Fallout 4
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DCB




Posts: 5410

PostPosted: Mon, 23rd Nov 2015 10:17    Post subject:
z0ne wrote:
Quake 3 from 99 welcomes you in the very first mission with one big mirror. Very Happy Dude Cool Dude Surprised

Was that the one where they duplicated the player model inside a copy of the room on the other side of a hole in the wall? Or perhaps that was Deus Ex?
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Neon
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Location: Poland
PostPosted: Mon, 23rd Nov 2015 10:25    Post subject:
sabin1981 wrote:
Inside The Institute

 Spoiler:
 


I actually

 Spoiler:
 


Interinactive wrote:
I forget the Detectives name (Valentine?) but his voice is the first I've recognised from Skyrim

I also tried starting again, but I'll have to leave it until next year. No way am I starting with a female to have patches break mods and all of that other messy shit.


Still GOTY though? Cool Face
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xxax
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PostPosted: Mon, 23rd Nov 2015 10:35    Post subject:
Neon wrote:
sabin1981 wrote:
Inside The Institute

 Spoiler:
 


I actually

 Spoiler:
 


Same here
 Spoiler:
 
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Mister_s




Posts: 19863

PostPosted: Mon, 23rd Nov 2015 10:48    Post subject:
AKofC wrote:
Boneleech wrote:
So first FO game with no hookers or actual post apocalyptic elements. Feels like everyone never wondered out or looted, as everything is fucking plentiful. Magical Bethesda world where everything is magically stocked up.


Yep. 200 years and Boston is still in ruins. People taking over buildings don't even bother moving skeletons. They're just there.

Power Armor a plenty. Why you can have some just up on a train whose only protection is that it's in a wired cage that is locked by a terminal. 200 years and no one could be arsed to saw through it.

200 years and no one has run into any of the military trucks/vertibirds to grab the loot.

200 years and you have super mutants in this one building, raiders in the building across the street, and gunners next door. Could have maybe spaced them out a bit or something eh?

All logical points, but Bethesda games have no logic.

After 31 hours, this game went from a very promising 8.5 to a good 7.5. It still has many interesting points and if a game can still be fun after 30+ hours, it's a good game. So much wasted potential though.
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Interinactive
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PostPosted: Mon, 23rd Nov 2015 10:53    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:22; edited 1 time in total
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z0ne




Posts: 342
Location: Bulgaria/Germany
PostPosted: Mon, 23rd Nov 2015 10:59    Post subject:
DCB wrote:
z0ne wrote:
Quake 3 from 99 welcomes you in the very first mission with one big mirror. Very Happy Dude Cool Dude Surprised

Was that the one where they duplicated the player model inside a copy of the room on the other side of a hole in the wall? Or perhaps that was Deus Ex?

Probably was Deus Ex. The Q3 was real.

p.p. The thing you described I saw in THPS games, but wasn't the player model. It was the mirrored world model simulating wet surfaces. Laughing


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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Mon, 23rd Nov 2015 11:05    Post subject:
Playing on Survival with sneak mode and perks focused on damage and luck/crits, I find the game too easy. I will get back to it after the patch(es?), to see if any miracles happened.

Maybe a new "Legendary" difficulty will be added (much like Skyrim), bringing back the need for sleep, water, food, repairs and maybe some more difficult encounters. One can only hope, eh.

I really like the game, but it's too damn easy! Hundreds of bullets, stimpacks and fusion cores everywhere... This game tricks the mind to enjoy it simply by rewarding walking around and pressing "loot". But even that takes skill for some*, I suppose... Neutral

*Definition of some below:

 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Neon
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PostPosted: Mon, 23rd Nov 2015 11:57    Post subject:



Fallout 4 quests in a nutshell Laughing
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JBeckman
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PostPosted: Mon, 23rd Nov 2015 12:06    Post subject:
Yeah there's a few too many of those endlessly repeating "quests". Very Happy
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The_Zeel




Posts: 14922

PostPosted: Mon, 23rd Nov 2015 12:09    Post subject:
Interinactive wrote:
I read in Gameinformer today that they had planned to have terminals with python compilers, but removed it since only players with keyboards could use it

They also said the power armour upgrades, weapon and armour crafting, and base building were being built for modders, but then they decided to make it apart of their game

Neon wrote:
Still GOTY though? Cool Face


Is MGSV still yours? Cool Face


come guys, either witcher 3 or bloodborne, pick one Smile
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madmax17




Posts: 19339
Location: Croatia
PostPosted: Mon, 23rd Nov 2015 12:13    Post subject:
I don't get why we can't see our companions armor and weapon proficiency, and their favorite gun? It would make them more personal, this way they're all kinda the same.

