Fallout 4
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DCB




Posts: 5410

PostPosted: Mon, 14th Dec 2015 08:36    Post subject:
jackasshole wrote:
Question about the ending

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tonizito
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Posts: 51472
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 14th Dec 2015 08:41    Post subject:
3E74 wrote:
Add Water reflections...

Quote:
This simple Tweaks activates real Reflection on Water.
People been complaining about this and it was buggin me too so i decided to do some Test´s.
Guess it kinda worked Smile

Tweak :

Fallout4pref.ini

Add the following below [Water]:

bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
iWaterBlurAmount=1
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
bUseWaterHighRes=1
bForceHighDetailReflections=1
bReflectExplosions=1


Fallout4.ini
Change the following Settings below [Water]
bReflectLODObjects=0 to 1
bReflectLODLand=0 to 1
bReflectSky=0 to 1
bReflectLODTrees=0 to 1

Add

iWaterBlurAmount=1
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
bUseWaterHighRes=1
bForceHighDetailReflections=1
bReflectExplosions=1


Laughing
To get the already wonky framerate cut in half? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Mon, 14th Dec 2015 08:47    Post subject:
Troll Dad who cares, just go for the full 30fps cinematic experience..lol

naa, im not shure yet, but i didnt see any drops as of yet.. but lets see what happens when its raining..

edit:
some pics....(and nope, dont see any drops in performance..





well, it isnt really visible, but i guess its better then none at all.


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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JBeckman
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Location: Sweden
PostPosted: Mon, 14th Dec 2015 09:42    Post subject:
Those are likely legacy settings that don't really do anything as the reflection system has been changed from cubemap to ssr, I experimented a lot with those settings back when I tweaked the ini files and couldn't really notice any difference at all.
(It is possible to use a few semi hidden console commands to tweak the ssr effect though, instead of just ssr on and ssr off to disable and enable the reflections entirely.)
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Mon, 14th Dec 2015 10:01    Post subject:
hmm,

maybe with this also it works better?!?!?!
not shure, but i think it could work..

--> http://www.nexusmods.com/fallout4/mods/3977/?

he has some cubemap textures.

anyway, maybe im just too tired and talking bull..

but ill try with it and see if theres a difference at all..

Smile

edit: meeh, i think im wrong, it doesnt affect the refelctions, but looks better on those puddles in the street etc..

Still, with those commands on, the ones i posted first, it does look better..

another PIC..



now, if i just could get the SKY reflection working Sad

---------------

@Jonas

since your here, i have a question that you might be able to help me with..

im using ENBBoost (dof) and i manged to get the third person view so that the character is in the Middle, so not blured since its in focus..

but that enb has a slight issue, the Focus point isnt exact in the middle, its slightly to the left.

now, the question i have is, how would i need to edit this, so the character gets a tiny bit more to the left instead of full middle?!?!

Quote:
[Camera]
f3rdPersonAimFOV=90.0000
fVanityModeMinDist=50.0000
fVanityModeMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.5000
fOverShoulderMeleeCombatPosX=1.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.5000
fOverShoulderCombatPosX=1.0000
fOverShoulderPosZ=0.5000
fOverShoulderPosX=0.0000 --> i guess its this one..But nothing changed
bApplyCameraNodeAnimations=0


thats the one i use and it works, i just need the character a tiny bit to the left..


Greetings Smile


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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JBeckman
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PostPosted: Mon, 14th Dec 2015 10:42    Post subject:
In Fallout4.ini or Fallout4Custom.ini:
(Which overrides Fallout4.ini settings but not Fallout4Prefs.ini)

[Camera]
bApplyCameraNodeAnimations=0 <- This detaches the camera from the node in the animation files and instead it uses these ini settings
fOverShoulderCombatPosZ=20.0000 <- Additional height of the camera, I prefer around 10 to 20
fOverShoulderHorsePosZ=10.0000 <- This is just a legacy from Skyrim.
fOverShoulderMeleeCombatPosZ=0.0000 <- Same as above about camera height but melee instead of ranged, I haven't altered this yet as I rarely use melee weapons.
fOverShoulderPosZ=20.0000 <- Same as above but outside of combat.

X (Distance left/right) and Y (Distance front/back) are already set to 0 by default so I didn't adjust those, in Skyrim I believe X was something like -3 by default to move the camera slightly to the right side in third person view.

Main thing is the node setting above so you can use these various ini settings instead of having it handled automatically by the animation files.


