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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Mon, 14th Dec 2015 08:41 Post subject: |
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3E74 wrote: | Add Water reflections...
Quote: | This simple Tweaks activates real Reflection on Water.
People been complaining about this and it was buggin me too so i decided to do some Test´s.
Guess it kinda worked
Tweak :
Fallout4pref.ini
Add the following below [Water]:
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
iWaterBlurAmount=1
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
bUseWaterHighRes=1
bForceHighDetailReflections=1
bReflectExplosions=1
Fallout4.ini
Change the following Settings below [Water]
bReflectLODObjects=0 to 1
bReflectLODLand=0 to 1
bReflectSky=0 to 1
bReflectLODTrees=0 to 1
Add
iWaterBlurAmount=1
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
bUseWaterHighRes=1
bForceHighDetailReflections=1
bReflectExplosions=1
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 | To get the already wonky framerate cut in half? 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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3E74
Posts: 2559
Location: feels wrong
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Posted: Mon, 14th Dec 2015 08:47 Post subject: |
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who cares, just go for the full 30fps cinematic experience..lol
naa, im not shure yet, but i didnt see any drops as of yet.. but lets see what happens when its raining..
edit:
some pics....(and nope, dont see any drops in performance..
well, it isnt really visible, but i guess its better then none at all.
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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JBeckman
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Posts: 35073
Location: Sweden
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Posted: Mon, 14th Dec 2015 09:42 Post subject: |
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Those are likely legacy settings that don't really do anything as the reflection system has been changed from cubemap to ssr, I experimented a lot with those settings back when I tweaked the ini files and couldn't really notice any difference at all.
(It is possible to use a few semi hidden console commands to tweak the ssr effect though, instead of just ssr on and ssr off to disable and enable the reflections entirely.)
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3E74
Posts: 2559
Location: feels wrong
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Posted: Mon, 14th Dec 2015 10:01 Post subject: |
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hmm,
maybe with this also it works better?!?!?!
not shure, but i think it could work..
--> http://www.nexusmods.com/fallout4/mods/3977/?
he has some cubemap textures.
anyway, maybe im just too tired and talking bull..
but ill try with it and see if theres a difference at all..
edit: meeh, i think im wrong, it doesnt affect the refelctions, but looks better on those puddles in the street etc..
Still, with those commands on, the ones i posted first, it does look better..
another PIC..
now, if i just could get the SKY reflection working
---------------
@Jonas
since your here, i have a question that you might be able to help me with..
im using ENBBoost (dof) and i manged to get the third person view so that the character is in the Middle, so not blured since its in focus..
but that enb has a slight issue, the Focus point isnt exact in the middle, its slightly to the left.
now, the question i have is, how would i need to edit this, so the character gets a tiny bit more to the left instead of full middle?!?!
Quote: | [Camera]
f3rdPersonAimFOV=90.0000
fVanityModeMinDist=50.0000
fVanityModeMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.5000
fOverShoulderMeleeCombatPosX=1.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.5000
fOverShoulderCombatPosX=1.0000
fOverShoulderPosZ=0.5000
fOverShoulderPosX=0.0000 --> i guess its this one..But nothing changed
bApplyCameraNodeAnimations=0 |
thats the one i use and it works, i just need the character a tiny bit to the left..
Greetings 
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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JBeckman
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3E74
Posts: 2559
Location: feels wrong
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Posted: Mon, 14th Dec 2015 10:52 Post subject: |
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Great, thanks a lot..
This is exelent mate, now i know what, what means your knowledge in game engines is awesome
I wanted to ask you that way back but are you working in the game industrie? Or working with engines as a hobby? im intressted..
I just tested around and also found out that, fOverShoulderPosX= Positive (> 0.5), works.
Now, i can use ENB while gaming and not just for screenshots.. yay
THX mate

..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
Last edited by 3E74 on Mon, 14th Dec 2015 10:57; edited 1 time in total
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JBeckman
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Posts: 35073
Location: Sweden
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Posted: Mon, 14th Dec 2015 10:56 Post subject: |
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Ah I mixed up positive and negative and what positions they corresponded to in-game, mostly going from memory of the Skyrim ini files as it's defaulted to 0 in Fallout 4 as the camera system is handled by those animation nodes by default.
