Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 13th Dec 2015 03:15    Post subject:
Scratch Head


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bart5986




Posts: 662

PostPosted: Sun, 13th Dec 2015 03:34    Post subject:
2.0 update is basically Elite Dangerous with less places to go.

Honestly I'm quite excited and think its $30 USD well spent.

Since I purchased Elite Dangerous there has been nothing of value added.


Last edited by bart5986 on Sun, 13th Dec 2015 03:38; edited 1 time in total
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Sun, 13th Dec 2015 03:38    Post subject:
Can anyone link me the cheapest package to play alpha 2.0 and get the final game? I'm just too dumb to find it lol.


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bart5986




Posts: 662

PostPosted: Sun, 13th Dec 2015 03:44    Post subject:
KillaSeven wrote:
Can anyone link me the cheapest package to play alpha 2.0 and get the final game? I'm just too dumb to find it lol.


I imagine the cheapest place is here

https://robertsspaceindustries.com/fly-now
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 13th Dec 2015 10:58    Post subject:
I'd be 'excited' if the game didn't run like thick gloopy shit. 30fps is not acceptable for a game like this - sure it's starting to 'feel' a little more interesting, and I like the quantum drive system, but unless they can get it to run at 60fps, even on low, it's only going to be fun for the elite few - and I hardly consider my rig to be low end.

The drone combat is smooth and fluid at 60fps (for me), nothing else is. Until they figure out they need to tone it down, downgrade if you will, then we'll be even more bitter and disappointed with the game when it IS downgraded just before a public launch.

Will these developer teams never learn?


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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bart5986




Posts: 662

PostPosted: Sun, 13th Dec 2015 12:15    Post subject:
Kaltern wrote:
I'd be 'excited' if the game didn't run like thick gloopy shit. 30fps is not acceptable for a game like this - sure it's starting to 'feel' a little more interesting, and I like the quantum drive system, but unless they can get it to run at 60fps, even on low, it's only going to be fun for the elite few - and I hardly consider my rig to be low end.

The drone combat is smooth and fluid at 60fps (for me), nothing else is. Until they figure out they need to tone it down, downgrade if you will, then we'll be even more bitter and disappointed with the game when it IS downgraded just before a public launch.

Will these developer teams never learn?


I don't know about your system but my system runs the game as i would expect for what I'm getting.

There are plenty of slowdowns and tweaks to graphics quality to make it run a little better but nothing major that I can see.

I also wouldn't imagine the low graphics would be optimised, but considering its alpha I wouldn't expect it to be.
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stemot




Posts: 1886

PostPosted: Sun, 13th Dec 2015 13:01    Post subject:
Not checked the updates on this for months and it still runs like absolute arse. 30 fps space travel when tbh it doesn't look much better than Elite is not great. I have my doubts it's going to get any better either.
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red_avatar




Posts: 4567

PostPosted: Sun, 13th Dec 2015 13:12    Post subject:
stemot wrote:
Not checked the updates on this for months and it still runs like absolute arse. 30 fps space travel when tbh it doesn't look much better than Elite is not great. I have my doubts it's going to get any better either.

Poor performance has been about the worst feedback they received so far so if they COULD fix it, they would have already because it's generating a negative vibe about whether the final game could be playable at a decent framerate and any dev with some brains would try to eliminate that as quickly as possible. I fear the end game will need many many patches to run on the average gamer's rig.
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 13th Dec 2015 14:25    Post subject:
bart5986 wrote:
2.0 update is basically Elite Dangerous with less places to go.

Honestly I'm quite excited and think its $30 USD well spent.

Since I purchased Elite Dangerous there has been nothing of value added.


the FPS are like elite now?
because last time i checked, few months ago, performance was utterly shit on star citizen.


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bart5986




Posts: 662

PostPosted: Sun, 13th Dec 2015 14:30    Post subject:
Guyver wrote:
bart5986 wrote:
2.0 update is basically Elite Dangerous with less places to go.

Honestly I'm quite excited and think its $30 USD well spent.

Since I purchased Elite Dangerous there has been nothing of value added.


the FPS are like elite now?
because last time i checked, few months ago, performance was utterly shit on star citizen.


I've been playing it on maximum settings and compared to elite dangerous, performance mostly where it should be. This is with a ATI 290x. Elite Dangerous does not have particularly good graphics, nice atmosphere and sound effects though.

You most likely either don't understand what good graphics is, or you have a low end system and the game isn't optimised for you yet.

Once they have advanced graphics settings you might have more luck.


I'm actually quite surprised people are complaining. Why should they waste huge amounts of development time optimising parts of the game that they are planning to change anyway?