EDIT: I misread, to move the camera slightly to the left you should change the X axis settings to a positive value.

Here's the entire camera settings section: (default values)
Code:

[Camera]
bApplyCameraNodeAnimations=1
bDebugCameraPathSelection=0
bDisableAutoVanityMode=0
bForceAutoVanityMode=0
bReturnTo1stPersonFromVanity=0
bTestLeftSideCameras=0
f1st3rdSwitchDelay=0.2500
f1stHorzDampeningSpringConstant=0.0001
f1stHorzDampeningVelocityDampening=0.4000
f1stPitchOffsetMouseFollowSpeed=15.0000
f1stPitchOffsetMouseMaxLag=4.0000
f1stPitchOffsetMultOffAccel=1.0000
f1stPitchOffsetMultOffMaxSpeed=1.0000
f1stPitchOffsetMultOnAccel=0.5000
f1stPitchOffsetMultOnMaxSpeed=0.6000
f1stPitchOffsetTarget=0.7500
f1stVertDampeningSpringConstant=0.0010
f1stVertDampeningVelocityDampening=0.6000
f3rdPersonAimDist=30.0000
f3rdPersonAimDollySpeed=6.0000
f3rdPersonAimFOV=50.0000 <- I think this is the distance between you and the gun / scope when aiming down the sight both in third and first person view.
f3rdPersonAimFOVAnimateSec=0.1500
f3rdPersonPowerArmorCameraAdjust=-6.0000
fActorFadeOutBoundMax=100.0000
fActorFadeOutLimit=30.0000
fAutoVanityIncrement=0.3000
fCameraCasterBleedOutSize=17.0000
fCameraCasterDialogueSize=3.0000
fCameraCasterMinTargetHeight=30.0000
fCameraCasterSize=15.0000
fCameraCasterTargetFurnitureSize=40.0000
fCameraCasterTargetPASize=15.0000
fCameraCasterTargetSize=10.0000
fCameraCollisionRigCastLength=150.0000
fCameraCollisionRigSphereRadius=12.0000
fCameraCollisionRigSpring=30.0000
fCameraRecoverySpeed=1.5000
fCharControllerCheckHeightOffset=124.0000
fChaseCameraMaxAngle=30.0000
fChaseCameraSpeed=10.0000
fCollisionRecoverySpeed=3.0000
fDefaultAutoVanityZoom=300.0000
fDefaultEyeHeight=120.0000
fFirstPersonDisablePOVLerpDPS=2.0000
fFirstPersonSittingAngleLimit=1.5708
fFirstPersonSittingRotationSpeedX=0.1000
fFirstPersonSittingRotationSpeedY=0.0500
fFreeCameraRotationSpeed=3.0000
fFreeCameraRunSpeed=2.0000
fFreeCameraTranslationSpeed=20.0000
fFreeCameraTriggerDeadzone=0.1000
fFreeRotationDialogueSpeed=0.1000
fFreeRotationSpeed=3.0000
fFurnitureCameraAngle=0.3927
fFurnitureCameraZoom=250.0000
fHorseDismountYawCorrection=0.3200
fHorseMaxAngleBeforeTurn=90.0000
fLookingSpeed=0.1000
fMinCurrentZoom=0.0000
fMinTimeInvisible=0.1000
fMouseWheelZoomIncrement=0.0750
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=3.0000
fOverlayNormalSnowStrength=0.4000
fOverlayNormalStrength=1.1000
fOverlayScale=0.0000
fOverlaySnowScale=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderHorseAddY=-300.0000
fOverShoulderHorsePosX=0.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosX=0.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderOffsetCollisionScalar=0.3000
fOverShoulderPosX=0.0000
fOverShoulderPosZ=0.0000
fPitchZeroBlendTime=0.7500
fPitchZoomOutMaxDist=100.0000
fShoulderDollySpeed=3.0000
fThumbstickZoomSpeed=0.0500
fTweenCamRotAngle=0.0500
fTweenCamRotClosingSpeed=10.0000
fTweenCamRotSpeed=4.0000
fTweenCamZoomFOVMod=10.0000
fTweenCamZoomSpeed=25.0000
fVanityModeMaxDist=300.0000
fVanityModeMinDist=0.0000
fVertibirdAutoVanityZoom=975.0000
fVertibirdVanityModeMaxDist=2000.0000
fVertibirdVanityModeMinDist=975.0000
fWorkbenchCameraPitch=0.5000
fWorkbenchCameraTranslateX=0.0000
fWorkbenchCameraTranslateY=50.0000
fWorkbenchCameraTranslateZ=-50.0000
fWorkbenchCameraYaw=-1.0000
fWorkbenchCameraZoom=100.0000
fWorldCameraDepthBlurScale=0.3000
fWorldCameraFocalDepth=45000.0000
fWorldCameraMaximumDepthBlur=0.4500
fWorldCameraNearDepthBlurScale=4.0000
fWorldTransitionHeight=10000.0000
iAnimatedTransitionMillis=1000
iBleedoutTransitionMillis=500
iDialogueTransitionMillis=500
iHorseTransitionMillis=500
sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
sWorldCameraOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
sWorldCameraOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
sWorldDefaultWorldSpace=Commonwealth