(Changing that doesn't really seem to break anything though for those wondering, might be that they can fine tune the camera a bit more via animations instead of having default values set in the ini file.)
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3E74
Posts: 2559
Location: feels wrong
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Posted: Mon, 14th Dec 2015 11:08 Post subject: |
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nice, got it now. way better then before, haha..
For anyone thats interessted in playing with ENB DOF, here are the settings and my ENB+ReShade Preset..
--> http://www10.zippyshare.com/v/BBMQbawI/file.html
(ScrollLock key toggles ReShade and SHIFT+F12 toggles the ENB, SHIFT+ENTER opens the ENB Menue ingame..)
And the Final Settings for the Camera are:
Quote: | [Camera]
f3rdPersonAimFOV=60.0000
fVanityModeMinDist=50.0000
fVanityModeMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.5000
fOverShoulderMeleeCombatPosX=1.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.5000
fOverShoulderCombatPosX=1.0000
fOverShoulderPosZ=0.5000
fOverShoulderPosX=0.5000
bApplyCameraNodeAnimations=0 |
Once in the "myGames-Fallout4" Folder Fallout4.ini and teh Fallout4_Default.ini in Game Dir... i did em both, not shure if you need to, doh..
Screens:
Greetz
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
Last edited by 3E74 on Mon, 14th Dec 2015 11:20; edited 5 times in total
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VonMisk
Posts: 9478
Location: Hatredland
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Posted: Mon, 14th Dec 2015 11:09 Post subject: |
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A little spoilery question - does aligning with one factions blocks other factions quests. I don't mean the end game ones. So far I've only met and joined BOS (and minutemen but they don't count).
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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3E74
Posts: 2559
Location: feels wrong
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Posted: Mon, 14th Dec 2015 11:11 Post subject: |
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VonMisk wrote: | A little spoilery question - does aligning with one factions blocks other factions quests. I don't mean the end game ones. So far I've only met and joined BOS (and minutemen but they don't count). |
haha, same question here, i was just about to join teh BoS, but then i remembered reading somewhere that it messes with other groups, so im doing all the quests atm, that dont invole joining someone, besides teh minuteman 
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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JBeckman
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Posted: Mon, 14th Dec 2015 11:32 Post subject: |
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The point of no return does pop up "this will make you a permanent enemy of x" warning. If you become an enemy before that, it's usually because you shot someone accidentally.
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JBeckman
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Location: Sweden
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Posted: Mon, 14th Dec 2015 11:36 Post subject: |
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Really? I talked to Kendal or what's his name was aboard the Prydwen after completing a certain project and he just gave me the mission to eliminate, well a particular faction to avoid spoilers, no warning was given when discussing the quest.
(As soon as I started discussing the details of it with him I got the quest-added prompt and that other faction was made enemies to me.)
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Posted: Mon, 14th Dec 2015 11:57 Post subject: |
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VonMisk wrote: | A little spoilery question - does aligning with one factions blocks other factions quests. I don't mean the end game ones. So far I've only met and joined BOS (and minutemen but they don't count). |
after the 3-rd task for their project, they give you a quest to kill the railroad, if you talk to the captain about the quest the railroad becomes hostile
and for the institute I've talked with the directors and still no hostile with anyone
Lutzifer wrote: | and yes, mine is only average |
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Posted: Mon, 14th Dec 2015 16:47 Post subject: |
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That ending... what a giant bag of fail. This was the worst in Fallout history. Not even a recap of my deeds... very fitting to this soulless piece of garbage that will never be given life to. Not even by mods.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Posted: Mon, 14th Dec 2015 16:56 Post subject: |
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That's kind of harsh. I mean it was terrible, but surely Fallout 3 was a far greater crime against humanity.
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Posted: Mon, 14th Dec 2015 17:08 Post subject: |
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I liked FO3, BoS, liberty prime, the purifier riddle, the vault drama, the alien DLC 
Lutzifer wrote: | and yes, mine is only average |
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Posted: Mon, 14th Dec 2015 17:30 Post subject: |
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I disagree
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Mon, 14th Dec 2015 17:49 Post subject: |
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with what?
