Assassin's Creed Syndicate
Page 19 of 49 Goto page Previous  1, 2, 3 ... 18, 19, 20 ... 47, 48, 49  Next
cyclonefr




Posts: 7017

PostPosted: Sun, 18th Oct 2015 21:54    Post subject:
Unity looked better.


Back to top
JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Tue, 20th Oct 2015 16:44    Post subject:
http://www.actiontrip.com/news/assassins-creed-syndicate-does-not-have-massive-day-one-patches/102015_4

There's (currently) two patches for the game (Console only as the PC release is later.) and the install size is apparently around 40 GB or so.
Back to top
The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 20th Oct 2015 22:59    Post subject:
I must admit, I don't give a shit about this game, but I'm waiting for its release just to witness the (inevitable, since it's impossible for Ubi to not fuck things up) shitstorm Very Happy
Back to top
Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Wed, 21st Oct 2015 10:41    Post subject:
Some impressions from a guy who got the game early on PS4 Laughing

Quote:
I was really surprised by how bad and ''old'' it looked when compared with last year's AC: Unity. Unity sucked, I'll admit that much, but you absolutely can't deny how beautiful it looked. It felt like a painting in motion. Facial animation was amazing and I especially liked the way they animated the hair (-that red head I forgot the name of-'s hair).

As for mechanics, scaling buildings was pretty fluent and you rarely reached a point where Arno just stopped and couldn't climb or move forward. He was also capable of leaping from a very high building to a shorter, much further one, making the game flow much better than ever. I expected only greatness from Syndicate, even though I haven't followed its news as sincerely as I had hoped (busy college life).

So it came as a shock to me when I started it up 2 days ago and realized how bad it was. First of all, a sort of disclaimer: I don't care for graphics as much as I do gameplay. But I simply can't ignore how ugly the game looks, especially after being treated to the beauty that was Unity last year. So without further delay, let's begin the criticism. The ''painting in motion'' graphical style of Unity is swapped for a very dull looking world that will instantly remind you of Watch Dogs.

Graphics are a serious let down. Granted this is still one of the better looking PS4 games, but when compared to Unity, it feels like such a copout. Lip synching is almost non existent, instead characters will just flap their mouths when talking. Light reflects off of faces in a very muddy, pixelated way that makes characters look like plastic. The amazing hair details that were present in Unity are swapped for what looks like plain paper.

Where is the graphical fidelity delivered by Unity, a game 1 year older? I know I've probably said the word ''graphics'' a dozen times already, but I can't help but point it out. When you play ANY game, you expect its sequel to improve on its aspects, not scrap them all in favor of cheaper, more productive methods.

So going into Syndicate expecting something better, or at least rivaling Unity, I was surprised and disappointed to find that the opposite happened.

Aside from the graphical downgrade, I also noticed some severe gameplay downgrades too. But before that, a major WARNING to all of you disappointed by Unity's technical problems: Syndicate is a broken mess! Throughout the 10 hours I've put into the game so far, I've experienced these technical issues:
-In the first hour of gameplay, right after I was put into the open world, I was greeted with a group of a dozen civilians floating in the middle of the air. They disappeared a few seconds later. I didn't think much of it; it's a glitch, it happens.

-One of the earliest cut scenes broke on me. Without spoiling anything, both Jacob and Evie enter a train, with Jacob carrying a grappling gun. Suddenly both him and Evie disappear, with only the gun remaining, flailing around as dialog continued to play. I had to exit and re-open the game for the cut scene to play right. This happened with 2 cut scenes so far.
Note that I'm only 10 hours into the game and I barely scratched the surface. If it's as bad now, imaging how it will be 20 or 30 hours down the road.

-The game's frame rate is atrocious. Not as bad as Unity's, at least not so far, but it doesn't make it any better.

-The game froze on me twice. Once when I was in the open world, and another time during a cut scene.


