XCOM 2
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dannofdawn




Posts: 2227

PostPosted: Fri, 8th Jan 2016 03:25    Post subject:
EternalBlueScreen wrote:
Looks okay, but if linear story I'll just YouTube it.


You play X COM for the story??
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 8th Jan 2016 03:51    Post subject:
dannofdawn wrote:
EternalBlueScreen wrote:
Looks okay, but if linear story I'll just YouTube it.


You play X COM for the story??


I did 1 and a half playthrough of XCOM and felt completely DONE with it. XCOM2 will be similar but more story heavy, at this point I'd rather just watch someone else go through the motions on YouTube. If the gameplay is good and the choices varied enough, I'll pick it up for cheapzors at some point.
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dannofdawn




Posts: 2227

PostPosted: Fri, 8th Jan 2016 04:41    Post subject:
EternalBlueScreen wrote:
dannofdawn wrote:
EternalBlueScreen wrote:
Looks okay, but if linear story I'll just YouTube it.


You play X COM for the story??


I did 1 and a half playthrough of XCOM and felt completely DONE with it. XCOM2 will be similar but more story heavy, at this point I'd rather just watch someone else go through the motions on YouTube. If the gameplay is good and the choices varied enough, I'll pick it up for cheapzors at some point.


You could learn all about the story within a paragraph for Enemy Unknown + Within. I'm just surprise there are people that care about the story enough to watch it when not interested in playing the game.

But from what I've seen, this is the a huge step up in terms of gameplay mechanics. I'd say it is worth playing if you at least enjoyed EU.
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DCB




Posts: 5410

PostPosted: Fri, 8th Jan 2016 06:46    Post subject:
ixigia wrote:
Haha yeah, this is the main source of interest for me. The standard game will probably be good already (following the "if it ain't broke, don't fix it" mentality..hopefully!), but it will mostly represent a playground, some kind of toolbox ready to be opened, unleashing the creativity and expertise of the community, like the good 'ol Long War Razz (speaking of which, I was reading that the guys behind that mod are now launching their own non-XCOM-related project)

Long War was a pretty great achievement given how limited the modding of cooked Unreal 3 engine games is. But Xcom 2 will be a completely different scenario, every orifice open to the tender probing of modders, no restrictions. A complete conversion into a whole new game would be possible, assuming you had a talented enough team. I imagine that there are already Warhammer 40K conversions being planned (GW's lawyers will be busy no doubt).

As to the Long War crew, yeah they are planning a grand strategy game about an alien invasion, Terra Invicta. They will be putting it on Kickstarter at some point in the near future.
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Fri, 8th Jan 2016 11:33    Post subject:
Bob Barnsen wrote:
Guyver wrote:
i doubt the game will cost less than 28€ like atm.
gonna preorder tomorrow.

what about the ranger dlc in the game? every copy will get it?

You might want to wait till release, as russian keys are not region locked for playing yet.

I will keep an eye out for russian GMG and when they start sending out keys. It costs ~19€ there. (was even 16€ only there a few weeks ago)

heh, fair point. Very Happy


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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 8th Jan 2016 14:13    Post subject:
dannofdawn wrote:
EternalBlueScreen wrote:
dannofdawn wrote:


You play X COM for the story??


I did 1 and a half playthrough of XCOM and felt completely DONE with it. XCOM2 will be similar but more story heavy, at this point I'd rather just watch someone else go through the motions on YouTube. If the gameplay is good and the choices varied enough, I'll pick it up for cheapzors at some point.


You could learn all about the story within a paragraph for Enemy Unknown + Within. I'm just surprise there are people that care about the story enough to watch it when not interested in playing the game.

But from what I've seen, this is the a huge step up in terms of gameplay mechanics. I'd say it is worth playing if you at least enjoyed EU.


I enjoyed XCOM a lot, or I wouldn't have started the second playthrough. I just had my fill of it, that's all. That a game has story is usually positive, but not if it is terrible of course. I like watching other people play games, and that's not something everyone likes. I watched people play the harder difficulties of XCOM, while I played on Normal for example. I know the base building part has been simplified, and I was hoping it'd go the other way and add more, but I guess the scenario they've set up doesn't accomodate it this time around.
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r3dshift




Posts: 2819

PostPosted: Fri, 8th Jan 2016 14:58    Post subject:
@DCB
A WH40K mod would indeed be huge fun sometime in the future.