Lutzifer wrote: | and yes, mine is only average |
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Posted: Mon, 14th Dec 2015 17:55 Post subject: |
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DCB wrote: | That's kind of harsh. I mean it was terrible, but surely Fallout 3 was a far greater crime against humanity. |
Not sure. F4 ending (at least the one I got) was just so dull and meh that only emotion I had was "is this it?" "War never changes?"
Maybe it was too smart for me but still...
i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Posted: Mon, 14th Dec 2015 18:46 Post subject: |
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geez, people need to go back and read what they wrote about F3 at launch and shortly.
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Posted: Mon, 14th Dec 2015 19:17 Post subject: |
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The thing is, F3 has some actual memorable stuff. When it comes to F4 though, I almost forgot about everything except the Robot Pirates.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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3E74
Posts: 2559
Location: feels wrong
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Posted: Mon, 14th Dec 2015 23:41 Post subject: |
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i just found out that the new enb for FO4 is an awesome tool and not only for gfx enhancements.
If you like me also had teh problem that the textures sometimes take too long to load or dont load at all and stay at mushy style, well heres teh fix
1.
Quote: | C:\Users\{YourNameHere}\Documents\My Games\Fallout4
open fallout4.ini
go to general
add the lines:
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=5000
iTextureUpgradeDistance0=3000
iTextureDegradeDistance1=5000
iTextureDegradeDistance0=3000 |
This did help a bit, but there was still some issues left..
2.
http://www.modsfallout4.com/stuttering-and-memory-patch-enboost/
Quote: | //++++++++++++++++++++++++++++++++++++
// HOW TO CONFIGURE
//+++++++++++++++++++++++++++++++++++++++++++++++
All setting of the patch are located in enblocal.ini file, which is simple text
and you may edit it in Notepad or any other text editor.
ApplyStabilityPatch – this parameter toggles the most important fixes, but it
is almost useless for some users, at least in version 0.281. If you feel game
changed to the worse, set ApplyStabilityPatch=false and try again. Be careful
with antiviruses, they may produce CTD or cause patching to fail.
ForceVideoMemorySize – let you use more video memory than physically available
on your videocard. This is possible because of driver specific features which
seems ignored by Bethesda developers. When set to “false”, VideoMemorySizeMb
is ignored.
VideoMemorySizeMb – forces amount of video memory available, this value is in
Megabytes, so if you have 2Gb videocard, it’s equal to 2048. Please download
VRamSizeTest tool from my web site using dx11 version of it get maximal
available video memory size for your hardware. DO NEVER set value above that
one from VRamSizeTest DX11 or game may crash randomly. Also when you have
Skype, internet browsers and some other software, size of available video memory
is reduced and also leads to crashes. To avoid such issues you may set value
a bit lower than maximal, in general 300 mb less seems okay. At last, Windows
itself require some video memory, if i remember 120 mb for Win7, 180 for Win8.
DisableFakeLights – just a graphics hint with small performance impact, disables
invalid back lights for all characters which makes them look glowing on sides
everywhere. This feature was requested and i’ll use it in future graphic mods
anyway.
ForceVSync – this is a bit different thing compared to game vsync, i won’t
describe how it works, but for some game setting and users it could be very
useful, better than own game vsync.
EnableFPSLimit – not required in Fallout 4, but i recommend to use it to avoid
unpredictable results because of too short individual frames (time of each frame
varies a lot in Fallout 4). |
The tool for calculating the size can be loaded here:
Quote: | VRamSizeTest v1.0
Most users believe that video memory size is all you have, but driver allow to use
some amount of system memory for game resources like textures, vertices, render
targets. This leads to performance degradation when vram is fully used, but greatly
increase stability. For DX9 version of ENBoost better to not set video memory size
available above detected size by this tool.
//+++++
//PROBLEMS
//++++++++++
If test crashing on startup, make sure you are not running XFire, Afterburner, EVGA and
other kind of tools. Antiviruses and various fake boosters also unsupported.
Make sure latest DirectX Runtime is installed. |
Suggestion:
Quote: | ForceVideoMemorySize=[false/true] - Allocates more video memory from RAM and the pagefile.
