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JBeckman
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Posts: 34994
Location: Sweden
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Posted: Sun, 25th Oct 2015 08:48 Post subject: |
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Played for a little bit, it's pretty fun but yeah you probably want to have other actual players with you since the bots while capable won't help with certain tasks and are also a bit over aggressive should you run across a patrol (A group of heavily armored and armed elite skaven, alone they're tough as it is but six - eight of them at once is almost guaranteed to end in failure even on the lower difficulty levels.) game runs pretty good from what I've played so far and it looks quite good too, lots of grinding and loot rolling though before you can get some decent equipment and gain a few level ups.
Skaven usually attack head on in hordes but different types of enemies have slightly different tactics, game slows down a little bit during events where you get swarmed but it actually handles larger hordes of enemies pretty well up to a point at least.
(After the first mission the total kill count was nearly 1000 rat men, pretty evenly divided between me and the three bots so they do know how to fight at least, also heal when required if they have such items.)
Oh and certain enemies use attacks that will pin you down and the bots will try to help but if you go alone and get separated from them you'll take some damage before they can help.
(Assassins are pretty bad and then there's the catcher types to watch out for as well.)
Haven't tested the various classes much, mostly Inquisitor and the Soldier so far, they seem to be pretty varied and the equipment between them is also a bit different, usually you have a close ranged weapon and a ranged weapon and there's both one handed and two handed melee weapons in a number of different types both depending on which character you use but to use the dwarf as a example there's axe & shield, two handed axes and hammers from what I've seen so far and that's just very early on in the game and items have different tiers or quality levels too so there's probably some pretty rare gear to obtain should you get lucky.
Can't interact that much with the environment though doors can get knocked down and objectives vary a bit from using items to carrying explosives so you can blast down fortifications and of course arena type survival encounters where you need to kill a group of skaven to proceed. (Chests can also be found as can supply caches of ammo for your ranged weapons, chests usually come empty but can at times include potions or other supplies or loot dice that improve your chance of getting better gear when the mission is completed and you play a little gambling dice game.)
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sun, 25th Oct 2015 14:29 Post subject: |
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Patch 1.0.1 released.
http://steamcommunity.com/games/235540/announcements/detail/746829098774677638
Quote: |
Heroes!
We've just deployed a small patch to solve some common issues.
Patch 1.0.1
Changelog:
- Made bots more passive when Stormvermin Patrol is near
- Tweaked bot healing behaviour
- Fixed a crash related to audio
- Fixed a crash related to AI being alerted
- Fixed Gamepad not being able to change gamma setting
- Fixed an issue where cursor would remain ingame
- Fixed an issue where input could become delayed when looking diagonally
- Fixed an issue where player could be moved during menu
- Added newsticker ingame for important alerts
- Fixed an issue where right thumb stick couldn't be used for input on gamepad
- Fixed an issue with attack sweeps occasionally not hitting
- Optimized FX of Drakefire Pistols
- Fixed an issue with Gutter Runner pouncing
- Improved clarity of keybindings
- Fixed a dialogue error when seeing enemies
- Fixed a number of potential crashes on startup
- Fixed an error where Lobby Browser was displaying an incorrect number of lobbies
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Posted: Sun, 25th Oct 2015 18:45 Post subject: |
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Anyone has any luck with revolt crack? For me it says it can't find the nfo file but nfo is right there.
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Posted: Sun, 25th Oct 2015 19:44 Post subject: |
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Posted: Sun, 25th Oct 2015 20:04 Post subject: |
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Revolt are pretty much the singular group that create cracks for online play based on using alternate appids, the SteamworksFix stuff.
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Posted: Sun, 25th Oct 2015 22:09 Post subject: |
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Damn this game looks tempting and I love the setting, but but...
Im thinking will it have enough players because playing with/against bots is just boring.
