Just Cause 3
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Tue, 1st Dec 2015 14:56    Post subject:
/h This help
/failsafe Start in failsafe mode (settings ignored)
/fullscreen Fullscreen mode
/windowed Windowed mode
/borderless Borderless windowed mode
/width=n Width in pixels (fullscreen/windowed)
/height=n Height in pixels (fullscreen/windowed)
/widthFS=n Width in pixels (fullscreen)
/heightFS=n Height in pixels (fullscreen)
/widthW=n Width in pixels (windowed)
/heightW=n Height in pixels (windowed)
/refreshrate=n Refresh rate in Hz
/vsync=b Enable/disable V-sync
/dxadapter=i Use DirectX adapter at specified index/aniso=n Anisotropic filter (0-7, default: 7)
/shadows=n Shadow quality (0-2, default: 1)
/shadowres=n Shadow resolution (0-1, default: 0)
/ssao=b Enable/disable SSAO (default: disabled)
/posteffects=b Enable/disable posteffects (default: enabled)
/lodfactor=n Geometric detail (0-3, default: 0)
/edgefade=b Enable/disable edge fade effect
/watertess=b Enable/disable water tessellation (default: enabled)


Command-line parameters, since it can't be set in-game I guess the borderless option could be pretty handy. Smile

EDIT:
/reportcrashes
-disableinputwhenoutoffocus
-allowmultipleinstances
--quit-on-assert
--disable-assert-dialog
--disable-crash-reporter

EDIT:
--autotest-timestamp
--texture_stream_maxtextures
--texture_stream_batchsize
--texture_stream_mb
--texture_stream_disable

EDIT: (Heh)
--autorun_buttfile=
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 1st Dec 2015 15:15    Post subject:
Just tested the new AMD Drivers, works wonders but of course the visual glitches are there now. If they get that going okay I should be good.
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riptide77




Posts: 2114

PostPosted: Tue, 1st Dec 2015 15:27    Post subject:
harry: do you get occasional flickering? It's like the lighting itself is flickering, screen becoming slightly brighter, then returning to the previous brightness? I have that on my 290 on the Drivers released yesterday.


-=the wandering pillow stuffer=-
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Tue, 1st Dec 2015 15:28    Post subject:
JBeckman wrote:

It can depend on the game, Steam's overlay has compatibility for D3D9, OpenGL, D3D10, D3D11 and the various .1 and .2 extensions to some of them and depending on how the game works injecting a overlay can be problematic as well.
(RTSS has numerous compatibility profiles for this purpose but the author can't test every game though he often updates them between releases based on user reports such as recently fixing compatibility with RTSS and Batman: Arkham Knight when one of the GeForce GameWorks effects was enabled.)


Can you share your RTSS settings? Disabled overlay but it still wont show.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 1st Dec 2015 15:41    Post subject:
@riptide77 I've read about it (so it's not just you), but I can't say it was obvious enough before I put on the new drivers.

Might worry about it later when the fps have finally gotten stable again, can't say I would notice lighting changes while the game drops to 20-30 Mr. Green
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neeger93




Posts: 917

PostPosted: Tue, 1st Dec 2015 15:42    Post subject:
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Neon
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Posts: 18935
Location: Poland
PostPosted: Tue, 1st Dec 2015 15:59    Post subject:
Holy shit this game is fucking fun. Very Happy
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Janz




Posts: 14000

PostPosted: Tue, 1st Dec 2015 16:05    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 1st Dec 2015 16:11    Post subject:
Meeeeeh


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Neon
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Posts: 18935
Location: Poland
PostPosted: Tue, 1st Dec 2015 16:13    Post subject:
Neon wrote:
Holy shit this game is fucking fun. Very Happy


A quick video I made to prove my point Laughing There's a fucking LEADERBOARD for this. Very Happy

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neeger93




Posts: 917

PostPosted: Tue, 1st Dec 2015 16:18    Post subject:
I'm having a blast too so far. Very Happy The whole traversal system with the wingsuit and parachute is my favorite thing so far and the sweet sweet destruction of course. Also, Rico is an asshole. In a cutscene he just punched his friend in the dick and threw him in the sea for a laugh. Laughing
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Tue, 1st Dec 2015 16:23    Post subject:
Nvidia new drivers + some settings to medium + global illumination off + sweetfx tweaking finally made it stable and the best looks i will get with my hardware. Might not be refunding after all Very Happy


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216


Last edited by demde on Tue, 1st Dec 2015 16:24; edited 1 time in total
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 1st Dec 2015 16:23    Post subject:
@Neon Neon pls, people expected Witcher 3 story-levels

@Janz There's a piss easy solution on the JC reddit for this.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 1st Dec 2015 16:25    Post subject:
Neon wrote:
There's a fucking LEADERBOARD for this. Very Happy

Ewwwww.
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Neon
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Posts: 18935
Location: Poland
PostPosted: Tue, 1st Dec 2015 16:28    Post subject:
DarkRohirrim wrote:
Neon wrote:
There's a fucking LEADERBOARD for this. Very Happy

Ewwwww.


Eh, it was fun in Sleeping Dogs. More often than not when I saw somebody from NFOHump beat my longest jump/wheelie I was trying to beat them again while driving to a mission or something. Very Happy
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 1st Dec 2015 16:30    Post subject:
Beat a couple NFO guys already that picked up and beat me again, kind of fun. And it can be turned off (by a simple method).
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cyclonefr




Posts: 7017

PostPosted: Tue, 1st Dec 2015 17:17    Post subject:
inz wrote:
Drowning_witch wrote:
so its avalanche that likes denuvo, not the publishers Laughing

good thing it's not my kind of game


http://www.cinemablend.com/games/Avalanche-Studios-Says-You-Never-Win-Fans-With-DRM-34859.html

http://gamingbolt.com/avalanche-studios-on-drm-it-treats-our-fans-like-criminals-which-they-are-not

http://www.rockpapershotgun.com/2011/09/06/avalanche-on-drm-doesnt-nothing-useful/

Oh but don't worry guys, it's totally not DRM - it's an anti-tamper tool! Troll Dad


See you did your homework all by yourself.
For what it's worth I can confirm it's no DRM.