VideoMemorySizeMb=[RAM + VRAM - 300MB for SSDs, or the VRamSizeTest result - 300MB for HDDs] - [See Notes] Forces video memory available in Mebibytes. |
Settings i use:
[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=6144
i have a 2gb Vram card and 8gb SystemRam.
RamsizeTest can be downloaded here:
http://enbdev.com/download_vramsizetest.htm
The ENB for FO4 is here:
http://enbdev.com/mod_fallout4_v0288.htm
And some good info about the settings in ENB and what they do.
http://pcgamingwiki.com/wiki/Fallout_4#ENBoost
After that, everything loads fine now and no more mushy textures 
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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Wubbajack
Posts: 769
Location: Polandball's right eye
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Posted: Tue, 15th Dec 2015 08:29 Post subject: |
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Yyyyeah... I tried that once... Instead of stuttering, at one point the world geometry stopped loading up until I was 10 meters away.
8 GB of RAM, 3 GB of VRAM and the game WITH those tweaks worked worse than out of the box/ISO.
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Posted: Tue, 15th Dec 2015 09:14 Post subject: |
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m3th0d2008 wrote: | The thing is, F3 has some actual memorable stuff. |
Indeed, Moire, the Lyon's Pride, vampires... Urgh, here comes that bile rising in my throat again.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Tue, 15th Dec 2015 12:06 Post subject: |
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Wubbajack wrote: | Yyyyeah... I tried that once... Instead of stuttering, at one point the world geometry stopped loading up until I was 10 meters away.
8 GB of RAM, 3 GB of VRAM and the game WITH those tweaks worked worse than out of the box/ISO. | Setting
iTexMipMapSkip to 0 or -1
on Fallout4Prefs.ini will probably work out just as well and without any enb crap.
Has been working fine so far for me at least.
DCB wrote: | m3th0d2008 wrote: | The thing is, F3 has some actual memorable stuff. |
Indeed, Moire, the Lyon's Pride, vampires... Urgh, here comes that bile rising in my throat again. | Nailed it 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
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Location: Sweden
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Posted: Tue, 15th Dec 2015 14:46 Post subject: |
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That's actually a legacy setting now that doesn't do anything, same with a few other settings in Fallout4Launcher.exe and some are in the wrong place and won't work for that reason (Decal related settings mostly.), it's a bit messy but I doubt Bethesda will fix it.
EDIT: Here's what happened in Skyrim if you used a very high value to "break" the mip-map setting.
http://www.neogaf.com/forum/showthread.php?p=98820512#post98820512
You can try the same in Fallout 4 but whether you set it to 10 or 99 it won't do anything, same if you try negative values.
(Textures are instead moved to a streaming system and handled entirely by that, values are pretty conservative by default though in more detailed areas even a small increase can greatly increase VRAM usage leading to stuttering.)
EDIT: Here's a initial guide to Fallout4Prefs.ini.
http://wiki.step-project.com/User:Kesta/FO4Configuration
(Or rather the launcher settings but nearly all of them are for FO4Prefs.ini)
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tonizito
VIP Member
Posts: 51472
Location: Portugal, the shithole of Europe.
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Posted: Thu, 17th Dec 2015 04:20 Post subject: |
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JBeckman wrote: | That's actually a legacy setting now that doesn't do anything, same with a few other settings in Fallout4Launcher.exe and some are in the wrong place and won't work for that reason (Decal related settings mostly.), it's a bit messy but I doubt Bethesda will fix it.
EDIT: Here's what happened in Skyrim if you used a very high value to "break" the mip-map setting.
http://www.neogaf.com/forum/showthread.php?p=98820512#post98820512
You can try the same in Fallout 4 but whether you set it to 10 or 99 it won't do anything, same if you try negative values.
(Textures are instead moved to a streaming system and handled entirely by that, values are pretty conservative by default though in more detailed areas even a small increase can greatly increase VRAM usage leading to stuttering.)
EDIT: Here's a initial guide to Fallout4Prefs.ini.
http://wiki.step-project.com/User:Kesta/FO4Configuration
(Or rather the launcher settings but nearly all of them are for FO4Prefs.ini) |
You sure though? Cause my blurry-texture-wall-block-out-of-nowhere problems stopped after I changed it 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
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