UnderRail
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lolozaur




Posts: 26310

PostPosted: Tue, 22nd Dec 2015 16:51    Post subject:
v2 is out

Locked doors/containers will now be more clear on which skill they require
Fixed the bug that caused the game to crash when destructible rocks were being destroyed en masse
You will no longer be able to export character during tutorial
Fixed being unable to advance the main quest if the player persuaded Gorsky that there is no way to open the GMS vault
Fixed not being able to return to Silent Isle under certain circumstances
Fixed not having the option to tell Big Bret what happened to Newton if he was killed by psi beetles
Edgar's key now properly unlocks the safe in his room
The game is now automatically saved after the final Arena match cutscene
Fixed secret passage near GMS raider base
Fixed Gerhard Page's locker
Various minor types and map fixes
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djaoni




Posts: 8061

PostPosted: Tue, 22nd Dec 2015 17:07    Post subject:
If someone wants some builds, this guy released 8 different builds. He'll be doing a total of 11.

https://www.youtube.com/playlist?list=PL4UqltmSKaEeXDKyLU1VduPd9beRw47AD

At the bottom.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 22nd Dec 2015 17:21    Post subject:
Waargh wrote:
A-A wrote:
Bob Barnsen wrote:
Played for about 6 hours so far. 2 hours went to char creation. grinhurt

Only a few complaints so far:
- I chose a nigga for my portrait,
- Is there no way to run faster?
.


Have you tried stealing a bike? Laughing


SUV Laughing

Anyway it's nice to see that 'nigga' is finally accepted on the humps.

I've been calling people niggaz since years ago.

The US Army accepts negro in their terminology:
http://edition.cnn.com/2014/11/05/politics/army-says-word-negro-ok-to-use/

If it's good enough for the US Army, it's good enough for NFOhump. But the comparative version of the word is used as a racial slur, so I don't use it.

EDIT: Holy shit, this game may run on my old ass laptop! I should try it out. (it is a c2d, 8400m gs, 2gb)
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PickupArtist




Posts: 9918

PostPosted: Tue, 22nd Dec 2015 18:08    Post subject:
world of tanks will run fine too on ur laptop
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 22nd Dec 2015 18:32    Post subject:
PickupArtist wrote:
world of tanks will run fine too on ur laptop

Noooooope I disagree. Also, I've stopped playing WoT a long time ago.
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A-A




Posts: 3156
Location: New york
PostPosted: Wed, 23rd Dec 2015 02:06    Post subject:
VGAdeadcafe wrote:

EDIT: Holy shit, this game may run on my old ass laptop! I should try it out. (it is a c2d, 8400m gs, 2gb)


Big slow downs on my MAC/PC bootcamp when npcs appear Sad
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Wed, 23rd Dec 2015 02:12    Post subject:
VGAdeadcafe wrote:
If it's good enough for the US Army, it's good enough for NFOhump. But the comparative version of the word is used as a racial slur, so I don't use it.

EDIT: Holy shit, this game may run on my old ass laptop! I should try it out. (it is a c2d, 8400m gs, 2gb)


Laughing


Btw I'm playing tons of stuff on my Surface Pro 2 tablet - Wasteland 2, Divinity, now this game too.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 23rd Dec 2015 03:24    Post subject:
lolozaur wrote:
v2 is out

Locked doors/containers will now be more clear on which skill they require
Fixed the bug that caused the game to crash when destructible rocks were being destroyed en masse
You will no longer be able to export character during tutorial
Fixed being unable to advance the main quest if the player persuaded Gorsky that there is no way to open the GMS vault
Fixed not being able to return to Silent Isle under certain circumstances
Fixed not having the option to tell Big Bret what happened to Newton if he was killed by psi beetles
Edgar's key now properly unlocks the safe in his room
The game is now automatically saved after the final Arena match cutscene
Fixed secret passage near GMS raider base
Fixed Gerhard Page's locker
Various minor types and map fixes

Cheeky bastard Laughing
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 23rd Dec 2015 04:03    Post subject:
Is there a fucking mod to increase the weight limit? Even with the pack rat feat i am constantly near weight limit.
That's also thanks because for no reason i often can't sell most items to vendors, or only a maximum of two of the same type, wtf.
And another great reason is the weight of crafting components. Some things weight 5kg per piece, and just now i saw one with 25kg. WTF.