So something like:

fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosX=3.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderHorseAddY=-300.0000
fOverShoulderHorsePosX=3.0000 (This doesn't really do anything but if they ever add a horse to the game... Very Happy )
fOverShoulderHorsePosZ=0.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosX=3.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderOffsetCollisionScalar=0.3000
fOverShoulderPosX=3.0000
fOverShoulderPosZ=0.0000

(I'd probably adjust the Z settings too a bit so it's a bit above the character but since you already moved the camera to the side you won't be staring at the back of your characters head all the time.)

EDIT: Oh and these two
fVanityModeMaxDist=300.0000
fVanityModeMinDist=0.0000

I changed the first to a bit higher (1500) to allow for more zoom (A bit too much actually but eh it's fun for screenshots.) and the second should be around 50 as otherwise the zoom gets a bit weird when you move from third to first person perspective, you'll probably notice it pretty quickly as it zooms right into your character but it's still in third person so you have to zoom one extra time to get to first person view.


Last edited by JBeckman on Mon, 14th Dec 2015 10:54; edited 1 time in total
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Mon, 14th Dec 2015 10:52    Post subject:
Great, thanks a lot..
This is exelent mate, now i know what, what means Smile your knowledge in game engines is awesome Smile
I wanted to ask you that way back but are you working in the game industrie? Or working with engines as a hobby? im intressted..

I just tested around and also found out that, fOverShoulderPosX= Positive (> 0.5), works.

Now, i can use ENB while gaming and not just for screenshots.. yay Smile

THX mate


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad


Last edited by 3E74 on Mon, 14th Dec 2015 10:57; edited 1 time in total
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JBeckman
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Posts: 35073
Location: Sweden
PostPosted: Mon, 14th Dec 2015 10:56    Post subject:
Ah I mixed up positive and negative and what positions they corresponded to in-game, mostly going from memory of the Skyrim ini files as it's defaulted to 0 in Fallout 4 as the camera system is handled by those animation nodes by default.
(Changing that doesn't really seem to break anything though for those wondering, might be that they can fine tune the camera a bit more via animations instead of having default values set in the ini file.)
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Mon, 14th Dec 2015 11:08    Post subject:
nice, got it now. way better then before, haha..

For anyone thats interessted in playing with ENB DOF, here are the settings and my ENB+ReShade Preset..

--> http://www10.zippyshare.com/v/BBMQbawI/file.html

(ScrollLock key toggles ReShade and SHIFT+F12 toggles the ENB, SHIFT+ENTER opens the ENB Menue ingame..)

And the Final Settings for the Camera are:

Quote:
[Camera]
f3rdPersonAimFOV=60.0000
fVanityModeMinDist=50.0000
fVanityModeMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.5000
fOverShoulderMeleeCombatPosX=1.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.5000
fOverShoulderCombatPosX=1.0000
fOverShoulderPosZ=0.5000
fOverShoulderPosX=0.5000
bApplyCameraNodeAnimations=0


Once in the "myGames-Fallout4" Folder Fallout4.ini and teh Fallout4_Default.ini in Game Dir... i did em both, not shure if you need to, doh..


Screens:






Greetz


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad


Last edited by 3E74 on Mon, 14th Dec 2015 11:20; edited 5 times in total
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VonMisk




Posts: 9478
Location: Hatredland
PostPosted: Mon, 14th Dec 2015 11:09    Post subject:
A little spoilery question - does aligning with one factions blocks other factions quests. I don't mean the end game ones. So far I've only met and joined BOS (and minutemen but they don't count).