Frant wrote:
Shitass games are ruining piracy.
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DCB




Posts: 5410

PostPosted: Fri, 8th Jan 2016 15:41    Post subject:
EternalBlueScreen wrote:
I know the base building part has been simplified, and I was hoping it'd go the other way and add more, but I guess the scenario they've set up doesn't accomodate it this time around.

I wouldn't say it has been simplified compared to EU. It looks to be more or less identical, they've just changed the mechanic of accessing build points from paying cash to excavate squares to requiring an engineer to excavate squares. It's still simplistic, certainly, but not more than before.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Fri, 8th Jan 2016 22:37    Post subject:
DCB wrote:
EternalBlueScreen wrote:
I know the base building part has been simplified, and I was hoping it'd go the other way and add more, but I guess the scenario they've set up doesn't accomodate it this time around.

I wouldn't say it has been simplified compared to EU. It looks to be more or less identical, they've just changed the mechanic of accessing build points from paying cash to excavate squares to requiring an engineer to excavate squares. It's still simplistic, certainly, but not more than before.


Hows taking out the entire hangar bays and the researching, building, and manufacturing of various types of fighter craft and interceptors and its weapon systems, doesn't make it more simplistic?? They simply removed a big, fun and strategic part of the game-- so yes i have to agreed, its simplified.

But hey, i concede that you can have more tattoos and paint your shorts and gun purple... Laughing


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Fri, 8th Jan 2016 23:02    Post subject:
The air game in EW was garbage. The Long War implementation is better but still poop.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Fri, 8th Jan 2016 23:04    Post subject:
http://www.twitch.tv/gamewatchercom

Right now exclusive gameplay from a preview build.
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DCB




Posts: 5410

PostPosted: Sat, 9th Jan 2016 04:39    Post subject:
LuckyStrike wrote:
Hows taking out the entire hangar bays and the researching, building, and manufacturing of various types of fighter craft and interceptors and its weapon systems, doesn't make it more simplistic?? They simply removed a big, fun and strategic part of the game-- so yes i have to agreed, its simplified.

But hey, i concede that you can have more tattoos and paint your shorts and gun purple... Laughing

Removing it makes sense from a narrative standpoint, seeing as you are now a small group of guerrilla rebels constantly on the move in occupied territory, not a static world-wide military force actively defending the Earth against incoming UFOs. But even from a gameplay mechanic standpoint I think removing it was probably the right call. The interception itself was a fairly worthless mini-game in EU. If they were going to keep it then I think it would need a pretty radical overhaul. As to all the researching/building, that has been replaced by researching/building other stuff (for example, there are now more weapon tiers, add-ons for weapons, more armour types, etc.).
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 9th Jan 2016 05:42    Post subject:
Any news yet, if the weapon tiers will be the same as in XCOM 1?
Meaning, that every technology tier (laser, plasma) is plain better than the previous one. Which means without any mods that fixed this, your whole team was running around in plasma weapons at the end.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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DCB




Posts: 5410

PostPosted: Sat, 9th Jan 2016 06:26    Post subject:
My understanding based on a few different articles and videos is that there are 5 or 6 tiers in the base game and an additional one to be added by DLC. So far I think we've only seen the starter ballistic and magnetic/gauss tiers, with devs also confirming plasma is returning. I'm not sure what the other tiers will be, but you'd assume laser or some equivalent is likely for one of them.

I'm not sure about gun ammo, but it seems like the different sword tiers for Rangers will have advantages beyond just pure damage that might make the choice between them a bit more nuanced. For example one tier of sword offers a chance of a stun, like the Stun Lancer enemies. I suspect however that it will be a fairly linear progression just like EU, with everyone having the highest tier possible. At least it will be a lot easier for mods to fix it this time.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 9th Jan 2016 06:38    Post subject:
Ah yea, melee looked like fun too in the video!