Also so far crafting is rather bad and more annoying than helping. Always missing some kind of component and what not. I was expecting more, as in the forums people wrote that crafted gear is much better than found one.
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Bendi




Posts: 3397

PostPosted: Wed, 23rd Dec 2015 10:10    Post subject:
Stygian coins are useful later in the game (for other stuff than currency), so this is a planned limitation. I remember when in the first alpha (which had no weight limit or item deterioration) I was swimming in money while still in Junkyard.

Honestly, even now with no points in mercantile (which lets yo sell more items at once) and a weight limit of 130 (3 strenght, lol) I still got like 3 inventory rows of 999 Stygian stacks.

As for crafting: I just keep my stuff in barrels, usually next to merchants. People in Underrail are pretty honest (aside from the murder, rape, cannibalism, mutants and cults it's a nice neighbourhood to live in Wink ) and won't steal.


sin317 wrote:

typical jew comment
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 23rd Dec 2015 10:13    Post subject:
lolozaur wrote:
v2 is out

Locked doors/containers will now be more clear on which skill they require
Fixed the bug that caused the game to crash when destructible rocks were being destroyed en masse
You will no longer be able to export character during tutorial
Fixed being unable to advance the main quest if the player persuaded Gorsky that there is no way to open the GMS vault
Fixed not being able to return to Silent Isle under certain circumstances
Fixed not having the option to tell Big Bret what happened to Newton if he was killed by psi beetles
Edgar's key now properly unlocks the safe in his room
The game is now automatically saved after the final Arena match cutscene
Fixed secret passage near GMS raider base
Fixed Gerhard Page's locker
Various minor types and map fixes

and available on RIN
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Mister_s




Posts: 19863

PostPosted: Wed, 23rd Dec 2015 11:13    Post subject:
r3dshift wrote:
I'm not playign this game yet, but here's a hint to those complaining about a lack of in-game map: you've heard about this marvellous invention called pen and paper, right? Wink

The lack of a map is not the major problem, the lack of a map combined with tiny levels having 3-4 exists is a problem. After a while you feel like you're walking in a maze. If this was a "go from A to B" game it wouldn't be a problem, but it is not a linear game. I find it extremely frustrating.

Bob Barnsen wrote:
Is there a fucking mod to increase the weight limit? Even with the pack rat feat i am constantly near weight limit.
That's also thanks because for no reason i often can't sell most items to vendors, or only a maximum of two of the same type, wtf.
And another great reason is the weight of crafting components. Some things weight 5kg per piece, and just now i saw one with 25kg. WTF.

Also so far crafting is rather bad and more annoying than helping. Always missing some kind of component and what not. I was expecting more, as in the forums people wrote that crafted gear is much better than found one.

The vendors tell you what they'll buy. At first I didn't like it, but it makes a lot of sense. Why would an arms dealer in a post apocalyptic world buy anything you bring to him? He has customers, he needs specific stuff.
As for inventory, be selective. As mentioned, it is a good way to balance the economy. If you could pick up everything, you'd probably be swimming in credits soon.
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inz




Posts: 11914

PostPosted: Wed, 23rd Dec 2015 14:57    Post subject:
Bob Barnsen wrote:
Is there a fucking mod to increase the weight limit? Even with the pack rat feat i am constantly near weight limit.
That's also thanks because for no reason i often can't sell most items to vendors, or only a maximum of two of the same type, wtf.
And another great reason is the weight of crafting components. Some things weight 5kg per piece, and just now i saw one with 25kg. WTF.

Also so far crafting is rather bad and more annoying than helping. Always missing some kind of component and what not. I was expecting more, as in the forums people wrote that crafted gear is much better than found one.