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Mon, 14th Dec 2015 11:11    Post subject:
VonMisk wrote:
A little spoilery question - does aligning with one factions blocks other factions quests. I don't mean the end game ones. So far I've only met and joined BOS (and minutemen but they don't count).


haha, same question here, i was just about to join teh BoS, but then i remembered reading somewhere that it messes with other groups, so im doing all the quests atm, that dont invole joining someone, besides teh minuteman Smile


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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JBeckman
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Location: Sweden
PostPosted: Mon, 14th Dec 2015 11:28    Post subject:
No you can do quests for all factions but save before accepting new quests as the game doesn't explicitly pop up a message like "Hey you're about to fuck this faction over, proceed?" so if you're not careful you'll see a little pop-up in the right corner on how "Railroad is now considered enemy" or something like that to use a example so save often and preferably in multiple slots just in case. Smile
(A lot of these factions have so called near-unlimited "radiant" quests - fuck the weather-vanes! - but suddenly you might be given a actual "real" quest objective which could conflict with another faction.)
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DCB




Posts: 5410

PostPosted: Mon, 14th Dec 2015 11:32    Post subject:
The point of no return does pop up "this will make you a permanent enemy of x" warning. If you become an enemy before that, it's usually because you shot someone accidentally.
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JBeckman
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PostPosted: Mon, 14th Dec 2015 11:36    Post subject:
Really? I talked to Kendal or what's his name was aboard the Prydwen after completing a certain project and he just gave me the mission to eliminate, well a particular faction to avoid spoilers, no warning was given when discussing the quest.
(As soon as I started discussing the details of it with him I got the quest-added prompt and that other faction was made enemies to me.)
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 14th Dec 2015 11:57    Post subject:
VonMisk wrote:
A little spoilery question - does aligning with one factions blocks other factions quests. I don't mean the end game ones. So far I've only met and joined BOS (and minutemen but they don't count).


after the 3-rd task for their project, they give you a quest to kill the railroad, if you talk to the captain about the quest the railroad becomes hostile

and for the institute I've talked with the directors and still no hostile with anyone


Lutzifer wrote:
and yes, mine is only average
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 14th Dec 2015 16:47    Post subject:
That ending... what a giant bag of fail. This was the worst in Fallout history. Not even a recap of my deeds... very fitting to this soulless piece of garbage that will never be given life to. Not even by mods.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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DCB




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PostPosted: Mon, 14th Dec 2015 16:56    Post subject:
That's kind of harsh. I mean it was terrible, but surely Fallout 3 was a far greater crime against humanity.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 14th Dec 2015 17:08    Post subject:
I liked FO3, BoS, liberty prime, the purifier riddle, the vault drama, the alien DLC Very Happy


Lutzifer wrote:
and yes, mine is only average
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 14th Dec 2015 17:30    Post subject:
I disagree


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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 14th Dec 2015 17:49    Post subject:
with what?


Lutzifer wrote:
and yes, mine is only average
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difm




Posts: 6618

PostPosted: Mon, 14th Dec 2015 17:55    Post subject:
DCB wrote:
That's kind of harsh. I mean it was terrible, but surely Fallout 3 was a far greater crime against humanity.


Not sure. F4 ending (at least the one I got) was just so dull and meh that only emotion I had was "is this it?" "War never changes?"
Maybe it was too smart for me but still...


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Namarie




Posts: 707

PostPosted: Mon, 14th Dec 2015 18:46    Post subject:
geez, people need to go back and read what they wrote about F3 at launch and shortly.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 14th Dec 2015 19:17    Post subject:
The thing is, F3 has some actual memorable stuff. When it comes to F4 though, I almost forgot about everything except the Robot Pirates.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Mon, 14th Dec 2015 23:41    Post subject:
Dude Happy

i just found out that the new enb for FO4 is an awesome tool and not only for gfx enhancements.

If you like me also had teh problem that the textures sometimes take too long to load or dont load at all and stay at mushy style, well heres teh fix Smile

1.

Quote:
C:\Users\{YourNameHere}\Documents\My Games\Fallout4

open fallout4.ini

go to general

add the lines:

bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=5000
iTextureUpgradeDistance0=3000
iTextureDegradeDistance1=5000
iTextureDegradeDistance0=3000


This did help a bit, but there was still some issues left..

2.
http://www.modsfallout4.com/stuttering-and-memory-patch-enboost/

Quote:
//++++++++++++++++++++++++++++++++++++
// HOW TO CONFIGURE
//+++++++++++++++++++++++++++++++++++++++++++++++
All setting of the patch are located in enblocal.ini file, which is simple text
and you may edit it in Notepad or any other text editor.