--I realize that 2 patches are supposed to come out on day one, 3 days from now, probably to iron out the mess that is Syndicate right now. But even still, both patches amount to a total of 1 GB, so what the hell is that even supposed to fix? It took a multitude of patches, the biggest of which was over 6 GB in size to make Unity playable. So I imagine we'll be stuck with this broken game for quite some time.

Aside from technical issues, let's delve into the mechanics. The game doesn't flow nearly as good as Unity. For some reason you can't jump from building to building unless they were a few meters close to one another. Running around on roofs you will be annoyed with a run-and-stop-and-run rhythm, because your so called ''assassins'' were probably not taught to jump across long distances.

This is really frustrating.

Putting it in simpler words: -In AC Unity: You're on a roof and there's a building in the distance you wish to reach. You run and jump across roofs, no matter how far or impossible it may seem, in one fast paced series of fluid movements.
-In AC Syndicate: You're on a roof and there's a building in the distance you wish to reach. You run and reach the end of the roof, expecting your character to fluently jump to the adjacent but far one, but instead he/she stutters and stops. You press the damn R2 button and keep pressing X, but you soon realize that you just can't do far jumps in this depressing game. Instead, you're forced to climb down to the street, move towards your desired building and climb. You see where I'm going with this? It breaks the flow of a game that's supposed to be fast paced.

Yeah, they introduced the grappling hook as a means to make traveling faster, probably as a last resort because they knew how sloppy and broken the rhythm of the game was. But even that doesn't work properly. You can't aim the hook. You want to grapple it to a building in the distance? Well you better pray to God it doesn't grapple onto irrelevant crap, like the various poles or fences around it. I've put in around 10 hours into the game, and I know it isn't enough to warrant a full review, but it was enough for me to know what I had gotten myself into. Sadly the one feeling I have towards it is pure disappointment.

Extra notes:

-I initially liked the concept of having 2, completely switchable characters. It immediately reminded me of GTA5. I expected each character to give me a different feel of gameplay. For example Jacob would be more of a brawler, with slower movements but deadlier attacks. He'll have a different set of weapons and upgrades accessible ONLY by him. On the other hand, Evie would be the stealthier one, with very fast reflexes and high speed parkour, albeit a more fragile body and a smaller health bar. That's what I expected at least.

I know, silly me. This is Ubisoft after all. Instead, we got literally the same character under 2 different skins: A male one and a female one. They both play EXACTLY the same. Sure, Evie is labeled as the stealthier one in the story, but in gameplay she plays exactly like Jacob. They even have the exact same set of upgrades and both can wield the exact same weapons. So what is the point of giving us 2 characters if they're not going to utilize the possibilities? It feels like they included Evie as a playable one just to appeal to a larger, female oriented audience. Who knows.

-The driving aspect is something that I actually like, for some weird reason. I didn't expect it to be this fun.

-I have to give it to the game: Despite its major shortcomings, so far I'm really digging Jacob and Evie. They have this cool quality to them, which is something I haven't seen in AC since Ezio.

----I wasn't planning on posting this so early, but I was too frustrated at the game that I eventually rage quit and rushed over here to post a review/warning.

If you're a major and loyal fan of the series, like me, then I doubt what I wrote will change your mind about buying it. However, if you're a passer by who enjoys some AC every now and then, this is seriously not the game for you. Go buy AC4, or hell buy Unity. It's fixed by now, it's far, FAR better looking, and the gameplay exceeds the mess we have in Syndicate.

Something I forgot to mention is how massive the world is. This is the biggest AC has ever been, and the attention to architectural detail is astounding. 10 hours in and I can't even begin to fathom how I'll be able to explore the entirety of the map.


Laughing

Another guy:

Quote:
Just to make it playable, they went backward from Unity. For all Unity's downsides, I still love playing it for how visually astounding it is. With Syndicate, building models are reused, enemy models are hilariously reused (very often), and the face and hair modelling is notably inferior.
This is an ugly game.
EDIT: Oh and the fog. London is always foggy. Not for historical accuracy but because it worked for Superman 64 so...