Buy the item scrap recipe (think the engineer at SGS had it, not sure) and just scrap the heaviest pieces. And use your room lockers for storage, no need to carry around all the shit with you when you head out.
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lolozaur




Posts: 26310

PostPosted: Wed, 23rd Dec 2015 17:48    Post subject:
my game is fucked Crying or Very sad ; vendors are supposed to sell tnt after you get the core city quest but nobody is selling Crying or Very sad
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Mister_s




Posts: 19863

PostPosted: Wed, 23rd Dec 2015 19:00    Post subject:
How the hell do you guys keep track of where you are and where you've been without a damn map? I'll just shelve this and hope they implement a map. I'm losing a lot of precious gametime.
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Steelone




Posts: 1524

PostPosted: Wed, 23rd Dec 2015 19:37    Post subject:
lolozaur wrote:
my game is fucked Crying or Very sad ; vendors are supposed to sell tnt after you get the core city quest but nobody is selling Crying or Very sad


I've seen the component TNT in a lot of Junkyard shops. I assume you are crafting TNT charges with the blueprint?
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termcan




Posts: 352

PostPosted: Wed, 23rd Dec 2015 20:46    Post subject:
I got TNT after buggy gauntlet quest.
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Nosense




Posts: 8

PostPosted: Thu, 24th Dec 2015 00:03    Post subject:
You dont need TnT, take the train to Foundry and buy a jackhammer.
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Bendi




Posts: 3397

PostPosted: Thu, 24th Dec 2015 15:37    Post subject:
Don't buy a jackhammer, stel one from the mines, also in the Foundry Very Happy


sin317 wrote:

typical jew comment
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lolozaur




Posts: 26310

PostPosted: Thu, 24th Dec 2015 17:27    Post subject:
how to get to rail crossing, forgot the directions Laughing
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red_avatar




Posts: 4567

PostPosted: Thu, 24th Dec 2015 17:44    Post subject:
I started playing this but by the sound of it, I should wait until the game has been patched a little more Laughing
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lolozaur




Posts: 26310

PostPosted: Thu, 24th Dec 2015 17:46    Post subject:
game is not bugged at all Confused
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djaoni




Posts: 8061

PostPosted: Thu, 24th Dec 2015 17:59    Post subject:
Yeah, I wouldn't wait if you're interested in the game. I haven't encountered a single bug yet.
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dannofdawn




Posts: 2227

PostPosted: Thu, 24th Dec 2015 20:02    Post subject:
Umm, just got this game. Is there a way to increase UI size, I'm having a terrible time adjusting to the fonts and the words just appears way smaller than they should be. Given the amount of reading in these games, I'm having a hard getting into this.

Also is there a way to zoom in the game in general, everything is just so far away...
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riptide77




Posts: 2114

PostPosted: Thu, 24th Dec 2015 20:35    Post subject:
There are font options in the options section in the Interface tab. Check the drop down menus on the left side of that panel. As for zooming, play at a lower resolution since there is no zoom option. I actually like the game more that way as it seems more old-school with more jagged edges on some things.


-=the wandering pillow stuffer=-


Last edited by riptide77 on Thu, 24th Dec 2015 20:36; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Thu, 24th Dec 2015 20:36    Post subject:
Font size in the options. no way to zoom in on maps sadly.

The game is very stable, it'd just quirky.
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Kanint




Posts: 2356

PostPosted: Thu, 24th Dec 2015 22:01    Post subject:
So far, I've put points in Intimidate every level + I have high Will + gear gives me intimidate. This makes me go from 40 to 58 intimidate.
And yet, 2/3 of the npcs I meet react the same way: they attack me as soon as I intimidate them. (And npcs standing around automatically pick their side when fighting)

This makes the skill feel a little worthless. I like the game otherwise, I just don't agree with this part in particular.
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lolozaur




Posts: 26310

PostPosted: Thu, 24th Dec 2015 22:28    Post subject:
how do i use shieldS? i put one in the socket, blue bar appeared under hp but no actual shield visible on me like the faceless ones for example
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Fri, 25th Dec 2015 00:54    Post subject:
Mister_s wrote:
How the hell do you guys keep track of where you are and where you've been without a damn map? I'll just shelve this and hope they implement a map. I'm losing a lot of precious gametime.

Yup, I thought I'd never say it, but the situation truly is.. quite overwhelming. No breadcrumbs for some Hansel 'n Greteling either Very Happy
I'm using these: http://www.underrail.com/wiki/index.php?title=Zones , alt-tabbing whenever I feel lost to have some sort of idea, though I haven't invested many hours in the game yet (the evil backlog's fault), and I'm not sure they're actually useful. It's something though!
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 25th Dec 2015 01:13    Post subject:
Draw 'em like we used to. That's what I'm doing and it's actually alot of fun. Very Happy

Luckily your complaints prepared me for it and made me do it right away Aww Yeah


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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