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JBeckman
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z0ne
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Posted: Wed, 16th Dec 2015 19:32 Post subject: |
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And little Denuvo enhancements.
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JBeckman
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Posted: Wed, 16th Dec 2015 20:01 Post subject: |
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Played for a while now and performance seems to hold up, looks like this patched has helped a bit when it comes to memory usage though I also noticed the GPU fan ramped up to almost max during the time I played though I checked and the temps appear to be pretty normal around 60 degrees so it might not be anything noteworthy.
(I'd keep a eye on it though just in case, this GPU is a bit of a extreme design so it usually never spins up even at heavy load since temps are still pretty low.)
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harry_theone
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demde
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harry_theone
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Posted: Wed, 16th Dec 2015 20:28 Post subject: |
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Sooo is this one from today the 1.02 patch or just some random middle stuff?
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prudislav
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Posted: Wed, 16th Dec 2015 20:39 Post subject: |
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harry_theone
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JBeckman
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JBeckman
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Posted: Thu, 17th Dec 2015 15:55 Post subject: |
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Going through a few posts on Steam it seems the LOD distance was lowered in the patch, it wasn't all that good to begin with so apparently pop-in and such are even more noticeable now.
Going through the game_hash_names*.txt files in the patch_win64 folder seems to confirm this theory as there's a lot of lod related model files now after the update.
Should have saved the original text files so I could do a file comparison to see exactly what was changed but I didn't think about that.
(Moving the patch archives might revert the fixes but it will also revert all the other files inside that particular archive so it might bug something else.)
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DaLexy
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Posted: Thu, 17th Dec 2015 16:04 Post subject: |
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send me your email via PN, i still have them pre patch if interested.
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JBeckman
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Posted: Thu, 17th Dec 2015 16:07 Post subject: |
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Thanks for the offer but I think I found them as well in a upload of the original files on 3DM's website, will see if they can be downloaded from there.
EDIT: Got the .txt files for comparing, found this addition too.
Spoiler: |
c:\perforce\jc3\branch\delivery\resources\compiled\win64\intermediate\locations\world_locations\easteregg\soulsbonfire.stringlookup
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(Easter-egg related.)
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DaLexy
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Posted: Thu, 17th Dec 2015 16:47 Post subject: |
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yeah its old, you should check youtube more often ^^
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DaLexy
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Posted: Thu, 17th Dec 2015 16:51 Post subject: |
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I found a spinning kidwheel which you could start and it went totally crazy, havent seen this somewhere as a video, was odd and coulb be an easteregg but i dont know in which relation it is.
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harry_theone
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DaLexy
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Posted: Thu, 17th Dec 2015 21:57 Post subject: |
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Or this ^^
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demde
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djvelho
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NeHoMaR
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Posted: Thu, 24th Dec 2015 08:23 Post subject: |
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It's anyone even trying to crack this? looks abandoned.
I used to be a knee like you. Then I took an adventurer in the arrow.
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JBeckman
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Posted: Thu, 24th Dec 2015 09:23 Post subject: |
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New version of Denuvo so I guess they've fixed whatever exploit or other method that was used to crack the previous versions of this protection, Arkham Knight probably updated to a newer version of the protection as well in one of the patches as that hasn't seen any progress either.
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JackQ
Non-expret in Derps lagunge
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Posted: Thu, 24th Dec 2015 09:29 Post subject: |
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3DM report on FIFA 16 hinted it's still bypassable,the new version hes more complex triggeres that are hard to remove/bypass.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Thu, 24th Dec 2015 09:38 Post subject: |
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JackQ wrote: | 3DM report on FIFA 16 hinted it's still bypassable,the new version hes more complex triggeres that are hard to remove/bypass. |
most games with denovu. 3dm doesn't crack them 100% there always some triggers left.
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Posted: Thu, 24th Dec 2015 23:43 Post subject: |
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z0ne
Posts: 342
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Posted: Fri, 25th Dec 2015 00:11 Post subject: |
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Denuvo is a force! Good years are coming for the gaming industry referring the protection. 
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harry_theone
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Posted: Fri, 25th Dec 2015 06:35 Post subject: |
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Even with good protection shit is shit, and I will not buy this snorefest.
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Posted: Fri, 25th Dec 2015 22:27 Post subject: |
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I cannot find a way to invert Y-axis on just the gamepad. I want normal axis on mouse but inverted on gamepad. Im not sure why this is not an option. it seems all or nothing. i tried editing the keymap file, but it did nothing. i think i can do this with x360ce app but , i have never used that app before and frankly have no idea what i am doing with it. IF anyone knows a simple solution , that would be amazing.
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