Ryzen 9800X3D CO ~-26/+200 | Freezer III 360 A-RGB & 3x Phanteks T30 | Strix X670E-F WiFi | MSI GeForce RTX 5090 Ventus OC | Fury Beast 64GB (2x 32GB) DDR5 5600MHz C40 @ 6000MHz C28 | 970 EVO Plus 2 TB | 38GN950-B | S.M.S.L RAW-MDA1 & HiFiMAN Arya Organic | Lancool III Snow White + 4x be quiet! Silent Wings Pro 4 140mm | RM1000x (2021) Gold | G Pro X SUPERLIGHT 2 & POWERPLAY | Win 11 Pro | Logitech MX MECHANICAL
Sometimes I publish YouTube videos: https://www.youtube.com/@RandomTechChannel
Last edited by escalibur on Thu, 29th Oct 2015 08:58; edited 2 times in total
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Posted: Mon, 26th Oct 2015 00:29 Post subject: |
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I played ~7 hours with friends today. The game is a blast! Thinking about buying it. Burning rats to a crisp with fireballs is much more satisfying than I expected and the loot system seems like a fun addition to the L4D formula.
The performance is okay on i5-2400 + R9 280X. On the highest settings it stays mostly in the 45-60 FPS range with a couple random drops here and there. Could probably get it to run at constant 60 by lowering the settings but it's already smooth enough for me.
I'm a bit worried that like L4D it'll get samey and boring pretty fast, but so far it seems more challenging and varied. Still, they should start pumping out new classes and enemy types as soon as possible.
ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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Stige
Posts: 3545
Location: Finland
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Posted: Tue, 27th Oct 2015 23:52 Post subject: |
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Level 34, and have yet to roll a single Orange playing on Hard.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Wed, 28th Oct 2015 00:33 Post subject: |
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You're level 34 and you've yet to even roll more than a 1 or 0 
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Posted: Wed, 28th Oct 2015 00:41 Post subject: |
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Posted: Wed, 28th Oct 2015 01:00 Post subject: |
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Game is really one of the best coop recently released. And have no problems finding games from normal to nightmare difficulty. I like this so much I bought 2 copies. To play with my brother=D The combat is really really responsive. If you get hit its your lack of skills and not some **** battle mechanics like in some games. Learning to block and dodge is essential at higher difficulty.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Wed, 28th Oct 2015 11:25 Post subject: |
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http://steamcommunity.com/games/235540/announcements/detail/753585044653049128
Quote: |
Heroes!
We've just deployed a patch aimed at fixing some of the common issues.
Patch 1.0.1.1
Changelog:
- Added Music Volume slider
- No longer possible to pick up potions unless dropping any held Grimoires first
- Fix for bots not using healing draughts in combat
- Fixed achievement "Balthasar Gelt"
- Various localization bugfixes
- Fixed issue causing level complete to not trigger
- Fixed various startup crashes
- Fixed a crash in particle system
- Fixed a crash in animation constraint system
- Fixed a crash in I/O system
- Fixed a crash in Audio System
- Potential fix for startup crashes
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Posted: Thu, 29th Oct 2015 00:12 Post subject: |
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Someone paid for it less than 19euro?
I'm going to buy it and check this out.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Posted: Thu, 29th Oct 2015 00:22 Post subject: |
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i might buy it on paycheck day via g2a for 9.8ish bucks, a russian steam gift and VPN activate it. not seeing any play region locks, only purchase/activation.
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Posted: Thu, 29th Oct 2015 08:57 Post subject: |
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Rifleman wrote: | Someone paid for it less than 19euro?
