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Posted: Wed, 11th Nov 2015 15:20 Post subject: |
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thank god crosshairs are not proportionated to gun sizes
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 11th Nov 2015 15:23 Post subject: |
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Lopin18 wrote: | "Boooongo bongo bongo i dont wanna leave the congo nonononononooooooo"
...... is it me or did i feel like theres a lack of songs in the stations? I swear to god i heard that fucking song like 30 times yesterday, now i woke up with that shit in my head all morning. |
Yea, i listen to the radio most of the time.
And there seems to be barely any variety. The same few songs and the same radio speaker announces.
Pretty disappointing.
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Posted: Wed, 11th Nov 2015 15:25 Post subject: |
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Kaltern wrote: | Ok, so been playing this all night, so can give some proper first impressions.
* Graphics are serviceable. I wouldn't say they are 'NexGen®', nor would I say they're bad. TXAA gives everything a very odd fuzzy look. Gonna try some SweetFX to liven things up.
* I like the initial storyline. Not sure what people are getting so mad at TBH.
* Love the little easter eggs and small hidden gems - like the teddy-on-the-loo There are loads of chuckle moments in the game if you explore plenty.
* Combat is 10000% better than FO3. Love the V.A.T.S. Critical counter.
* Crafting is pretty fun. And yes to answer the 'do settlements get attacked'. They absolutely do. At a certain point in the game, you get radio warnings that they are imminent. Defense is very much a good idea.
* Found 3 companions so far. Supposedly there are romantic options with some of them, so we'll see if I get get some hot lesbian ghoul action
* You CAN 'wait' but you must be sitting on something first.
* No repairing/upgrading of weapons by using another weapon... but I do like the mod upgrades. But FFS if you find aluminium PICK IT UP - it's as scarce as gold!
* For that matter, remember virtually everything has a purpose, including toothpaste.
* Terminals are the primary source of storytelling, if you care - be sure to read stuff.
* Need 10 power, but can only build power generators with 5 power? Build a pylon and attach two to it, then attach wire from that to the object to be powered. And wire only stretches so far, so make sure you build another pylon if you get a red cable.
* If you find robot horse pieces, pick them up too!
* Ammo is not as plentiful as some might think - you burn through it real quick, especially against 'legendary' mobs - bit cheap, but searching them usually yields something useful.
* If you leave your power armour outside of a power armour crafting station, it will appear on your map so you don't lose it.
* Nothing can save that awful convo system, it truly is crap.
* And finally, when fighting boss mobs, I strongly urge you to use mines. Especially bottlecap mines.
* F5 is your greatest friend.
My honest opinion overall - this is a great game, it has some shortcomings, but it is still a very playable and fun game to lose time in. Ignore they naysayers in here, it might not be the prettiest game ever made, and yes it looks directly like a console port, but put those to one side, and you;ll find the game is nowhere near as bad as was predicted - even by me. And assuming mods are not going to be pay-to-play, I think this will be an epically moddable game, and should improve things tenfold.
Rating? (out of 5) |

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Posted: Wed, 11th Nov 2015 15:27 Post subject: |
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harry_theone
Posts: 11213
Location: The Land of Thread Reports
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Posted: Wed, 11th Nov 2015 15:35 Post subject: |
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Posted: Wed, 11th Nov 2015 15:40 Post subject: |
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Ah nice, will use that command too to add like 50 carry weight.
Since i drop all the junk at workshops and give most found weapons to settlers i have no real weight limit problems anyways.
And if anyone cares: this command won't disable achievements.
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harry_theone
Posts: 11213
Location: The Land of Thread Reports
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Posted: Wed, 11th Nov 2015 16:21 Post subject: |
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wasnt able to follow the last (~10) pages. so unlocking the framerate fucks the engine again in this? i.e. melee attacks are tied to the framerate which result in very fast attacks with unlocked fps? great work...
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harry_theone
Posts: 11213
Location: The Land of Thread Reports
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Wed, 11th Nov 2015 16:48 Post subject: |
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harry_theone wrote: | Found two more bears Kaltern, one with an Army helmet and a cigar
-----------
Safe to say every FO3/NV console command should also work in FO4. |
I think we've found a new game 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Argie86
Posts: 357
Location: Argentina
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harry_theone
Posts: 11213
Location: The Land of Thread Reports
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Posted: Wed, 11th Nov 2015 17:03 Post subject: |
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Well I gotta commend this game technically, runs so smooth on 4 gig of ram well done Bethseda, no slowdowns or jittering, was afraid I wouldn't be able to play it looks great to, no real difference between ultra and small textures. Loading times pretty fast so far, maybe it gets worse later?
Maybe a bit to streamlined and childish, the whole vault went to fast, some interaction would be nice but they went straight to killing. Also like they wanted to turn the game into a fps for commercial reasons.
This game + mods will be gold for sure change the dialog, make the game more complex and rpg-ish, that Nevada mod that added helmets and balance mods.
So every time you level up you can increase one of your attributes, that seems a bit to much, should have been just perks and attributes every 5'th level.
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vaifan1986
Posts: 4638
Location: Birthplace of the necktie.
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Posted: Wed, 11th Nov 2015 17:05 Post subject: |
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@Argie86
Yes, radiation is also responsible for low res textures and it's even affecting the performance of high end PCs.
Talk about breaking the 4th wall
Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Posted: Wed, 11th Nov 2015 17:11 Post subject: |
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Can anyone comment about Luck? How much influence does it have later on?
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Wed, 11th Nov 2015 17:19 Post subject: |
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The feral ghouls i encountered so far and the one ghoul settler i have look nowhere like on that screenshot.
Well, gonna see it for myself when i encounter that Jabba guy. Where is he?
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