Fallout 4
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djaoni




Posts: 8061

PostPosted: Sat, 7th Nov 2015 17:15    Post subject:
dannofdawn wrote:
djaoni wrote:
guvna wrote:
Wait what do you mean there are no skills? At all? What do you do when you level up, just choose a perk every now and that's it?
I find it hard to believe they turned it into something so shallow... Crying or Very sad


Skyrim was a step in that direction. Should be obvious that Bethesda's end goal is to remove all skills and stats from their games, leaving them as dumbed down as humanly possible while still having some semblance of RPG elements.

New Vegas was a step in the right direction for the franchise after Fallout 3 and along comes little Bethesda to tear it all down. Great.


I don't see how skills were at all interesting in the first place. It might have been for a turn based game. But if you want depth in an action RPG, then it would be something like Dark Souls where they have clear stats requirements, limited equipment slots / weight, and use currency to level.

All skills did was determine what your character was good at, SPECIAL now does it as well.

Also please, depth in a Beth game? Like there would be any challenge in the first place Laughing


There's a reason I mentioned New Vegas. You should probably play it.

It's pretty sad that a Souls game is mentioned in a thread about a Fallout game. Really puts things in perspective Laughing
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Morphineus
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PostPosted: Sat, 7th Nov 2015 17:16    Post subject:
Needs more duck and roll instead of duck and cover! Poker Face


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Epsilon
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PostPosted: Sat, 7th Nov 2015 17:18    Post subject:
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spajdr




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PostPosted: Sat, 7th Nov 2015 17:25    Post subject:
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Bob Barnsen




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PostPosted: Sat, 7th Nov 2015 17:27    Post subject:
// nvm


Last edited by Bob Barnsen on Sat, 7th Nov 2015 18:00; edited 1 time in total
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thudo




Posts: 6309
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PostPosted: Sat, 7th Nov 2015 17:30    Post subject:
So much for QA..


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Rashoumon




Posts: 59

PostPosted: Sat, 7th Nov 2015 17:31    Post subject:
Don't you support their direction of washing out the R of RPG when you buy their games? Pffchh
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Sauronich




Posts: 2062

PostPosted: Sat, 7th Nov 2015 17:32    Post subject:
Epsilon wrote:
There's plenty of depth.

Fallout 5's dialogue system: "press X to talk".
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Epsilon
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PostPosted: Sat, 7th Nov 2015 17:33    Post subject:
Sauronich wrote:
Epsilon wrote:
There's plenty of depth.

Fallout 5's dialogue system: "press X to talk".

"Sub Atomic Perk"
Rank 4
"Press L3 for extra mininukes!"
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dannofdawn




Posts: 2227

PostPosted: Sat, 7th Nov 2015 17:33    Post subject:
djaoni wrote:
dannofdawn wrote:
djaoni wrote:


Skyrim was a step in that direction. Should be obvious that Bethesda's end goal is to remove all skills and stats from their games, leaving them as dumbed down as humanly possible while still having some semblance of RPG elements.

New Vegas was a step in the right direction for the franchise after Fallout 3 and along comes little Bethesda to tear it all down. Great.


I don't see how skills were at all interesting in the first place. It might have been for a turn based game. But if you want depth in an action RPG, then it would be something like Dark Souls where they have clear stats requirements, limited equipment slots / weight, and use currency to level.

All skills did was determine what your character was good at, SPECIAL now does it as well.

Also please, depth in a Beth game? Like there would be any challenge in the first place Laughing


There's a reason I mentioned New Vegas. You should probably play it.

It's pretty sad that a Souls game is mentioned in a thread about a Fallout game. Really puts things in perspective Laughing


I don't see how FNV was any different.
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Arbit3r




Posts: 252
Location: Lithuania
PostPosted: Sat, 7th Nov 2015 17:37    Post subject:
Epsilon wrote:
"Sub Atomic Perk"
Rank 4
"Press L3 for extra mininukes!"

25 kill streak!!!
press R1 to Tactical Nuke Pffchh
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tolanri




Posts: 3589

PostPosted: Sat, 7th Nov 2015 17:42    Post subject:
Damn, I don't even like fallout much. But I feel sorry for the fans of original games, they didn't deserve this treatment Sad


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Ohshi




Posts: 50

PostPosted: Sat, 7th Nov 2015 17:49    Post subject:
Sauronich wrote:

Fallout 5's dialogue system: "press X to talk".


There are games out there where you don't even have to press anything to start talking. Here we have 4! options - be grateful. Smug
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Epsilon
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PostPosted: Sat, 7th Nov 2015 18:30    Post subject:
tolanri wrote:
Damn, I don't even like fallout much. But I feel sorry for the fans of original games, they didn't deserve this treatment Sad

I know, as a huge fan of the original series. I'm constantly fighting not to get angry about it.
But then I see stuff like perks that turns enemies into a 'shower of caps' or turns you into neo and makes bullet ricochet and kill the enemies that fired them.