I'm going to buy it and check this out. |
http://www.instant-gaming.com/shop/730-buy-key-steam-warhammer-the-end-times-vermintide/ 15,59€ 
Ryzen 9800X3D CO ~-26/+200 | Freezer III 360 A-RGB & 3x Phanteks T30 | Strix X670E-F WiFi | MSI GeForce RTX 5090 Ventus OC | Fury Beast 64GB (2x 32GB) DDR5 5600MHz C40 @ 6000MHz C28 | 970 EVO Plus 2 TB | 38GN950-B | S.M.S.L RAW-MDA1 & HiFiMAN Arya Organic | Lancool III Snow White + 4x be quiet! Silent Wings Pro 4 140mm | RM1000x (2021) Gold | G Pro X SUPERLIGHT 2 & POWERPLAY | Win 11 Pro | Logitech MX MECHANICAL
Sometimes I publish YouTube videos: https://www.youtube.com/@RandomTechChannel
Last edited by escalibur on Thu, 29th Oct 2015 17:29; edited 1 time in total
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Posted: Thu, 29th Oct 2015 15:04 Post subject: |
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Friend of mine bought 2 keys so I've got it. See you in game ;D
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sun, 1st Nov 2015 17:03 Post subject: |
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Great game, easy worth the cheap price!
It feels a bit bare atm tho, but it has a very big potential and it seems the devs will work with it for some time to come.
Last edited by KeyserSoeze on Mon, 2nd Nov 2015 14:45; edited 1 time in total
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Posted: Sun, 1st Nov 2015 17:33 Post subject: |
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Yes huge potential in this game. 100+ hours and still enjoying. For less than 20 dollar its a steal. Its way harder than l4d but I like the challenge. And packmaster is so broken...hate that guy......
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Posted: Sun, 1st Nov 2015 20:14 Post subject: |
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Kuroyama2 wrote: | Yes huge potential in this game. 100+ hours and still enjoying. For less than 20 dollar its a steal. Its way harder than l4d but I like the challenge. And packmaster is so broken...hate that guy...... |
Like grabbing you then clipping through a building
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konkol84
Posts: 3679
Location: Po(o)land
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Wed, 11th Nov 2015 14:07 Post subject: |
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http://steamcommunity.com/games/235540/announcements/detail/753586315657416522
Quote: |
Heroes!
To celebrate 300 000 sold copies of Vermintide, we are announcing our first free content DLC - Sigmar's Blessing.
Set to come out on the 3rd of December, this DLC will introduce a number of new features including player control of what loot is dropped in-game and a new altar in the Inn, that provides ways of sacrificing existing loot to improve players arsenal.
In addition to this, the DLC will include completely new traits added to the loot tables and new, unique weapon drops in the “red” loot class for each of the 40 weapon types in Vermintide. Each red weapon features a set trait combination, taking top tier gameplay to a new level.
We will, of course, continue to work on fixing bugs and optimizing the game with continuous patches.
For more information, go to: http://www.vermintide.com/dlc-plans-2015/
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http://steamcommunity.com/games/235540/announcements/detail/753586315657496925
Quote: |
Patch 1.0.2
Changelog:
Feature Changes
Added Regiment Name Tags (based on Steam groups).
Matchmaking now times out if host idles for too long.
Tweaked enemy spawning on Wheat & Chaff.
Tweaked chat text colours.
Disabled tagging of dead enemies.
Added a setting to disable aim assist while using a controller.
Added player info during spectator cam.
Players can now press on their equipped item (next to the character preview) in the Inventory, to select the equipped item in the item list.
Improved grenade FX for added clarity
Improved Victory/Defeat screens
Hawk Eye trait can now be toggled on/off using Weapon Special key
Bug Fixes
Fixed an audio related crash.
Fixed a bug where the music slider wasn’t properly disabling music
Fixed several level exploits.
Fixed navmesh issues on many levels.
Fixed minor collision and z-fighting issues on most levels.
Fixed an issue causing bots to get stuck at drops.
Fixed an issue causing Ratling Gunners to track players through walls causing bots to infinite take cover and not progress.
Fixed a bug where players could jump out of moving elevators.
Fixed a crash when packmaster grabbed a player who was healing.
Fixed a crash related to the dialogue system.
Fixed a crash related to the hud system.
Fixed a bug where shield would flip during attack combo with hammer & shield.
Fixed a bug with hammer & axe animation.