These types of people should be waiting for beta at the very least. The whole point of an alpha game is that its in alpha... Rolling Eyes
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sun, 13th Dec 2015 14:54    Post subject:
red_avatar wrote:
stemot wrote:
Not checked the updates on this for months and it still runs like absolute arse. 30 fps space travel when tbh it doesn't look much better than Elite is not great. I have my doubts it's going to get any better either.

Poor performance has been about the worst feedback they received so far so if they COULD fix it, they would have already because it's generating a negative vibe about whether the final game could be playable at a decent framerate and any dev with some brains would try to eliminate that as quickly as possible. I fear the end game will need many many patches to run on the average gamer's rig.


They still have got a year to go or longer
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Sun, 13th Dec 2015 14:58    Post subject:
bart5986 wrote:

Playing on max settings and 'performance is where it should be'.


Either you and I played two very different games or you have a NASA supercomputer in your home.
Or you have a very different definition of playable.

With the rig in the signature, the only place I got consistent 60 FPS was the hangar. Everywhere else it tanked as soon as there were more than two objects in view.

bart5986 wrote:
"Elite Dangerous doesn't have particulary good graphics, nice atmosphere and sound effects"

is statement that should be examined by a team of psychiatrist, or priests; and bear in mind that Elite bored me out of my skull, I still found the looks, sounds and feels of the game to be excellent.

I agree it's an alpha, and I agree they still have time to fix/complete the game, but saying the 'performance is where it should be' is just ridiculous. Neutral


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bart5986




Posts: 662

PostPosted: Sun, 13th Dec 2015 15:07    Post subject:
vaifan1986 wrote:
bart5986 wrote:

Playing on max settings and 'performance is where it should be'.


Either you and I played two very different games or you have a NASA supercomputer in your home.
Or you have a very different definition of playable.

With the rig in the signature, the only place I got consistent 60 FPS was the hangar. Everywhere else it tanked as soon as there were more than two objects in view.

bart5986 wrote:
"Elite Dangerous doesn't have particulary good graphics, nice atmosphere and sound effects"

is statement that should be examined by a team of psychiatrist, or priests; and bear in mind that Elite bored me out of my skull, I still found the looks, sounds and feels of the game to be excellent.

I agree it's an alpha, and I agree they still have time to fix/complete the game, but saying the 'performance is where it should be' is just ridiculous. Neutral


Can you run Crysis 3 at max graphics and 60fps?

Because if you can't do that, how are you expecting to do this?

You do realise Star Citizen is Crysis 3 dialed to 11 right?
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 13th Dec 2015 15:17    Post subject:
vaifan1986 wrote:
bart5986 wrote:

Playing on max settings and 'performance is where it should be'.


Either you and I played two very different games or you have a NASA supercomputer in your home.
Or you have a very different definition of playable.

With the rig in the signature, the only place I got consistent 60 FPS was the hangar. Everywhere else it tanked as soon as there were more than two objects in view.

bart5986 wrote:
"Elite Dangerous doesn't have particulary good graphics, nice atmosphere and sound effects"

is statement that should be examined by a team of psychiatrist, or priests; and bear in mind that Elite bored me out of my skull, I still found the looks, sounds and feels of the game to be excellent.

I agree it's an alpha, and I agree they still have time to fix/complete the game, but saying the 'performance is where it should be' is just ridiculous. Neutral


thanks, this is what i was searching. Smile


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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Sun, 13th Dec 2015 15:37    Post subject:
bart5986 wrote:

Can you run Crysis 3 at max graphics and 60fps?

Because if you can't do that, how are you expecting to do this?

You do realise Star Citizen is Crysis 3 dialed to 11 right?


I suppose it's my fault, hoping for a logical response in this thread.

Your post makes so little sense there aren't enough words in the english language to describe it in all it's nonsensical glory.


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bart5986




Posts: 662

PostPosted: Sun, 13th Dec 2015 16:30    Post subject:
vaifan1986 wrote:
bart5986 wrote:

Can you run Crysis 3 at max graphics and 60fps?

Because if you can't do that, how are you expecting to do this?

You do realise Star Citizen is Crysis 3 dialed to 11 right?


I suppose it's my fault, hoping for a logical response in this thread.

Your post makes so little sense there aren't enough words in the english language to describe it in all it's nonsensical glory.


Its a pretty simple concept.

What is your fps in Crysis 3 max settings.

What is your settings in Star Citizen max settings.

Then you can decide if Star Citizen runs poorly.


But I'm sure you would rather compare this game to something completely unrelated just so you can continue complaining Laughing
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tonizito
VIP Member



Posts: 51406
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Dec 2015 16:32    Post subject:
It's a pretty stupid concept actually.