Or the fact that theres now only one determining "statistic" for all types of ranged weaponry.
Then theres the 'super' mutants that go down in three shots from a laser rifle, and they don't even look like super mutants anymore. Not any bigger than the manlets at the local gym and with the skin colour of a liver cancer victim.

Theres more shit, like charisma bullets!, but all of it just makes me so angry I end up laughing about it and just roll with it. Because theres really nothing anyone can do about it.
Not even all of the fans of the original series would be able to make a dent in the bethesdurp income by campaigning against it, because those games never sold as much as this will or "Fallout 3" did.
All you can really do is support stuff like Underrail. And hope that something 'not fallout' comes along that harkens back to the good old days.
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madmax17




Posts: 19309
Location: Croatia
PostPosted: Sat, 7th Nov 2015 19:19    Post subject:
What I do not understand is why the loot but no weight display


They changed the weight system? Or streamlined it so there is no weight for loot Philosopheraptor Cool Face
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Epsilon
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PostPosted: Sat, 7th Nov 2015 19:22    Post subject:
madmax17 wrote:
What I do not understand is why the loot but no weight display


They changed the weight system? Or streamlined it so there is no weight for loot Philosopheraptor Cool Face

You might be on to something there. Since theres no conditions for weapons or equipment anymore either.
Maybe it just works?
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JBeckman
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Posts: 34968
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PostPosted: Sat, 7th Nov 2015 19:40    Post subject:
Well none of the perks seem to be about repairing things unless that's done with scrap when crafting and I don't think there's any perks about inventory management / size either.

EDIT: Actually wasn't weight shown in one of the "You're S.P.E.C.I.A.L" videos?
(Might just be tied to your strength attribute.)


Last edited by JBeckman on Sat, 7th Nov 2015 19:42; edited 2 times in total
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LOLBULLSHIT




Posts: 34

PostPosted: Sat, 7th Nov 2015 19:41    Post subject:
Epsilon wrote:
madmax17 wrote:
What I do not understand is why the loot but no weight display


They changed the weight system? Or streamlined it so there is no weight for loot Philosopheraptor Cool Face

You might be on to something there. Since theres no conditions for weapons or equipment anymore either.
Maybe it just works?
ugh I won't be surprised if there's a button 'you are carrying too much, press X to magically send extra supplies to your base'
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 7th Nov 2015 19:44    Post subject:
JBeckman wrote:
Well none of the perks seem to be about repairing things unless that's done with scrap when crafting and I don't think there's any perks about inventory management / size either.

EDIT: Actually wasn't weight shown in one of the "You're S.P.E.C.I.A.L" videos?
(Might just be tied to your strength attribute.)

There is a level 6 perk called "Strong Back", which adds carry weight.
So items of course have weight. Very Happy


Last edited by Bob Barnsen on Sat, 7th Nov 2015 19:45; edited 1 time in total
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 7th Nov 2015 19:45    Post subject:
This is going to be a RPAG (Role playing Action game)... can't wait to use magic in the game.


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Epsilon
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PostPosted: Sat, 7th Nov 2015 20:24    Post subject:
Kaltern wrote:
This is going to be a RPAG (Role playing Action game)... can't wait to use magic in the game.

Definitely. Go charisma and watch as shooting at people turn them from enemies to friends, watch as that rushing mutant turns around and attacks his friends due to the charisma of your bullets!
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vurt




Posts: 13810
Location: Sweden
PostPosted: Sat, 7th Nov 2015 20:33    Post subject:
Really? There are "charisma bullets?".. wow. I'm glad i got this one cheap.

Have they said anything about an editor? This one seems to be in more need of modding than any of their previous titles.
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Epsilon
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PostPosted: Sat, 7th Nov 2015 20:37    Post subject:
vurt wrote:
Really? There are "charisma bullets?".. wow. I'm glad i got this one cheap.

Have they said anything about an editor? This one seems to be in more need of modding than any of their previous titles.

Yes, it's the perks that allow you to befriend enemies; animals and humans/mutants, apparently this is done by shooting at them with your regular weaponry.
The editor will be out in january.
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vurt




Posts: 13810
Location: Sweden
PostPosted: Sat, 7th Nov 2015 20:42    Post subject:
It sounds absolutely idiotic. I mean i can get stuff like that for a game like Just Cause or Saints Row, games that really doesnt take themselves seriously in any way and no one is expecting that either. Here it just doesnt fit at all.
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discworld




Posts: 507

PostPosted: Sat, 7th Nov 2015 20:46    Post subject:
Epsilon wrote:
tolanri wrote:
Damn, I don't even like fallout much. But I feel sorry for the fans of original games, they didn't deserve this treatment Sad

I know, as a huge fan of the original series. I'm constantly fighting not to get angry about it.
But then I see stuff like perks that turns enemies into a 'shower of caps' or turns you into neo and makes bullet ricochet and kill the enemies that fired them.