It would be cool if lower tier weapons would still be reliable till endgame. I want some diversity, and not the whole squad running aronud in the identical weapons. Sad
Maybe this time you can't craft high tier weapons yourself, only loot them. Or as you are not some big military force with top scientists anymore, maybe laser and plasma weapons will have some drawbacks. Like overheating or chance of exploding in your face. Very Happy

User mods might fix this, yes. But as i plan to playtrough this at release, i doubt i will get to use the mods.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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DCB




Posts: 5410

PostPosted: Sat, 9th Jan 2016 06:50    Post subject:
We'll probably need to wait until release to know for sure I guess, unless Firaxis reveal it beforehand. The press demo is limited to 3 in-game months, so it's only early stuff that is being shown off. Although Beaglerush did mod some INIs to reduce the construction build-times and speed things up, so maybe that will enable some higher tiers.

And yes, the melee does look pretty awesome. I wasn't sure what to make of the Ranger class when it was announced, but seeing a video with the Reaper skill in action, damn.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 10th Jan 2016 02:52    Post subject:
Guyver wrote:
TB new gameplay video (still no HD loaded)


It looks great, much deeper than the original.

Too bad there are no interceptions but it makes sense story-wise.
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AKofC




Posts: 4359

PostPosted: Sun, 10th Jan 2016 03:12    Post subject:
So what's the Hump verdict on this? Purchase or pass?


Gustave the Steel
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randir14




Posts: 4950

PostPosted: Sun, 10th Jan 2016 03:21    Post subject:
AKofC wrote:
So what's the Hump verdict on this? Purchase or pass?


If you bought and enjoyed the first game I think you'd be safe buying this. Although they removed interceptions (like someone else mentioned it wouldn't make sense for the story), they've added other features and expanded on existing ones.
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DCB




Posts: 5410

PostPosted: Sun, 10th Jan 2016 05:30    Post subject:
Yeah if you enjoyed EU/EW it seems like a no-brainer. All the videos I have seen so far have consistently said it is an improvement on pretty much every level. There are plenty of playthroughs of the press demo going on at the moment. Jump on Youtube and see for yourself.

Edit: And if anyone was worried about going back to 4/5/6 man squads after Long War, it seems like that will be an easy fix.

http://a.pomf.cat/gcgtoc.webm
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randir14




Posts: 4950

PostPosted: Mon, 11th Jan 2016 01:11    Post subject:
Spoilers sort of. What the Advent soldiers look like under their helmets:
http://imgur.com/3OI6cKE
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 11th Jan 2016 02:23    Post subject:
They look like the blue dudes from the Avatar movie. Surprised


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 11th Jan 2016 03:51    Post subject:
They look like alien fashion models.
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AKofC




Posts: 4359

PostPosted: Mon, 11th Jan 2016 03:55    Post subject:
Thanks guys. Gonna buy it once I can confirm performance is OK. Looks to be a good start to the year.


Gustave the Steel
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earawen




Posts: 76
Location: Belgium
PostPosted: Mon, 11th Jan 2016 12:52    Post subject:
Looks more like Abe sapien from hellboy if u ask me Smile
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djvelho




Posts: 1262
Location: Finland
PostPosted: Tue, 12th Jan 2016 18:07    Post subject:
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DCB




Posts: 5410

PostPosted: Tue, 12th Jan 2016 19:00    Post subject:
You'd think Firaxis would send someone that actually knew how to play....
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Tue, 12th Jan 2016 19:08    Post subject:
DCB wrote:
You'd think Firaxis would send someone that actually knew how to play....


never happened in the past. Laughing


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randir14




Posts: 4950

PostPosted: Wed, 13th Jan 2016 01:44    Post subject:
Some info on mod support:

Quote:
-Visual Studio Isolated Shelf (Glue app as it was put) This will help you build mods and mod projects.
-The unreal editor that was used in the development of XCOM 2, aka the same editor that was used to build the game.
-Script Source Code
-50GB of Assets from animations, to textures, to models, to ground clutter, et all


https://www.reddit.com/r/Xcom/comments/40oyph/xcom2_psa_yes_we_are_getting_an_amazing_amount_of/
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r3dshift




Posts: 2819

PostPosted: Wed, 13th Jan 2016 11:36    Post subject:
Nice.

Bring on that Warhammer 40K conversion. Cool


Frant wrote:
Shitass games are ruining piracy.
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