderMast Like I said. It is doing the same thing as stereoscopic 3D, like 3D Vision, and rendering two screens of the same thing. Most games I tried in 3D about halved the framerate. Still though, the 3D makes up for turning down some settings.
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Posted: Sun, 10th Jan 2016 23:39 Post subject: |
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Newty182 wrote: | @MinderMast Like I said. It is doing the same thing as stereoscopic 3D, like 3D Vision, and rendering two screens of the same thing. Most games I tried in 3D about halved the framerate. Still though, the 3D makes up for turning down some settings. |
It's only similar if you played 3D at 1080x1200...
It makes sense for 3D to halve your framerate because you are rendering the scene at full resolution of your screen twice. With Rift you are rendering the scene twice at a specific resolution that is only about 60% of 1080p. You need to know how a game performs at this resolution to use this as reference.
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Posted: Mon, 11th Jan 2016 04:32 Post subject: |
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Apparently VR games render at 3024 x 1680 (both screens combined) internally because it needs to reverse the distortion that the lenses do. Otherwise we'd get bloated pixels in the center i guess.
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Posted: Mon, 11th Jan 2016 05:35 Post subject: |
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They should partner with NVidia or AMD and get this shipped along with a highend videocard.
Gustave the Steel
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Nui
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Location: in a place with fluffy towels
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Posted: Mon, 11th Jan 2016 14:12 Post subject: |
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greenblood wrote: | Apparently VR games render at 3024 x 1680 (both screens combined) internally because it needs to reverse the distortion that the lenses do. Otherwise we'd get bloated pixels in the center i guess. |
This at 90 FPS is close to trying to render 4K at 60 FPS. If that's true then I guess currently demanding non-VR games is not something you will be able to play with ease even on highest end GPUs available right now.
There aren't that many games that simply work with VR though, and we still have the 290/970 requirement for games made specifically for VR, so that is something at least.
AKofC wrote: | They should partner with NVidia or AMD and get this shipped along with a highend videocard. |
With prices involved they probably don't really want nor do they need to bundle those. Nvidia and AMD can simply market their GPUs as "VR-ready".
AMD will actually be marketing their upcoming dual GPU for VR. Dual GPUs supposedly work really good with VR, with each GPU rendering for one eye, and it's not affected by any of the usual CFX/SLI issues that come with AFR.
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pakko
Posts: 263
Location: Pizzaland
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Posted: Tue, 12th Jan 2016 16:44 Post subject: |
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I've seen an interview or two with the OR guys and they keep ducking the point about having included the Xbone controller. If they give any real reason, it's because they wanted to give developers a "standard" to work from but that's nonsense - the Xbox controller has been a standard for many years now so there's no such need.
Honestly, I think they probably were able to get a cheap deal with the Xbone controllers (at like half the retail price) and they used it to give them an extra excuse for the higher price. That sure backfired on them ...
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Kaltern
Posts: 5859
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Posted: Tue, 12th Jan 2016 16:51 Post subject: |
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I also think it was done to push the need for the Touch controllers.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Tue, 12th Jan 2016 16:53 Post subject: |
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red_avatar wrote: | I've seen an interview or two with the OR guys and they keep ducking the point about having included the Xbone controller. If they give any real reason, it's because they wanted to give developers a "standard" to work from but that's nonsense - the Xbox controller has been a standard for many years now so there's no such need.
Honestly, I think they probably were able to get a cheap deal with the Xbone controllers (at like half the retail price) and they used it to give them an extra excuse for the higher price. That sure backfired on them ... |
The CEO said the controllers cost them near nothing.
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Posted: Tue, 12th Jan 2016 18:50 Post subject: |
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I think that by standard they mean that they can design their VR experiences with confidence that a controller will be part of the set.
One could argue that anyone that could afford Rift could afford a controller if they needed one, and anyone who would be interested in VR would probably be tech-aware enough to know what he needs, but having the whole package makes sense from the point of view of consumer-friendliness. You would want to avoid a situation where your games are designed for something that a consumer might not have as a part of the VR package they bought.
It makes sense to include it, especially if they say they can get controllers for next to nothing, where as the end user would have to pay a decent extra cost for something that is required by design. It doesn't have to be a conspiracy.
Last edited by MinderMast on Tue, 12th Jan 2016 18:51; edited 1 time in total
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Tue, 12th Jan 2016 18:56 Post subject: |
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Well, if some company man tells it it must be true... along with all the other bullshit they usually say 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Tue, 12th Jan 2016 21:41 Post subject: |
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It was probably a deal with microsoft. Like oculus gets xbone controllers for cheap and microsoft is allowed to stream their xbone games to the rift.
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