This looks pretty decent though:


Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 21st Oct 2015 10:53    Post subject:
well its still month till release , so pre-release PS4 Wink
What i played on that event was very positive and it was on PS4 aswell (was told its full pre-release build and haven notice any of problems like this guy sais in it)
- so i will still remain cautiously optimistic. = especially when the general AC hate is at the record high after clusterfuck Unity launch
As for the graphics i dont care - Unity looked stunning but way too i dont know .. shiny..?? (possibly cause the lightning was way too overbaked - here is day/night cycle which is probably the cause of "worse" lightning)


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Wed, 21st Oct 2015 19:48; edited 3 times in total
Back to top
konkol84




Posts: 3679
Location: Po(o)land
PostPosted: Wed, 21st Oct 2015 11:04    Post subject:
oh my... this looks ugly Laughing
Back to top
Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Wed, 21st Oct 2015 11:09    Post subject:
prudislav wrote:
well its still month till release , so pre-release PS4 Wink



You know the game comes out the day after tomorrow, right? The guy has a retail release.



Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 21st Oct 2015 11:12    Post subject:
but its still PS4 and stil without 0 day patches => irrelevant for me when PC build comes on Nov 19 and what I played of it was very positive, even though everyone and their mother online is hating it to high heavens

and as it this guy https://www.reddit.com/r/assassinscreed/comments/3pj17c/so_ive_had_the_game_for_2_days_now_and_it/ i just cant take him seriously as his biggest issues are that game looks ugly and that jump distance has been reduced and he didnt even downloaded the 0- day patches


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 21st Oct 2015 11:59    Post subject:
The_Leaf wrote:
I must admit, I don't give a shit about this game, but I'm waiting for its release just to witness the (inevitable, since it's impossible for Ubi to not fuck things up) shitstorm Very Happy
This Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Wed, 21st Oct 2015 12:00    Post subject:
Because you can't download the 0-day patches yet, he even mentioned it in the post I quoted Laughing

Quote:
--I realize that 2 patches are supposed to come out on day one, 3 days from now, probably to iron out the mess that is Syndicate right now. But even still, both patches amount to a total of 1 GB, so what the hell is that even supposed to fix? It took a multitude of patches, the biggest of which was over 6 GB in size to make Unity playable. So I imagine we'll be stuck with this broken game for quite some time.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 21st Oct 2015 12:54    Post subject:
Neon wrote:
Because you can't download the 0-day patches yet, he even mentioned it in the post I quoted Laughing

oh that might be for general people , reviewers can download them easily Wink Thats why i said his words are irelevant atm
At the crap he said about the size of patches ismhilarious , but on other hand i have no idea how patches works on ps4
Back to top
StEFaN7




Posts: 5909
Location: them swamps
PostPosted: Wed, 21st Oct 2015 12:57    Post subject:
too bad ps4 isntt haacked yet


I can see your soul at the edges of your eyes..
Back to top
Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Wed, 21st Oct 2015 23:22    Post subject:
http://gfycat.com/ClearcutPreciousAsp

The actual kill animation looks cool as fuck, but the "combos" Facepalm...
Back to top
vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Wed, 21st Oct 2015 23:27    Post subject:
Jesus, half of the blows aren't anywhere close to touching the enemy xD


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
Back to top
ixigia
[Moderator] Consigliere



Posts: 65092
Location: Italy
PostPosted: Wed, 21st Oct 2015 23:45    Post subject:
It's like watching Bud Spencer and Terence Hill's movies!
Back to top
djaoni




Posts: 8061

PostPosted: Wed, 21st Oct 2015 23:50    Post subject:
Those are some awful animations. The crowbar snapping into place after she throws it.. Constant clipping..

Are they making this on 1/100th the budget of the other games?
Back to top
vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Wed, 21st Oct 2015 23:54    Post subject:
ixigia wrote:
It's like watching Bud Spencer and Terence Hill's movies!