Fixed a bug where the loading icon could get stuck during gameplay.
Fixed a case of enemies “moonwalking”.
Player outlines now properly apply to hats/weapons/attachments.
Fixed several localization errors.
Fixed several spelling & grammar mistakes.
Fixed a collision error with certain rocks in Engines of War.
Fixed certain trinket textures.
Fixed a bug where certain effects would be permanently visible for clients who join during a game.
Fixed a rotational issue with beam staff.
Fixed callouts of visible enemies using player movement director rather than view direction for line of sight checks.
Fixed Stormvermin sometimes being labeled as “Commander” in kill log.
Fixed missing sound for beam staff beam explosions.
Fixed VOIP so that it doesn’t transmit during loading screens if you have Push to Talk enabled but isn’t pushing to talk.
Reworked level end logic for wagons to avoid several cases where the level would not end when users had entered closed and opened and exited the wagons.
Floating will now be correctly positioned when using "HUD screen fit" option.
Fixed issue with displaying wrong score data when hovering over score topics
Fixed issue with chat being drawn under the "dead space filler UI" in end of level UI.
Updated news ticker ingame to refresh the message after a delay.
Fix for cursor and input when getting popups during join popup... or the other way around.
Possible fix for cursor still stuck on screen after handling with popups.
Fixed a bug where Trueflight Arrows could circle Rat Ogres after hitting
Bot AI Fixes:
Solved a number of cases that could result in bots chasing after seemingly undetected special skaven.
Solved a number of cases where bots would get stuck and not defend themselves
Disabled behaviour where bots choose to close to melee distance with packmasters and gutter runners until they’ve grabbed a player.
Fixed an issue where bots would not find any cover points if pinned up against a wall by a ratling gunner.
Bots are now a lot more cautious about friendly fire at higher difficulties.
Fixed an issue that was causing bots to sometimes not engage special skaven disabling an ally.
Fixed an issue that was causing bots to sometimes not rescue a disabled or knocked down player.
Bots with lower health now get higher priority to healing items than other bots if close enough.
Made bots prioritize attacking special skaven attacking the group before trying to revive (not rat ogres).
Bots will disengage if possible if the players pass a one way drop to avoid getting left behind and pinned down by special skaven.
Bots try to spread out among different covers as much as possible when under fire from ratling guns to avoid all getting pinned down when possible.
Fixed situation where bots would hesitate whether to heal with medkits or not.
Improved bot pathfinding over drops.
Performance Changes:
Reduced core spin time after completed job. This should make sure cores sleep more often and reduce overall CPU load.
Added option to set max amount of CPU cores in launcher. This is a fallback for users that experience issues with CPU overheating/overload. Do not change this value unless you are experiencing overheating/overload issues!
Optimized movement collision detection for staggering enemies.
Optimized movement collision detection for spawning skaven.
Parallelized AI path finding.
Optimized enemy movement on server.
UI optimizations.
Achievement optimizations.
Matchmaking optimizations.
Lua table function optimizations.
Horde audio code optimizations.
Level volume optimizations.
Optimized world updates.
Entity extension optimizations.
Optimized explosion hit checks.
Optimized Globadier gas effect.
Optimized Witch Hunter pistol effect.
Optimized Drake Pistol effect.
Balance Changes
Improved Hagbane radius
Improved Hagbane damage
Reduced damage of Rare & Exotic Fireball Staff
Removed penetration for Fireball Staff
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Posted: Thu, 3rd Dec 2015 13:35 Post subject: |
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Tue, 26th Jan 2016 14:48 Post subject: |
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http://steamcommunity.com/games/235540/announcements/detail/698424015497523753
Quote: |
Patch 1.1.5 Deployed!
[updates.vermintide.com]
Heroes!
We're proud to announce Patch 1.1.5 has now been deployed. This major update includes the ability to re-roll traits, a number of quality of life changes and a fix-up for the Globadier.
