Fallout 4
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fadeout86




Posts: 70

PostPosted: Tue, 8th Dec 2015 20:21    Post subject:
Morphineus wrote:
Not using it as an excuse for them... but it's Bethesda you'll always end up with broken quests

Not once have I had a playthrough, vanilla or modded with their games that didn't have a broken quest. There are always moments where I rage quit in their games.


Exactly the reason why they should learn from it, it's been like this since Oblivion Laughing
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Morphineus
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Location: Sweden
PostPosted: Tue, 8th Dec 2015 20:25    Post subject:
I gave up on hoping they'll learn

Imagine if we couldn't fiddle around with the engine as much... bet they would be out of business by now.


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fadeout86




Posts: 70

PostPosted: Tue, 8th Dec 2015 20:30    Post subject:
Morphineus wrote:
I gave up on hoping they'll learn

Imagine if we couldn't fiddle around with the engine as much... bet they would be out of business by now.


They will be if they keep using this old fashined piece of shit engine a few more times Very Happy
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pxxxxg




Posts: 175

PostPosted: Tue, 8th Dec 2015 21:26    Post subject:
is the 1.2 patch worth to install?
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Tue, 8th Dec 2015 21:35    Post subject:
hmm, to be honest, performance wise it didnt..

at least for me..


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Tue, 8th Dec 2015 22:07    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Wed, 9th Dec 2015 00:45    Post subject:
harry_theone wrote:
Pleasant UI:
http://www.nexusmods.com/fallout4/mods/3857/?

Now this is more like it Mobster with a Fag, cheers^^
Dorito HUD begone! I'll go with the NewVegas-like one, like a romantic lover
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Interinactive
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Posts: 29461

PostPosted: Wed, 9th Dec 2015 04:35    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:18; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 9th Dec 2015 05:20    Post subject:
Frap Frap Guy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Wed, 9th Dec 2015 08:49    Post subject:
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Wed, 9th Dec 2015 08:59    Post subject:
Interinactive wrote:




There are others, but these two captured it best

http://kotaku.com/if-fallout-4-looked-like-fallout-1-1746716966


Crying or Very sad
The comments on Kotaku thou Rolling Eyes

And that patch 1.2 performance Mad
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Interinactive
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Posts: 29461

PostPosted: Wed, 9th Dec 2015 09:04    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:18; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Wed, 9th Dec 2015 09:28    Post subject:
Whoever did those needs to install All Trees Have Leaves and A Touch of Green, and probably a lighting mod like Fr4nsson's Light Tweaks (formerly Realistic Lights).
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Wed, 9th Dec 2015 09:30    Post subject:
Changing (Or adding.) [Camera] and the value fVanityModeMaxDist=150.0000 in Fallout4Custom.ini will allow you to zoom out further but making it playable would be a huge challenge.
(How would you make buildings transparent so you could see through them and then you'd almost need some mouse controlled movement system to interact with objects like in the old Fallout titles, script extender would probably be mandatory for that if it's to work at all.)
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Breezer_




Posts: 10815
Location: Finland
PostPosted: Wed, 9th Dec 2015 09:30    Post subject:
Jesus, that is nice ;0
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Interinactive
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Posts: 29461

PostPosted: Wed, 9th Dec 2015 09:31    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:18; edited 1 time in total
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Wed, 9th Dec 2015 09:36    Post subject:
Maybe Bethesda could give InXile and Obsidian permission to develop a isometric spin-off game or even a remake of the original game(s) although that's unlikely to happen and I don't really know what Obsidian thinks of Bethesda after they missed that 1% "MetaCritic" score bonus (Was 89%, Beth wanted 90%) which made them lose out on a payment but eh who knows.
(They'd probably be interested but to pull it off would be a pretty huge undertaking not to mention the budget required to make it hold up to the original in terms of quality.)

EDIT: That said just because you got part of the original team together again could they pull it off? Look what "Lord British" did with his Ultima re-imagined game.
(Wasteland 2 was a pretty good effort but it needed - still needs? - several patches and a complete re-release first.)
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DCB




Posts: 5410

PostPosted: Wed, 9th Dec 2015 09:45    Post subject:
JBeckman wrote:
How would you make buildings transparent so you could see through them

Yeah I don't think it would be possible without more or less re-engineering the entire game. Some of the inner city buildings have 4-5 stories tall interiors in a single area (and at least one has something like 10-15). I can't see any practical way of dealing with that without it being built in from the start.
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0wen




Posts: 3566

PostPosted: Wed, 9th Dec 2015 10:13    Post subject:
Those shots are pretty much what everyone was hoping would become a camera view choice since Fallout 3. The game looks a lot better like that too so hopefully some creative modders can come up with something once the Geck is out.
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tet666




Posts: 5090

PostPosted: Wed, 9th Dec 2015 11:59    Post subject:
DCB wrote:
Whoever did those needs to install All Trees Have Leaves and A Touch of Green, and probably a lighting mod like Fr4nsson's Light Tweaks (formerly Realistic Lights).