ApplyStabilityPatch – this parameter toggles the most important fixes, but it
is almost useless for some users, at least in version 0.281. If you feel game
changed to the worse, set ApplyStabilityPatch=false and try again. Be careful
with antiviruses, they may produce CTD or cause patching to fail.
ForceVideoMemorySize – let you use more video memory than physically available
on your videocard. This is possible because of driver specific features which
seems ignored by Bethesda developers. When set to “false”, VideoMemorySizeMb
is ignored.

VideoMemorySizeMb – forces amount of video memory available, this value is in
Megabytes, so if you have 2Gb videocard, it’s equal to 2048. Please download
VRamSizeTest tool from my web site using dx11 version of it get maximal
available video memory size for your hardware. DO NEVER set value above that
one from VRamSizeTest DX11 or game may crash randomly. Also when you have
Skype, internet browsers and some other software, size of available video memory
is reduced and also leads to crashes. To avoid such issues you may set value
a bit lower than maximal, in general 300 mb less seems okay. At last, Windows
itself require some video memory, if i remember 120 mb for Win7, 180 for Win8.

DisableFakeLights – just a graphics hint with small performance impact, disables
invalid back lights for all characters which makes them look glowing on sides
everywhere. This feature was requested and i’ll use it in future graphic mods
anyway.

ForceVSync – this is a bit different thing compared to game vsync, i won’t
describe how it works, but for some game setting and users it could be very
useful, better than own game vsync.

EnableFPSLimit – not required in Fallout 4, but i recommend to use it to avoid
unpredictable results because of too short individual frames (time of each frame
varies a lot in Fallout 4).


The tool for calculating the size can be loaded here:

Quote:
VRamSizeTest v1.0

Most users believe that video memory size is all you have, but driver allow to use
some amount of system memory for game resources like textures, vertices, render
targets. This leads to performance degradation when vram is fully used, but greatly
increase stability. For DX9 version of ENBoost better to not set video memory size
available above detected size by this tool.


//+++++
//PROBLEMS
//++++++++++
If test crashing on startup, make sure you are not running XFire, Afterburner, EVGA and
other kind of tools. Antiviruses and various fake boosters also unsupported.
Make sure latest DirectX Runtime is installed.


Suggestion:
Quote:
ForceVideoMemorySize=[false/true] - Allocates more video memory from RAM and the pagefile.

VideoMemorySizeMb=[RAM + VRAM - 300MB for SSDs, or the VRamSizeTest result - 300MB for HDDs] - [See Notes] Forces video memory available in Mebibytes.


Settings i use:
[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=6144

i have a 2gb Vram card and 8gb SystemRam.

RamsizeTest can be downloaded here:
http://enbdev.com/download_vramsizetest.htm

The ENB for FO4 is here:
http://enbdev.com/mod_fallout4_v0288.htm

And some good info about the settings in ENB and what they do.

http://pcgamingwiki.com/wiki/Fallout_4#ENBoost


After that, everything loads fine now and no more mushy textures Smile


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Tue, 15th Dec 2015 08:29    Post subject:
Yyyyeah... I tried that once... Instead of stuttering, at one point the world geometry stopped loading up until I was 10 meters away.
8 GB of RAM, 3 GB of VRAM and the game WITH those tweaks worked worse than out of the box/ISO.
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DCB




Posts: 5410

PostPosted: Tue, 15th Dec 2015 09:14    Post subject:
m3th0d2008 wrote:
The thing is, F3 has some actual memorable stuff.

Indeed, Moire, the Lyon's Pride, vampires... Urgh, here comes that bile rising in my throat again.
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Tue, 15th Dec 2015 12:06    Post subject:
Wubbajack wrote:
Yyyyeah... I tried that once... Instead of stuttering, at one point the world geometry stopped loading up until I was 10 meters away.
8 GB of RAM, 3 GB of VRAM and the game WITH those tweaks worked worse than out of the box/ISO.
Setting

iTexMipMapSkip to 0 or -1

on Fallout4Prefs.ini will probably work out just as well and without any enb crap.
Has been working fine so far for me at least.


DCB wrote:
m3th0d2008 wrote:
The thing is, F3 has some actual memorable stuff.