Patch Notes:
Trait Changes
- Added ability to swap traits of a weapon at the Shrine of Solace:
The new Offer option lets you spend tokens to swap the traits of a weapon. After spending tokens you will be presented with a set of new traits. You may then choose to select your current traits or the new ones.
The costs for Offer are 8 Common / 6 Rare / 5 Exotic based on the rarity of the weapon.
- Added ability to re-roll value of a trait:
The new Invocate option lets you spend tokens to improve the value of an unlocked trait. The costs for Invocate are 10 Common / 8 Rare / 6 Exotic based on the rarity of the weapon.
- Equalized trait unlocks:
Traits could previously only unlock in 0.5% increments. Meaning a trait that had a minimum value of 1% and maximum of 3% could only ever roll 1%, 1.5%, 2%, 2.5% or 3%. This made traits with high percentage differences such as 20-40% very tedious to re-roll - and not very cost efficient. Now every trait has the same amount of steps between minimum and maximum values. Doing this lets us ensure consistency in the re-roll system and keep a low cost on re-rolling. Any traits that are already unlocked will keep their current value.
Feature Changes
- Head bobbing can now be disabled (try this if you're experiencing motion sickness)
- Camera shakes can now be disabled
- Game Public/Private state can now be altered during a game in progress
- Added upward attacking and downward attacking animations to better reflect attack ranges
- Players will now be kicked for idling too long in public games: a notification will be displayed after 2 minutes, failure to react will kick the player
Optimization
- Added option to render low frequent transparency, such as smoke, gas clouds and dust, in a lower resolution. This significantly reduces the pixel overdraw and gives a great performance gain in transparency heavy scenes - This setting is enabled by default in all presets
- Slightly sped up lighting calculation
- Optimized damage, health & buff systems
Bug Fixes
- Fixed a bug where SSAO was disabled when turning off skin shading
- Fixed a clipping issue with Dwarf 2h weapons
- Fixed a bug where level up rewards weren’t being properly granted
- Fixed a crash when voting for a new level
- Fixed a bug where innkeepers head would disappear towards the edges of the screen
- Fixed a bug with innkeeper twisting his head too far when looking at player at the end of the bar.
- Fixed a rare crash that could occur if unequipping a weapon while exploding from overheat
- Fixed similar timing issues that could cause push when releasing rmb and trying to swing with great swords and fencing swords.
- Improved weapon switch queuing out of parries with fencing sword
- Fixed a crash that could occur if rat ogre failed to path to players
- Fixed several bugs that were causing rat ogres to sometimes get stuck.
- Fixed an issue that could cause skaven to get stuck after climbing
- Improved Ratling gunner AI handling a situation where it can’t find a line of sight to players for a long time
- Minor bug fixes to Garden of Morr, Horn Of Magnus, Man The Ramparts, The White Rat, The Enemy Below, Smuggler’s Run & Engines of War.
- Fixed a crash that could occur whilst killing multiple Special enemies in a short amount of time
- Fixed the description for Dwarf Ranger’s “Boar” headpiece
- Fixed a number of localization errors
Globadier Changes:
- Fixed bug that was causing the globadier to observe his globe hit when not intended.
- Improved trajectory calculations for globadier throws.
- Improved AI handling a situation where globadier can’t find a throw trajectory to players for a long time.
- Improved lurking AI to make the globadier less erratic when walking around between throws.
- Fixed bug that could cause the globadier AI to get stuck not able to find a path to the players.
- Reduced impact damage from 30 to 10 on Cataclysm
- Increased damage over time from 10 to 15 on Cataclysm
Note:
We are aware of the current audio issues and are working to solve them as soon as possible. We've tracked it down to an error in our patching system which isn't properly including audio files. We hope to have more information on this soon.
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Stige
Posts: 3545
Location: Finland
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Posted: Tue, 26th Jan 2016 14:51 Post subject: |
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Meh this game got pretty dull pretty fast, just like Payday 2.
They are all the same in the end.
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