I hope someone mods out the random quests and replaces them with real ones.
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Drowning_witch




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Location: Strawberry fields
PostPosted: Mon, 23rd Nov 2015 12:16    Post subject:
The_Zeel wrote:


come guys, either witcher 3 or bloodborne, pick one Smile


bloodwhat? can't find that on steam, origin, or uplay.

So I guess witcher 3. Very Happy
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pwr




Posts: 204

PostPosted: Mon, 23rd Nov 2015 12:18    Post subject:
This just dawned on me while playing the female character:

She was frozen while Shaun was a baby. Therefore she has milk in her breasts. Even after being thawed. Women can keep lactating if sucktion is applied (it only stops because the breastfeeding stops). I don't know if my character's lover Piper, is into lactation - but even if she is - all those empty milk bottles we constantly find in fridges, could actually come to use! Maybe a whole production could be put into place with people scavenging empty milk bottles, and then having them filled and sold for hard caps Dude Happy
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B1kudo




Posts: 770

PostPosted: Mon, 23rd Nov 2015 12:27    Post subject:
hucow Google it Pffchh
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xxax
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Posts: 2610

PostPosted: Mon, 23rd Nov 2015 12:38    Post subject:
How the different factions are really fucking stupid (endgame spoilers)
 Spoiler:
 
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DCB




Posts: 5410

PostPosted: Mon, 23rd Nov 2015 13:00    Post subject:
z0ne wrote:
The Q3 was real.

Doing a bit of Googling, seems it was just a second camera trick. Well done, certainly, but not a true reflection.
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Interinactive
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PostPosted: Mon, 23rd Nov 2015 13:01    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:22; edited 1 time in total
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JBeckman
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PostPosted: Mon, 23rd Nov 2015 13:20    Post subject:
DCB wrote:
z0ne wrote:
The Q3 was real.

Doing a bit of Googling, seems it was just a second camera trick. Well done, certainly, but not a true reflection.


If it wasn't so performance costly (Especially on consoles.) they could just use the screen-space-reflection shader for more surfaces such as mirrors and certain materials, instead mirrors are matte and reflections are mostly handled by cube-maps since they are less costly performance wise. Very Happy

Though if they had used it at least on the console platforms the reflections would likely be pretty low res which I'd say would look worse than with no reflection.
(Barely recognizable pixelated mess, works on the water in this game as it's used along with a blur effect but the clear reflection would probably not look very good.)
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Nui
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PostPosted: Mon, 23rd Nov 2015 13:41    Post subject:
xxax wrote:
 Spoiler:
 

But if you can't differentiate them from humans and you cant, then what's the difference?

Btw, my character can hack any machine and I cant hack synths, so they're more than robots. QED Cool Face
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r3dshift




Posts: 2818

PostPosted: Mon, 23rd Nov 2015 14:04    Post subject:
The more I play this game, the shallower it becomes. Such a shame, it's full of wasted potential.


Frant wrote:
Shitass games are ruining piracy.
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xxax
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Posts: 2610

PostPosted: Mon, 23rd Nov 2015 15:28    Post subject:
Nui wrote:
xxax wrote:
 Spoiler:
 

But if you can't differentiate them from humans and you cant, then what's the difference?

Btw, my character can hack any machine and I cant hack synths, so they're more than robots. QED Cool Face


Eh find the AI topic in world news and go argue there Very Happy

But
 Spoiler:
 
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StEFaN7




Posts: 5865
Location: them swamps
PostPosted: Mon, 23rd Nov 2015 15:35    Post subject:
r3dshift wrote:
The more I play this game, the shallower it becomes. Such a shame, it's full of wasted potential.


pretty much like my experience


I can see your soul at the edges of your eyes..
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 23rd Nov 2015 16:02    Post subject:
Damn, just got the Vertibird support now.

Riding it together with higher Minigun damage is so fucking fun.
So Much Win

http://www.nexusmods.com/fallout4/mods/1845/?

--------

Putting "Muffled" on the leg armor made a huge difference for sneaking for me now. Now enemies don't hear me a mile away.

--------

Also currently at 112 hours, according to Steam. Barely did any of the mainquests i think.
I guess when i finish this, this will be my longest played Bethesda game. Skyrim is at 129 hours.
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Nui
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PostPosted: Mon, 23rd Nov 2015 16:11    Post subject:
xxax wrote:

 Spoiler:
 

Yeah... that part is totally insane

Not really a spoiler, but my take on choices in this game and question towards fallout 3 and NV.
 Spoiler:
 
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Bob Barnsen




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Location: Germoney
PostPosted: Mon, 23rd Nov 2015 16:17    Post subject:
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Sauronich




Posts: 2062

PostPosted: Mon, 23rd Nov 2015 16:22    Post subject:
Yes. Hines is full of shit in general.


ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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harry_theone




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Location: The Land of Thread Reports
PostPosted: Mon, 23rd Nov 2015 16:22    Post subject:
Character stuff probably, but no shouldn't be true, Modders would know and spread the news otherwise or find a way to work around that.
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Nui
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PostPosted: Mon, 23rd Nov 2015 16:23    Post subject:
Would surprise me if you couldn't ruin everything with the console. But it surely depends on what you do.
Changing FOV, changing graphical settings, cheating non quest items should be safe actions. Reaching inaccessible areas, killing the wrong NPCs, and what not may break things.


kogel mogel
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harry_theone




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Location: The Land of Thread Reports
PostPosted: Mon, 23rd Nov 2015 16:25    Post subject:
That may break things, but it doesn't corrupt the save.
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Kezmark




Posts: 516

PostPosted: Mon, 23rd Nov 2015 16:39    Post subject:
Most immersion breaking bs quests is the ones I get from my own bloody settlements worried about ghouls being a "threat", meanwhile my settlements have 200 defense with multiple high level turrets that will make short work of them, but not only that, the ghouls are on the other side of the god damn map, not even close to that settlement. Also, those blabering idiots in my settlements almost never recognizing who I am.

Also those "failed" defenses, were i go to that base after they tell me i failed to defended and all i find is a lot of corpses of the attackers and nothing damaged in my base or anything, is it just cause I didn't bother to go ? Thats why i built the god damn defenses, so i don't have to be there all the god damn time.

Would also be nice if the main quest had some triggers to recognise, hey ... guess what, this guy actually did a lot of shit before doing the main quest, maybe not act as if he/she is a complete idiot nobody. People constantly telling me how I'm way in over my head and its so dangerous and whatever, meanwhile I control most of the wasteland, have several suits of fully upgraded power armor and can call massive volleys of artilary pretty much anywhere on the map. Honestly, ever since I've started going in to the story its ruined my enjoynment of the game.

But there are massive issues with the entire game anyway outside of that, I was fortunate enough to not encounter any game breaking bugs and only had a few minor ones, also performance has been solid. That being said, there is no RPG in this Fallout game, the stat/perk system is awful, most of the stats don't matter, like perception, it only affects shit in vats, if you don't use vats you can probably not bother wasting points in it, The fact that perks are even tied to atributes is dumb, whats dumber is that most of the deep investing perks aren't really better/good, so there is no point in going for them. The dialog system is garbage, the writing is shit and the main story is what I expect to have written when I was in second grade.

The inventory system is shit, I never understand why RPGs have this need to place arbitrary weight limit, why ? Its already dumb that you can carry so much shit, so why make a dumb limit like that ? in most RPGs it wouldn't matter, but since you have to get so much shit for your settlements its just busy work and pads the game since all it does is make you leave shit behind and come back for it, or use the god damn console command to get more space. Here's why the limit is even dumber though, I'd understand if the limit was meant to force you to choose what you need more, make hard decisions on what to take, but no .. You can just go back later and take whatever you left, there's no penalty, theres nothing, even at the basest thing you have no choice in this game, so what is the point ?

The fact that its set 200 years later breaks the entire worlds immersion the moment you think about it even a bit, it makes no sense that people haven't rebuilt more, Diamond City is a shitty little slum, why is there so much shit still lying around to collect ? and just on and on, endless problems with the setting.

How is it that those mosquito fuckers can puncture you through power armor and deal most of your hp, just like normal ? In fact, power armor feels extremely weak, especially considering its "limitation"(not really since you find power cells all over the place) and i honestly feel stronger without it.

Diamond city radio is shit, the new guy is horrible, I liked it at first since it was kind of cool to have someone completely shit at his job, but he has like 2-3 lines that he just repeats constantly, holy fuck does it get annoying to hear how the vault dweller helped the Brotherhood of steel for the 200th time.

There is no sense of progression in this game short of what you make for yourself, the random drops from elites are generally absolute garbage, the building system is horribly flawed and really pointless, and the list can go on, I'm already rambling way too much, but honestly this game has so many issues ...

That being said, i have spent more then 72 hours in this game already and a lot of it is oddly addictive to me, i love exploring and they did a good job on it, I love building my settlements to be perfect, even though they are completely useless, there's just something that compels me to work on them and overall I enjoyed most of my time, despite of all its flaws. Thinking back on it though, I think a lot of it has to do with the setting, if this wasn't a post-apocalyptic or maybe even more importantly in the Fallout universe, I highly doubt I would have bothered with it, if this was a fantasy setting I'd probably dislike this game a lot.
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