Elite: Dangerous
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darkbytes




Posts: 117

PostPosted: Sun, 8th Nov 2015 10:44    Post subject:
I'm running on 0.5 and win 10 (bit of a faf to install )but runs fine
Pain when wanting test demos etc with newer sdk , but as I say it's pretty much my go too game on the pc at the moment.
Beleive there is an sdk switcher tool available ,which I do need to check out.

Think they are looking to bring support in for the retail (1.0 ) sdk.
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couleur
[Moderator] Janitor



Posts: 14330

PostPosted: Sun, 8th Nov 2015 19:16    Post subject:
sabin1981 wrote:
There's at least a hacky workaround;

https://forums.frontier.co.uk/showthread.php?t=173250&p=2899872&viewfull=1#post2899872


It works! And it is glorious! So Much Win


Thans alot Sabin!


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 8th Nov 2015 19:23    Post subject:
Smile
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sip74




Posts: 686

PostPosted: Wed, 11th Nov 2015 04:10    Post subject:
A look at the ships coming in 1.5 Beta which drops this week.

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shole




Posts: 3363

PostPosted: Wed, 11th Nov 2015 10:28    Post subject:
couleur wrote:
Sadoy they dropped support for Oculus rift from 0.7 up. So no Elite in DK2 on Win10. Rolling Eyes

until 1.0 sdk
which should be before the end of the year
and steamvr/openvr/vive is already in
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sip74




Posts: 686

PostPosted: Sat, 14th Nov 2015 03:23    Post subject:
1.5 beta now available.

Changelog:

 Spoiler:
 
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xyzg




Posts: 1835

PostPosted: Sat, 14th Nov 2015 03:26    Post subject:
couleur wrote:
sabin1981 wrote:
There's at least a hacky workaround;

https://forums.frontier.co.uk/showthread.php?t=173250&p=2899872&viewfull=1#post2899872


It works! And it is glorious! So Much Win


Thans alot Sabin!


oh mate, I'm so jealous. I really want to try the occulus. Especially in Elite and the other space games coming out. Eve, Star Citizen (eventually).. and maybe some old sims if poss?. starlancer, freespace, mechwarrior etc
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fearwhatnow




Posts: 3451

PostPosted: Thu, 26th Nov 2015 13:57    Post subject:
I'm thinking of buying this one now but still on the fence. I love space sims, I love exploration but I'm hearing many negative things about the game and I can't trust the positive ones on Steam.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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B1kudo




Posts: 770

PostPosted: Thu, 26th Nov 2015 16:17    Post subject:
This.
Is it worth the tenner? Mainly solo play with a crappy connection.
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mangaKat




Posts: 288

PostPosted: Thu, 26th Nov 2015 16:52    Post subject:
B1kudo wrote:
This.
Is it worth the tenner? Mainly solo play with a crappy connection.


Would also like opinions on this. Solo play.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 26th Nov 2015 17:06    Post subject:
Solo play is very much doable with crappy connection.
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fearwhatnow




Posts: 3451

PostPosted: Thu, 26th Nov 2015 17:13    Post subject:
I don't have any connection problems as I'm on a 55mbps. Are there enough things to do ingame (trade, combat, bounty hunting) ? I'm not so much into online and MMO games but if the single player is done right in this one and the MP component combined with the SP is handled really well then for 10 pounds this is a steal.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 26th Nov 2015 17:40    Post subject:
For trading, yeah, lots of wares, tonns of space ports to go between, fluctuating economy, etc. That side is decent.

Combat is a bit hit an miss. There are conflict zones that pop up based on current events, but the last time I checked they were not really worth it. Also, months ago when I played, the resource extraction zones offered constant pirate spawns, which meant a steady income from bounties.

Bounty hunting was a bit clunky the last time I checked, but I also heard they expanded it a bit. No idea how it is now.

Personally I enjoyed exploring the frontier. 99% of the systems are uninteresting suns with a bunch of ice rocks orbiting around them, but occasionally you come across some really nice places, plus if you have the equipment, you can even get a hefty paycheck out of longer expeditions.