Comparing it to FADE is a good comparison, although the biggest difference here is you cannot even boot up the game, that's all.
I can understand dev want to protect their game even from boot up, can't blame them.
Obviously it's better when it's free for us but for now, no choice !
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prudislav
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Location: The land of beer and porn
PostPosted: Tue, 1st Dec 2015 17:21    Post subject:
cyclonefr wrote:
For what it's worth I can confirm it's no DRM.

depends on the definition you choose
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tolanri




Posts: 3589

PostPosted: Tue, 1st Dec 2015 17:25    Post subject:
How is it not a DRM when it limits you how many times you can activate the game (among other things)?


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jaapie18




Posts: 2452
Location: Holland
PostPosted: Tue, 1st Dec 2015 17:37    Post subject:
cyclonefr wrote:
inz wrote:
Drowning_witch wrote:
so its avalanche that likes denuvo, not the publishers Laughing

good thing it's not my kind of game


http://www.cinemablend.com/games/Avalanche-Studios-Says-You-Never-Win-Fans-With-DRM-34859.html

http://gamingbolt.com/avalanche-studios-on-drm-it-treats-our-fans-like-criminals-which-they-are-not

http://www.rockpapershotgun.com/2011/09/06/avalanche-on-drm-doesnt-nothing-useful/

Oh but don't worry guys, it's totally not DRM - it's an anti-tamper tool! Troll Dad


See you did your homework all by yourself.
For what it's worth I can confirm it's no DRM.

Comparing it to FADE is a good comparison, although the biggest difference here is you cannot even boot up the game, that's all.
I can understand dev want to protect their game even from boot up, can't blame them.
Obviously it's better when it's free for us but for now, no choice !


Its the same for me
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Yondaime
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Posts: 11741

PostPosted: Tue, 1st Dec 2015 17:55    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:35; edited 2 times in total
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ZezoS




Posts: 1937

PostPosted: Tue, 1st Dec 2015 17:56    Post subject:
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JBeckman
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Location: Sweden
PostPosted: Tue, 1st Dec 2015 17:57    Post subject:
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 1st Dec 2015 18:00    Post subject:
@Yondaime Don't know where it was but it was somewhere in the Nvidia report thread in the Just Cause 3 subreddit.

Finally smooth performance, AMD #miraclepatch working wonders. Can start to enjoy the game now, 5 minute flight, go on guys, not hard to beat NFO unite to master the leaderboard! Mr. Green

Oh and neeger, I think turning off GI should let your flickering stop, not the best solution but maybe it helps.
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neeger93




Posts: 917

PostPosted: Tue, 1st Dec 2015 18:05    Post subject:
Regarding the shadow flickering it seems to come and go. Just played for a little over an hour (with the older driver) and had no flickering. And then it happened again. I'll play more later and see what's what.

Oh and using borderless and limiting the FPS to 60 with rivatuner seems to be the most consintent setup for me FPS wise.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Tue, 1st Dec 2015 18:23    Post subject:
2 crashes in last 30 minutes after updating driver. Sad Before that 0 crashes in 12 hours..


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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cyclonefr




Posts: 7017

PostPosted: Tue, 1st Dec 2015 18:34    Post subject:
tolanri wrote:
How is it not a DRM when it limits you how many times you can activate the game (among other things)?


I see that it's hard for people here to understand that it's no DRM.

Maybe this will make you understand it better :

IIRC FIFA 16 (or was it 15) demo had Denuvo, yet there was no activation nor limit and what not.

So to your definition, it would mean it's no DRM I guess.
But if you try to temper with the executable, the game won't work even if you manage to crack the original DRM (Steam, Origin, and what not).

That's why it's called an anti temper solution. DRM aren't directely an anti temper solution at all, there are games or apps that are using DRM and that can be cracked with a simple 1 byte patch by tempering the executable. Sadly for them, they aren't protected by an anti temper solution like Denuvo, so they are cracked and work fine.

That's what is Denuvo. Most likely if you strip away Denuvo, the game itself barely has any solid protection and can be then cracked in 1sec.
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Yondaime
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PostPosted: Tue, 1st Dec 2015 18:56    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:35; edited 1 time in total
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 1st Dec 2015 19:04    Post subject:
cyclonefr is correct. Basically, denuvo just makes code very hard to modify without making it broken/unable to run.

What that code (i.e, the DRM) actually DOES is completely unrelated to denuvo. All the restrictions/policies implemented by it are its own. Denuvo just makes them very difficult to "disrupt".

To be fair, it's much less invasive than other solutions we've had in the past (Starforce, etc.) that installed unsecure drivers and other shit at kernel-level to work properly, or limited number of activations artificially. I think most people's grudges with denuvo simply come from the fact that they're butthurt at how effective it is.

Still, I'd like to know the actual performance impact of denuvo. It's probably low, since it's entirely on the CPU while games' performance is usually limited by the GPU, but it would still be nice to see some actual benchmarks.


Last edited by The_Leaf on Tue, 1st Dec 2015 19:05; edited 1 time in total
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Tungsten




Posts: 2020

PostPosted: Tue, 1st Dec 2015 19:04    Post subject:
anyone here mind helping me with the allegro.pl solution?

im going to buy this but have serious doubts about how my computer will handle it
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