Looks okay, but if linear story I'll just YouTube it.
You play X COM for the story??
I did 1 and a half playthrough of XCOM and felt completely DONE with it. XCOM2 will be similar but more story heavy, at this point I'd rather just watch someone else go through the motions on YouTube. If the gameplay is good and the choices varied enough, I'll pick it up for cheapzors at some point.
Looks okay, but if linear story I'll just YouTube it.
You play X COM for the story??
I did 1 and a half playthrough of XCOM and felt completely DONE with it. XCOM2 will be similar but more story heavy, at this point I'd rather just watch someone else go through the motions on YouTube. If the gameplay is good and the choices varied enough, I'll pick it up for cheapzors at some point.
You could learn all about the story within a paragraph for Enemy Unknown + Within. I'm just surprise there are people that care about the story enough to watch it when not interested in playing the game.
But from what I've seen, this is the a huge step up in terms of gameplay mechanics. I'd say it is worth playing if you at least enjoyed EU.
Haha yeah, this is the main source of interest for me. The standard game will probably be good already (following the "if it ain't broke, don't fix it" mentality..hopefully!), but it will mostly represent a playground, some kind of toolbox ready to be opened, unleashing the creativity and expertise of the community, like the good 'ol Long War (speaking of which, I was reading that the guys behind that mod are now launching their own non-XCOM-related project)
Long War was a pretty great achievement given how limited the modding of cooked Unreal 3 engine games is. But Xcom 2 will be a completely different scenario, every orifice open to the tender probing of modders, no restrictions. A complete conversion into a whole new game would be possible, assuming you had a talented enough team. I imagine that there are already Warhammer 40K conversions being planned (GW's lawyers will be busy no doubt).
As to the Long War crew, yeah they are planning a grand strategy game about an alien invasion, Terra Invicta. They will be putting it on Kickstarter at some point in the near future.
I did 1 and a half playthrough of XCOM and felt completely DONE with it. XCOM2 will be similar but more story heavy, at this point I'd rather just watch someone else go through the motions on YouTube. If the gameplay is good and the choices varied enough, I'll pick it up for cheapzors at some point.
You could learn all about the story within a paragraph for Enemy Unknown + Within. I'm just surprise there are people that care about the story enough to watch it when not interested in playing the game.
But from what I've seen, this is the a huge step up in terms of gameplay mechanics. I'd say it is worth playing if you at least enjoyed EU.
I enjoyed XCOM a lot, or I wouldn't have started the second playthrough. I just had my fill of it, that's all. That a game has story is usually positive, but not if it is terrible of course. I like watching other people play games, and that's not something everyone likes. I watched people play the harder difficulties of XCOM, while I played on Normal for example. I know the base building part has been simplified, and I was hoping it'd go the other way and add more, but I guess the scenario they've set up doesn't accomodate it this time around.
I know the base building part has been simplified, and I was hoping it'd go the other way and add more, but I guess the scenario they've set up doesn't accomodate it this time around.
I wouldn't say it has been simplified compared to EU. It looks to be more or less identical, they've just changed the mechanic of accessing build points from paying cash to excavate squares to requiring an engineer to excavate squares. It's still simplistic, certainly, but not more than before.
I know the base building part has been simplified, and I was hoping it'd go the other way and add more, but I guess the scenario they've set up doesn't accomodate it this time around.
I wouldn't say it has been simplified compared to EU. It looks to be more or less identical, they've just changed the mechanic of accessing build points from paying cash to excavate squares to requiring an engineer to excavate squares. It's still simplistic, certainly, but not more than before.
Hows taking out the entire hangar bays and the researching, building, and manufacturing of various types of fighter craft and interceptors and its weapon systems, doesn't make it more simplistic?? They simply removed a big, fun and strategic part of the game-- so yes i have to agreed, its simplified.
But hey, i concede that you can have more tattoos and paint your shorts and gun purple...
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
Hows taking out the entire hangar bays and the researching, building, and manufacturing of various types of fighter craft and interceptors and its weapon systems, doesn't make it more simplistic?? They simply removed a big, fun and strategic part of the game-- so yes i have to agreed, its simplified.
But hey, i concede that you can have more tattoos and paint your shorts and gun purple...
Removing it makes sense from a narrative standpoint, seeing as you are now a small group of guerrilla rebels constantly on the move in occupied territory, not a static world-wide military force actively defending the Earth against incoming UFOs. But even from a gameplay mechanic standpoint I think removing it was probably the right call. The interception itself was a fairly worthless mini-game in EU. If they were going to keep it then I think it would need a pretty radical overhaul. As to all the researching/building, that has been replaced by researching/building other stuff (for example, there are now more weapon tiers, add-ons for weapons, more armour types, etc.).
Any news yet, if the weapon tiers will be the same as in XCOM 1?
Meaning, that every technology tier (laser, plasma) is plain better than the previous one. Which means without any mods that fixed this, your whole team was running around in plasma weapons at the end.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
My understanding based on a few different articles and videos is that there are 5 or 6 tiers in the base game and an additional one to be added by DLC. So far I think we've only seen the starter ballistic and magnetic/gauss tiers, with devs also confirming plasma is returning. I'm not sure what the other tiers will be, but you'd assume laser or some equivalent is likely for one of them.
I'm not sure about gun ammo, but it seems like the different sword tiers for Rangers will have advantages beyond just pure damage that might make the choice between them a bit more nuanced. For example one tier of sword offers a chance of a stun, like the Stun Lancer enemies. I suspect however that it will be a fairly linear progression just like EU, with everyone having the highest tier possible. At least it will be a lot easier for mods to fix it this time.
It would be cool if lower tier weapons would still be reliable till endgame. I want some diversity, and not the whole squad running aronud in the identical weapons.
Maybe this time you can't craft high tier weapons yourself, only loot them. Or as you are not some big military force with top scientists anymore, maybe laser and plasma weapons will have some drawbacks. Like overheating or chance of exploding in your face.
User mods might fix this, yes. But as i plan to playtrough this at release, i doubt i will get to use the mods.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
We'll probably need to wait until release to know for sure I guess, unless Firaxis reveal it beforehand. The press demo is limited to 3 in-game months, so it's only early stuff that is being shown off. Although Beaglerush did mod some INIs to reduce the construction build-times and speed things up, so maybe that will enable some higher tiers.
And yes, the melee does look pretty awesome. I wasn't sure what to make of the Ranger class when it was announced, but seeing a video with the Reaper skill in action, damn.
So what's the Hump verdict on this? Purchase or pass?
If you bought and enjoyed the first game I think you'd be safe buying this. Although they removed interceptions (like someone else mentioned it wouldn't make sense for the story), they've added other features and expanded on existing ones.
Yeah if you enjoyed EU/EW it seems like a no-brainer. All the videos I have seen so far have consistently said it is an improvement on pretty much every level. There are plenty of playthroughs of the press demo going on at the moment. Jump on Youtube and see for yourself.
Edit: And if anyone was worried about going back to 4/5/6 man squads after Long War, it seems like that will be an easy fix.
-Visual Studio Isolated Shelf (Glue app as it was put) This will help you build mods and mod projects.
-The unreal editor that was used in the development of XCOM 2, aka the same editor that was used to build the game.
-Script Source Code
-50GB of Assets from animations, to textures, to models, to ground clutter, et all
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