But regardless, 10£ is an absolute steal, I say if you enjoy space games, it's a good buy.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 26th Nov 2015 18:38    Post subject:
lol so I bought this again 2 days again because it was cheaper and I was bored. But seeing it's now another 67% discount.. Fuck me Laughing
Glad you can play the game exe without steam so min aren't being counted Laughing


Refunded and bought at cheaper price, shame the money stays in limbo for 7 days -.-'

So I've played a bit on my second key and just started doing random shit. Now I have to start over again because of the 3rd key Laughing. So anyone got a video guide to point me into the correct directions on how to properly start?


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)


Last edited by sausje on Thu, 26th Nov 2015 19:39; edited 3 times in total
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fearwhatnow




Posts: 3451

PostPosted: Thu, 26th Nov 2015 19:28    Post subject:
Thanks for the feedback guys! I think I'll buy it and the Horizons expansion seems interesting. From what I gather it's kinda ETS2 in space? That's fine by me tbh.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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shole




Posts: 3363

PostPosted: Thu, 26th Nov 2015 22:39    Post subject:
trading and smuggling is still probably the easiest/fastest way to make money
eddb is an invaluable tool
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 26th Nov 2015 22:42    Post subject:
Any way to easy navigate towards a locked target? Whenever I enter a system I have trouble orientating myself. I saw on some videos a holodisplay showing a circle with a dot in the middle (that looked like it was related to the position of you vs the locked location) above the throttle meter, but I don't have that one. Did that change or is that something I have to upgrade or..?

Btw, I've been using http://elitetradingtool.co.uk/ for traderoutes


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 26th Nov 2015 23:09    Post subject:
sausje wrote:
Any way to easy navigate towards a locked target? Whenever I enter a system I have trouble orientating myself. I saw on some videos a holodisplay showing a circle with a dot in the middle (that looked like it was related to the position of you vs the locked location) above the throttle meter, but I don't have that one. Did that change or is that something I have to upgrade or..?

Btw, I've been using http://elitetradingtool.co.uk/ for traderoutes


Lets say u are in another system and want to go to a station on another, first (youll learn to do this on the fly literally, but for now..) go to the galactic map and go to the desired station and hit "plan route", launch, hit warp, youll notice you always arrive at the destination system star (great view Smile ), at that moment at your left there will be a round 2 dimension instrument with a dot, orient the ship to center the dot and youll be on course to your choosen destination. Let it gain speed and near the objective center the speed on the blue thruster power zones, jump out with the warp button when it says ""safe". Off corse on the left dinamic panel youll have all the contacts including stations and planets and near ships so you can choose from there too. On this game the proper key settings and customization's are really, extremely important for having a really good time, recomend before all spending time on those.

Great game on solo play. Great unscripted and dangerous moments , zero bugs till now!! Very Happy

Edit: humm, i realize now that you were asking for another thing Very Happy nvm, if dont remember any holodot above my thrusters means i prob didn't need it. Razz


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!


Last edited by LuckyStrike on Thu, 26th Nov 2015 23:18; edited 1 time in total
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 26th Nov 2015 23:12    Post subject:
Yeah I saw that now, I guess I was looking at an older video. It had the same holodisplay circle but on the right side instead of the left, above the throttle/speed display. I guess they moved it to the left in newer versions


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 26th Nov 2015 23:22    Post subject:
sausje wrote:
Yeah I saw that now, I guess I was looking at an older video. It had the same holodisplay circle but on the right side instead of the left, above the throttle/speed display. I guess they moved it to the left in newer versions


Ah, ok. I´ve only owned the sidewinder, viper, and cobra.. looking for a vulture now. But could be something specific of some of the other (bigger ships).


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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sip74




Posts: 686

PostPosted: Fri, 27th Nov 2015 04:07    Post subject:
No doubt there will be plenty of new players so fwiw here is an excellent introduction to Elite.



As for getting started the best way is to probably do missions via the bulletin board and then purchase more cargo racks and trade in order to make credits faster. From there upgrade your ship and internals and so on.

The beauty of ED is you do it your way. But be patient cause it takes time and plenty of it. And never forget the golden rule. Always have enough to cover insurance cause if you don't it's back to the sidewinder. Many have spent tens even hundreds of hours playing only to lose it all... Laughing

ATM im grinding imperial rank in order to get it high enough so i can purchase the imperial cutter when 1.5 goes live. 728t of cargo space combined with smuggling slaves will be a match made in heaven... Very Happy
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 27th Nov 2015 07:35    Post subject:
Trading is pointless until you have ~100 cargo. (Rare trading is okay earlier). But doing the smuggle missions us definitely worth your time.