So CE3 has stopped in time, circa 2011 when Crysis 3 was released? Is that your point?
No code/engine optimizations whatsoever, eh?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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bart5986




Posts: 662

PostPosted: Sun, 13th Dec 2015 16:44    Post subject:
tonizito wrote:
It's a pretty stupid concept actually.

So CE3 has stopped in time, circa 2011 when Crysis 3 was released? Is that your point?
No code/engine optimizations whatsoever, eh?


What exactly are you trying to say?

There would have been plenty of changes to the engine from Crytek as well as by Star Citizen devs.

But if you are implying that by simply spending x amount of hours on an engine yields better performance.. you don't understand engine development.


If you opened up a Crysis 3 map in Star Citzen I would not expect a performance increase, do you have any evidence that would suggest otherwise?

If you actually look at the changelogs you posted they are mostly implementing new features and technologies as well as bugfixes. If anything you could expect performance to drop if these new features were utilised automatically.
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tonizito
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PostPosted: Sun, 13th Dec 2015 16:54    Post subject:
bart5986 wrote:
What exactly are you trying to say?

There would have been plenty of changes to the engine from Crytek as well as by Star Citizen devs.

But if you are implying that by simply spending x amount of hours on an engine yields better performance.. you don't understand engine development.
So newer versions of the same engine will never perform better than older ones due to possible code optimizations? Are you sure about that?


bart5986 wrote:
If you opened up a Crysis 3 map in Star Citzen I would not expect a performance increase, do you have any evidence that would suggest otherwise?
Mind Is Full Of Fuck


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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bart5986




Posts: 662

PostPosted: Sun, 13th Dec 2015 17:00    Post subject:
tonizito wrote:
bart5986 wrote:
What exactly are you trying to say?

There would have been plenty of changes to the engine from Crytek as well as by Star Citizen devs.

But if you are implying that by simply spending x amount of hours on an engine yields better performance.. you don't understand engine development.
So newer versions of the same engine will never perform better than older ones due to possible code optimizations? Are you sure about that?:


When did I say never?

Lets look at Unity.

Upgrading Unity engine versions do not simply give overall FPS improvements, there have only been some for specific situations when using it. Why do you think Crytek are different?

Why do you think Crytek are so worried about Star Citizen performance? It is not their game.

CryEngine is already very optimised, what are you expecting them to do that will make a huge difference? So far they have not done anything along these lines.

You make it sound like you can spend 10 years optimising star citizen and then you can boot it up on the playstation 2
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stemot




Posts: 1886

PostPosted: Sun, 13th Dec 2015 17:21    Post subject:
Right 60fps in Crysis 3 with everything maxed at 1080p including vegetation, massive structures, water effects, boat loads of NPC's etc with the only concesion being FXAA.

Star Citizen with one ship in an empty space with nothing in the background 30fps.

See why people are having issues with the game? Elite for all it's boring gameplay has run at 70+ FPS for me since the first release. Even at that early stage they had optimised their shit. Theres nothing to Star Citizen visuals. It's hanger module doesn't look any better than any other game available now and I'm getting sub 50 performance there without any type of AA and that's just a room. It really isn't performing anywhere where it should be at all.

EDIT: Just read that CiG are concentrating on the low FPS now but I'll believe it when I see it.


Last edited by stemot on Sun, 13th Dec 2015 17:34; edited 2 times in total
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tonizito
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PostPosted: Sun, 13th Dec 2015 17:22    Post subject:
bart5986 wrote:
When did I say never?
Right here, look:
But if you are implying that by simply spending x amount of hours on an engine yields better performance.. you don't understand engine development.



bart5986 wrote:
Lets look at Unity.
Upgrading Unity engine versions do not simply give overall FPS improvements, there have only been some for specific situations when using it.
So... yeah.



bart5986 wrote:
Why do you think Crytek are different?

Why do you think Crytek are so worried about Star Citizen performance? It is not their game.

CryEngine is already very optimised, what are you expecting them to do that will make a huge difference? So far they have not done anything along these lines.
I don't.
I don't.

Well you were the one that brought up the Crysis 3 comparison. Which will probably run maxed @ 60fps on his computer easily.
Star Citizen won't, because it likely needs to have much more shit happening at the same time than Crysis 3 has.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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red_avatar




Posts: 4567

PostPosted: Sun, 13th Dec 2015 17:46    Post subject:
no9999 wrote:
They still have got a year to go or longer


Yeah but if they keep adding and adding without optimising ... it's gonna be a nightmare to fix unless the slow down is just the engine itself which I doubt.
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tonizito
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PostPosted: Sun, 13th Dec 2015 17:51    Post subject:
Maybe they'll eventually come out and say something like "This game is so revolutionary that we have decided to lock it at 30sfps!" Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 13th Dec 2015 19:31    Post subject:
You might be nearer the truth than you expected.