Indeed, Moire, the Lyon's Pride, vampires... Urgh, here comes that bile rising in my throat again.
Nailed it Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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Posts: 35073
Location: Sweden
PostPosted: Tue, 15th Dec 2015 14:46    Post subject:
That's actually a legacy setting now that doesn't do anything, same with a few other settings in Fallout4Launcher.exe and some are in the wrong place and won't work for that reason (Decal related settings mostly.), it's a bit messy but I doubt Bethesda will fix it.

EDIT: Here's what happened in Skyrim if you used a very high value to "break" the mip-map setting.
http://www.neogaf.com/forum/showthread.php?p=98820512#post98820512

You can try the same in Fallout 4 but whether you set it to 10 or 99 it won't do anything, same if you try negative values.
(Textures are instead moved to a streaming system and handled entirely by that, values are pretty conservative by default though in more detailed areas even a small increase can greatly increase VRAM usage leading to stuttering.)

EDIT: Here's a initial guide to Fallout4Prefs.ini.
http://wiki.step-project.com/User:Kesta/FO4Configuration
(Or rather the launcher settings but nearly all of them are for FO4Prefs.ini)
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tonizito
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Posts: 51472
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 17th Dec 2015 04:20    Post subject:
JBeckman wrote:
That's actually a legacy setting now that doesn't do anything, same with a few other settings in Fallout4Launcher.exe and some are in the wrong place and won't work for that reason (Decal related settings mostly.), it's a bit messy but I doubt Bethesda will fix it.

EDIT: Here's what happened in Skyrim if you used a very high value to "break" the mip-map setting.
http://www.neogaf.com/forum/showthread.php?p=98820512#post98820512

You can try the same in Fallout 4 but whether you set it to 10 or 99 it won't do anything, same if you try negative values.
(Textures are instead moved to a streaming system and handled entirely by that, values are pretty conservative by default though in more detailed areas even a small increase can greatly increase VRAM usage leading to stuttering.)

EDIT: Here's a initial guide to Fallout4Prefs.ini.
http://wiki.step-project.com/User:Kesta/FO4Configuration
(Or rather the launcher settings but nearly all of them are for FO4Prefs.ini)
Sad
You sure though? Cause my blurry-texture-wall-block-out-of-nowhere problems stopped after I changed it Confused


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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Posts: 35073
Location: Sweden
PostPosted: Thu, 17th Dec 2015 09:36    Post subject:
Yeah iTexMipMapSkip shouldn't do anything, it's handled by these settings in Fallout4.ini:

[General]
bForceUpdateDiffuseOnly=1
iTextureDegradeDistance0=800
iTextureDegradeDistance1=1500
iTextureUpgradeDistance0=600
iTextureUpgradeDistance1=1200

There's a couple of other settings but these are the main ones.

Try setting the distance values to something like 100 and you should notice nearly every texture in the game (Besides the landscape ones.) will be constantly blurry/low-res whereas if you disable the setting where it only forces a update for the diffuse / color texture and then increase these values to something like:


bForceUpdateDiffuseOnly=0
iTextureDegradeDistance0=3000
iTextureDegradeDistance1=5000
iTextureUpgradeDistance0=3000
iTextureUpgradeDistance1=5000

You should hardly ever encounter a low-res texture, higher still will almost entirely eliminate the visible transition as it now happens so far out you won't be able to see it but as you can probably already guess the VRAM usage increases by a lot.

I went to Vault 111 and the large sign there and tested a value of 5000 and 7500 by walking up to and then away from the sign and only by using the zoom-in rifle scopes I could see the texture transition but you might want to use lower values to balance VRAM usage a bit to avoid stuttering, particularly in the urban areas of the game with a lot of textures in use for all the clutter and such there.

(Even if you have a 4+ GB VRAM GPU to hold all the texture data you will probably notice some stuttering due to the sheer amount of textures has to be loaded by using high values for these settings which will cause a bit of stuttering.)


EDIT: Oh and of course with the number of 2048x2048 and 4096x4096 texture mods available even for smaller clutter you can probably see that the texture streaming system will have a hard time handling the extra load so reducing these settings further might help depending on what mods you do use.
(At least here they are streamed in and out dynamically over a set distance instead of back in Skyrim and the older games where it loaded on a per-cell basis though of course once the cells were loaded things were pretty smooth until you hit the next transition where it loaded and unloaded more cells whereas here the streaming system probably chokes a bit if you start replacing every texture with "4K" ones. Very Happy )
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