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moosenoodles




Posts: 18411

PostPosted: Fri, 27th Nov 2015 13:23    Post subject:
mtj wrote:
Trading is pointless until you have ~100 cargo. (Rare trading is okay earlier). But doing the smuggle missions us definitely worth your time.


getting 120+ cargo for t6 trade ship takes no time though. All you need to do is find the system selling the good size cargo modules.
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moosenoodles




Posts: 18411

PostPosted: Fri, 27th Nov 2015 13:26    Post subject:
Quote:
ATM im grinding imperial rank in order to get it high enough so i can purchase the imperial cutter when 1.5 goes live. 728t of cargo space combined with smuggling slaves will be a match made in heaven... Very Happy


I only did grind to get the imperial small ship whatever that one was, It has that fighter pilot dome like cockpit glass its rather nice.

What rank is it going to be for the cutter? It is easily done in grind but heck it gets tedious doing it Very Happy I use a location with 3 empire faction solid systems and just go back and forth with missions between all 3. Some missions take you a little bit more out the way to hand in but still good.
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Fri, 27th Nov 2015 13:57    Post subject:
This game looks promising. Once it'll be out of early access, will give it a go.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Fri, 27th Nov 2015 14:35    Post subject:
Laughing Laughing


So after playing some time now, I'm still not sure if I like the way they designed the whole universe. But maybe that's because I set my standards to how FL did it. Not having to fly through systems to go from one to the other but just jump -> jump -> jump is so boring and so wasted. Forcing to fly through a system, passing planets and stars while you move on to the next one. It helps showing the beauty of the universe. Feels like so much of that is going to waste, especially when trading. I mean, that's why people trade right, not just for the money but to sit back and enjoy the scenery while you travel from one location to the other.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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moosenoodles




Posts: 18411

PostPosted: Fri, 27th Nov 2015 14:47    Post subject:
sausje wrote:
Laughing Laughing


So after playing some time now, I'm still not sure if I like the way they designed the whole universe. But maybe that's because I set my standards to how FL did it. Not having to fly through systems to go from one to the other but just jump -> jump -> jump is so boring and so wasted. Forcing to fly through a system, passing planets and stars while you move on to the next one. It helps showing the beauty of the universe. Feels like so much of that is going to waste, especially when trading. I mean, that's why people trade right, not just for the money but to sit back and enjoy the scenery while you travel from one location to the other.


Well saus you can fly around as u like of course but think if you had to take that trip to the next system Very Happy the place has 400billion systems and even with jumps to the system next to you one would not get to visit them all.

I can not seen a better way of doing it regarding how fast travel methods would have to be used even in a real space adventure for us humans.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Fri, 27th Nov 2015 15:10    Post subject:
Well the trade lanes and jump gates system that FL had in place was really not a bad one. With current tech, we could just ignore the jump gates and make the area outside there accessible and being able to fly like that to other systems. But kinda force people to fly through a whole system to show off it's beauty. Though I guess for procedural generated content, that isn't really an important factor to show off Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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ijozic




Posts: 202

PostPosted: Fri, 27th Nov 2015 18:29    Post subject:
sausje wrote:
Well the trade lanes and jump gates system that FL had in place was really not a bad one.


I think they used something similar in the X: Rebirth, but I didn't like that one at all (not to say that I think I'd like the ED system; will check it at a friend's soon, but without some deeper SP experience, it's not really my thing).
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Immunity




Posts: 5626

PostPosted: Fri, 27th Nov 2015 23:59    Post subject:
sausje wrote:
Well the trade lanes and jump gates system that FL had in place was really not a bad one. With current tech, we could just ignore the jump gates and make the area outside there accessible and being able to fly like that to other systems. But kinda force people to fly through a whole system to show off it's beauty. Though I guess for procedural generated content, that isn't really an important factor to show off Razz


Freelancer had an incredibly varying color palette for each system. That, combined with the different city/station backdrops when you went to land made it a real treat to go somewhere else or somewhere you haven't been before. Elite is just black, with the galaxy disc being yellow in the center, wherever you go. No effort whatsoever put in to make it look interesting (and thus really reward exploration). But hey, it had to be "real".


I can never be free, because the shackles I wear can't be touched or be seen.
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