I was trying it today, using the user.cfg file to get the absolute lowest settings it's possible to do. Bear in mind I'm playing in Universe - the Drone sim runs at 60fps for me now.

I get 30-45 fps, no matter if i'm on a station or in space. Understandable given the seamless nature of the game (which I begrudgingly admit is quite impressive.), and possibly has hope of improvement. Maybe.

But then I thought I'd try something. I dialed up the monitor to triple-screen - and get identical framerates. If this was a performance thing, then I should be looking at something like 10-20fps max, given the res is 5760*1080. But no, it's still at 30-45fps.

So for giggles, I load up AC, drone match - still triple screen. In the past, I chuckled to myself when the fps barely scratched 20 fps. But no, 60fps clear as day. I've yet to push the limits, by increasing some of the graphic settings, but still, it was very interesting that I could get such fps.

So I'm starting to wonder if they are indeed aiming for a steady 30fps. Because we all know what happens when games are designed for 30fps. And TBH, this would not surprise me in the slightest. After all, they've made $100million on the backs of PC only gamers. Imagine the money they could make by letting consoles in on the action.

$$$ is a very powerful motivator.

And as for barf, your incessant drivel never ceases to amaze me, and you are 100% a liar if you say you can play the Universe alpha at anything resembling 60fps. And yes, 60fps is considered playable on PC's. We're not console peasants.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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qqq




Posts: 1518

PostPosted: Sun, 13th Dec 2015 21:36    Post subject:
Kaltern wrote:
Imagine the money they could make by letting consoles in on the action.



How would they control the beast on their pathetic 10 button pads ? The game has like 60 keys mapped to different functions on the keyboard. Surely Roberts knows assassins will come after him if this turns out to be true.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 13th Dec 2015 21:38    Post subject:
qqq wrote:
Kaltern wrote:
Imagine the money they could make by letting consoles in on the action.



How would they control the beast on their pathetic 10 button pads ? The game has like 60 keys mapped to different functions on the keyboard. Surely Roberts knows assassins will come after him if this turns out to be true.


Gamepad controls are already in the game, with modifier buttons to allow for more controls.

There is nothing in the game right now that could not be ported to consoles - I imagine the ships might need 'streamlining' - but Roberts would have no issue with this if it meant another $100mil.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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qqq




Posts: 1518

PostPosted: Sun, 13th Dec 2015 21:46    Post subject:
Kaltern wrote:
qqq wrote:
Kaltern wrote:
Imagine the money they could make by letting consoles in on the action.



How would they control the beast on their pathetic 10 button pads ? The game has like 60 keys mapped to different functions on the keyboard. Surely Roberts knows assassins will come after him if this turns out to be true.


Gamepad controls are already in the game, with modifier buttons to allow for more controls.

There is nothing in the game right now that could not be ported to consoles - I imagine the ships might need 'streamlining' - but Roberts would have no issue with this if it meant another $100mil.


I know there are pad controls right now, but i imagine those are used together with keyboard to access all the different functions of the game. You use the pad for simple movement, but you have the keyboard for everything else you need to do. No ?
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 13th Dec 2015 22:08    Post subject:
No. Of course there are some controls that are on the keyboard, but they're not necessary to play - all of the other controls are on the gamepad, everything from movement to quantum drive is all possible. There is even a helpful picture in-game to show the controls.

And there are separate controls for FPS using the gamepad - which of course is also suited for a console.

I'm calling it right now - this game will be on console within 6 months. As a paid-for alpha of course.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Seafort




Posts: 439

PostPosted: Sun, 13th Dec 2015 23:43    Post subject:
Kaltern wrote:
qqq wrote:
Kaltern wrote:
Imagine the money they could make by letting consoles in on the action.



How would they control the beast on their pathetic 10 button pads ? The game has like 60 keys mapped to different functions on the keyboard. Surely Roberts knows assassins will come after him if this turns out to be true.


Gamepad controls are already in the game, with modifier buttons to allow for more controls.

There is nothing in the game right now that could not be ported to consoles - I imagine the ships might need 'streamlining' - but Roberts would have no issue with this if it meant another $100mil.


The consoles can only just run Fallout 4 and Just Cause 3 and you think they'll be able to run Star Citizen at around 30 fps? Not a chance in hell.

Gamepad support is one thing, making the game run on those laptop specc'd boxes is an entirely different matter Smile
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