Those movies were ahead of its time.
Syndicate's got nothing on this


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
Back to top
harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Thu, 22nd Oct 2015 00:00    Post subject:
Agree, they simply can't be compared. One is quality, the other is uhhh....

fast paced? Laughing

They did themselves no favour accelerating the combos.
Back to top
Janz




Posts: 14000

PostPosted: Thu, 22nd Oct 2015 00:04    Post subject:
great, no bedtime now, have to get the bud and terence blurays out of the shelf and decide which flick i watch now (and its hard to decide)... but have in mind these movies werent taken serious in germany, they all have a kind of comedy synchro (which is fucking great always! tried to watch one movie with the ddr synchro, hell no)

btt: some ubishit guy said it will be more like ac2 (which honestly was the pinnacle of the series. 3,4 and the templar spinoff were meeeeeeh. unity okayish). im not expecting much, but if it turns out as a good game im fine, otherwise shift delete and no regrets


Last edited by Janz on Thu, 22nd Oct 2015 00:06; edited 1 time in total
Back to top
Interinactive
VIP Member



Posts: 29477

PostPosted: Thu, 22nd Oct 2015 00:04    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:26; edited 1 time in total
Back to top
h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Thu, 22nd Oct 2015 00:14    Post subject:
Interinactive wrote:


But those were fun to watch Sad


what he said


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
ixigia
[Moderator] Consigliere



Posts: 65092
Location: Italy
PostPosted: Thu, 22nd Oct 2015 00:47    Post subject:
Haha yeah they really are timeless Smile. I grew up with all these movies, so whenever I see the iconic 'sack of potatoes' effect, I can't help but think about Bud Very Happy

vaifan1986 wrote:
ixigia wrote:
It's like watching Bud Spencer and Terence Hill's movies!

Those movies were ahead of its time.
Syndicate's got nothing on this

Damn right xD
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 22nd Oct 2015 00:58    Post subject:
Neon wrote:
http://gfycat.com/ClearcutPreciousAsp

The actual kill animation looks cool as fuck, but the "combos" Facepalm...


I almost expected him to tag a guy behind the ropes WWE style Laughing
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 22nd Oct 2015 01:03    Post subject:
This shit game is not worth any bumps.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Interinactive
VIP Member



Posts: 29477

PostPosted: Thu, 22nd Oct 2015 01:13    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:26; edited 1 time in total
Back to top
guvna




Posts: 814

PostPosted: Thu, 22nd Oct 2015 04:39    Post subject:
Looks so bad Shocked
I've barely even seen any advertising for it compared to other ubisoft titles as well. All signs are pointing to one of the biggest AAA fails in a while, in terms of sales I mean.
Back to top
Interinactive
VIP Member



Posts: 29477

PostPosted: Thu, 22nd Oct 2015 04:42    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:26; edited 1 time in total
Back to top
madness




Posts: 13320

PostPosted: Thu, 22nd Oct 2015 09:43    Post subject:


But it's only pre-alpha, surely, so no worries Cool Face
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 22nd Oct 2015 09:47    Post subject:
from the description
"This has only happened to me once in about 10 hours of gameplay."
Honestly had more funny glitches in first 10 hours o the GTA5 and Witcher 3. Not evn mentioning Skyrim

The Ubi/AC hate is way too overblown and toxic on AC:S. Even though they deserved it for Unity, now its just annoying.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Przepraszam
VIP Member



Posts: 14507
Location: Poland. New York.
PostPosted: Thu, 22nd Oct 2015 10:39    Post subject:
prudislav wrote:
from the description
"This has only happened to me once in about 10 hours of gameplay."
Honestly had more funny glitches in first 10 hours o the GTA5 and Witcher 3. Not evn mentioning Skyrim

The Ubi/AC hate is way too overblown and toxic on AC:S. Even though they deserved it for Unity, now its just annoying.


I feel like I'm reading one of those apologetic neogaf threads.


Back to top
Page 19 of 49 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 18, 19, 20 ... 47, 48, 49  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group