Yeah and ruin the whole atmosphere in the process, if i want to play Far Cry i play that the setting in Fallout is supposed to be a dead wasteland not a jungle Laughing
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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Wed, 9th Dec 2015 12:07    Post subject:
Not unlikely this could be made to be playable with the CK, I mean if the ghetto method works, I don't see why it shouldn't be possible for a small-time genius to come up with a solution for the interiors.
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Sauronich




Posts: 2062

PostPosted: Wed, 9th Dec 2015 12:17    Post subject:
I imagine adjusting the control scheme to work well with the new perspective would be even harder than making the interiors work.


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Interinactive
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PostPosted: Wed, 9th Dec 2015 12:20    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:18; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 9th Dec 2015 12:25    Post subject:
Just let it go.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Wed, 9th Dec 2015 12:29    Post subject:
OCDecorator (lock Objects in place):
http://www.nexusmods.com/fallout4/mods/4270/?

Hidden Keys:
http://www.nexusmods.com/fallout4/mods/5108/?

Convenient Stores (only cash registers for shops):
http://www.nexusmods.com/fallout4/mods/5181/?
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The_Zeel




Posts: 14922

PostPosted: Wed, 9th Dec 2015 12:31    Post subject:
i just let it go yesterday, after finishing the main quest and most sidequests, not gonna do all the grindy busywork quests, and also dont feel like hanging out with every single companion and do shit they like just so i can get all of their radiant quests.
good game, great atmosphere, the story and characters were sadly shit.
off to xenoblade x
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DCB




Posts: 5410

PostPosted: Wed, 9th Dec 2015 12:39    Post subject:
tet666 wrote:
Fallout is supposed to be a dead wasteland not a jungle

FO1, 2, and NV were set in brown wastelands because they were set in the desert/arid regions. FO 3 and 4 are set in brown wastelands because Bethesda is fucking clueless.
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tonizito
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Posts: 51420
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 9th Dec 2015 15:36    Post subject:
Why do you guys do this to yourselves? It's never going to happen Troll Dad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Boneleech




Posts: 1439

PostPosted: Wed, 9th Dec 2015 15:39    Post subject:
tet666 wrote:
DCB wrote:
Whoever did those needs to install All Trees Have Leaves and A Touch of Green, and probably a lighting mod like Fr4nsson's Light Tweaks (formerly Realistic Lights).


Yeah and ruin the whole atmosphere in the process, if i want to play Far Cry i play that the setting in Fallout is supposed to be a dead wasteland not a jungle Laughing




Here you go buddy, 28 year difference, now imagine 200 some odd years.


So no, FO4 does not have it right.
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tet666




Posts: 5090

PostPosted: Wed, 9th Dec 2015 15:58    Post subject:
Boneleech wrote:
tet666 wrote:
DCB wrote:
Whoever did those needs to install All Trees Have Leaves and A Touch of Green, and probably a lighting mod like Fr4nsson's Light Tweaks (formerly Realistic Lights).


Yeah and ruin the whole atmosphere in the process, if i want to play Far Cry i play that the setting in Fallout is supposed to be a dead wasteland not a jungle Laughing




Here you go buddy, 28 year difference, now imagine 200 some odd years.


So no, FO4 does not have it right.


Of course not it's fiction it's not supposed to be realistic.
Chernobyl was not a nuclear blast, and it was a small localized area.
If you want to compare this to real life than nothing would be left, there would have been no survivors.
not only would soil quality be greatly reduced, but water would be very hard to find and the increased ultraviolet light from the destruction of the stratospheric ozone would make it pretty much impossible for anything to grow.
There would also be next to no rainfall as well as the temperature drastically changing due to nuclear winter.
So no life be it plants or anything else would survive.

people need to stop thinking fiction is real, it would take a very long time for the planet to rebound from a world nuclear war.
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