Or the fact that theres now only one determining "statistic" for all types of ranged weaponry.
Then theres the 'super' mutants that go down in three shots from a laser rifle, and they don't even look like super mutants anymore. Not any bigger than the manlets at the local gym and with the skin colour of a liver cancer victim.

Theres more shit, like charisma bullets!, but all of it just makes me so angry I end up laughing about it and just roll with it. Because theres really nothing anyone can do about it.
Not even all of the fans of the original series would be able to make a dent in the bethesdurp income by campaigning against it, because those games never sold as much as this will or "Fallout 3" did.
All you can really do is support stuff like Underrail. And hope that something 'not fallout' comes along that harkens back to the good old days.



There are still some good games around. Or the Wasteland that got released isn't any good? Played it a litle (haven't had time to play it to the end) and it reminded me the good old Fallout 2.

Then theres Pillars of Eternity and Divinity Original Sin comes in mind. And witcher 3.

Played Fallout 3, was so bored by the grind and easy gameplay + not a lot depth in it and never bothered to finish it. But a lot of people say it's so good that they cant stop playing. I just had to stop because I was tired doing the same thing all over again + no good loot + no interesting characters and weak easy gameplay.

Even skyrim for me was boring game with crap gameplay. At least there are Souls series and bloodborne.




Last edited by discworld on Sat, 7th Nov 2015 20:48; edited 1 time in total
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 7th Nov 2015 20:47    Post subject:
Kaltern wrote:
This is going to be a RPAG (Role playing Action game)... can't wait to use magic in the game.



For a second there I read it as PRAG Reaction ( Oh yeah.. Oz(HBO).. good stuff!)

@Epsilon
Quote:


the perks that allow you to befriend enemies; animals and humans/mutants, apparently this is done by shooting at them with your regular weaponry. .


Where did you get that?

Quote:

- aim at any animal below your level and gain a chance to pacify it.
- aim at any Wasteland creature below your level and gain a chance to pacify it
- aim at any human opponent below your level and gain a chance to pacify them.


Basically it's intimidation\authority check.. You point a gun at men\women\children\dogs\mutants\prags etc etc and if your balls are big enough you intimidate them into submission.It actually makes sense. Also pacify doesn't mean they always get all friendly and start attacking your enemies. Only if you really(high skill) "impress"& intimidate them with your big gun and big balls Laughing


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red_avatar




Posts: 4567

PostPosted: Sat, 7th Nov 2015 21:01    Post subject:
madmax17 wrote:
What I do not understand is why the loot but no weight display


They changed the weight system? Or streamlined it so there is no weight for loot Philosopheraptor Cool Face


Actually I always hated weight limitations. It's the first thing I always cheat on because how fun is it having to spend half the time cleaning out your inventory to make space for better or more expensive items? After Wasteland 2 where there was no such cheat (except for perhaps increasing your strength) and being pissed off about being forced to swap items around the team all the time, I would welcome the dropping of a weight limit. Sure it's realistic ... to a degree if you can count one guy carrying 15 guns even within that limit as realistic. Might as well just go unlimited then if you ask me.
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Epsilon
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PostPosted: Sat, 7th Nov 2015 21:02    Post subject:
I got it from the pc stream. likenewspaper or whatever it's called. But it is actually cool if thats how it works.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 7th Nov 2015 21:04    Post subject:
@Epsilon
Well, then the description is wrong

The thing is it all depends how it is made. If intimidation checks are made instantly when you point a gun at someone then if you start shooting the next second it might seem as if bullets turn them friendly which they don't. Another thing.. what happens when you shoot targets you intimidated into submission? Do they get hostile? Anyways, I need to see it for myself. I really hope it works not like you described Laughing

@red_avatar
Quote:
Actually I always hated weight limitations


Same here.... I'll just hex edit the game to remove it like I did with Witcher 3 lol


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Mister_s




Posts: 19863

PostPosted: Sat, 7th Nov 2015 21:13    Post subject:
I actually liked the idea of short text for dialogue, like some said before why write the whole text down if the char says it anyway, but using just one word is a bit too extreme. Witcher 3 did this right, just the right amount of text to make the point clear.
On the other hand, I am glad a spoken char forced them to cut back on text. Bethesda games always have a good amount of filler text, they simply suck hard at writing. You'd think such a big and old RPG dev would be able to hire a legion of great writers.
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