Taking a long time in the previous rooms doesn't actually impact the speed of your opponents. Only the speed in the final room matters.
I got a maze as one of my rooms and took a LONG LONG LONG time in it. I basically took all of the worst doors possible. When I reached the final room, I could see that my opponents arrived at the exact same time as I did through the windows on each side of the corridor.
So: your speed does matter in the last room, but not the previous ones. Some rooms get harder if you take longer tho (such as the psy-bugs one, with new ones appearing).
But in that case the game should create a seperate save too, before starting the Gauntlet.
I mean it even creates a new savegame for evey arena fight for some reason, that i don't get.
You already got the warning. It should be you to create separate save.
No. If you don't have an earlier savegame, you are stuck in the game at that point if you are too slow. (Though i don't think i was slow either, as i got past most enemies by stealth relatively fast)
That is just dumb game design.
But it seems i am alone with that point. Now i know how Sabin feels with crappy game designs and everybody is "just deal with it" or "it's your fault".
@Kanint
Then i guess my game bugged out. As i could see the opponents start running the same time i did, when i received at that level. Yet after some savegame reloads they were not seen anywhere.
Meh, just arrived at the Institue of those Tchort guys.
It now seems like random quests just got bunched together to stretch out the playtime. I don't feel anything for any of the characters and i still don't see what the main story really is - after 50 hours.
It's nice what one dev accomplished with this game. But my motivation to keep playing is getting lower and lower. A shame.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
I got burnt out and stopped, it gets repetitive too much later on IMO. I agree with the story, there's not much of it. I'll eventually finish it, but it's a very amateurish attempt. Still impressive though, there's a lot of content. Engine is shit.
I have just arrived at the Institute of Tchort after finishing the oligarch quests in Core City and I am getting a bit tired. How long until the end from here? How many main quests left?
Also - I am level 20 and some of my skills are already above 100 (melee, guns, lockpicking, hacking, dodge, evade) - does investing more points give anything at all? I feel like my character is not getting any more powerful and I wonder whether I should spend points or something else instead.
You can continue after coming out of deep caverns and turning in the last main quest. Then you get a choice what to do, but you can postpone it and go where you want (except the places that were destroyed, obviously). I finished the fishing quest for example.
Oh, and you can go back to Deep Caverns if you want.
Finished it last night, I rushed through the end a bit to finish it. My initial excitement (the first 5-6 hours) completely ebbed away towards the end. It's a very, very amateuristic attempt IMO. I can aprreciate the amount of content, but it's not very imaginative or varied really. Story was bad.
Nice attempt, but a fail. Spiritual sucessor to Fallout? Yeah right 6.5/10.
I didn't touch the game since a few weeks ago and i probably won't touch it again.
As i mentioned, it got pretty boring after a while story wise. If i had to rate it at the state i stopped playing, i would give it a 6.5 too. It's nice to see a Fallout-like isometric RPG. But in this case i wished the dev wouldn't have done everything or most things themself and instead hired at least a good story writer.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Still playing, and still awesome. Will plan to get second playthrough with different build after I finish Deep Caverns.
Anyway, I could not in any way classify it as boring or bad, although there are some rough edges (no in game map, limited trading, etc...).
And I actually really like the setting (Biocorp, Hollow Earth incident, Faceless, Tchort, etc...). And Oculus... hidden surprise faction for those few that were able to finish whole Jack/Abram side-questing.
Expedition will feature the following:
A brand new story line that becomes available during the mid-game
Over a 100 new areas to explore of various types – shores and islands of the Black Sea, mysterious underground facilities, pirate strongholds, and more
New human factions, as well as wild creatures to combat
New items and crafting recipes
New skills and feats
Leveling past level 25 with a special pool of feats to choose from
Hi guys. In the past few months we've been working (and we're still working) on a couple of major features for the expansion, but we didn't want to show any of them before they were ready. First of these that are now done are the new weapons, so without further ado I give you the three new weapon types - the spear, the machete and the shotgun.
- The choice of spear and machete as new weapons was mostly thematic (you will learn why in some later dev log), but these weapons will also have their own place in the melee arsenal. Spears are meant to be versatile offensive and defensive weapons, while machetes are meant to be high risk-high reward weapons that will rely on the user keeping up the offensive. More on the exact mechanics of this will be revealed later when I get to implementing their specific feats. There are two types of machetes that differ slight in critical chance/damage stats.
- Now the interesting one of the bunch is the shotgun. I say this because the mechanics of the shotgun are unlike anything else that we had in the game so far when it comes to weapons. When a shotgun is fired it launches a number of pellets that may hit the intended target, some other target in the attack cone or might miss completely. So the chance to hit with the shotgun is not so much indicative of weather or not you'll inflict damage on the enemy, but how much of the damage you launch their way is going to land on the primary target.
I've also implemented the ability for weapons (and gear in general) to grant you special attacks and abilities so expect more of that in the future.
The process of adding these new weapons took a long time because we had to change the way we handled animations of all the different human models and it required a lot of manual labor to get things in order. However, now that we have done this, it will allow us to add more new weapons in the future (not in this DLC, though), to which we are rather looking forward to. I'm not gonna lie, we already know what weapons we want to add in the future, so just keep that in mind when you're posting your wishes.
Rolled a poor character though, and chose some feats I ended up regretting (everything else besides that could be corrected with cheatengine but I just stuck with the walking speed fix instead). Did a sniper plus knife dex build but didn't dump much into stealth, so obviously had some issues. Can't find any release date for that expansion though... any updates about that?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum